<?xml version="1.0" encoding="utf-8"?>
<!-- To check on:

cntBirdnest  harvest

Is the imposter block/texture correct for the 2 new trussing blocks?

<property name="SortOrder1" value="0003"/>
<property name="SortOrder2" value="0110"/>

fbuilding
 - fwood
 - fbrick
 - firon
 - fconcrete
 - fsteel
fdecor
 - fdoors
 - fwindows
 - felectrical   (and lighting)
 - ftraps
 - fother
foutdoor
 - fshrubbery
 - ftrees
 - fcrops
fterrain
fconstruction
 - fframes
 - fdestruction
floot
fdesign (level design)

	<property name="MergeInto" value="awningTanCNRInside" param1="7,7,7,7,7,7"/> param1 references a paintID, not texture #
-->

<!-- ****************************  0-255 Air and Terrain blocks  **************************** -->
<!-- ****************************  256 Water Blocks  **************************** -->
<!-- ****************************  Master Material Blocks  **************************** -->
<!-- ****************************  Block Shapes  **************************** -->
<!-- ****************************  Decorations  **************************** -->
<!-- ****************************  Imposter Shapes  **************************** -->
<!--
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Models that are no longer used:
	<property name="Model" value="Entities/Buildings/window03Prefab"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_tire_uprightPrefab.prefab"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_wheel_uprightPrefab.prefab"/>
	<property name="Model" value="#Entities/Trees?Haunted_Shrub_Wasteland2Prefab.prefab"/>

Textures/models that are no longer used:
	378
	404
	405
	406
	425
	426
	432
	433
	444
437
424
431

334
336

<property name="Texture" value="423"/>
<property name="Model" value="Entities/Resources/rock_resource02_broke3Prefab"/>
<property name="Texture" value="0"/> grass
<property name="Texture" value="308"/> Sod

-->

<!-- When using "Extends", keep in mind that the block also inherits any upgrade / downgrade properties.can
(see XML.txt)
Forge weight: We have auto-scaling based on resources IF there is a recipe for the block. -->
<!-- t,b,n,w,s,e note that new shapes texture directions do not match old shapes for north south east and west
	<property name="Texture" value="573,574,576,577,575,578"/>
tbnsew:
	<property name="Texture" value="547,356,7,67,226,194"/>
	Order of face id for global or local uv settins is:  Top, Bottom, North, West, South, East
-->
<!-- 547 bull, 356 steel, 7 brick, 67 books, 226 flagst, 194 corrug,  Top, Bottom, North, West, South, East -->

<blocks>
<block name="air">
	<property name="Material" value="Mair"/>
	<property name="Shape" value="Invisible"/>
	<property name="Texture" value="250"/>
	<property name="FilterTags" value="fterrain"/>
	<property name="SortOrder1" value="d0j0"/>
	<property name="SortOrder2" value="0050"/>
</block>

<block name="terrStone">
	<property name="Material" value="Mstone"/><property name="NoScrapping" value="true"/>
	<property name="Shape" value="Terrain"/>
	<property name="Mesh" value="terrain"/>
	<property name="Texture" value="1"/>
	<property name="ImposterExclude" value="true"/>
	<property name="LPHardnessScale" value="2"/>
	<property name="Weight" value="125"/>
	<property name="Map.Color" value="100,100,100"/>
	<property class="RepairItems"> <property name="resourceCobblestones" value="6"/> </property>
	<!-- <property name="HarvestOverdamage" value="true"/>  default=false; that was a super terrible idea. If a tool does 500 damage to a 100 HP block you get 5x the assigned harvest amount.  -->
	<drop event="Harvest" name="resourceRockSmall" count="55" tag="oreWoodHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="resourceRockSmall" count="44" prob="0.23" stick_chance="0"/>
	<!-- <drop event="Fall" name="resourceScrapIron" count="20" prob="0.23" stick_chance="0"/> -->
	<!-- <drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5"/> -->
	<!-- Better to have fewer stacks with higher numbers for performance reasons. -->
	<!-- With a stick chance fallen resources just get buried and fall off the earth. -->
	<!-- Could maybe do "0.1" stick but it would quickly make the whole endeavor unfun. -->
	<property name="CanMobsSpawnOn" value="true"/> <!-- BM and horde AI can ONLY spawn on these blocks, the minimum distance to any player is 30m -->
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property name="FilterTags" value="fterrain"/>
	<property name="SortOrder1" value="d0j0"/>
	<property name="SortOrder2" value="0050"/>
	<property name="DisplayType" value="blockTerrain"/>
</block>

<block name="terrainFiller">
	<property name="CreativeMode" value="Dev"/>
	<property name="Material" value="Mdirt"/>
	<property name="Shape" value="Terrain"/>
	<property name="Mesh" value="terrain"/>
	<property name="Texture" value="403"/>
	<property name="ImposterExclude" value="true"/>
	<property name="CanMobsSpawnOn" value="true"/>
	<property name="FilterTags" value="fdesign,fterrain"/>
	<property name="SortOrder1" value="d0j0"/>
	<property name="SortOrder2" value="0050"/>
	<property name="DisplayType" value="blockTerrainFertile"/>
</block>

<block name="terrainFillerAdaptive">
	<property name="CreativeMode" value="Player"/>
	<property name="Extends" value="terrainFiller"/>
	<property name="Texture" value="403"/>
	<property name="ItemTypeIcon" value="triangle"/>
</block>

<block name="terrBedrock">
	<property name="CreativeMode" value="Dev"/>
	<property name="Material" value="Mbedrock"/>
	<property name="Shape" value="Terrain"/>
	<property name="Mesh" value="terrain"/>
	<property name="Texture" value="1"/>
	<property name="ImposterExclude" value="true"/>
	<drop event="Destroy" count="0"/>
	<property name="CanMobsSpawnOn" value="true"/>
	<property name="FilterTags" value="fterrain"/>
	<property name="SortOrder1" value="d0j0"/>
	<property name="SortOrder2" value="0050"/>
	<property name="DisplayType" value="blockTerrain"/>
	<property name="CustomIcon" value="terrStone"/>
</block>

<block name="terrDirt">
	<property name="Material" value="Mdirt"/>
	<property name="Shape" value="Terrain"/>
	<property name="Mesh" value="terrain"/>
	<property name="Texture" value="2"/>
	<property name="ImposterExclude" value="true"/>
	<property name="LPHardnessScale" value="2"/>
	<property name="Map.Color" value="20,50,21"/>
	<property class="RepairItems">
		<property name="resourceClayLump" value="14"/>
	</property>
	<drop event="Harvest" name="resourceClayLump" count="22" tag="oreWoodHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDirt" count="1" prob="0.25" stick_chance="1"/>
	<drop event="Fall" name="resourceClayLump" count="44" prob="0.187" stick_chance="0"/>
	<property name="CanMobsSpawnOn" value="true"/>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property name="FilterTags" value="fterrain"/>
	<property name="SortOrder1" value="d0k0"/>
	<property name="SortOrder2" value="0050"/>
	<property name="DisplayType" value="blockTerrainFertile"/>
</block>

<block name="terrForestGround">
	<property name="Material" value="MforestGround"/><property name="NoScrapping" value="true"/>
	<property name="Shape" value="Terrain"/>
	<property name="Mesh" value="terrain"/>
	<property name="Texture" value="195,570,570,570,570,570"/>
	<property name="LPHardnessScale" value="2"/>
	<property name="Map.Color" value="35,80,45"/>
	<!--property class="Map"> <property name="Color" value="44,48,26"/> <property name="Color2" value="44,60,25"/> <property name="ElevMinMax" value="50,80"/> </property-->
	<property name="ImposterExclude" value="true"/>
	<property class="RepairItems"> <property name="resourceClayLump" value="14"/> </property>
	<drop event="Harvest" name="resourceClayLump" count="22" tag="oreWoodHarvest"/>
	<drop event="Harvest" name="resourceYuccaFibers" count="2" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrForestGround" count="1" prob="0.25" stick_chance="1"/>
	<drop event="Fall" name="resourceClayLump" count="44" prob="0.187" stick_chance="0"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="CanMobsSpawnOn" value="true"/>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property name="FilterTags" value="fterrain"/>
	<property name="SortOrder1" value="d0k0"/>
	<property name="SortOrder2" value="0050"/>
	<property name="DisplayType" value="blockTerrainFertile"/>
	<property name="DescriptionKey" value="terrainBlockGroupDesc"/>
</block>

<block name="terrBurntForestGround">
	<property name="Material" value="MforestGround"/><property name="NoScrapping" value="true"/>
	<property name="Shape" value="Terrain"/>
	<property name="Mesh" value="terrain"/>
	<property name="Texture" value="288,570,570,570,570,570"/>
	<property name="ImposterExclude" value="true"/>
	<property name="LPHardnessScale" value="2"/>
	<property name="Map.Color" value="55,55,50"/>
	<property class="RepairItems"> <property name="resourceClayLump" value="14"/> </property>
	<drop event="Harvest" name="resourceClayLump" count="22" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="resourceYuccaFibers" count="1" prob="0.25"/>
	<drop event="Fall" name="terrBurntForestGround" count="1" prob="0.25" stick_chance="1"/>
	<drop event="Fall" name="resourceClayLump" count="44" prob="0.187" stick_chance="0"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="CanMobsSpawnOn" value="true"/>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property name="FilterTags" value="fterrain"/>
	<property name="SortOrder1" value="d0k0"/>
	<property name="SortOrder2" value="0050"/>
	<property name="DisplayType" value="blockTerrainFertile"/>
	<property name="DescriptionKey" value="terrainBlockGroupDesc"/>
</block>

<block name="terrDesertGround">
	<property name="Material" value="MDesertGround"/>
	<property name="Shape" value="Terrain"/>
	<property name="Mesh" value="terrain"/>
	<property name="Texture" value="185,184,184,184,184,184"/>
	<property name="ImposterExclude" value="true"/>
	<property name="Map.Color" value="255,221,153"/>
	<drop event="Harvest" name="resourceCrushedSand" count="9" tag="oreWoodHarvest"/>
	<drop event="Harvest" name="resourceClayLump" count="9" tag="oreWoodHarvest"/>
	<drop event="Destroy" count="0"/>
	<property class="RepairItems">
		<property name="resourceCrushedSand" value="7"/>
		<property name="resourceClayLump" value="7"/>
	</property>
	<drop event="Fall" name="resourceCrushedSand" count="11" prob="0.5" stick_chance="0"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="CanMobsSpawnOn" value="true"/>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property name="FilterTags" value="fterrain"/>
	<property name="SortOrder1" value="d0k0"/>
	<property name="SortOrder2" value="0050"/>
	<property name="DisplayType" value="blockTerrainFertile"/>
	<property name="DescriptionKey" value="terrainBlockGroupDesc"/>
</block>

<block name="terrSand">
	<property name="Extends" value="terrDesertGround" param1="Material"/>
	<property name="Material" value="Msand"/><property name="NoScrapping" value="true"/>
	<property name="Texture" value="185"/>
	<property name="Map.Color" value="167,136,107"/>
	<drop event="Harvest" name="resourceCrushedSand" count="11" tag="oreWoodHarvest"/>
	<drop event="Harvest" name="resourceClayLump" count="2" tag="oreWoodHarvest"/>
	<property class="RepairItems">
		<property name="resourceCrushedSand" value="8"/>
		<property name="resourceClayLump" value="1"/>
	</property>
</block>

<block name="terrSandStone">
	<property name="Extends" value="terrStone"/>
	<property name="Texture" value="185,184,184,184,184,184"/>
	<property name="ImposterExclude" value="true"/>
	<property name="Map.Color" value="107,78,57"/>
	<property name="DescriptionKey" value="terrainBlockGroupDesc"/>
</block>

<block name="terrSnow">
	<property name="Material" value="Msnow"/><property name="NoScrapping" value="true"/>
	<property name="Shape" value="Terrain"/>
	<property name="Mesh" value="terrain"/>
	<property name="Texture" value="6,569,569,569,569,569"/> <!-- 569: stone texture 1 with dirt sound -->
	<property name="ImposterExclude" value="true"/>
	<property name="Map.Color" value="230,230,255"/>
	<property name="CanMobsSpawnOn" value="true"/>
	<property class="RepairItems"> <property name="resourceSnowBall" value="10"/> </property>
	<drop event="Harvest" name="resourceSnowBall" count="11" tag="oreWoodHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrSnow" count="1" prob="0.25" stick_chance="1"/>
	<drop event="Fall" name="resourceSnowBall" count="22" prob="0.187" stick_chance="0"/>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property name="FilterTags" value="fterrain"/>
	<property name="SortOrder1" value="d0k0"/>
	<property name="SortOrder2" value="0050"/>
	<property name="DisplayType" value="blockTerrainFertile"/>
	<property name="DescriptionKey" value="terrainBlockGroupDesc"/>
</block>

<block name="terrIce"><!-- deprecated -->
	<property name="Extends" value="terrSnow"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="terrSnow"/>
</block>

<block name="terrTopSoil">
	<property name="Extends" value="terrDirt" param1="DescriptionKey"/>
	<property name="Texture" value="10"/>
	<property name="CustomIcon" value="terrForestGround"/>
	<property name="CreativeMode" value="Player"/>
</block>

<block name="terrSnowyStone"><!-- deprecated -->
	<property name="Extends" value="terrSnow"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="terrSnow"/>
</block>

<block name="terrDestroyedStone">
	<property name="Material" value="Mrubble"/><property name="NoScrapping" value="true"/>
	<property name="Shape" value="Terrain"/>
	<property name="Mesh" value="terrain"/>
	<property name="Texture" value="438"/>
	<property name="ImposterExclude" value="true"/>
	<property name="Weight" value="90"/>
	<property name="Map.Color" value="152,149,63"/>
	<property class="RepairItems"> <property name="resourceCobblestones" value="6"/> </property>
	<drop event="Harvest" name="resourceCrushedSand" count="4" tag="oreWoodHarvest"/>
	<drop event="Harvest" name="resourceRockSmall" count="12" tag="oreWoodHarvest"/>
	<drop event="Destroy" count="0"/>
	<property name="CanMobsSpawnOn" value="true"/>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property name="FilterTags" value="fterrain,fconstruction,fdestruction"/>
	<property name="SortOrder1" value="d0k0"/>
	<property name="SortOrder2" value="0050"/>
	<property name="DisplayType" value="blockTerrainFertile"/>
</block>

<block name="terrDestroyedWoodDebris">
	<property name="Extends" value="terrDestroyedStone" param1="Harvest"/>
	<property name="Texture" value="438"/>
	<property name="CustomIcon" value="terrDestroyedStone"/>
	<property name="Material" value="Mwood_regular"/>
	<property name="MaxDamage" value="30"/>
	<property name="FuelValue" value="150"/>
	<property name="ImposterExclude" value="true"/>
	<drop event="Harvest" name="resourceCrushedSand" count="0" tag="oreWoodHarvest"/>
	<drop event="Harvest" name="resourceRockSmall" count="0" tag="oreWoodHarvest"/>
	<drop event="Harvest" name="resourceWood" count="3" tag="oreWoodHarvest"/>
	<property name="Map.Color" value="110,95,49"/>
	<property name="CanMobsSpawnOn" value="true"/>
	<property name="FilterTags" value="fterrain,fconstruction,fdestruction"/>
	<property name="DisplayType" value="blockTerrain"/>
	<property name="DescriptionKey" value="terrainBlockGroupDesc"/>
</block>

<block name="terrGravel">
	<property name="Tags" value="terrGravel"/>
	<property name="CustomIcon" value="terrGravel"/>
	<property name="Material" value="Mgravel"/><property name="NoScrapping" value="true"/>
	<property name="Shape" value="Terrain"/>
	<property name="Mesh" value="terrain"/>
	<property name="Texture" value="11"/>
	<property name="ImposterExclude" value="true"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="Map.Color" value="158,139,124"/>
	<!-- gravel: 7 sand, 8 rocks  (1/2 the hit points of stone) -->
	<drop event="Harvest" name="resourceCrushedSand" count="8" tag="oreWoodHarvest"/>
	<drop event="Harvest" name="resourceRockSmall" count="9" tag="oreWoodHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="resourceCrushedSand" count="23" prob="0.16" stick_chance="0"/>
	<drop event="Fall" name="resourceRockSmall" count="26" prob="0.16" stick_chance="0"/>
	<property name="CanMobsSpawnOn" value="true"/>
	<property name="EconomicValue" value="20"/>
	<property name="EconomicBundleSize" value="20"/>
	<property name="FilterTags" value="fterrain"/>
	<property name="SortOrder1" value="d0k0"/>
	<property name="SortOrder2" value="0050"/>
	<property name="DisplayType" value="blockTerrainFertile"/>
</block>

<block name="terrAsphalt">
	<property name="Material" value="Mconcrete"/><property name="NoScrapping" value="true"/>
	<property name="MaxDamage" value="1500"/>
	<property name="Shape" value="Terrain"/>
	<property name="Mesh" value="terrain"/>
	<property name="Texture" value="10"/>
	<property name="ImposterExclude" value="true"/>
	<property name="Map.Color" value="204,177,131"/>
	<property class="RepairItems"><property name="resourceConcreteMix" value="5"/></property>
	<property name="Group" value="Building"/>
	<drop event="Harvest" name="resourceRockSmall" count="27" tag="oreWoodHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.75" stick_chance="1"/>
	<property name="CanMobsSpawnOn" value="true"/>
	<!-- A15
	<property name="BuffsWhenWalkedOn" value="asphaltStaBoostTrigger"/>
	-->
	<property name="EconomicValue" value="45"/>
	<property name="EconomicBundleSize" value="20"/>
	<property name="FilterTags" value="fterrain"/>
	<property name="SortOrder1" value="d0k0"/>
	<property name="SortOrder2" value="0050"/>
	<property name="DisplayType" value="blockTerrainHardened"/>
</block>

<block name="terrConcrete"> <!-- used in prefabs, not just imposters -->
	<property name="CreativeMode" value="Dev"/>
	<property name="Material" value="Mconcrete"/>
	<property name="MaxDamage" value="1500"/>
	<property name="Shape" value="Terrain"/>
	<property name="Mesh" value="terrain"/>
	<property name="Texture" value="8"/>
	<property name="ImposterExclude" value="true"/>
	<property name="Map.Color" value="204,177,131"/>
	<property class="RepairItems"><property name="resourceConcreteMix" value="5"/></property>
	<property name="Group" value="Building"/>
	<drop event="Harvest" name="resourceRockSmall" count="27" tag="oreWoodHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.75" stick_chance="1"/>
	<property name="CanMobsSpawnOn" value="true"/>
	<!-- A15
	<property name="BuffsWhenWalkedOn" value="asphaltStaBoostTrigger"/>
	-->
	<property name="EconomicValue" value="45"/>
	<property name="EconomicBundleSize" value="20"/>
	<property name="FilterTags" value="fterrain"/>
	<property name="SortOrder1" value="d0k0"/>
	<property name="SortOrder2" value="0050"/>
	<property name="DisplayType" value="blockTerrainHardened"/>
	<property name="DescriptionKey" value="terrainBlockGroupDesc"/>
</block>

<block name="terrStoneUnstable"><!-- deprecated -->
	<property name="Extends" value="terrStone"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="terrStone"/>
</block>

<block name="terrSandStoneUnstable"><!-- deprecated -->
	<property name="Extends" value="terrSandStone"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="terrSandStone"/>
</block>

<block name="terrOreIron">
	<property name="Material" value="MoreMetal"/>
	<property name="Tags" value="ore"/>
	<property name="Shape" value="Terrain"/>
	<property name="Mesh" value="terrain"/>
	<property name="Texture" value="33"/>
	<property name="ImposterExclude" value="true"/>
	<drop event="Harvest" name="resourceScrapIron" count="105" tag="oreWoodHarvest"/>
	<drop event="Harvest" name="resourceRockSmall" count="14" tag="oreWoodHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="resourceScrapIron" count="150" prob="0.4" stick_chance="0"/>
	<property name="CanMobsSpawnOn" value="true"/>
	<property name="FilterTags" value="fterrain"/>
	<property name="SortOrder1" value="d0l0"/>
	<property name="SortOrder2" value="0050"/>
	<property name="DisplayType" value="blockTerrain"/>
	<drop event="Harvest" name="resourceRawDiamond" prob=".01" count="1" tag="artOfMiningLuckyStrikeHarvest"/>
	<drop event="Harvest" name="resourceSilverNugget" prob=".01" count="1" tag="artOfMiningLuckyStrikeHarvest"/>
	<drop event="Harvest" name="resourceGoldNugget" prob=".01" count="1" tag="artOfMiningLuckyStrikeHarvest"/>
	<property name="DescriptionKey" value="terrainBlockGroupDesc"/>
</block>

<block name="terrOreLead">
	<property name="Material" value="MoreMetal"/>
	<property name="Tags" value="ore"/>
	<property name="Shape" value="Terrain"/>
	<property name="Mesh" value="terrain"/>
	<property name="Texture" value="316"/>
	<property name="Weight" value="100"/>
	<property name="ImposterExclude" value="true"/>
	<drop event="Harvest" name="resourceScrapLead" count="50" tag="oreWoodHarvest"/>
	<drop event="Harvest" name="resourceRockSmall" count="14" tag="oreWoodHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="resourceScrapLead" count="50" prob="0.4" stick_chance="0"/>
	<property name="CanMobsSpawnOn" value="true"/>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property name="FilterTags" value="fterrain"/>
	<property name="SortOrder1" value="d0l0"/>
	<property name="SortOrder2" value="0050"/>
	<property name="DisplayType" value="blockTerrain"/>
	<drop event="Harvest" name="resourceRawDiamond" prob=".01" count="1" tag="artOfMiningLuckyStrikeHarvest"/>
	<drop event="Harvest" name="resourceSilverNugget" prob=".01" count="1" tag="artOfMiningLuckyStrikeHarvest"/>
	<drop event="Harvest" name="resourceGoldNugget" prob=".01" count="1" tag="artOfMiningLuckyStrikeHarvest"/>
	<property name="DescriptionKey" value="terrainBlockGroupDesc"/>
</block>

<block name="terrOreCoal">
	<property name="Material" value="MoreStone"/>
	<property name="Tags" value="ore,coalBurnedDmg"/>
	<property name="Shape" value="Terrain"/>
	<property name="Mesh" value="terrain"/>
	<property name="Texture" value="34"/>
	<property name="ImposterExclude" value="true"/>
	<drop event="Harvest" name="resourceCoal" count="50" tag="oreWoodHarvest"/>
	<drop event="Harvest" name="resourceRockSmall" count="14" tag="oreWoodHarvest"/>
	<drop event="Harvest" name="resourceCoal" count="50" tag="coalHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="resourceCoal" count="50" prob="0.4" stick_chance="0"/>
	<property name="CanMobsSpawnOn" value="true"/>
	<property name="FilterTags" value="fterrain"/>
	<property name="SortOrder1" value="d0l0"/>
	<property name="SortOrder2" value="0050"/>
	<property name="DisplayType" value="blockTerrain"/>
	<drop event="Harvest" name="resourceRawDiamond" prob=".01" count="1" tag="artOfMiningLuckyStrikeHarvest"/>
	<drop event="Harvest" name="resourceSilverNugget" prob=".01" count="1" tag="artOfMiningLuckyStrikeHarvest"/>
	<drop event="Harvest" name="resourceGoldNugget" prob=".01" count="1" tag="artOfMiningLuckyStrikeHarvest"/>
	<property name="DescriptionKey" value="terrainBlockGroupDesc"/>
</block>

<block name="terrOrePotassiumNitrate">
	<property name="Material" value="MoreStone"/>
	<property name="Tags" value="ore"/>
	<property name="Shape" value="Terrain"/>
	<property name="Mesh" value="terrain"/>
	<property name="Texture" value="300"/>
	<property name="ImposterExclude" value="true"/>
	<drop event="Harvest" name="resourcePotassiumNitratePowder" count="50" tag="oreWoodHarvest"/>
	<drop event="Harvest" name="resourceRockSmall" count="14" tag="oreWoodHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="resourcePotassiumNitratePowder" count="50" prob="0.4" stick_chance="0"/>
	<property name="CanMobsSpawnOn" value="true"/>
	<property name="FilterTags" value="fterrain"/>
	<property name="SortOrder1" value="d0l0"/>
	<property name="SortOrder2" value="0050"/>
	<property name="DisplayType" value="blockTerrain"/>
	<drop event="Harvest" name="resourceRawDiamond" prob=".01" count="1" tag="artOfMiningLuckyStrikeHarvest"/>
	<drop event="Harvest" name="resourceSilverNugget" prob=".01" count="1" tag="artOfMiningLuckyStrikeHarvest"/>
	<drop event="Harvest" name="resourceGoldNugget" prob=".01" count="1" tag="artOfMiningLuckyStrikeHarvest"/>
	<property name="DescriptionKey" value="terrainBlockGroupDesc"/>
</block>

<block name="terrOreOilDeposit">
	<property name="Material" value="MoreStone"/>
	<property name="Tags" value="ore"/>
	<property name="Shape" value="Terrain"/>
	<property name="Mesh" value="terrain"/>
	<property name="Texture" value="440"/>
	<property name="ImposterExclude" value="true"/>
	<property name="LPHardnessScale" value="2"/>
	<property name="Map.Color" value="110,95,49"/>
	<drop event="Harvest" name="resourceOilShale" count="50" tag="oreWoodHarvest"/>
	<drop event="Harvest" name="resourceRockSmall" count="14" tag="oreWoodHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="resourceOilShale" count="50" prob="0.4" stick_chance="0"/>
	<property name="CanMobsSpawnOn" value="true"/>
	<property name="FilterTags" value="fterrain"/>
	<property name="SortOrder1" value="d0l0"/>
	<property name="SortOrder2" value="0050"/>
	<property name="DisplayType" value="blockTerrain"/>
	<drop event="Harvest" name="resourceRawDiamond" prob=".01" count="1" tag="artOfMiningLuckyStrikeHarvest"/>
	<drop event="Harvest" name="resourceSilverNugget" prob=".01" count="1" tag="artOfMiningLuckyStrikeHarvest"/>
	<drop event="Harvest" name="resourceGoldNugget" prob=".01" count="1" tag="artOfMiningLuckyStrikeHarvest"/>
	<property name="DescriptionKey" value="terrainBlockGroupDesc"/>
</block>

<block name="terrOreSilver"><!-- deprecated -->
	<property name="Extends" value="terrGravel"/>
	<property name="CreativeMode" value="None"/>
</block>
<block name="terrOreGold"><!-- deprecated -->
	<property name="Extends" value="terrOreSilver"/>
	<property name="CreativeMode" value="None"/>
</block>
<block name="terrOreDiamond"><!-- deprecated -->
	<property name="Extends" value="terrOreSilver"/>
	<property name="CreativeMode" value="None"/>
</block>

<block name="terrOreStoneIronRandom"> <!-- used in deco_ore_vein POIs -->
	<property name="Extends" value="terrStone"/><property name="CustomIcon" value="terrStone"/>
	<property name="DisplayInfo" value="Description"/>
	<property name="CreativeMode" value="Player"/>
</block>
<block name="terrOreStoneLeadRandom">
	<property name="Extends" value="terrOreStoneIronRandom"/>
	<property name="CreativeMode" value="Player"/>
</block>
<block name="terrOreStoneCoalRandom">
	<property name="Extends" value="terrOreStoneIronRandom"/>
	<property name="CreativeMode" value="Player"/>
</block>
<block name="terrOreStonePotassiumRandom">
	<property name="Extends" value="terrOreStoneIronRandom"/>
	<property name="CreativeMode" value="Player"/>
</block>
<block name="terrOreStoneOilRandom">
	<property name="Extends" value="terrOreStoneIronRandom"/>
	<property name="CreativeMode" value="Player"/>
</block>

<block name="terrFertileDirt"> <!-- deprecated, not used in prefabs -->
	<property name="Extends" value="terrDirt"/>
	<property name="CustomIcon" value="terrDirt"/>
	<property name="CreativeMode" value="None"/>
</block>

<block name="terrForestFromDirt"> <!-- deprecated, not used in prefabs -->
	<property name="Extends" value="terrForestGround"/>
	<property name="CustomIcon" value="terrForestGround"/>
	<property name="CreativeMode" value="None"/>
</block>

<!-- Example of a terrain block that will grow grass on top of itself
<block name="terrFertileGrass">
	<property name="Extends" value="terrForestGround"/>
	<property name="CustomIcon" value="terrForestGround"/>
	<property name="CreativeMode" value="None"/>
	<property name="Class" value="PlantGrowing"/>
	<property name="PlantGrowing.FertileLevel" value="0"/>
	<property name="PlantGrowing.Next" value="terrForestGround"/>
	<property name="PlantGrowing.GrowthRate" value="1"/>
	<property name="PlantGrowing.IsRandom" value="false"/>
	<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.GrowOnTop" value="treeTallGrassDiagonal"/>
	<property name="PlantGrowing.IsGrowOnTopEnabled" value="true"/>
	<property name="FilterTags" value="fterrain"/>
</block>
-->

<block name="terrFertileGrass"> <!-- deprecated, not used in prefabs -->
	<property name="Extends" value="terrForestGround"/>
	<property name="CustomIcon" value="terrForestGround"/>
	<property name="CreativeMode" value="None"/>
</block>

<block name="terrForestWGrass1"> <!-- deprecated, not used in prefabs -->
	<property name="Extends" value="terrForestGround"/>
	<property name="CustomIcon" value="terrForestGround"/>
	<property name="CreativeMode" value="None"/>
</block>

<block name="terrForestWGrass2"> <!-- deprecated, not used in prefabs -->
	<property name="Extends" value="terrForestGround"/>
	<property name="CustomIcon" value="terrForestGround"/>
	<property name="CreativeMode" value="None"/>
</block>

<block name="terrBurntForestFromDirt"> <!-- deprecated BUT USED IN PREFABS -->
	<property name="Extends" value="terrBurntForestGround"/>
	<property name="CustomIcon" value="terrBurntForestGround"/>
	<property name="CreativeMode" value="None"/>
</block>

<block name="terrBurntForestWGrass1"> <!-- deprecated BUT USED IN PREFABS -->
	<property name="Extends" value="terrBurntForestGround"/>
	<property name="CustomIcon" value="terrBurntForestGround"/>
	<property name="CreativeMode" value="None"/>
</block>

<block name="terrBurntForestWGrass2"> <!-- deprecated, not used in prefabs -->
	<property name="Extends" value="terrBurntForestGround"/>
	<property name="CustomIcon" value="terrBurntForestGround"/>
	<property name="CreativeMode" value="None"/>
</block>

<block name="terrStoneRandomLootHelper"> <!-- deprecated -->
	<property name="Extends" value="terrStone"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="terrStone"/>
</block>

<block name="terrStoneHelper">
	<property name="Extends" value="terrStone" param1="DescriptionKey"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="terrStone"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="CustomIconTint" value="00a0a0"/>
	<property name="FilterTags" value="fdesign,fterrain"/>
	<property name="SortOrder1" value="d0m0"/>
	<property name="SortOrder2" value="0050"/>
	<property name="DisplayInfo" value="Name"/>
</block>

<!-- IDs 0-255 ARE RESERVED FOR TERRAIN BLOCKS -->

<!-- ****************************  256 Water Blocks  **************************** -->

<block name="terrWaterPOI"> <!-- this is the water block that should be used in prefabs -->

	<property name="Class" value="Liquidv2"/>
	<property name="Material" value="Mwater"/>
	<property name="Shape" value="Water"/>
	<property name="Mesh" value="water"/>
	<property name="Model" value="water_full"/>
	<property name="Texture" value="223"/>
	<property name="Count" value="8"/>
	<property name="Map.Color" value="20,20,120"/>
	<property name="Map.Color" value="119,136,204"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="FilterTags" value="fterrain"/>
</block>

<block name="waterMovingBucket">
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="terrWaterPOI"/>
	<property name="Class" value="Liquidv2"/>
	<property name="Count" value="3"/>
	<property name="Material" value="Mwater"/>
	<property name="Shape" value="Water"/>
	<property name="Mesh" value="water"/>
	<property name="Model" value="water_full"/>
	<property name="Texture" value="223"/>
	<property name="Map.Color" value="20,20,120"/>
	<property name="FilterTags" value="fterrain"/>
</block>

<block name="waterStaticBucket">
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="terrWaterPOI"/>
	<property name="Class" value="Liquidv2"/>
	<property name="Count" value="3"/>
	<property name="Material" value="Mwater"/>
	<property name="Shape" value="Water"/>
	<property name="Mesh" value="water"/>
	<property name="Model" value="water_full"/>
	<property name="Texture" value="223"/>
	<property name="Map.Color" value="20,20,120"/>
	<property name="FilterTags" value="fterrain"/>
</block>

<block name="waterMoving">
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="terrWaterPOI"/>
	<property name="Class" value="Liquidv2"/>
	<property name="Count" value="3"/>
	<property name="Material" value="Mwater"/>
	<property name="Shape" value="Water"/>
	<property name="Mesh" value="water"/>
	<property name="Model" value="water_full"/>
	<property name="Texture" value="223"/>
	<property name="Map.Color" value="20,20,120"/>
	<property name="Map.Color" value="119,136,204"/>
	<property name="FilterTags" value="fterrain"/>
</block>

<block name="water"> <!-- this is used in biomes -->
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="terrWaterPOI"/>
	<property name="Class" value="Liquidv2"/>
	<property name="Count" value="3"/>
	<property name="Material" value="Mwater"/>
	<property name="Shape" value="Water"/>
	<property name="Mesh" value="water"/>
	<property name="Model" value="water_full"/>
	<property name="Texture" value="223"/>
	<property name="Map.Color" value="20,20,120"/>
	<property name="Map.Color" value="119,136,204"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="FilterTags" value="fterrain"/>
</block>

<!-- ****************************  Master Material Blocks  **************************** -->
	<!-- Master blocks are material based because it means that the repair and upgrade resources -->
	<!-- only need to be listed once. -->
	<!-- Master blocks never list downgrade blocks but do list a dummy upgrade block to supply default resources for the upgrade. -->
	<!-- The default for a block is shape="new" and model="cube" -->
	<!-- "CreativeMode" is not inherited on "Extends". This is intentional. -->

<!--
	<property name="DescriptionKey" value="scrapIronGroupDesc"/>
group desc for stuff like metal siding
-->

<block name="woodWeakNoUpgradeMaster">
	<property name="Group" value="Building,advBuilding"/>
	<property name="Tags" value="wood"/>
	<property name="DescriptionKey" value="woodFrameGroupDesc"/>
	<property name="Material" value="Mwood_weak"/>
	<property name="Texture" value="241"/>
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="67"/> -->
	<property name="CreativeMode" value="None"/>
	<property name="FuelValue" value="100"/>
	<property class="RepairItems"> <property name="resourceWood" value="3"/> </property>
	<property name="CustomUpgradeSound" value="place_block_wood"/>
	<drop event="Destroy" name="resourceWood" count="1,2"/>
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.3" stick_chance="1"/>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="20"/>
	<property name="FilterTags" value="fbuilding,fwood"/>
	<property name="SortOrder1" value="4030"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="woodFrameMaster">
	<property name="Extends" value="woodWeakNoUpgradeMaster"/>
	<property name="MaxDamage" value="50"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="cube"/>
	<property name="Mesh" value="cutout"/>
	<property name="Frame"/>
	<property name="Texture" value="381"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="CreativeMode" value="None"/>
	<property name="Collide" value="movement,melee,rocket"/> <!-- -rocket -->
	<property name="CanPickup" value="true" param1="woodFrameBlockVariantHelper"/>
	<!--<property name="DisplayType" value="blockShootThrough"/>-->
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<!-- <property name="CustomPlaceSound" value="place_block_wood"/>  this works but was too annoying -->
	<property class="UpgradeBlock">
		<property name="ToBlock" value="woodMaster"/>
		<property name="Item" value="resourceWood"/>
		<property name="ItemCount" value="4"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood"/>
	<drop event="Destroy" name="resourceWood" count="1" prob="1"/>
	<property name="FilterTags" value="fbuilding,fwood,fconstruction,fframes"/>
	<property name="SortOrder1" value="g0t0"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="woodNoUpgradeMaster">
	<property name="Group" value="Building,advBuilding"/>
	<property name="Tags" value="wood"/>
	<property name="DescriptionKey" value="woodFrameGroupDesc"/>
	<property name="Material" value="Mwood_regular"/>
	<property name="Texture" value="241"/>
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="67"/> -->
	<property name="FuelValue" value="300"/>
	<property name="CreativeMode" value="None"/>
	<property class="RepairItems"> <property name="resourceWood" value="3"/> </property>
	<drop event="Harvest" name="resourceWood" count="2" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="20"/>
	<property name="FilterTags" value="fbuilding,fwood"/>
	<property name="SortOrder1" value="4020"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="woodMaster">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="CreativeMode" value="None"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="rWoodMaster"/>
		<property name="Item" value="resourceWood"/>
		<property name="ItemCount" value="4"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="PassThroughDamage" value="true"/>
	<property name="CustomUpgradeSound" value="place_block_wood"/>
</block>

<block name="rWoodMaster">
	<property name="Group" value="Building,advBuilding"/>
	<property name="DescriptionKey" value="rWoodGroupDesc"/>
	<property name="Material" value="MwoodReinforced"/>
	<property name="Tags" value="wood"/>
	<property name="PassThroughDamage" value="true"/>
	<property name="Texture" value="379"/>
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="119"/> -->
	<property name="CreativeMode" value="None"/>
	<property name="FuelValue" value="300"/>
	<property class="RepairItems"> <property name="resourceWood" value="3"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="cobblestoneMaster"/>
		<property name="Item" value="resourceCobblestones"/>
		<property name="ItemCount" value="10"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<drop event="Harvest" name="resourceWood" count="2" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
	<property name="FilterTags" value="fbuilding,fwood"/>
	<property name="SortOrder1" value="4040"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="rWoodMetalMaster">
	<property name="Group" value="Building,advBuilding"/>
	<property name="Tags" value="wood"/>
	<property name="DescriptionKey" value="rWoodMetalGroupDesc"/>
	<property name="Material" value="MwoodMetal"/>
	<property name="PassThroughDamage" value="true"/>
	<property name="Texture" value="380"/>
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="120"/> -->
	<property name="CreativeMode" value="None"/>
	<property class="RepairItems"> <property name="resourceScrapIron" value="10"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="cobblestoneMaster"/>
		<property name="Item" value="resourceCobblestones"/>
		<property name="ItemCount" value="10"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<drop event="Destroy" name="resourceScrapIron" count="1,8"/>
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
	<property name="FilterTags" value="fbuilding,fwood"/>
	<property name="SortOrder1" value="4050"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="scrapIronFrameMaster">
	<property name="Group" value="Building,advBuilding"/>
	<property name="DescriptionKey" value="scrapFrameGroupDesc"/>
	<property name="Material" value="Mmetal_frame"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="cube"/>
	<property name="Mesh" value="cutout"/>
	<property name="Frame"/>
	<property name="Texture" value="357"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="movement,melee,rocket"/> <!-- -rocket -->
	<property name="CanPickup" value="true" param1="scrapIronFrameBlockVariantHelper"/>
	<!--<property name="DisplayType" value="blockShootThrough"/>-->
	<property name="CreativeMode" value="None"/>
	<property class="RepairItems"> <property name="resourceScrapIron" value="12"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="scrapIronMaster"/>
		<property name="Item" value="resourceScrapIron"/>
		<property name="ItemCount" value="40"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="15"/>
	<property name="EconomicBundleSize" value="2"/>
	<property name="FilterTags" value="fconstruction,fframes"/>
	<property name="SortOrder1" value="g0u0"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="scrapIronNoUpgradeMaster">
	<property name="Group" value="Building,advBuilding"/>
	<property name="DisplayType" value="blockHardened"/>
	<property name="Material" value="Mmetal_medium"/>
	<property name="Texture" value="307"/>
	<property name="DescriptionKey" value="scrapIronGroupDesc"/>
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="87"/> -->
	<property name="CreativeMode" value="None"/>
	<property class="RepairItems"> <property name="resourceScrapIron" value="30"/> </property>
	<drop event="Harvest" name="resourceScrapIron" count="17" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="20"/>
	<property name="FilterTags" value="fbuilding,firon"/>
	<property name="SortOrder1" value="40e0"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="scrapIronMaster">
	<property name="Extends" value="scrapIronNoUpgradeMaster"/>
	<property name="CreativeMode" value="None"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="rScrapIronMaster"/>
		<property name="Item" value="resourceScrapIron"/>
		<property name="ItemCount" value="40"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal"/>
</block>

<block name="rScrapIronMaster">
	<property name="Group" value="Building,advBuilding"/>
	<property name="DisplayType" value="blockHardened"/>
	<property name="Material" value="Mmetal_medium"/>
	<property name="PassThroughDamage" value="true"/>
	<property name="Texture" value="352"/>
	<property name="DescriptionKey" value="rScrapIronGroupDesc"/>
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="110"/> -->
	<property name="CreativeMode" value="None"/>
	<property class="RepairItems"> <property name="resourceScrapIron" value="30"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="pouredConcreteMaster"/>
		<property name="Item" value="resourceConcreteMix"/>
		<property name="ItemCount" value="10"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_concrete"/>
	<drop event="Harvest" name="resourceScrapIron" count="17" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="40"/>
	<property name="FilterTags" value="fbuilding,firon"/>
	<property name="SortOrder1" value="40g0"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="rebarFrameMaster">
	<property name="Group" value="Building,advBuilding"/>
	<property name="DescriptionKey" value="rebarFrameGroupDesc"/>
	<property name="Material" value="Mmetal_rebar"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="cube"/>
	<property name="Mesh" value="cutout"/> <!-- A16, any shape should automatically be suitable as a frame block when set to the cutout mesh -->
	<property name="Frame"/> <!-- tells the game to render this as a frame with backfaces and without zfighting -->
	<property name="Texture" value="289"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="CreativeMode" value="None"/>
	<property name="Collide" value="movement,melee,rocket"/> <!-- -rocket -->
	<property name="CanPickup" value="true" param1="rebarFrameBlockVariantHelper"/>
	<!--<property name="DisplayType" value="blockShootThrough"/>-->
	<property class="UpgradeBlock">
		<property name="ToBlock" value="pouredRConcreteMaster"/>
		<property name="Item" value="resourceConcreteMix"/>
		<property name="ItemCount" value="20"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_concrete"/>
	<!-- <property name="CustomUpgradeSound" value="place_block_wood"/> -->
	<property class="RepairItems"> <property name="resourceForgedIron" value="1"/> </property>
	<drop event="Destroy" name="resourceScrapIron" count="1,5"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.2" stick_chance="1"/>
	<property name="EconomicValue" value="25"/>
	<property name="EconomicBundleSize" value="5"/>
	<property name="FilterTags" value="fconstruction,fframes"/>
	<property name="SortOrder1" value="g0v0"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="pouredConcreteMaster">
	<property name="Group" value="Building,advBuilding"/>
	<property name="DisplayType" value="blockHardened"/>
	<property name="Material" value="Mconcrete"/>
	<property name="MaxDamage" value="1250"/>
	<property name="Texture" value="176"/>
	<property name="DescriptionKey" value="concreteGroupDesc"/>
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="2"/> -->
	<property name="CreativeMode" value="None"/>
	<property class="RepairItems"> <property name="resourceConcreteMix" value="8"/> </property>
	<property name="Class" value="UpgradeRated"/>
	<property name="UpgradeRated.ToBlock" value="concreteMaster"/>
	<property name="UpgradeRated.Rate" value="4"/>
	<drop event="Destroy" count="0"/>
	<property name="EconomicValue" value="50"/>
	<property name="EconomicBundleSize" value="20"/>
	<property name="FilterTags" value="fbuilding,fconcrete"/>
	<property name="SortOrder1" value="40m0"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="concreteNoUpgradeMaster">
	<property name="Group" value="Building,advBuilding"/>
	<property name="DescriptionKey" value="concreteNoUpgradeGroupDesc"/>
	<property name="DisplayType" value="blockHardened"/>
	<property name="Material" value="Mconcrete"/>
	<property name="Texture" value="8"/>
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="2"/> -->
	<property name="CreativeMode" value="None"/>
	<property class="RepairItems"> <property name="resourceConcreteMix" value="8"/> </property>
	<drop event="Harvest" name="resourceRockSmall" count="25" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="50"/>
	<property name="EconomicBundleSize" value="20"/>
	<property name="FilterTags" value="fbuilding,fconcrete"/>
	<property name="SortOrder1" value="40k0"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="concreteMaster">
	<property name="Extends" value="concreteNoUpgradeMaster"/>
	<property name="DescriptionKey" value="concreteGroupDesc"/>
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="2"/> -->
	<property name="CreativeMode" value="None"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="pouredRConcreteMaster"/>
		<property name="Item" value="resourceConcreteMix"/>
		<property name="ItemCount" value="10"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_concrete"/>
</block>

<block name="pouredRConcreteMaster">
	<property name="Group" value="Building,advBuilding"/>
	<property name="CustomIcon" value="pouredConcreteBlock"/>
	<property name="DescriptionKey" value="devOnlyGroupDesc"/>
	<property name="DisplayType" value="blockHardened"/>
	<property name="Material" value="Mconcrete"/>
	<property name="MaxDamage" value="1500"/>
	<property name="Texture" value="176"/>
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="2"/> -->
	<property name="CreativeMode" value="None"/>
	<property class="RepairItems"> <property name="resourceConcreteMix" value="8"/> </property>
	<property name="Class" value="UpgradeRated"/>
	<property name="UpgradeRated.ToBlock" value="rConcreteMaster"/>
	<property name="UpgradeRated.Rate" value="5"/>
	<drop event="Destroy" count="0"/>
	<property name="FilterTags" value="fbuilding,fconcrete"/>
	<property name="SortOrder1" value="40m0"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="rConcreteMaster">
	<property name="Group" value="Building,advBuilding"/>
	<property name="DescriptionKey" value="rConcreteBlockGroupDesc"/>
	<property name="Material" value="MrConcrete"/>
	<property name="DisplayType" value="blockHardened"/>
	<property name="PassThroughDamage" value="true"/>
	<property name="Texture" value="315"/>
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="91"/> -->
	<property name="CreativeMode" value="None"/>
	<property class="RepairItems"> <property name="resourceConcreteMix" value="8"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="steelMaster"/>
		<property name="Item" value="resourceForgedSteel"/>
		<property name="ItemCount" value="10"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal"/>
	<drop event="Harvest" name="resourceRockSmall" count="25" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="7"/>
	<property name="FilterTags" value="fbuilding,fconcrete"/>
	<property name="SortOrder1" value="40l0"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="steelMaster">
	<property name="Group" value="Building,advBuilding"/>
	<property name="DescriptionKey" value="steelBlockGroupDesc"/>
	<property name="Material" value="Msteel"/>
	<!-- <property name="FallDamage" value="1.2"/> Nah, that would be evil, right? -->
	<property name="DisplayType" value="blockHardened"/>
	<property name="PassThroughDamage" value="true"/>
	<property name="Texture" value="355,355,356,356,356,356"/>
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="112"/> -->
	<property name="CreativeMode" value="None"/>
	<property class="RepairItems"> <property name="resourceForgedSteel" value="8"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="stainlessSteelMaster"/>
		<property name="Item" value="resourceForgedSteel"/>
		<property name="ItemCount" value="20"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal"/>
	<drop event="Harvest" name="resourceScrapIron" count="15" prob="1" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="160"/>
	<property name="DescriptionKey" value="steelBlockGroupDesc"/>
	<property name="FilterTags" value="fbuilding,fsteel"/>
	<property name="SortOrder1" value="40p0"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="stainlessSteelMaster">
	<property name="Group" value="Building,advBuilding"/>
	<property name="DescriptionKey" value="stainlessSteelBlockGroupDesc"/>
	<property name="DisplayType" value="blockHardened"/>
	<property name="Material" value="MstainlessSteel"/>
	<property name="PassThroughDamage" value="true"/>
	<property name="Texture" value="191"/>
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="77"/> -->
	<property name="CreativeMode" value="None"/>
	<property class="RepairItems"> <property name="resourceForgedSteel" value="8"/> </property>
	<drop event="Harvest" name="resourceScrapIron" count="15" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property name="FilterTags" value="fbuilding,fsteel"/>
	<property name="SortOrder1" value="40q0"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="stoneNoUpgradeMaster"> <!-- was stoneMaster -->
	<property name="Group" value="Building,advBuilding"/>
	<property name="Material" value="Mstone"/>
	<property name="Texture" value="8"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="2"/> -->
	<property name="CreativeMode" value="None"/>
	<!-- <property class="RepairItems"> <property name="resourceCement" value="7"/> </property> -->
	<drop event="Harvest" name="resourceRockSmall" count="16" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property name="FilterTags" value="fbuilding,fbrick"/>
	<property name="SortOrder1" value="40a0"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="flagstoneNoUpgradeMaster"> <!-- was stoneToAdobeMaster -->
	<property name="Group" value="Building,advBuilding"/>
	<property name="DescriptionKey" value="flagstoneGroupDesc"/>
	<property name="Material" value="Mstone"/> <!-- 500 -->
	<property name="Texture" value="226"/>
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="63"/> -->
	<property name="CreativeMode" value="None"/>
	<property class="RepairItems"> <property name="resourceCobblestones" value="3"/> </property>
	<drop event="Harvest" name="resourceClayLump" count="2" tag="allHarvest"/>
	<drop event="Harvest" name="resourceRockSmall" count="2" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="8"/>
	<property name="EconomicBundleSize" value="40"/>
	<property name="FilterTags" value="fbuilding,fbrick"/>
	<property name="SortOrder1" value="40a0"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="flagstoneMaster"> <!-- was stoneToAdobeMaster -->
	<property name="Extends" value="flagstoneNoUpgradeMaster"/>
	<property name="CreativeMode" value="None"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="cobblestoneMaster"/>
		<property name="Item" value="resourceCobblestones"/>
		<property name="ItemCount" value="10"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
</block>

<block name="cobblestoneMaster">
	<property name="Group" value="Building,advBuilding"/>
	<property name="DescriptionKey" value="cobblestoneGroupDesc"/>
	<property name="Material" value="Mcobblestone"/>
	<property name="Texture" value="328"/>
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="15"/> -->
	<property name="CreativeMode" value="None"/>
	<property class="RepairItems"> <property name="resourceCobblestones" value="8"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="pouredConcreteMaster"/>
		<property name="Item" value="resourceConcreteMix"/>
		<property name="ItemCount" value="10"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_concrete"/>
	<drop event="Harvest" name="resourceClayLump" count="6" tag="allHarvest"/>
	<drop event="Harvest" name="resourceRockSmall" count="6" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="14"/>
	<property name="EconomicBundleSize" value="20"/>
	<property name="FilterTags" value="fbuilding,fbrick"/>
	<property name="SortOrder1" value="40b0"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="brickNoUpgradeMaster">
	<property name="Group" value="Building,advBuilding"/>
	<property name="DescriptionKey" value="brickGroupDesc"/>
	<property name="Material" value="Mbrick"/> <!-- 1000 -->
	<property name="Weight" value="70"/>
	<property name="Texture" value="7"/>
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="1"/> -->
	<property name="CreativeMode" value="None"/>
	<property class="RepairItems"> <property name="resourceCobblestones" value="5"/> </property>
	<drop event="Harvest" name="resourceRockSmall" count="16" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="8"/>
	<property name="EconomicBundleSize" value="20"/>
	<property name="FilterTags" value="fbuilding,fbrick"/>
	<property name="SortOrder1" value="4080"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="brickMaster">
	<property name="Extends" value="brickNoUpgradeMaster"/>
	<property name="CreativeMode" value="None"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="pouredConcreteMaster"/>
		<property name="Item" value="resourceConcreteMix"/>
		<property name="ItemCount" value="10"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_concrete"/>
</block>

<block name="corrugatedMetalNoUpgradeMaster">
	<property name="Group" value="Building,advBuilding"/>
	<property name="DescriptionKey" value="scrapIronGroupDesc"/>
	<property name="Material" value="Mmetal"/> <!-- 300 HP -->
	<property name="Texture" value="194"/>
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="57"/> -->
	<property name="CreativeMode" value="None"/>
	<property class="RepairItems"> <property name="resourceForgedIron" value="2"/> </property>
	<drop event="Harvest" name="resourceScrapIron" count="10" prob="1" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.6" stick_chance="1"/>
	<property name="EconomicValue" value="12"/>
	<property name="FilterTags" value="fbuilding,firon"/>
	<property name="SortOrder1" value="40f0"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="corrugatedMetalMaster">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" param1="RepairItems"/>
	<property name="DescriptionKey" value="scrapFrameGroupDesc"/>
	<property name="CreativeMode" value="None"/>
	<property class="RepairItems"> <property name="resourceScrapIron" value="12"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="scrapIronMaster"/>
		<property name="Item" value="resourceScrapIron"/>
		<property name="ItemCount" value="40"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal"/>
	<property name="EconomicValue" value="15"/>
	<property name="EconomicBundleSize" value="2"/>
</block>

<block name="awningMaster">
	<property name="CreativeMode" value="None"/>
	<property name="Tags" value="wood"/>
	<property name="Group" value="Building,advBuilding"/>
	<property name="DisplayType" value="blockHardened"/>
	<property name="Material" value="MclothStable"/>
	<property name="FallDamage" value=".5"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Cube"/>
	<property name="Texture" value="14"/>
	<!-- <property name="ImposterExchange" value="imposterBlock" param1="8"/> -->
	<property name="DescriptionKey" value="awningGroupDesc"/>
	<property name="FuelValue" value="150"/>
	<property class="RepairItems"> <property name="resourceCloth" value="8"/> <property name="resourceWood" value="2"/> </property>
	<drop event="Harvest" name="resourceCloth" count="3" tag="allHarvest"/>
	<drop event="Destroy" name="resourceCloth" count="1"/>
	<drop event="Fall" name="resourceCloth" count="1" prob="0.3" stick_chance="0"/>
	<property name="EconomicValue" value="25"/>
	<property name="FilterTags" value="fbuilding,fdecor,fother"/>
	<property name="SortOrder1" value="70r0"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="glassBulletproofMaster">
	<property name="Group" value="Building,advBuilding"/>
	<property name="CreativeMode" value="None"/>
	<property name="Material" value="MglassBulletproof"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="2"/>
	<property name="Model" value="cube_glass"/>
	<property name="Mesh" value="transparent"/>
	<property name="Texture" value="333"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<!-- If the MATERIAL is set to collidable (default) then ALL collision types = TRUE. Including sight. -->
	<property name="DescriptionKey" value="bulletproofGlassGroupDesc"/>
	<property class="RepairItems"> <property name="glassBulletproofBlockVariantHelper" value="1"/> </property>
	<drop event="Harvest" name="resourceBrokenGlass" count="21" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<property name="EconomicValue" value="150"/>
	<property name="FilterTags" value="fbuilding,fdecor,fwindows"/>
	<property name="SortOrder1" value="7080"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="cropsGrowingMaster">
	<property name="CreativeMode" value="None"/>
	<property name="DisplayInfo" value="Name"/> <!-- also valid: "Description" -->
	<property name="DisplayType" value="blockMulti"/>
	<property name="CustomIcon" value="plantedBlueberry1"/>
	<property name="Material" value="Mplants"/>
	<property name="LightOpacity" value="0"/>
	<property name="Shape" value="BillboardPlant"/>
	<property name="Mesh" value="grass"/>
	<property name="Texture" value="378"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="melee"/>
	<property name="VehicleHitScale" value=".1"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="IsDecoration" value="true"/>
	<property name="CanDecorateOnSlopes" value="true"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="Class" value="PlantGrowing"/>
	<property name="PlantGrowing.Next" value="cropsHarvestableMaster"/>
	<property name="PlantGrowing.GrowthRate" value="63.0"/> <!-- setting 1 is erratic. Recommend 2+ for testing or use -->
	<property name="PlantGrowing.FertileLevel" value="15"/>
	<property name="PlantGrowing.IsRandom" value="false"/>
	<!--
	<property name="PlantGrowing.LightLevelGrow" value="8"/> default, light required for growing up
	<property name="PlantGrowing.LightLevelStay" value="0"/> default, light required for not dieing off
	<property name="PlantGrowing.GrowOnTop" value="treeSnowyGrassDiagonal"/>
	<property name="PlantGrowing.GrowIfAnythinOnTop" value="false"/>
	<property name="PlantGrowing.IsGrowOnTopEnabled" value="false"/>
	-->
	<property name="HarvestOverdamage" value="false"/>
	<drop event="Destroy" count="0"/>
	<property name="Group" value="Food/Cooking"/>
	<property name="DescriptionKey" value="plantedCropsGroupDesc"/>
	<property name="EconomicValue" value="12"/>
	<property name="EconomicBundleSize" value="5"/>
	<property name="PickupJournalEntry" value="farmingTip"/>
	<property name="FilterTags" value="foutdoor,fcrops"/>
	<property name="SortOrder1" value="a090"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="cropsHarvestableMaster">
	<property name="CreativeMode" value="None"/>
	<property name="DisplayInfo" value="Description"/> <!-- also valid: "Name" -->
	<property name="DisplayType" value="blockMulti"/>
	<property name="Material" value="Mplants"/>
	<property name="LightOpacity" value="0"/>
	<property name="Shape" value="BillboardPlant"/>
	<property name="Mesh" value="grass"/>
	<property name="Texture" value="395"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="melee"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="IsDecoration" value="true"/>
	<!-- <property name="Class" value="CropsGrown"/>
	<property name="CropsGrown.BonusHarvestDivisor" value="9"/> -->
	<property name="PlantGrowing.FertileLevel" value="1"/>
	<property name="HarvestOverdamage" value="false"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="resourceYuccaFibers" count="0" prob="1" stick_chance="0"/>
	<property name="FilterTags" value="foutdoor,fcrops"/>
	<property name="SortOrder1" value="a090"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="treeGrassMaster">
	<property name="CreativeMode" value="None"/>
	<property name="DescriptionKey" value="plantsBlockGroupDesc"/>
	<property name="CustomIcon" value="treeForestGrassDiagonal"/>
	<property name="Class" value="Deadgrass"/>
	<property name="Material" value="Mtallgrass"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="Grass"/>
	<property name="Mesh" value="grass"/>
	<property name="Texture" value="350,368,369,370,350,368"/> <!-- texture is 1 random pick out of these. If grass is generated by ".GrowOnTop", only the 2nd entry is used. -->
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="melee"/>
	<property name="CanDecorateOnSlopes" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="IsDecoration" value="true"/>
	<!-- grass <property name="CanPickup" value="true" param1="resourceYuccaFibers"/> -->
	<property name="HarvestOverdamage" value="false"/>
	<drop event="Harvest" name="resourceYuccaFibers" count="2" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="resourceYuccaFibers" count="0" prob="1" stick_chance="0"/>
	<property name="FilterTags" value="foutdoor,fshrubbery"/>
	<property name="SortOrder1" value="a030"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="treeMaster">
	<property name="DescriptionKey" value="plantsBlockGroupDesc"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="Class" value="ModelTree"/>
	<property name="Shape" value="DistantDecoTree"/>
	<property name="Material" value="MtreeWoodSmall"/>
	<property name="LightOpacity" value="0"/>
	<property name="Texture" value="116"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="CreativeMode" value="None"/>
	<property name="CanPlayersSpawnOn" value="false"/>
	<property name="Model" value="#Entities/Trees?MountainPine40mPrefab.prefab"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="IsDistantDecoration" value="true"/> <!-- this block will ALWAYS spawn regardless of underground.fertile_level. On distant terrain the underground block is unknown. -->
	<property name="OnlySimpleRotations" value="true"/>
	<property name="BlockTag" value="TreeTrunk"/>
	<property name="IsPlant" value="true"/> <!-- the biome decorator will only place this if underground.fertile_level GT 0 -->
	<property name="Tags" value="wood"/>
	<property name="ParticleOnDeath" value="treeGib_burnt"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="resourceYuccaFibers" count="0" prob="1" stick_chance="0"/>
	<property name="FilterTags" value="foutdoor,ftrees"/>
	<property name="SortOrder1" value="a0c0"/>
	<property name="ActivationDistance" value="12"/>
	<drop event="Harvest" name="foodHoney" prob=".05" count="1" tag="WasteTreasuresHoneyHarvest"/>
</block>

<block name="treeMasterGrowing">
	<property name="Extends" value="treeMaster"/>
	<property name="DescriptionKey" value="devOnlyGroupDesc"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="BigDecorationRadius" value="4"/>
	<property name="PlantGrowing.Next" value="treePlantedMountainPine19m"/>
	<property name="PlantGrowing.GrowthRate" value="63"/>
	<property name="PlantGrowing.IsRandom" value="false"/>
	<property name="PlantGrowing.FertileLevel" value="1"/>
	<property name="EconomicValue" value="24"/>
	<property name="EconomicBundleSize" value="10"/>
	<property name="CreativeMode" value="None"/>
	<!-- <property name="PickupJournalEntry" value="farmingTip"/> -->
</block>

<block name="decoEntityWoodMaster">
	<property name="Material" value="Mwood_weak"/>
	<property name="Tags" value="wood"/>
	<property name="CreativeMode" value="None"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Misc/missing_blockPrefab"/>
	<property name="Texture" value="282"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="CustomUpgradeSound" value="place_block_wood"/>
	<property name="FuelValue" value="100"/>
	<property class="RepairItems"> <property name="resourceWood" value="3"/> </property>
	<drop event="Destroy" name="resourceWood" count="1,3"/>
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.3" stick_chance="1"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="FilterTags" value="fdecor,fother"/>
</block>

<block name="decoEntityMetalMaster">
	<property name="Material" value="Mmetal_weak"/>
	<property name="CreativeMode" value="None"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Misc/missing_blockPrefab"/>
	<property name="Texture" value="282"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="CustomUpgradeSound" value="place_block_metal"/>
	<property class="RepairItems"> <property name="resourceScrapIron" value="20"/> </property>
	<drop event="Harvest" name="resourceScrapIron" count="10" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="FilterTags" value="fdecor,fother"/>
</block>

<block name="decoEntityPolymerMaster">
	<property name="Material" value="Mplastics"/>
	<property name="CreativeMode" value="None"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Misc/missing_blockPrefab"/>
	<property name="Texture" value="282"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="CustomUpgradeSound" value="place_block_wood"/>
	<property name="FuelValue" value="100"/>
	<property class="RepairItems"> <property name="resourceScrapPolymers" value="3"/> </property>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="resourceScrapPolymers" count="3" prob="0.3" stick_chance="0"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="FilterTags" value="fdecor,fother"/>
</block>


<!-- ****************************  Block Shapes  **************************** -->

<block name="woodFrameWedgeIncline">
	<property name="Extends" value="woodFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_incline"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0440"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodWedgeIncline"/> </property>
</block>

<block name="solidWoodFrameWedgeIncline">
	<property name="Extends" value="woodFrameWedgeIncline"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="woodFrameWedgeIncline"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="woodFrameWedgeStairs">
	<property name="Extends" value="woodFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/> <!-- This is a hint for the AI. It prevents extra raycasts to determine the shape. Removing solid will still allow the AI to detect obstacles. -->
	<property name="Model" value="wedge_stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0580"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodWedgeStairs"/> </property>
</block>

<block name="solidWoodFrameWedgeStairs">
	<property name="Extends" value="woodFrameWedgeStairs"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="woodFrameWedgeStairs"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="woodFrameWedgeTipCNRFullTop">
	<property name="Extends" value="woodFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0310"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodWedgeTipCNRFullTop"/> </property>
</block>

<block name="solidWoodFrameWedgeTipCNRFullTop">
	<property name="Extends" value="woodFrameWedgeTipCNRFullTop"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="woodFrameWedgeTipCNRFullTop"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="woodFrameWedgeTipStairs">
	<property name="Extends" value="woodFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0570"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodWedgeTipStairs"/> </property>
</block>

<block name="solidWoodFrameWedgeTipStairs">
	<property name="Extends" value="woodFrameWedgeTipStairs"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="woodFrameWedgeTipStairs"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="woodFrameWedgeTipCNRFullBottom">
	<property name="Extends" value="woodFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0300"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodWedgeTipCNRFullBottom"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="solidWoodFrameWedgeTipCNRFullBottom">
	<property name="Extends" value="woodFrameWedgeTipCNRFullBottom"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="woodFrameWedgeTipCNRFullBottom"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="woodFrameWedgeCNRInsideBottom">
	<property name="Extends" value="woodFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_inside_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0340"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodWedgeCNRInsideBottom"/> </property>
</block>

<block name="solidWoodFrameWedgeCNRInsideBottom">
	<property name="Extends" value="woodFrameWedgeCNRInsideBottom"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="woodFrameWedgeCNRInsideBottom"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="woodFrameWedgeCNRInsideTop">
	<property name="Extends" value="woodFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge60_inside_corner_2"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0350"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodWedgeCNRInsideTop"/> </property>
</block>

<block name="solidWoodFrameWedgeCNRInsideTop">
	<property name="Extends" value="woodFrameWedgeCNRInsideTop"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="woodFrameWedgeCNRInsideTop"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="woodFrameCNRRampFiller">
	<property name="Extends" value="woodFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_corner_filler"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0240"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodCNRRampFiller"/> </property>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="solidWoodFrameCNRRampFiller">
	<property name="Extends" value="woodFrameCNRRampFiller"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="woodFrameCNRRampFiller"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="woodFrameStairs25CornerCNR">
	<property name="Extends" value="woodFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="stairs_filled_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0560"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodStairs25CornerCNR"/> </property>
</block>

<block name="solidWoodFrameStairs25CornerCNR">
	<property name="Extends" value="woodFrameStairs25CornerCNR"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="woodFrameStairs25CornerCNR"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="woodFrameGableInvertedSteep">
	<property name="Extends" value="woodFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="gable_inverted_steep"/>
	<property name="SortOrder2" value="0420"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodGableInvertedSteep"/> </property>
</block>

<block name="solidWoodFrameGableInvertedSteep">
	<property name="Extends" value="woodFrameGableInvertedSteep"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="woodFrameGableInvertedSteep"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="woodFrameGableQuarter">
	<property name="Extends" value="woodFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_quarter"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0390"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodGableQuarter"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="woodFrameArch">
	<property name="Extends" value="woodFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Arch"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0500"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodArch"/> </property>
</block>

<block name="solidWoodFrameArch">
	<property name="Extends" value="woodFrameArch"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="woodFrameArch"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="woodFrameWedgeCNRInsideSteepTop">
	<property name="Extends" value="woodFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_inside_corner_base"/>
	<property name="SortOrder2" value="0370"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodWedgeCNRInsideSteepTop"/> </property>
</block>

<block name="solidWoodFrameWedgeCNRInsideSteepTop">
	<property name="Extends" value="woodFrameWedgeCNRInsideSteepTop"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="woodFrameWedgeCNRInsideSteepTop"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="woodFrameQuarterCNR">
	<property name="Extends" value="woodFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_inside_corner"/>
	<property name="SortOrder2" value="0080"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodQuarterCNR"/> </property>
	<property name="DescriptionKey" value="shapeQuarterCNRGroupDesc"/>
</block>

<block name="solidWoodFrameQuarterCNR">
	<property name="Extends" value="woodFrameQuarterCNR"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="woodFrameQuarterCNR"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="woodFrameQuarterCNR3Way">
	<property name="Extends" value="woodFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_inside_corner_3way"/>
	<property name="SortOrder2" value="0090"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodQuarterCNR3Way"/> </property>
	<property name="DescriptionKey" value="shapeQuarterCNR3WayGroupDesc"/>
</block>

<block name="solidWoodFrameQuarterCNR3Way">
	<property name="Extends" value="woodFrameQuarterCNR3Way"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="woodFrameQuarterCNR3Way"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="woodFrameHalf">
	<property name="Extends" value="woodFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_half"/>
	<property name="SortOrder2" value="0060"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodHalf"/> </property>
</block>

<block name="solidWoodFrameHalf">
	<property name="Extends" value="woodFrameHalf"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="woodFrameHalf"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="woodFrameWedgeCNRSteepTop">
	<property name="Extends" value="woodFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner_top"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0330"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodWedgeCNRSteepTop"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="solidWoodFrameWedgeCNRSteepTop">
	<property name="Extends" value="woodFrameWedgeCNRSteepTop"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="woodFrameWedgeCNRSteepTop"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="woodFrameWedgeCNRSteepBase">
	<property name="Extends" value="woodFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner_base"/>
	<property name="SortOrder2" value="0320"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodWedgeCNRSteepBase"/> </property>
</block>

<block name="woodFrameQuarterSCtr">
	<property name="Extends" value="woodFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_centered_wall"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0110"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodQuarterSCtr"/> </property>
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc"/>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="solidWoodFrameQuarterSCtr">
	<property name="Extends" value="woodFrameQuarterSCtr"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="woodFrameQuarterSCtr"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="woodFrameQuarterTeeSCtr">
	<property name="Extends" value="woodFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_t_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0110"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodQuarterTeeSCtr"/> </property>
	<property name="DescriptionKey" value="shapeQuarterTeeSCtrGroupDesc"/>
</block>

<block name="solidWoodFrameQuarterTeeSCtr">
	<property name="Extends" value="woodFrameQuarterTeeSCtr"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="woodFrameQuarterTeeSCtr"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="woodFrameCNRInside">
	<property name="Extends" value="woodFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_inside_corner"/>
	<property name="SortOrder2" value="0220"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodCNRInside"/> </property>
</block>

<block name="solidWoodFrameCNRInside">
	<property name="Extends" value="woodFrameCNRInside"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="woodFrameCNRInside"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="woodFrameCNRFull">
	<property name="Extends" value="woodFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_outside_corner"/>
	<property name="SortOrder2" value="0210"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodCNRFull"/> </property>
</block>

<block name="solidWoodFrameCNRFull">
	<property name="Extends" value="woodFrameCNRFull"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="woodFrameCNRFull"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="woodFrameBlock">
	<property name="Extends" value="woodFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Mesh" value="opaque"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_frame"/>
	<property name="SortOrder2" value="0050"/> <!-- SortShape -->
	<property name="Path" value="solid"/>
	<property name="Texture" value="241"/>
	<property name="Group" value="Building,advBuilding"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodBlock"/> </property>
</block>

<block name="solidWoodFrameBlock">
	<property name="Extends" value="woodFrameBlock"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="SortOrder2" value="0050"/> <!-- SortShape -->
	<property name="CustomIcon" value="woodFrameBlock"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="woodFrameWedgeCNRInsideSteepBase">
	<property name="Extends" value="woodFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge_inside_corner_top"/>
	<property name="SortOrder2" value="0360"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodWedgeCNRInsideSteepBase"/> </property>
</block>

<block name="solidWoodFrameWedgeCNRInsideSteepBase">
	<property name="Extends" value="woodFrameWedgeCNRInsideSteepBase"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="woodFrameWedgeCNRInsideSteepBase"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="solidWoodFrameGableQuarter">
	<property name="Extends" value="woodFrameGableQuarter"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="woodFrameGableQuarter"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="solidWoodFrameWedgeCNRSteepBase">
	<property name="Extends" value="woodFrameWedgeCNRSteepBase"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="woodFrameWedgeCNRSteepBase"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="woodFrameGableInvertedQuarter">
	<property name="Extends" value="woodFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="gable_inverted_quarter"/>
	<property name="SortOrder2" value="0400"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodGableInvertedQuarter"/> </property>
</block>

<block name="solidWoodFrameGableInvertedQuarter">
	<property name="Extends" value="woodFrameGableInvertedQuarter"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="woodFrameGableInvertedQuarter"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="woodFrameGableInvertedHalf">
	<property name="Extends" value="woodFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="gable_inverted_half"/>
	<property name="SortOrder2" value="0255"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodGableInvertedHalf"/> </property>
</block>

<block name="solidWoodFrameGableInvertedHalf">
	<property name="Extends" value="woodFrameGableInvertedHalf"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="woodFrameGableInvertedHalf"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="woodFrameWedge">
	<property name="Extends" value="woodFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0290"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodWedge"/> </property>
</block>

<block name="solidWoodFrameWedge">
	<property name="Extends" value="woodFrameWedge"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="woodFrameWedge"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="woodFrameRamp">
	<property name="Extends" value="woodFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Group" value="Building,advBuilding"/>
	<property name="Mesh" value="opaque"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_frame"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Texture" value="241"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodRamp"/> </property>
</block>

<block name="solidWoodFrameRamp">
	<property name="Extends" value="woodFrameRamp"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="woodFrameRamp"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="woodBlock">
	<property name="Extends" value="woodMaster"/>
	<property name="Path" value="solid"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodBlock"/> </property>
	<property name="DowngradeBlock" value="solidWoodFrameBlock"/>
	<property name="SortOrder2" value="0050"/> <!-- SortShape -->
</block>

<block name="woodHalfRampStairs50">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="angled_stairs50"/>
	<property name="SortOrder2" value="0061"/> <!-- SortShape -->
</block>

<block name="woodHalfRampStairs50Filler">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="angled_stairs50_filler"/>
	<property name="SortOrder2" value="0062"/> <!-- SortShape -->
</block>

<block name="woodPoleSCTR">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="pole_square_centered_side"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0800"/> <!-- SortShape -->
	<property name="FilterTags" value="fbuilding,fwood,fdecor,fwindows"/>
	<property name="DescriptionKey" value="shapeSCtrGroupDesc"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="woodBlockBaseboard4">
	<property name="Extends" value="woodBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_baseboard_4sided"/>
	<property name="ImposterExchange" value="imposterBlock" param1="67"/>
	<property name="Texture" value="241,56,241,241,241,241"/>
	<property name="UseGlobalUV" value="D,L,D,D,D,D"/>
	<property name="DescriptionKey" value="shapeBlockBaseboard4GroupDesc"/>
	<property name="SortOrder2" value="0054"/> <!-- SortShape -->
</block>

<block name="woodWedgeCNRInsideBottom">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_inside_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0340"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedgeCNRInsideBottom"/> </property>
	<property name="DowngradeBlock" value="solidWoodFrameWedgeCNRInsideBottom"/>
</block>

<block name="woodWedgeCNRInsideTop">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge60_inside_corner_2"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0350"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedgeCNRInsideTop"/> </property>
	<property name="DowngradeBlock" value="solidWoodFrameWedgeCNRInsideTop"/>
</block>

<block name="woodArrowSlitHalf">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="arrow_slit_half"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0910"/> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="67"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodArrowSlitHalf"/> </property>
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc"/>
	<property name="Group" value="Building,advBuilding"/>
</block>

<block name="woodGablePyramid">
	<property name="Extends" value="woodNoUpgradeMaster" param1="DescriptionKey"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="gable_pyramid"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0265"/> <!-- SortShape -->
</block>

<block name="woodWedgeStairs">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge_stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0580"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedgeStairs"/> </property>
	<property name="DowngradeBlock" value="solidWoodFrameWedgeStairs"/>
</block>

<block name="woodWedgeTipStairs">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0570"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedgeTipStairs"/> </property>
	<property name="DowngradeBlock" value="solidWoodFrameWedgeTipStairs"/>
</block>

<block name="woodLogPillar100">
	<property name="Extends" value="woodMaster"/>
	<property name="MaxDamage" value="400"/>
	<property name="Class" value="Trunk"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Pole1m"/>
	<property name="SortOrder2" value="0735"/> <!-- SortShape -->
	<property name="Texture" value="21,21,116,116,116,116"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExchange" value="imposterBlock" param1="44"/> <!-- Not blocking because that is used as walls -->
	<property name="FuelValue" value="500"/>
	<property name="DescriptionKey" value="woodLogPillar100Desc"/>
	<drop event="Harvest" name="resourceWood" count="5" tag="oreWoodHarvest"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodPillar100"/> </property>
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="10"/>
	<property name="Group" value="Building,advBuilding"/>
</block>

<block name="woodHalf">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_half"/>
	<property name="SortOrder2" value="0060"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodHalf"/> </property>
	<property name="DowngradeBlock" value="solidWoodFrameHalf"/>
</block>

<block name="woodStairs50">
	<property name="Material" value="Mwood_regular"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="stairs_filled_quarter_vertical_uv"/>
	<property name="SortOrder2" value="0590"/> <!-- SortShape -->
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Texture" value="241"/>
	<property name="UseGlobalUV" value="Global"/>
	<property name="Stairs"/>
	<drop event="Destroy" name="resourceWood" count="2,4"/>
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
	<property class="RepairItems"> <property name="resourceWood" value="3"/> </property>
</block>

<block name="woodQuarter">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="cube_quarter"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0070"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="default"/>
</block>

<block name="woodBlockBaseboardChairRail1">
	<property name="Extends" value="woodBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_baseboard_chair_rail"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="ImposterExchange" value="imposterBlock" param1="67"/>
	<property name="Texture" value="56,56,241,241,241,241"/>
	<property name="UseGlobalUV" value="L,L,D,D,D,D"/>
	<property name="DescriptionKey" value="shapeBlockBaseboardChairRail1GroupDesc"/>
	<property name="SortOrder2" value="0055"/> <!-- SortShape -->
</block>

<block name="woodStairsFilledRailingLeft">
	<property name="Extends" value="woodMaster"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Stairs_filled_railing_left"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0540"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D"/> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="67"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodStairsFilledRailingLeft"/> </property>
	<property name="MirrorSibling" value="woodStairsFilledRailingRight"/>
</block>

<block name="woodStairsFilledRailingRight">
	<property name="Extends" value="woodMaster"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Stairs_filled_railing_right"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0550"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D"/> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="67"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodStairsFilledRailingRight"/> </property>
	<property name="MirrorSibling" value="woodStairsFilledRailingLeft"/>
</block>

<block name="railingFloatLeft">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="railing_float_left"/>
	<property name="Texture" value="408,191,408,408,408,408"/>
	<property name="SortOrder2" value="0540"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,L,L,L,L,L"/> <!-- "St,b,St,s,e,w" -->
	<property name="ImposterExclude" value="true"/>
	<property name="MirrorSibling" value="railingFloatRight"/>
</block>

<block name="railingFloatRight">
	<property name="Extends" value="railingFloatLeft"/>
	<property name="Model" value="railing_float_right"/>
	<property name="MirrorSibling" value="railingFloatLeft"/>
</block>

<block name="woodPole">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_square"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0780"/> <!-- SortShape -->
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodPole"/> </property>
	<drop event="Fall" count="0" prob="0"/>
	<property name="Group" value="Building,advBuilding"/>
</block>

<block name="woodStairs25CornerCNR">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="stairs_filled_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0560"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodStairs25CornerCNR"/> </property>
	<property name="DowngradeBlock" value="solidWoodFrameStairs25CornerCNR"/>
	<property name="ImposterExchange" value="imposterCNRFull" param1="67"/>
</block>

<block name="woodGableInvertedSteep">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="gable_inverted_steep"/>
	<property name="SortOrder2" value="0420"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodGableInvertedSteep"/> </property>
	<property name="DowngradeBlock" value="solidWoodFrameGableInvertedSteep"/>
</block>

<block name="woodGableInvertedSteepHalf">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="gable_inverted_steep_half"/>
	<property name="ImposterExclude" value="true"/><property name="ImposterDontBlock" value="true"/>
	<property name="SortOrder2" value="0420"/> <!-- SortShape -->
</block>

<block name="corrugatedMetalGableInvertedSteepHalf">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="gable_inverted_steep_half"/>
	<property name="ImposterExclude" value="true"/><property name="ImposterDontBlock" value="true"/>
	<property name="SortOrder2" value="0420"/> <!-- SortShape -->
</block>

<block name="woodWedgeCNRInsideSteepTop">
	<property name="Extends" value="woodMaster"/>
	<property name="ForceCPU_UVs"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_inside_corner_base"/>
	<property name="SortOrder2" value="0370"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedgeCNRInsideSteepTop"/> </property>
	<property name="DowngradeBlock" value="solidWoodFrameWedgeCNRInsideSteepTop"/>
</block>

<block name="woodArch">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Arch"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0500"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodArch"/> </property>
	<property name="DowngradeBlock" value="solidWoodFrameArch"/>
	<property name="UseGlobalUV" value="Local"/>
</block>

<block name="woodQuarterCNR">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_inside_corner"/>
	<property name="SortOrder2" value="0080"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodQuarterCNR"/> </property>
	<property name="DowngradeBlock" value="solidWoodFrameQuarterCNR"/>
	<property name="DescriptionKey" value="shapeQuarterCNRGroupDesc"/>
</block>

<block name="woodWedgeIncline">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_incline"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0440"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedgeIncline"/> </property>
	<property name="DowngradeBlock" value="solidWoodFrameWedgeIncline"/>
</block>

<block name="woodWedgeTip">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0280"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedgeTip"/> </property>
</block>

<block name="woodCNRRampFiller">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_corner_filler"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0240"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodCNRRampFiller"/> </property>
	<property name="DowngradeBlock" value="solidWoodFrameCNRRampFiller"/>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="woodWedgeTipHalf1">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_half_left"/>
	<property name="ImposterExclude" value="true"/><property name="ImposterDontBlock" value="true"/>
</block>
<block name="corrugatedMetalWedgeTipHalf1">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_half_left"/>
	<property name="ImposterExclude" value="true"/><property name="ImposterDontBlock" value="true"/>
</block>

<block name="woodWedgeTipHalf2">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_half_right"/>
	<property name="ImposterExclude" value="true"/><property name="ImposterDontBlock" value="true"/>
</block>
<block name="corrugatedMetalWedgeTipHalf2">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_half_right"/>
	<property name="ImposterExclude" value="true"/><property name="ImposterDontBlock" value="true"/>
</block>

<block name="woodInclineTipHalf1">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_incline_half_right"/>
	<property name="ImposterExclude" value="true"/><property name="ImposterDontBlock" value="true"/>
</block>
<block name="corrugatedMetalInclineTipHalf1">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_incline_half_right"/>
	<property name="ImposterExclude" value="true"/><property name="ImposterDontBlock" value="true"/>
</block>

<block name="woodInclineTipHalf2">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_incline_half_left"/>
	<property name="ImposterExclude" value="true"/><property name="ImposterDontBlock" value="true"/>
</block>
<block name="corrugatedMetalInclineTipHalf2">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_incline_half_left"/>
	<property name="ImposterExclude" value="true"/><property name="ImposterDontBlock" value="true"/>
</block>

<block name="woodRampIncline">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_incline"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0201"/> <!-- SortShape -->
</block>

<block name="woodRampInclineFiller">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_incline_filler"/> <property name="Place" value="TowardsPlacer"/>
	<property name="SortOrder2" value="0202"/> <!-- SortShape -->
</block>

<block name="corrugatedRampIncline">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_incline"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0201"/> <!-- SortShape -->
</block>

<block name="corrugatedRampInclineFiller">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_incline_filler"/> <property name="Place" value="TowardsPlacer"/>
	<property name="SortOrder2" value="0202"/> <!-- SortShape -->
</block>

<block name="woodRampInclineOutsideCNR">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_incline_outside_CNR"/>
	<property name="SortOrder2" value="0202"/> <!-- SortShape -->
</block>
<block name="corrugatedMetalRampInclineOutsideCNR">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_incline_outside_CNR"/>
	<property name="SortOrder2" value="0202"/> <!-- SortShape -->
</block>

<block name="woodRampInclineOutsideCNRFiller">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_incline_outside_CNR_filler"/>
	<property name="SortOrder2" value="0202"/> <!-- SortShape -->
</block>
<block name="corrugatedMetalRampInclineOutsideCNRFiller">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_incline_outside_CNR_filler"/>
	<property name="SortOrder2" value="0202"/> <!-- SortShape -->
</block>

<block name="woodRampInclineInsideCNR">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_incline_inside_CNR"/>
	<property name="SortOrder2" value="0202"/> <!-- SortShape -->
</block>
<block name="corrugatedMetalRampInclineInsideCNR">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_incline_inside_CNR"/>
	<property name="SortOrder2" value="0202"/> <!-- SortShape -->
</block>

<block name="woodRampInclineInsideCNRFiller">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_incline_inside_CNR_filler"/>
	<property name="SortOrder2" value="0202"/> <!-- SortShape -->
</block>
<block name="corrugatedMetalRampInclineInsideCNRFiller">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_incline_inside_CNR_filler"/>
	<property name="SortOrder2" value="0202"/> <!-- SortShape -->
</block>

<block name="woodRampInclineHalf1">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_incline_half_right"/>
	<property name="ImposterExclude" value="true"/><property name="ImposterDontBlock" value="true"/>
	<property name="SortOrder2" value="0201"/> <!-- SortShape -->
</block>
<block name="corrugatedMetalRampInclineHalf1">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_incline_half_right"/>
	<property name="ImposterExclude" value="true"/><property name="ImposterDontBlock" value="true"/>
	<property name="SortOrder2" value="0201"/> <!-- SortShape -->
</block>

<block name="woodRampInclineHalf2">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_incline_half_left"/>
	<property name="ImposterExclude" value="true"/><property name="ImposterDontBlock" value="true"/>
	<property name="SortOrder2" value="0201"/> <!-- SortShape -->
</block>
<block name="corrugatedMetalRampInclineHalf2">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_incline_half_left"/>
	<property name="ImposterExclude" value="true"/><property name="ImposterDontBlock" value="true"/>
	<property name="SortOrder2" value="0201"/> <!-- SortShape -->
</block>

<block name="woodRampInclineFillerHalf1">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_incline_filler_half_left"/>
	<property name="ImposterExclude" value="true"/><property name="ImposterDontBlock" value="true"/>
	<property name="SortOrder2" value="0202"/> <!-- SortShape -->
</block>
<block name="corrugatedMetalRampInclineFillerHalf1">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_incline_filler_half_left"/>
	<property name="ImposterExclude" value="true"/><property name="ImposterDontBlock" value="true"/>
	<property name="SortOrder2" value="0202"/> <!-- SortShape -->
</block>

<block name="woodRampInclineFillerHalf2">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_incline_filler_half_right"/>
	<property name="ImposterExclude" value="true"/><property name="ImposterDontBlock" value="true"/>
	<property name="SortOrder2" value="0202"/> <!-- SortShape -->
</block>
<block name="corrugatedMetalRampInclineFillerHalf2">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_incline_filler_half_right"/>
	<property name="ImposterExclude" value="true"/><property name="ImposterDontBlock" value="true"/>
	<property name="SortOrder2" value="0202"/> <!-- SortShape -->
</block>

<block name="woodCNRRound">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="corner_round1m"/>
	<property name="SortOrder2" value="0480"/> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="67"/>
</block>

<block name="woodCNRRoundTop">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="corner_rounded"/>
	<property name="SortOrder2" value="0490"/> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="67"/>
</block>

<block name="woodCNRRamp">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="ramp_corner"/>
	<property name="SortOrder2" value="0230"/> <!-- SortShape -->
	<property name="ImposterDontBlock" value="true"/>
</block>

<block name="woodQuarterCNR3Way">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_inside_corner_3way"/>
	<property name="SortOrder2" value="0090"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodQuarterCNR3Way"/> </property>
	<property name="DowngradeBlock" value="solidWoodFrameQuarterCNR3Way"/>
	<property name="DescriptionKey" value="shapeQuarterCNR3WayGroupDesc"/>
</block>

<block name="woodGable">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_half"/>
	<property name="SortOrder2" value="0250"/> <!-- SortShape -->
</block>

<block name="woodCTRPlate">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="plate_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0160"/> <!-- SortShape -->
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="woodPillar50">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Pole0.5m"/>
	<property name="SortOrder2" value="0740"/> <!-- SortShape -->
	<property name="LightOpacity" value="0"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="67"/>
</block>

<block name="decoWoodPillar50SquareTop">
	<property name="Extends" value="woodPillar50"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="deco_pole_round_quarter_centered"/>
	<property name="Texture" value="21,21,116,116,116,116"/>
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="44"/>
</block>

<block name="woodPillar50CNR">
	<property name="Extends" value="woodPillar50"/>
	<property name="Model" value="Pole0.5m_corner"/>
</block>

<block name="woodPillar50CNRPlate">
	<property name="Extends" value="woodPillar50"/>
	<property name="Model" value="Pole0.5m_corner_plate"/>
</block>

<block name="woodGable1m">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_full"/>
	<property name="SortOrder2" value="0410"/> <!-- SortShape -->
</block>

<block name="woodWedgeCNRSteepTop">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner_top"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0330"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedgeCNRSteepTop"/> </property>
	<property name="DowngradeBlock" value="solidWoodFrameWedgeCNRSteepTop"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="woodGablehalf">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="gable_half"/>
	<property name="SortOrder2" value="0250"/> <!-- SortShape -->
	<property name="ImposterExclude" value="true"/><property name="ImposterDontBlock" value="true"/>
</block>

<block name="corrugatedMetalGableHalf">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="gable_half"/>
	<property name="SortOrder2" value="0250"/> <!-- SortShape -->
	<property name="ImposterExclude" value="true"/><property name="ImposterDontBlock" value="true"/>
</block>

<block name="woodGablequarterhalf">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="gable_quarter_half"/>
	<property name="SortOrder2" value="0250"/> <!-- SortShape -->
	<property name="ImposterExclude" value="true"/><property name="ImposterDontBlock" value="true"/>
</block>

<block name="corrugatedMetalGableQuarterHalf">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="gable_quarter_half"/>
	<property name="SortOrder2" value="0250"/> <!-- SortShape -->
	<property name="ImposterExclude" value="true"/><property name="ImposterDontBlock" value="true"/>
</block>

<block name="woodGable1mhalf">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="gable_1m_half"/>
	<property name="SortOrder2" value="0250"/> <!-- SortShape -->
	<property name="ImposterExclude" value="true"/><property name="ImposterDontBlock" value="true"/>
</block>
<block name="corrugatedMetalGable1mHalf">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="gable_1m_half"/>
	<property name="SortOrder2" value="0250"/> <!-- SortShape -->
	<property name="ImposterExclude" value="true"/><property name="ImposterDontBlock" value="true"/>
</block>

<block name="woodGable3quarterhalf">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="gable_3_quarter_half"/>
	<property name="SortOrder2" value="0250"/> <!-- SortShape -->
	<property name="ImposterExclude" value="true"/><property name="ImposterDontBlock" value="true"/>
</block>
<block name="corrugatedMetalGable3QuarterHalf">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="gable_3_quarter_half"/>
	<property name="SortOrder2" value="0250"/> <!-- SortShape -->
	<property name="ImposterExclude" value="true"/><property name="ImposterDontBlock" value="true"/>
</block>

<block name="woodGableInvertedRampHalf">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="arrow_slit_quarter"/>
	<property name="ImposterExclude" value="true"/><property name="ImposterDontBlock" value="true"/>
	<property name="SortOrder2" value="0250"/> <!-- SortShape -->
</block>
<block name="corrugatedMetalGableInvertedRampHalf">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="arrow_slit_quarter"/>
	<property name="ImposterExclude" value="true"/><property name="ImposterDontBlock" value="true"/>
	<property name="SortOrder2" value="0250"/> <!-- SortShape -->
</block>


<block name="woodWedgeCNRSteepBase">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner_base"/>
	<property name="SortOrder2" value="0320"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedgeCNRSteepBase"/> </property>
	<property name="DowngradeBlock" value="solidWoodFrameWedgeCNRSteepBase"/>
</block>

<block name="woodPoleSupportCtr">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_diagonal_centered"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0830"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Place" value="TowardsPlacer"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="woodPoleSupport">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_diagonal"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0820"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Place" value="TowardsPlacer"/>
	<property name="MirrorSibling" value="woodPoleSupport2"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="woodCrossCtr">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_diagonal_centered_cross"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0870"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Place" value="TowardsPlacer"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="woodCross">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_diagonal_cross"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0860"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Place" value="TowardsPlacer"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="woodCrossHalf">
	<property name="Extends" value="woodCross"/>
	<property name="Model" value="pole_diagonal_cross_half"/>
</block>

<block name="woodPoleSupport2">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_diagonal_2"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0840"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Place" value="TowardsPlacer"/>
	<property name="MirrorSibling" value="woodPoleSupport"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="woodQuarterSCtr">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_centered_wall"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0110"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodQuarterSCtr"/> </property>
	<property name="DowngradeBlock" value="solidWoodFrameQuarterSCtr"/>
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc"/>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="woodQuarterTeeSCtr">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_t_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0110"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodQuarterTeeSCtr"/> </property>
	<property name="DowngradeBlock" value="solidWoodFrameQuarterTeeSCtr"/>
	<property name="DescriptionKey" value="shapeQuarterTeeSCtrGroupDesc"/>
</block>

<block name="woodWedgeCNRInsideSteepBase">
	<property name="Extends" value="woodMaster"/>
	<property name="ForceCPU_UVs"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge_inside_corner_top"/>
	<property name="SortOrder2" value="0360"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedgeCNRInsideSteepBase"/> </property>
	<property name="DowngradeBlock" value="solidWoodFrameWedgeCNRInsideSteepBase"/>
</block>

<block name="woodWedgeInclineCornerTop">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_incline_corner_top"/>
	<property name="SortOrder2" value="0371"/> <!-- SortShape -->
	<property name="DescriptionKey" value="shapeWedgeInclineCornerTopGroupDesc"/>
</block>

<block name="brickWedgeInclineCornerTop">
	<property name="Extends" value="brickNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_incline_corner_top"/>
	<property name="SortOrder2" value="0371"/> <!-- SortShape -->
	<property name="DescriptionKey" value="shapeWedgeInclineCornerTopGroupDesc"/>
</block>

<block name="concreteWedgeInclineCornerTop">
	<property name="Extends" value="concreteNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_incline_corner_top"/>
	<property name="SortOrder2" value="0371"/> <!-- SortShape -->
	<property name="DescriptionKey" value="shapeWedgeInclineCornerTopGroupDesc"/>
</block>

<block name="woodGableQuarter">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_quarter"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0390"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodGableQuarter"/> </property>
	<property name="DowngradeBlock" value="solidWoodFrameGableQuarter"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="woodGable3Quarter">
	<property name="Extends" value="woodGable"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="gable_1m"/>
	<property name="SortOrder2" value="0391"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="woodCTRpole">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_square_centered"/>
	<property name="SortOrder2" value="0790"/> <!-- SortShape -->
	<property name="AllowAllRotations" value="true"/> <!-- enables the 45 degree rotations -->
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodCTRpole"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="woodArrowBlock">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="arrow_helper"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0861"/> <!-- SortShape -->
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Place" value="TowardsPlacer"/>
</block>

<block name="brickBlock">
	<property name="Extends" value="brickMaster"/>
	<property name="Path" value="solid"/>
	<property name="SortOrder2" value="0050"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteBlock"/> </property>
	<property name="Group" value="Building,advBuilding"/>
</block>

<block name="brickCNRFull">
	<property name="Extends" value="brickMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_outside_corner"/>
	<property name="SortOrder2" value="0210"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRFull"/> </property>
</block>

<block name="paperPillar100">
	<property name="DisplayType" value="blockHardened"/>
	<property name="Material" value="MclothStable"/>
	<property name="MaxDamage" value="300"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Pole1m"/>
	<property name="ImposterExchange" value="imposterBlock" param1="171"/>
	<property name="Path" value="solid"/>
	<property name="Texture" value="580"/>
	<property name="DescriptionKey" value="paperGroupDesc"/>
	<property name="FuelValue" value="150"/>
	<drop event="Harvest" name="resourcePaper" count="80" tag="allHarvest"/>
	<drop event="Destroy" name="resourcePaper" count="20" prob="1"/>
	<drop event="Fall" name="resourcePaper" count="0" prob="0" stick_chance="0"/>
	<property name="EconomicValue" value="25"/>
	<property name="FilterTags" value="fbuilding,fdecor,fother"/>
	<property name="SortOrder1" value="70r0"/>
	<property name="SortOrder2" value="0732"/>
</block>

<block name="paperPillar50">
	<property name="Extends" value="paperPillar100"/>
	<property name="Model" value="Pole0.5m"/>
	<property name="SortOrder2" value="0740"/> <!-- SortShape -->
	<property name="ImposterDontBlock" value="true"/>
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="171"/>
</block>

<block name="clothPillar100">
	<property name="Extends" value="paperPillar100" param1="Harvest,Destroy"/>
	<property name="Texture" value="436"/>
	<property name="ImposterExchange" value="imposterBlock" param1="42"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<drop event="Harvest" name="resourceCloth" count="40" tag="allHarvest"/>
	<drop event="Destroy" name="resourceCloth" count="10" prob="1"/>
</block>

<block name="clothPillar50">
	<property name="Extends" value="paperPillar50" param1="Harvest,Destroy"/>
	<property name="Texture" value="436"/>
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="42"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<drop event="Harvest" name="resourceCloth" count="40" tag="allHarvest"/>
	<drop event="Destroy" name="resourceCloth" count="10" prob="1"/>
</block>

<block name="concreteBlock">
	<property name="Extends" value="concreteMaster"/>
	<property name="CustomIcon" value="rConcreteBlock"/>
	<property name="Path" value="solid"/>
	<property name="SortOrder2" value="0050"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteBlock"/> </property>
</block>

<block name="concretePillar100">
	<property name="Extends" value="concreteMaster"/>
	<property name="CustomIcon" value="rConcretePillar100"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Pole1m"/>
	<property name="SortOrder2" value="0732"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExchange" value="imposterBlock" param1="2"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcretePillar100"/> </property>
</block>

<block name="concretePillar50">
	<property name="Extends" value="concreteMaster"/>
	<property name="CustomIcon" value="rConcretePillar50"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Pole0.5m"/>
	<property name="SortOrder2" value="0740"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="2"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcretePillar50"/> </property>
</block>

<block name="brickCNRInside">
	<property name="Extends" value="brickMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_inside_corner"/>
	<property name="SortOrder2" value="0220"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRInside"/> </property>
</block>

<block name="pouredConcreteEighth">
	<property name="CreativeMode" value="Player"/>
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_eighth"/>
	<property name="SortOrder2" value="0140"/> <!-- SortShape -->
	<property name="LightOpacity" value="0"/>
	<property name="UpgradeRated.ToBlock" value="concreteEighth"/>
</block>

<block name="pouredConcreteHalf">
	<property name="CreativeMode" value="Player"/>
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_half"/>
	<property name="SortOrder2" value="0060"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteHalf"/>
</block>

<block name="pouredConcretePillar100">
	<property name="CreativeMode" value="Player"/>
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Pole1m"/>
	<property name="SortOrder2" value="0732"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExchange" value="imposterBlock" param1="2"/>
	<property name="UpgradeRated.ToBlock" value="concretePillar100"/>
</block>

<block name="pouredConcretePillar50">
	<property name="CreativeMode" value="Player"/>
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Pole0.5m"/>
	<property name="SortOrder2" value="0740"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="162"/>
	<property name="UpgradeRated.ToBlock" value="concretePillar50"/>
</block>

<block name="brickCNRRamp">
	<property name="Extends" value="brickMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="ramp_corner"/>
	<property name="SortOrder2" value="0230"/> <!-- SortShape -->
	<property name="ImposterDontBlock" value="true"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRRamp"/> </property>
</block>

<block name="pouredConcretePlate">
	<property name="CreativeMode" value="Player"/>
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Plate"/>
	<property name="SortOrder2" value="0150"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concretePlate"/>
</block>

<block name="pouredConcretePole">
	<property name="CreativeMode" value="Player"/>
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_square"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0780"/> <!-- SortShape -->
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="UpgradeRated.ToBlock" value="concretePole"/>
</block>

<block name="pouredConcretePyramid">
	<property name="CreativeMode" value="Player"/>
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="pyramid"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0260"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concretePyramid"/>
</block>

<block name="pouredConcreteQuarter">
	<property name="CreativeMode" value="Player"/>
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="cube_quarter"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0070"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteQuarter"/>
</block>

<block name="brickPlate">
	<property name="Extends" value="brickMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Plate"/>
	<property name="SortOrder2" value="0150"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePlate"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="pouredConcreteSupport">
	<property name="CreativeMode" value="Player"/>
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="Branch_legacy"/>
	<property name="SortOrder2" value="0850"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UpgradeRated.ToBlock" value="concreteSupport"/>
</block>

<block name="pouredConcreteWedge">
	<property name="CreativeMode" value="Player"/>
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0290"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteWedge"/>
</block>

<block name="corrugatedMetalCTRPlate">
	<property name="Extends" value="corrugatedMetalMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="plate_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0160"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronCTRPlate"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="pouredConcreteWedgeTip">
	<property name="CreativeMode" value="Player"/>
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0280"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteWedgeTip"/>
</block>

<block name="steelBlock">
	<property name="Extends" value="steelMaster"/>
	<property name="SortOrder2" value="0050"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteBlock"/>
</block>

<block name="corrugatedMetalCNRFull">
	<property name="Extends" value="corrugatedMetalMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_outside_corner"/>
	<property name="SortOrder2" value="0210"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronCNRFull"/> </property>
</block>

<block name="corrugatedMetalCNRInside">
	<property name="Extends" value="corrugatedMetalMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_inside_corner"/>
	<property name="SortOrder2" value="0220"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronCNRInside"/> </property>
</block>

<block name="corrugatedMetalWedgeTip">
	<property name="Extends" value="corrugatedMetalMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0280"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeTip"/> </property>
</block>

<block name="pouredConcreteRamp">
	<property name="CreativeMode" value="Player"/>
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0200"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteRamp"/>
</block>

<block name="corrugatedMetalWedgeIncline">
	<property name="Extends" value="corrugatedMetalMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_incline"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0440"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeIncline"/> </property>
</block>

<block name="concreteCNRRound">
	<property name="Extends" value="concreteMaster"/>
	<property name="CustomIcon" value="rConcreteCNRRound"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="corner_round1m"/>
	<property name="SortOrder2" value="0480"/> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="2"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteCNRRound"/> </property>
</block>

<block name="brickHalfRampStairs50">
	<property name="Extends" value="brickNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="angled_stairs50"/>
	<property name="SortOrder2" value="0061"/> <!-- SortShape -->
</block>

<block name="concreteCNRRoundTop">
	<property name="Extends" value="concreteCNRRound"/>
	<property name="CustomIcon" value="rConcreteCNRRoundTop"/>
	<property name="Model" value="corner_rounded"/>
	<property name="SortOrder2" value="0490"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteCNRRoundTop"/> </property>
</block>

<block name="pouredRConcreteCNRRound">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CustomIcon" value="pouredConcreteCNRRound"/>
	<property name="CreativeMode" value="None"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="corner_round1m"/>
	<property name="SortOrder2" value="0480"/> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="162"/>
	<property name="UpgradeRated.ToBlock" value="rConcreteCNRRound"/>
</block>

<block name="pouredRConcreteCNRRoundTop">
	<property name="Extends" value="pouredRConcreteCNRRound"/>
	<property name="CustomIcon" value="pouredConcreteCNRRoundTop"/>
	<property name="CreativeMode" value="None"/>
	<property name="Model" value="corner_rounded"/>
	<property name="SortOrder2" value="0490"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteCNRRoundTop"/>
</block>

<block name="rConcreteCNRRound">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="corner_round1m"/>
	<property name="SortOrder2" value="0480"/> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="91"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelCNRRound"/> </property>
</block>

<block name="rConcreteCNRRoundTop">
	<property name="Extends" value="rConcreteCNRRound"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="corner_rounded"/>
	<property name="SortOrder2" value="0490"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelCNRRoundTop"/> </property>
</block>

<block name="steelCNRRound">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="corner_round1m"/>
	<property name="SortOrder2" value="0480"/> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="112"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelCNRRound"/> </property>
	<property name="DowngradeBlock" value="rConcreteCNRRound"/>
</block>

<block name="steelCNRRoundTop">
	<property name="Extends" value="steelCNRRound"/>
	<property name="Model" value="corner_rounded"/>
	<property name="SortOrder2" value="0490"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelCNRRoundTop"/> </property>
	<property name="DowngradeBlock" value="rConcreteCNRRoundTop"/>
</block>

<block name="brickBlockBaseboard4">
	<property name="Extends" value="brickBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_baseboard_4sided"/>
	<property name="ImposterExchange" value="imposterBlock" param1="1"/>
	<property name="Texture" value="7,56,7,7,7,7"/>
	<property name="UseGlobalUV" value="D,L,D,D,D,D"/>
	<property name="DescriptionKey" value="shapeBlockBaseboard4GroupDesc"/>
	<property name="SortOrder2" value="0054"/> <!-- SortShape -->
</block>

<block name="concreteBlockBaseboard4">
	<property name="Extends" value="concreteBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_baseboard_4sided"/>
	<property name="ImposterExchange" value="imposterBlock" param1="2"/>
	<property name="Texture" value="8,56,8,8,8,8"/>
	<property name="UseGlobalUV" value="D,L,D,D,D,D"/>
	<property name="DescriptionKey" value="shapeBlockBaseboard4GroupDesc"/>
	<property name="SortOrder2" value="0054"/> <!-- SortShape -->
</block>

<block name="flagstonePlate">
	<property name="Extends" value="flagstoneMaster"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePlate"/> </property>
	<property name="Shape" value="New"/>
	<property name="Model" value="Plate"/>
	<property name="SortOrder2" value="0150"/> <!-- SortShape -->
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="flagstoneCNRFull">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_outside_corner"/>
	<property name="SortOrder2" value="0210"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneCNRFull"/> </property>
</block>

<block name="flagstoneCNRInside">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_inside_corner"/>
	<property name="SortOrder2" value="0220"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneCNRInside"/> </property>
</block>

<block name="flagstoneWedge">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0290"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedge"/> </property>
</block>

<block name="flagstoneCTRpole">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_square_centered"/>
	<property name="SortOrder2" value="0790"/> <!-- SortShape -->
	<property name="AllowAllRotations" value="true"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneCTRpole"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="corrugatedMetalPlate">
	<property name="Extends" value="corrugatedMetalMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Plate"/>
	<property name="SortOrder2" value="0150"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronPlate"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="brickHalf">
	<property name="Extends" value="brickMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_half"/>
	<property name="SortOrder2" value="0060"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteHalf"/> </property>
	<property name="LightOpacity" value="1"/>
</block>

<block name="burntWoodBlock1">
	<property name="Extends" value="woodMaster"/>
	<property name="Tags" value="coalBurnedDmg"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="siding_burnt01"/>
	<property name="Texture" value="23,23,23,23,23,302"/>
	<property name="ImposterExchange" value="imposterBlock" param1="86"/>
	<property name="Collide" value="movement,melee,rocket"/> <!-- -rocket -->
	<property class="UpgradeBlock">
		<property name="ToBlock" value="solidWoodFrameBlock"/>
		<property name="ItemCount" value="3"/>
	</property>
	<drop event="Destroy" name="resourceCoal" count="2,4"/>
	<property name="FilterTags" value="fconstruction,fdestruction"/>
</block>

<block name="burntWoodBlock2">
	<property name="Extends" value="burntWoodBlock1"/>
	<property name="Model" value="siding_burnt02"/>
</block>

<block name="burntWoodBlock3">
	<property name="Extends" value="burntWoodBlock1"/>
	<property name="Model" value="siding_burnt03"/>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="burntWoodBlock4">
	<property name="Extends" value="burntWoodBlock1"/>
	<property name="Model" value="siding_burnt04"/>
</block>

<block name="burntWoodBlock5">
	<property name="Extends" value="burntWoodBlock1" param1="ImposterExchange"/>
	<property name="Model" value="siding_burnt05"/>
	<property name="ImposterExcludeAndStop" value="true"/>
</block>

<block name="burntWoodBlock6">
	<property name="Extends" value="burntWoodBlock5"/>
	<property name="Model" value="siding_burnt06"/>
</block>

<block name="burntWoodRamp7">
	<property name="Extends" value="burntWoodBlock5"/>
	<property name="Model" value="siding_burnt07"/>
	<property name="UseGlobalUV" value="Local"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="solidWoodFrameRamp"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="burntWoodRoof">
	<property name="Extends" value="woodMaster"/>
	<property name="Tags" value="coalBurnedDmg"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<!-- <property name="Model" value="roof_boards"/>-->
	<property name="Model" value="cube"/>
	<property name="Texture" value="23,23,23,23,23,23"/>
	<property name="ImposterExchange" value="imposterBlock" param1="86"/>
	<property name="Collide" value="movement,melee,rocket"/> <!-- -rocket -->
	<property name="ItemCount" value="3"/>
	<drop event="Destroy" name="resourceCoal" count="2,4"/>
	<property name="FilterTags" value="fconstruction,fdestruction"/>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="burntWoodWedge7">
	<property name="Extends" value="burntWoodBlock1" param1="ImposterExchange"/>
	<property name="CustomIcon" value="burntWoodRamp7"/>
	<property name="Model" value="siding_burnt07"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExcludeAndStop" value="true"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="solidWoodFrameWedge"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="rWoodWedgeIncline">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_incline"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0440"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeIncline"/> </property>
	<property name="DowngradeBlock" value="woodWedgeIncline"/>
</block>

<block name="rWoodMetalWedgeIncline">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_incline"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0440"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeIncline"/> </property>
	<property name="DowngradeBlock" value="rWoodWedgeIncline"/>
</block>

<block name="scrapIronFrameWedgeIncline">
	<property name="Extends" value="scrapIronFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_incline"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0440"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeIncline"/> </property>
</block>

<block name="solidScrapIronFrameWedgeIncline">
	<property name="Extends" value="scrapIronFrameWedgeIncline"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="scrapIronFrameWedgeIncline"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="scrapIronWedgeIncline">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_incline"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0440"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedgeIncline"/> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedgeIncline"/>
</block>

<block name="stainlessSteelRamp">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0200"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteRamp"/>
</block>

<block name="stainlessSteelWedge">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0290"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteWedge"/>
</block>

<block name="stainlessSteelWedgeTip">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0280"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteWedgeTip"/>
</block>

<block name="stainlessSteelHalf">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_half"/>
	<property name="SortOrder2" value="0060"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteHalf"/>
</block>

<block name="stainlessSteelQuarter">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="cube_quarter"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0070"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteQuarter"/>
</block>

<block name="stainlessSteelEighth">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="LightOpacity" value="0"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_eighth"/>
	<property name="SortOrder2" value="0140"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteEighth"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="stainlessSteelPlate">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Plate"/>
	<property name="SortOrder2" value="0150"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcretePlate"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="flagstonePole">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_square"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0780"/> <!-- SortShape -->
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePole"/> </property>
	<drop event="Fall" count="0" prob="0"/>
	<property name="Group" value="Building,advBuilding"/>
</block>

<block name="flagstonePillar100">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Pole1m"/>
	<property name="SortOrder2" value="0732"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExchange" value="imposterBlock" param1="63"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePillar100"/> </property>
</block>

<block name="flagstonePillar50">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Pole0.5m"/>
	<property name="SortOrder2" value="0740"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="63"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePillar50"/> </property>
</block>

<block name="rScrapIronWedgeIncline">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_incline"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0440"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeIncline"/> </property>
	<property name="DowngradeBlock" value="scrapIronWedgeIncline"/>
</block>

<block name="pouredConcreteWedgeIncline">
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_incline"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0440"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteWedgeIncline"/>
</block>

<block name="concreteWedgeIncline">
	<property name="Extends" value="concreteMaster"/>
	<property name="CustomIcon" value="rConcreteWedgeIncline"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_incline"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0440"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedgeIncline"/> </property>
</block>

<block name="pouredRConcreteWedgeIncline">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CustomIcon" value="pouredConcreteWedgeIncline"/>
	<property name="CreativeMode" value="None"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_incline"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0440"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteWedgeIncline"/>
</block>

<block name="rConcreteWedgeIncline">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_incline"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0440"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedgeIncline"/> </property>
</block>

<block name="steelWedgeIncline">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_incline"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0440"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelWedgeIncline"/> </property>
	<property name="DowngradeBlock" value="rConcreteWedgeIncline"/>
</block>

<block name="rWoodPillar100">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Pole1m"/>
	<property name="SortOrder2" value="0732"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExchange" value="imposterBlock" param1="59"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePillar100"/> </property>
	<property name="DowngradeBlock" value="woodPillar100"/>
</block>

<block name="rWoodMetalPillar100">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Pole1m"/>
	<property name="SortOrder2" value="0732"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExchange" value="imposterBlock" param1="120"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePillar100"/> </property>
	<property name="DowngradeBlock" value="rWoodPillar100"/>
</block>

<block name="stainlessSteelWedgeIncline">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_incline"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0440"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteWedgeIncline"/>
</block>

<block name="rWoodWedgeStairs">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge_stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0580"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeStairs"/> </property>
	<property name="DowngradeBlock" value="woodWedgeStairs"/>
</block>

<block name="brickWedgeIncline">
	<property name="Extends" value="brickMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_incline"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0440"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeIncline"/> </property>
</block>

<block name="rWoodWedgeTipCNRFullTop">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0310"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeTipCNRFullTop"/> </property>
	<property name="DowngradeBlock" value="woodWedgeTipCNRFullTop"/>
</block>

<block name="pouredConcreteStairs25">
	<property name="CreativeMode" value="Player"/>
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="StairsFilledVerticalUV"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0530"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Global"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="2"/>
	<property name="UpgradeRated.ToBlock" value="concreteStairs25"/>
</block>

<block name="concreteCTRPlate">
	<property name="Extends" value="concreteMaster"/>
	<property name="CustomIcon" value="rConcreteCTRPlate"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="plate_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0160"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteCTRPlate"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="rWoodMetalWedgeTipCNRFullTop">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0310"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeTipCNRFullTop"/> </property>
	<property name="DowngradeBlock" value="rWoodWedgeTipCNRFullTop"/>
</block>

<block name="scrapIronFrameWedgeTipCNRFullTop">
	<property name="Extends" value="scrapIronFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0310"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeTipCNRFullTop"/> </property>
</block>

<block name="solidScrapIronFrameWedgeTipCNRFullTop">
	<property name="Extends" value="scrapIronFrameWedgeTipCNRFullTop"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="scrapIronFrameWedgeTipCNRFullTop"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="scrapIronWedgeTipCNRFullTop">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0310"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedgeTipCNRFullTop"/> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedgeTipCNRFullTop"/>
</block>

<block name="rScrapIronWedgeTipCNRFullTop">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0310"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeTipCNRFullTop"/> </property>
	<property name="DowngradeBlock" value="scrapIronWedgeTipCNRFullTop"/>
</block>

<block name="pouredConcreteWedgeTipCNRFullTop">
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0310"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteWedgeTipCNRFullTop"/>
</block>

<block name="concreteWedgeTipCNRFullTop">
	<property name="Extends" value="concreteMaster"/>
	<property name="CustomIcon" value="rConcreteWedgeTipCNRFullTop"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0310"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedgeTipCNRFullTop"/> </property>
</block>

<block name="pouredRConcreteWedgeTipCNRFullTop">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CustomIcon" value="pouredConcreteWedgeTipCNRFullTop"/>
	<property name="CreativeMode" value="None"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0310"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteWedgeTipCNRFullTop"/>
</block>

<block name="rConcreteWedgeTipCNRFullTop">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0310"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedgeTipCNRFullTop"/> </property>
</block>

<block name="rScrapIronBlock">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="SortOrder2" value="0050"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteBlock"/> </property>
	<property name="DowngradeBlock" value="scrapIronBlock"/>
</block>

<block name="steelWedgeTipCNRFullTop">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0310"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelWedgeTipCNRFullTop"/> </property>
	<property name="DowngradeBlock" value="rConcreteWedgeTipCNRFullTop"/>
</block>

<block name="stainlessSteelWedgeTipCNRFullTop">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0310"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteWedgeTipCNRFullTop"/>
</block>

<block name="rWoodMetalWedgeStairs">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge_stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0580"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeStairs"/> </property>
	<property name="DowngradeBlock" value="rWoodWedgeStairs"/>
</block>

<block name="brickWedgeTipCNRFullTop">
	<property name="Extends" value="brickMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0310"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeTipCNRFullTop"/> </property>
</block>

<block name="flagstoneWedgeTipCNRFullTop">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0310"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeTipCNRFullTop"/> </property>
</block>

<block name="cobblestoneWedgeTipCNRFullTop">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0310"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeTipCNRFullTop"/> </property>
</block>

<block name="flagstoneWedgeStairs">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge_stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0580"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeStairs"/> </property>
</block>

<block name="flagstoneWedgeTipStairs">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0570"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeTipStairs"/> </property>
</block>

<block name="rWoodWedgeTipStairs">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0570"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeTipStairs"/> </property>
	<property name="DowngradeBlock" value="woodWedgeTipStairs"/>
</block>

<block name="rWoodMetalWedgeTipStairs">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0570"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeTipStairs"/> </property>
	<property name="DowngradeBlock" value="rWoodWedgeTipStairs"/>
</block>

<block name="scrapIronFrameWedgeTipStairs">
	<property name="Extends" value="scrapIronFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0570"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeTipStairs"/> </property>
</block>

<block name="cobblestoneWedge">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0290"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedge"/> </property>
</block>

<block name="cobblestoneWedgeTip">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0280"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeTip"/> </property>
</block>

<block name="cobblestonePlate">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Plate"/>
	<property name="SortOrder2" value="0150"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePlate"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="cobblestoneCNRFull">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_outside_corner"/>
	<property name="SortOrder2" value="0210"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRFull"/> </property>
</block>

<block name="cobblestoneCNRInside">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_inside_corner"/>
	<property name="SortOrder2" value="0220"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRInside"/> </property>
</block>

<block name="cobblestonePillar100">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Pole1m"/>
	<property name="SortOrder2" value="0732"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExchange" value="imposterBlock" param1="15"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePillar100"/> </property>
</block>

<block name="cobblestonePillar50">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Pole0.5m"/>
	<property name="SortOrder2" value="0740"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="96"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePillar50"/> </property>
</block>

<block name="cobblestonePole">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_square"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0780"/> <!-- SortShape -->
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePole"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="stainlessSteelCTRPlate">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="plate_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0160"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteCTRPlate"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="stainlessSteelCNRFull">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_outside_corner"/>
	<property name="SortOrder2" value="0210"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteCNRFull"/>
</block>

<block name="stainlessSteelCNRRamp">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="ramp_corner"/>
	<property name="SortOrder2" value="0230"/> <!-- SortShape -->
	<property name="ImposterDontBlock" value="true"/>
	<property name="DowngradeBlock" value="rConcreteCNRRamp"/>
</block>

<block name="concreteEighth">
	<property name="Extends" value="concreteMaster"/>
	<property name="CustomIcon" value="rConcreteEighth"/>
	<property name="LightOpacity" value="0"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_eighth"/>
	<property name="SortOrder2" value="0140"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteEighth"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="concreteQuarter">
	<property name="Extends" value="concreteMaster"/>
	<property name="CustomIcon" value="rConcreteQuarter"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="cube_quarter"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0070"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteQuarter"/> </property>
</block>

<block name="concreteHalf">
	<property name="Extends" value="concreteMaster"/>
	<property name="CustomIcon" value="rConcreteHalf"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_half"/>
	<property name="SortOrder2" value="0060"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteHalf"/> </property>
</block>

<block name="woodHalfCentered">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_half_centered"/>
	<property name="DescriptionKey" value="shapeHalfCenteredGroupDesc"/>
	<property name="SortOrder2" value="0060"/> <!-- SortShape -->
</block>

<block name="brickHalfCentered">
	<property name="Extends" value="brickNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_half_centered"/>
	<property name="DescriptionKey" value="shapeHalfCenteredGroupDesc"/>
	<property name="SortOrder2" value="0060"/> <!-- SortShape -->
</block>

<block name="concreteHalfCentered">
	<property name="Extends" value="concreteNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_half_centered"/>
	<property name="DescriptionKey" value="shapeHalfCenteredGroupDesc"/>
	<property name="SortOrder2" value="0060"/> <!-- SortShape -->
</block>

<block name="stainlessSteelCNRInside">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_inside_corner"/>
	<property name="SortOrder2" value="0220"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteCNRInside"/>
</block>

<block name="concreteCNRRamp">
	<property name="Extends" value="concreteMaster"/>
	<property name="CustomIcon" value="rConcreteCNRRamp"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="ramp_corner"/>
	<property name="SortOrder2" value="0230"/> <!-- SortShape -->
	<property name="ImposterDontBlock" value="true"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteCNRRamp"/> </property>
</block>

<block name="concretePyramid">
	<property name="Extends" value="concreteMaster"/>
	<property name="CustomIcon" value="rConcretePyramid"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="pyramid"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0260"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcretePyramid"/> </property>
</block>

<block name="stainlessSteelSupport">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="Branch_legacy"/>
	<property name="SortOrder2" value="0850"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="DowngradeBlock" value="rConcreteSupport"/>
</block>

<block name="concreteCNRFull">
	<property name="Extends" value="concreteMaster"/>
	<property name="CustomIcon" value="rConcreteCNRFull"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_outside_corner"/>
	<property name="SortOrder2" value="0210"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteCNRFull"/> </property>
</block>

<block name="concretePole">
	<property name="Extends" value="concreteMaster"/>
	<property name="CustomIcon" value="rConcretePole"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_square"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0780"/> <!-- SortShape -->
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcretePole"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="concretePlate">
	<property name="Extends" value="concreteMaster"/>
	<property name="CustomIcon" value="rConcretePlate"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Plate"/>
	<property name="ImposterExchange" value="imposterPlateLOD" param1="2"/>
	<property name="SortOrder2" value="0150"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcretePlate"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="concretePlateCorner">
	<property name="Extends" value="concretePlate"/>
	<property name="Model" value="corner_round_plate"/>
</block>

<block name="concretePlateRamp">
	<property name="Extends" value="concretePlate"/>
	<property name="Model" value="plate_ramp"/>
</block>

<block name="concretePlateBroke01">
	<property name="Extends" value="concretePlate"/>
	<property name="Model" value="plate_sidewalk_broke01"/>
</block>

<block name="concretePlateBroke02">
	<property name="Extends" value="concretePlate"/>
	<property name="Model" value="plate_sidewalk_broke02"/>
</block>

<block name="concretePlateBroke03">
	<property name="Extends" value="concretePlate"/>
	<property name="Model" value="plate_sidewalk_broke03"/>
</block>

<block name="concretePlateBroke04">
	<property name="Extends" value="concretePlate"/>
	<property name="Model" value="plate_sidewalk_broke04"/>
</block>

<block name="concretePlateCrooked">
	<property name="Extends" value="concretePlate"/>
	<property name="Model" value="plate_sidewalk_crooked"/>
</block>

<block name="cobblestoneBlock">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="SortOrder2" value="0050"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteBlock"/> </property>
</block>

<block name="rWoodWedgeTipCNRFullBottom">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0300"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeTipCNRFullBottom"/> </property>
	<property name="DowngradeBlock" value="woodWedgeTipCNRFullBottom"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="rWoodMetalWedgeTipCNRFullBottom">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0300"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeTipCNRFullBottom"/> </property>
	<property name="DowngradeBlock" value="rWoodWedgeTipCNRFullBottom"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="scrapIronFrameWedgeTipCNRFullBottom">
	<property name="Extends" value="scrapIronFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0300"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeTipCNRFullBottom"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="stainlessSteelPyramid">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="pyramid"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0260"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcretePyramid"/>
</block>

<block name="stainlessSteelPillar100">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Pole1m"/>
	<property name="SortOrder2" value="0732"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExchange" value="imposterBlock" param1="77"/>
	<property name="DowngradeBlock" value="rConcretePillar100"/>
</block>

<block name="stainlessSteelPillar50">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Pole0.5m"/>
	<property name="SortOrder2" value="0740"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="112"/>
	<property name="DowngradeBlock" value="rConcretePillar50"/>
</block>

<block name="iBeamSmall">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="SortOrder1" value="40e0"/>
	<property name="SortOrder2" value="0710"/> <!-- SortShape -->
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="i_beam_small"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Texture" value="446"/>
	<!-- <property name="UseGlobalUV" value="Global"/> -->
	<property name="ImposterExclude" value="true"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcretePole"/> </property>
	<property name="FilterTags" value="fbuilding,firon"/>
</block>

<block name="iBeam">
	<property name="Extends" value="iBeamSmall" param1="ImposterExclude"/>
	<property name="Model" value="i_beam"/>
	<property name="ImposterExchange" value="imposterDontBlockQuarter" param1="144"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteBlock"/> </property>
</block>

<block name="iBeamCorner">
	<property name="Extends" value="iBeam"/>
	<property name="Model" value="i_beam_corner"/>
	<property name="ImposterExchange" value="imposterDontBlockBlock" param1="144"/>
</block>

<block name="iBeamBent">
	<property name="Extends" value="iBeam"/>
	<property name="Model" value="i_beam_bent"/>
	<property class="UpgradeBlock"> <property name="ItemCount" value="20"/> </property>
	<property name="FilterTags" value="fbuilding,firon,fconstruction,fdestruction"/>
</block>

<block name="iBeamSupport">
	<property name="Extends" value="iBeam"/>
	<property name="Model" value="i_beam_support"/>
	<property name="ImposterExchange" value="imposterDontBlockBlock" param1="144"/>
</block>

<block name="iBeamFoundation">
	<property name="Extends" value="iBeam"/>
	<property name="Model" value="i_beam_foundation"/> <property name="HandleFace" value="West"/>
</block>

<block name="iBeamCentered">
	<property name="Extends" value="iBeam"/>
	<property name="Model" value="i_beam_centered"/>
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="144"/>
</block>

<block name="iBeamCornerCentered">
	<property name="Extends" value="iBeam"/>
	<property name="Model" value="i_beam_corner_centered"/>
	<property name="ImposterExchange" value="imposterDontBlockBlock" param1="144"/>
</block>

<block name="iBeamTCentered">
	<property name="Extends" value="iBeam"/>
	<property name="Model" value="i_beam_t_centered"/>
	<property name="ImposterExchange" value="imposterDontBlockBlock" param1="144"/>
</block>

<block name="iBeamCenteredFoundation">
	<property name="Extends" value="iBeam"/>
	<property name="Model" value="i_beam_centered_foundation"/> <property name="HandleFace" value="Bottom"/>
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="144"/>
</block>

<block name="iBeam5wayCentered">
	<property name="Extends" value="iBeam"/>
	<property name="Model" value="i_beam_5way_centered"/>
	<property name="ImposterExchange" value="imposterDontBlockBlock" param1="144"/>
</block>

<block name="iBeam6wayCentered">
	<property name="Extends" value="iBeam"/>
	<property name="Model" value="i_beam_6way_centered"/>
	<property name="ImposterExchange" value="imposterDontBlockBlock" param1="144"/>
</block>

<block name="stainlessSteelStairs25">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="StairsFilledVerticalUV"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0530"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Global"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="77"/>
	<property name="DowngradeBlock" value="rConcreteStairs25"/>
</block>

<block name="solidScrapIronFrameWedgeTipCNRFullBottom">
	<property name="Extends" value="scrapIronFrameWedgeTipCNRFullBottom"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="scrapIronFrameWedgeTipCNRFullBottom"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="scrapIronWedgeTipCNRFullBottom">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0300"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedgeTipCNRFullBottom"/> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedgeTipCNRFullBottom"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="rScrapIronWedgeTipCNRFullBottom">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0300"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeTipCNRFullBottom"/> </property>
	<property name="DowngradeBlock" value="scrapIronWedgeTipCNRFullBottom"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="pouredConcreteWedgeTipCNRFullBottom">
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0300"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteWedgeTipCNRFullBottom"/>
</block>

<block name="stainlessSteelPole">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_square"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0780"/> <!-- SortShape -->
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="DowngradeBlock" value="rConcretePole"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="concreteWedgeTipCNRFullBottom">
	<property name="Extends" value="concreteMaster"/>
	<property name="CustomIcon" value="rConcreteWedgeTipCNRFullBottom"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0300"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedgeTipCNRFullBottom"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="pouredRConcreteWedgeTipCNRFullBottom">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CustomIcon" value="pouredConcreteWedgeTipCNRFullBottom"/>
	<property name="CreativeMode" value="None"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0300"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteWedgeTipCNRFullBottom"/>
</block>

<block name="rConcreteWedgeTipCNRFullBottom">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0300"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedgeTipCNRFullBottom"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="corrugatedMetalCNRRamp">
	<property name="Extends" value="corrugatedMetalMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="ramp_corner"/>
	<property name="SortOrder2" value="0230"/> <!-- SortShape -->
	<property name="ImposterDontBlock" value="true"/>
	<property name="Texture" value="194"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronCNRRamp"/> </property>
</block>

<block name="bridgeMetalRivetBlock">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="SortOrder2" value="0050"/> <!-- SortShape -->
	<property name="Material" value="Mbridge_metal"/>
	<property name="Texture" value="46"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronBlock"/> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameBlock"/>
</block>

<block name="steelWedgeTipCNRFullBottom">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0300"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
	<property name="DowngradeBlock" value="rConcreteWedgeTipCNRFullBottom"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelWedgeTipCNRFullBottom"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="stainlessSteelWedgeTipCNRFullBottom">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0300"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteWedgeTipCNRFullBottom"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="brickWedgeTipCNRFullBottom">
	<property name="Extends" value="brickMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0300"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeTipCNRFullBottom"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="scrapIronFrameWedgeStairs">
	<property name="Extends" value="scrapIronFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge_stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0580"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeStairs"/> </property>
</block>

<block name="flagstoneWedgeTipCNRFullBottom">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0300"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeTipCNRFullBottom"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="cobblestoneWedgeTipCNRFullBottom">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0300"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeTipCNRFullBottom"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="concreteStairs50">
	<property name="DisplayType" value="blockHardened"/>
	<property name="Material" value="Mconcrete"/>
	<property name="CustomIcon" value="rConcreteStairs50"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="stairs_filled_quarter_vertical_uv"/>
	<property name="SortOrder2" value="0590"/> <!-- SortShape -->
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Texture" value="8"/>
	<property name="UseGlobalUV" value="Global"/>
	<property name="Stairs"/>
	<property class="RepairItems"> <property name="resourceConcreteMix" value="10"/> </property>
	<drop event="Harvest" name="resourceRockSmall" count="25" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.75" stick_chance="1"/>
</block>

<block name="cobblestoneStairs25">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="StairsFilledVerticalUV"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0530"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Global"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="15"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteStairs25"/> </property>
</block>

<block name="rWoodWedgeCNRInsideBottom">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_inside_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0340"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRInsideBottom"/> </property>
	<property name="DowngradeBlock" value="woodWedgeCNRInsideBottom"/>
</block>

<block name="rWoodMetalWedgeCNRInsideBottom">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_inside_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0340"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRInsideBottom"/> </property>
	<property name="DowngradeBlock" value="rWoodWedgeCNRInsideBottom"/>
</block>

<block name="scrapIronFrameWedgeCNRInsideBottom">
	<property name="Extends" value="scrapIronFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_inside_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0340"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeCNRInsideBottom"/> </property>
</block>

<block name="solidScrapIronFrameWedgeStairs">
	<property name="Extends" value="scrapIronFrameWedgeStairs"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="scrapIronFrameWedgeStairs"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="solidScrapIronFrameWedgeCNRInsideBottom">
	<property name="Extends" value="scrapIronFrameWedgeCNRInsideBottom"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="scrapIronFrameWedgeCNRInsideBottom"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="scrapIronWedgeCNRInsideBottom">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_inside_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0340"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedgeCNRInsideBottom"/> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedgeCNRInsideBottom"/>
</block>

<block name="rScrapIronWedgeCNRInsideBottom">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_inside_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0340"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRInsideBottom"/> </property>
	<property name="DowngradeBlock" value="scrapIronWedgeCNRInsideBottom"/>
</block>

<block name="pouredConcreteWedgeCNRInsideBottom">
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_inside_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0340"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteWedgeCNRInsideBottom"/>
</block>

<block name="pouredConcreteCTRpole">
	<property name="CreativeMode" value="Player"/>
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="pole_square_centered"/>
	<property name="SortOrder2" value="0790"/> <!-- SortShape -->
	<property name="AllowAllRotations" value="true"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="UpgradeRated.ToBlock" value="concreteCTRpole"/>
</block>

<block name="concreteWedgeCNRInsideBottom">
	<property name="Extends" value="concreteMaster"/>
	<property name="CustomIcon" value="rConcreteWedgeCNRInsideBottom"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_inside_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0340"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedgeCNRInsideBottom"/> </property>
</block>

<block name="pouredRConcreteWedgeCNRInsideBottom">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CustomIcon" value="pouredConcreteWedgeCNRInsideBottom"/>
	<property name="CreativeMode" value="None"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_inside_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0340"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteWedgeCNRInsideBottom"/>
</block>

<block name="corrugatedMetalBlock">
	<property name="Extends" value="corrugatedMetalMaster"/>
	<property name="SortOrder2" value="0050"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronBlock"/> </property>
</block>

<block name="hayBaleBlock">
	<property name="Class" value="Hay"/>
	<property name="SortOrder2" value="0050"/> <!-- SortShape -->
	<property name="Material" value="Mhay"/>
	<property name="Texture" value="196"/>
	<property name="FuelValue" value="8"/>
	<property name="CanPickup" value="true"/>
	<property name="FallDamage" value=".5"/> <!-- The max fall speed is 1.0; This reduces it to 0.4 tops so it's a serious cap. -->
	<property class="RepairItems"> <property name="resourceYuccaFibers" value="10"/> </property>
	<drop event="Destroy" name="hayBaleBlock" count="1"/>
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="20"/>
	<property name="FilterTags" value="fbuilding,fdecor,fother"/>
	<property name="SortOrder1" value="70r2"/>
</block>

<block name="rWoodArrowSlitHalf">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="arrow_slit_half"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0910"/> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="59"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneArrowSlitHalf"/> </property>
	<property name="DowngradeBlock" value="woodArrowSlitHalf"/>
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc"/>
</block>

<block name="brickHalfRampStairs50Filler">
	<property name="Extends" value="brickNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="angled_stairs50_filler"/>
	<property name="SortOrder2" value="0062"/> <!-- SortShape -->
</block>

<block name="corrugatedMetalHalfRampStairs50Filler">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="angled_stairs50_filler"/>
	<property name="SortOrder2" value="0062"/> <!-- SortShape -->
</block>

<block name="rConcreteWedgeCNRInsideBottom">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_inside_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0340"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedgeCNRInsideBottom"/> </property>
</block>

<block name="steelWedgeCNRInsideBottom">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_inside_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0340"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelWedgeCNRInsideBottom"/> </property>
	<property name="DowngradeBlock" value="rConcreteWedgeCNRInsideBottom"/>
</block>

<block name="rWoodMetalArrowSlitHalf">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="arrow_slit_half"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0910"/> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="120"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneArrowSlitHalf"/> </property>
	<property name="DowngradeBlock" value="rWoodArrowSlitHalf"/>
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc"/>
</block>

<block name="concreteHalfRampStairs50">
	<property name="Extends" value="concreteNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="angled_stairs50"/>
	<property name="SortOrder2" value="0061"/> <!-- SortShape -->
</block>

<block name="corrugatedMetalRamp">
	<property name="Extends" value="corrugatedMetalMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0200"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronRamp"/> </property>
</block>

<block name="concreteHalfRampStairs50Filler">
	<property name="Extends" value="concreteNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="angled_stairs50_filler"/>
	<property name="SortOrder2" value="0062"/> <!-- SortShape -->
</block>

<block name="stainlessSteelWedgeCNRInsideBottom">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_inside_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0340"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteWedgeCNRInsideBottom"/>
</block>

<block name="scrapIronArrowSlitHalf">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="arrow_slit_half"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0910"/> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="110"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronArrowSlitHalf"/> </property>
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc"/>
	<property name="Group" value="Building,advBuilding"/>
</block>

<block name="brickBlockBaseboardChairRail1">
	<property name="Extends" value="brickBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_baseboard_chair_rail"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="ImposterExchange" value="imposterBlock" param1="1"/>
	<property name="Texture" value="56,56,7,7,7,7"/>
	<property name="UseGlobalUV" value="L,L,D,D,D,D"/>
	<property name="DescriptionKey" value="shapeBlockBaseboardChairRail1GroupDesc"/>
	<property name="SortOrder2" value="0055"/> <!-- SortShape -->
</block>

<block name="concreteBlockBaseboardChairRail1">
	<property name="Extends" value="concreteBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_baseboard_chair_rail"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="ImposterExchange" value="imposterBlock" param1="2"/>
	<property name="Texture" value="56,56,8,8,8,8"/>
	<property name="UseGlobalUV" value="L,L,D,D,D,D"/>
	<property name="DescriptionKey" value="shapeBlockBaseboardChairRail1GroupDesc"/>
	<property name="SortOrder2" value="0055"/> <!-- SortShape -->
</block>

<block name="brickPoleSCTR">
	<property name="Extends" value="brickNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="pole_square_centered_side"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0800"/> <!-- SortShape -->
	<property name="FilterTags" value="fbuilding,fbrick,fdecor,fwindows"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="scrapIronWedgeStairs">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge_stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0580"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedgeStairs"/> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedgeStairs"/>
</block>

<block name="brickWedgeCNRInsideBottom">
	<property name="Extends" value="brickMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_inside_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0340"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRInsideBottom"/> </property>
</block>

<block name="rScrapIronArrowSlitHalf">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="arrow_slit_half"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0910"/> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="110"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteArrowSlitHalf"/> </property>
	<property name="DowngradeBlock" value="scrapIronArrowSlitHalf"/>
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc"/>
</block>

<block name="flagstoneWedgeCNRInsideBottom">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_inside_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0340"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRInsideBottom"/> </property>
</block>

<block name="cobblestoneWedgeCNRInsideBottom">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_inside_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0340"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRInsideBottom"/> </property>
</block>

<block name="awningBlock">
	<property name="Extends" value="awningMaster"/>
	<property name="SortOrder2" value="0050"/> <!-- SortShape -->
</block>

<block name="awningRamp">
	<property name="Extends" value="awningMaster"/>
	<property name="Model" value="ramp"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0200"/> <!-- SortShape -->
</block>

<block name="awningCNRFull">
	<property name="Extends" value="awningMaster"/>
	<property name="Model" value="ramp_outside_corner"/>
	<property name="SortOrder2" value="0210"/> <!-- SortShape -->
</block>

<block name="awningCNRInside">
	<property name="Extends" value="awningMaster"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_inside_corner"/>
	<property name="SortOrder2" value="0220"/> <!-- SortShape -->
</block>

<block name="awningPyramid">
	<property name="Extends" value="awningMaster"/>
	<property name="Model" value="pyramid"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0260"/> <!-- SortShape -->
</block>

<block name="awningGable">
	<property name="Extends" value="awningMaster"/>
	<property name="Model" value="wedge_tip_half"/>
	<property name="SortOrder2" value="0250"/> <!-- SortShape -->
</block>

<block name="awningCNRRound">
	<property name="Extends" value="awningMaster"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="corner_round1m"/>
	<property name="SortOrder2" value="0480"/> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="8"/>
</block>

<block name="awningCNRRoundTop">
	<property name="Extends" value="awningMaster"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="corner_rounded"/>
	<property name="SortOrder2" value="0490"/> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="8"/>
</block>

<block name="awningRampSheet">
	<property name="Extends" value="awningMaster"/>
	<property name="Model" value="ramp_glass_sheet"/>
	<property name="Path" value="solid"/>
</block>

<block name="awningRampSheetEdgeRight">
	<property name="Extends" value="awningMaster"/>
	<property name="Model" value="ramp_glass_sheet_cap"/>
	<property name="Path" value="solid"/>
	<property name="CustomIcon" value="awningRamp"/>
</block>

<block name="awningRampSheetEdgeLeft">
	<property name="Extends" value="awningMaster"/>
	<property name="Model" value="ramp_glass_sheet_cap2"/>
	<property name="Path" value="solid"/>
	<property name="CustomIcon" value="awningRamp"/>
</block>

<block name="awningRampSheetCNRInside">
	<property name="Extends" value="awningMaster"/>
	<property name="Model" value="ramp_inside_corner_sheet"/>
	<property name="Path" value="solid"/>
	<property name="CustomIcon" value="awningRamp"/>
</block>

<block name="awningSheet">
	<property name="Extends" value="awningMaster"/>
	<property name="Model" value="billboard"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="ShapeMinBB" value="0.3,0,0.3"/>
</block>

<block name="awningCTRSheet">
	<property name="Extends" value="awningMaster"/>
	<property name="Model" value="billboard_centered"/>
	<property name="CustomIcon" value="awningSheet"/>
	<property name="Path" value="solid"/>
</block>

<block name="rWoodWedgeCNRInsideTop">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge60_inside_corner_2"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0350"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRInsideTop"/> </property>
	<property name="DowngradeBlock" value="woodWedgeCNRInsideTop"/>
</block>

<block name="rWoodMetalWedgeCNRInsideTop">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge60_inside_corner_2"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0350"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRInsideTop"/> </property>
	<property name="DowngradeBlock" value="rWoodWedgeCNRInsideTop"/>
</block>

<block name="corrugatedMetalPillar100">
	<property name="Extends" value="corrugatedMetalMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Pole1m"/>
	<property name="SortOrder2" value="0732"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExchange" value="imposterBlock" param1="57"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronPillar100"/> </property>
</block>

<block name="scrapIronFrameWedgeCNRInsideTop">
	<property name="Extends" value="scrapIronFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge60_inside_corner_2"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0350"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeCNRInsideTop"/> </property>
</block>

<block name="solidScrapIronFrameWedgeCNRInsideTop">
	<property name="Extends" value="scrapIronFrameWedgeCNRInsideTop"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="scrapIronFrameWedgeCNRInsideTop"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="corrugatedMetalPillar50">
	<property name="Extends" value="corrugatedMetalMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Pole0.5m"/>
	<property name="SortOrder2" value="0740"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="57"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronPillar50"/> </property>
</block>

<block name="rWoodCNRRampFiller">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_corner_filler"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0240"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneCNRRampFiller"/> </property>
	<property name="DowngradeBlock" value="woodCNRRampFiller"/>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="rWoodMetalCNRRampFiller">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_corner_filler"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0240"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneCNRRampFiller"/> </property>
	<property name="DowngradeBlock" value="rWoodCNRRampFiller"/>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="scrapIronFrameCNRRampFiller">
	<property name="Extends" value="scrapIronFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_corner_filler"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0240"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronCNRRampFiller"/> </property>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="concretePoleSCTR">
	<property name="Extends" value="concreteNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="pole_square_centered_side"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0800"/> <!-- SortShape -->
	<property name="FilterTags" value="fbuilding,fconcrete,fdecor,fwindows"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="scrapIronWedgeCNRInsideTop">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge60_inside_corner_2"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0350"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedgeCNRInsideTop"/> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedgeCNRInsideTop"/>
</block>

<block name="rScrapIronWedgeCNRInsideTop">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge60_inside_corner_2"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0350"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRInsideTop"/> </property>
	<property name="DowngradeBlock" value="scrapIronWedgeCNRInsideTop"/>
</block>

<block name="pouredConcreteWedgeCNRInsideTop">
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge60_inside_corner_2"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0350"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteWedgeCNRInsideTop"/>
</block>

<block name="gravelWedge">
	<property name="Material" value="Mgravel"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0290"/> <!-- SortShape -->
	<property name="Texture" value="11"/>
	<drop event="Harvest" name="resourceCrushedSand" count="7" tag="allHarvest"/>
	<drop event="Harvest" name="resourceRockSmall" count="8" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrGravel" count="1" prob="0.75" stick_chance="1"/>
</block>

<block name="concreteWedgeCNRInsideTop">
	<property name="Extends" value="concreteMaster"/>
	<property name="CustomIcon" value="rConcreteWedgeCNRInsideTop"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge60_inside_corner_2"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0350"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedgeCNRInsideTop"/> </property>
</block>

<block name="concreteArrowSlitHalf">
	<property name="Extends" value="concreteMaster"/>
	<property name="CustomIcon" value="rConcreteArrowSlitHalf"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="arrow_slit_half"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0910"/> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="2"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteArrowSlitHalf"/> </property>
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc"/>
</block>

<block name="pouredRConcreteArrowSlitHalf">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CustomIcon" value="pouredConcreteArrowSlitHalf"/>
	<property name="CreativeMode" value="None"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="arrow_slit_half"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0910"/> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="162"/>
	<property name="UpgradeRated.ToBlock" value="rConcreteArrowSlitHalf"/>
</block>

<block name="pouredRConcreteWedgeCNRInsideTop">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CustomIcon" value="pouredConcreteWedgeCNRInsideTop"/>
	<property name="CreativeMode" value="None"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge60_inside_corner_2"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0350"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteWedgeCNRInsideTop"/>
</block>

<block name="rConcreteWedgeCNRInsideTop">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge60_inside_corner_2"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0350"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedgeCNRInsideTop"/> </property>
</block>

<block name="rConcreteArrowSlitHalf">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="arrow_slit_half"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0910"/> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="91"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelArrowSlitHalf"/> </property>
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc"/>
</block>

<block name="steelWedgeCNRInsideTop">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge60_inside_corner_2"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0350"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelWedgeCNRInsideTop"/> </property>
	<property name="DowngradeBlock" value="rConcreteWedgeCNRInsideTop"/>
</block>

<block name="stainlessSteelWedgeCNRInsideTop">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge60_inside_corner_2"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0350"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteWedgeCNRInsideTop"/>
</block>

<block name="rScrapIronWedgeStairs">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge_stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0580"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeStairs"/> </property>
	<property name="DowngradeBlock" value="scrapIronWedgeStairs"/>
</block>

<block name="flagstoneBlock">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="SortOrder2" value="0050"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneBlock"/> </property>
</block>

<block name="rWoodStairsFilledRailingLeft">
	<property name="Extends" value="rWoodMaster"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Stairs_filled_railing_left"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0540"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D"/> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="59"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneStairsFilledRailingLeft"/> </property>
	<property name="DowngradeBlock" value="woodStairsFilledRailingLeft"/>
	<property name="MirrorSibling" value="rWoodStairsFilledRailingRight"/>
</block>

<block name="rWoodMetalStairsFilledRailingLeft">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Stairs_filled_railing_left"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0540"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D"/> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="120"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneStairsFilledRailingLeft"/> </property>
	<property name="DowngradeBlock" value="rWoodStairsFilledRailingLeft"/>
	<property name="MirrorSibling" value="rWoodMetalStairsFilledRailingRight"/>
</block>

<block name="scrapIronStairsFilledRailingLeft">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Stairs_filled_railing_left"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0540"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D"/> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="110"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronStairsFilledRailingLeft"/> </property>
	<property name="MirrorSibling" value="scrapIronStairsFilledRailingRight"/>
</block>

<block name="rScrapIronStairsFilledRailingLeft">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Stairs_filled_railing_left"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0540"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D"/> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="110"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteStairsFilledRailingLeft"/> </property>
	<property name="DowngradeBlock" value="scrapIronStairsFilledRailingLeft"/>
	<property name="MirrorSibling" value="rScrapIronStairsFilledRailingRight"/>
</block>

<block name="cobblestoneStairsFilledRailingLeft">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Stairs_filled_railing_left"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0540"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D"/> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="96"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteStairsFilledRailingLeft"/> </property>
	<property name="MirrorSibling" value="cobblestoneStairsFilledRailingRight"/>
</block>

<block name="pouredConcreteStairsFilledRailingLeft">
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Stairs_filled_railing_left"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0540"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D"/> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="2"/>
	<property name="UpgradeRated.ToBlock" value="concreteStairsFilledRailingLeft"/>
	<property name="MirrorSibling" value="pouredConcreteStairsFilledRailingRight"/>
</block>

<block name="concreteStairsFilledRailingLeft">
	<property name="Extends" value="concreteMaster"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Stairs_filled_railing_left"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0540"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D"/> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="2"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteStairsFilledRailingLeft"/> </property>
	<property name="MirrorSibling" value="concreteStairsFilledRailingRight"/>
</block>

<block name="pouredRConcreteStairsFilledRailingLeft">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="pouredConcreteStairsFilledRailingLeft"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Stairs_filled_railing_left"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0540"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D"/> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="162"/>
	<property name="UpgradeRated.ToBlock" value="rConcreteStairsFilledRailingLeft"/>
	<property name="MirrorSibling" value="pouredRConcreteStairsFilledRailingRight"/>
</block>

<block name="rConcreteStairsFilledRailingLeft">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Stairs_filled_railing_left"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0540"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D"/> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="91"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelStairsFilledRailingLeft"/> </property>
	<property name="MirrorSibling" value="rConcreteStairsFilledRailingRight"/>
</block>

<block name="steelStairsFilledRailingLeft">
	<property name="Extends" value="steelMaster"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Stairs_filled_railing_left"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0540"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D"/> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="112"/>
	<property name="Texture" value="355,356,356,356,356,356"/>
	<property name="Texture" value="356"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelStairsFilledRailingLeft"/> </property>
	<property name="DowngradeBlock" value="rConcreteStairsFilledRailingLeft"/>
	<property name="MirrorSibling" value="steelStairsFilledRailingRight"/>
</block>

<block name="stainlessSteelStairsFilledRailingLeft">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Stairs_filled_railing_left"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0540"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D"/> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="77"/>
	<property name="DowngradeBlock" value="rConcreteStairsFilledRailingLeft"/>
	<property name="MirrorSibling" value="stainlessSteelStairsFilledRailingRight"/>
</block>

<block name="brickStairsFilledRailingLeft">
	<property name="Extends" value="brickMaster"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Stairs_filled_railing_left"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0540"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D"/> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="70"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteStairsFilledRailingLeft"/> </property>
	<property name="MirrorSibling" value="brickStairsFilledRailingRight"/>
</block>

<block name="rWoodStairsFilledRailingRight">
	<property name="Extends" value="rWoodMaster"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Stairs_filled_railing_right"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0550"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D"/> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="59"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneStairsFilledRailingRight"/> </property>
	<property name="DowngradeBlock" value="woodStairsFilledRailingRight"/>
	<property name="MirrorSibling" value="rWoodStairsFilledRailingLeft"/>
</block>

<block name="rWoodMetalStairsFilledRailingRight">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Stairs_filled_railing_right"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0550"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D"/> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="120"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneStairsFilledRailingRight"/> </property>
	<property name="DowngradeBlock" value="rWoodStairsFilledRailingRight"/>
	<property name="MirrorSibling" value="rWoodMetalStairsFilledRailingLeft"/>
</block>

<block name="cobblestoneStairsFilledRailingRight">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Stairs_filled_railing_right"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0550"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D"/> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="96"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteStairsFilledRailingRight"/> </property>
	<property name="MirrorSibling" value="cobblestoneStairsFilledRailingLeft"/>
</block>

<block name="scrapIronStairsFilledRailingRight">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Stairs_filled_railing_right"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0550"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D"/> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="110"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronStairsFilledRailingRight"/> </property>
	<property name="MirrorSibling" value="scrapIronStairsFilledRailingLeft"/>
</block>

<block name="rScrapIronStairsFilledRailingRight">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Stairs_filled_railing_right"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0550"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D"/> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="110"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteStairsFilledRailingRight"/> </property>
	<property name="DowngradeBlock" value="scrapIronStairsFilledRailingRight"/>
	<property name="MirrorSibling" value="rScrapIronStairsFilledRailingLeft"/>
</block>

<block name="pouredConcreteStairsFilledRailingRight">
	<property name="DisplayType" value="blockMulti"/>
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Stairs_filled_railing_right"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0550"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D"/> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="2"/>
	<property name="UpgradeRated.ToBlock" value="concreteStairsFilledRailingRight"/>
	<property name="MirrorSibling" value="pouredConcreteStairsFilledRailingLeft"/>
</block>

<block name="concreteStairsFilledRailingRight">
	<property name="Extends" value="concreteMaster"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Stairs_filled_railing_right"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0550"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D"/> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="2"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteStairsFilledRailingRight"/> </property>
	<property name="MirrorSibling" value="concreteStairsFilledRailingLeft"/>
</block>

<block name="pouredRConcreteStairsFilledRailingRight">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="pouredConcreteStairsFilledRailingRight"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Stairs_filled_railing_right"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0550"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D"/> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="162"/>
	<property name="UpgradeRated.ToBlock" value="rConcreteStairsFilledRailingRight"/>
	<property name="MirrorSibling" value="pouredRConcreteStairsFilledRailingLeft"/>
</block>

<block name="rConcreteStairsFilledRailingRight">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Stairs_filled_railing_right"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0550"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D"/> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="91"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelStairsFilledRailingRight"/> </property>
	<property name="MirrorSibling" value="rConcreteStairsFilledRailingLeft"/>
</block>

<block name="steelStairsFilledRailingRight">
	<property name="Extends" value="steelMaster"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Stairs_filled_railing_right"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0550"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D"/> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="112"/>
	<property name="Texture" value="355,356,356,356,356,356"/>
	<property name="Texture" value="356"/>
	<property name="DowngradeBlock" value="rConcreteStairsFilledRailingRight"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelStairsFilledRailingRight"/> </property>
	<property name="MirrorSibling" value="steelStairsFilledRailingLeft"/>
</block>

<block name="stainlessSteelStairsFilledRailingRight">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Stairs_filled_railing_right"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0550"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D"/> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="77"/>
	<property name="DowngradeBlock" value="rConcreteStairsFilledRailingRight"/>
	<property name="MirrorSibling" value="stainlessSteelStairsFilledRailingLeft"/>
</block>

<block name="brickStairsFilledRailingRight">
	<property name="Extends" value="brickMaster"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Stairs_filled_railing_right"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0550"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,L,D"/> <!-- "St,b,St,s,e,w" -->
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="70"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteStairsFilledRailingRight"/> </property>
	<property name="MirrorSibling" value="brickStairsFilledRailingLeft"/>
</block>

<block name="steelArrowSlitHalf">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="arrow_slit_half"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0910"/> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="112"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelArrowSlitHalf"/> </property>
	<property name="DowngradeBlock" value="rConcreteArrowSlitHalf"/>
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc"/>
</block>

<block name="stainlessSteelArrowSlitHalf">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="arrow_slit_half"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0910"/> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="77"/>
	<property name="DowngradeBlock" value="rConcreteArrowSlitHalf"/>
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc"/>
</block>

<!-- <block name="arrowSlit">   alternative block shape that was not used
	<property name="IsDeveloper" value="false"/>
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="arrow_slit"/>
	<property name="ImposterExchange" value="imposterBlock" param1="xxx"/>
	<property name="Place" value="TowardsPlacerInverted"/>
</block>
 -->

<block name="brickWedgeCNRInsideTop">
	<property name="Extends" value="brickMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge60_inside_corner_2"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0350"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRInsideTop"/> </property>
</block>

<block name="flagstoneWedgeCNRInsideTop">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge60_inside_corner_2"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0350"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRInsideTop"/> </property>
</block>

<block name="cobblestoneWedgeCNRInsideTop">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge60_inside_corner_2"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0350"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRInsideTop"/> </property>
</block>

<block name="rWoodStairs25CornerCNR">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="stairs_filled_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0560"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneStairs25CornerCNR"/> </property>
	<property name="DowngradeBlock" value="woodStairs25CornerCNR"/>
	<property name="ImposterExchange" value="imposterCNRFull" param1="119"/>
</block>

<block name="rWoodMetalStairs25CornerCNR">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="stairs_filled_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0560"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneStairs25CornerCNR"/> </property>
	<property name="DowngradeBlock" value="rWoodStairs25CornerCNR"/>
	<property name="ImposterExchange" value="imposterCNRFull" param1="120"/>
</block>

<block name="scrapIronFrameStairs25CornerCNR">
	<property name="Extends" value="scrapIronFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="stairs_filled_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0560"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronStairs25CornerCNR"/> </property>
</block>

<block name="solidScrapIronFrameStairs25CornerCNR">
	<property name="Extends" value="scrapIronFrameStairs25CornerCNR"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="scrapIronFrameStairs25CornerCNR"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="flagstoneRamp">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0200"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneRamp"/> </property>
</block>

<block name="solidScrapIronFrameCNRRampFiller">
	<property name="Extends" value="scrapIronFrameCNRRampFiller"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="scrapIronFrameCNRRampFiller"/>
	<property name="CanPickup" value="false"/>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="scrapIronCNRRampFiller">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_corner_filler"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0240"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronCNRRampFiller"/> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameCNRRampFiller"/>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="rScrapIronCNRRampFiller">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_corner_filler"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0240"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRRampFiller"/> </property>
	<property name="DowngradeBlock" value="scrapIronCNRRampFiller"/>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="pouredConcreteCNRRampFiller">
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_corner_filler"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0240"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteCNRRampFiller"/>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="pouredRConcreteCNRRampFiller">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CustomIcon" value="pouredConcreteCNRRampFiller"/>
	<property name="CreativeMode" value="None"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_corner_filler"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0240"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteCNRRampFiller"/>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="rConcreteCNRRampFiller">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_corner_filler"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0240"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelCNRRampFiller"/> </property>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="steelCNRRampFiller">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_corner_filler"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0240"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
	<property name="DowngradeBlock" value="rConcreteCNRRampFiller"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelCNRRampFiller"/> </property>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="rWoodGableInvertedSteep">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="gable_inverted_steep"/>
	<property name="SortOrder2" value="0420"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneGableInvertedSteep"/> </property>
	<property name="DowngradeBlock" value="woodGableInvertedSteep"/>
</block>

<block name="rWoodMetalGableInvertedSteep">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="gable_inverted_steep"/>
	<property name="SortOrder2" value="0420"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneGableInvertedSteep"/> </property>
	<property name="DowngradeBlock" value="rWoodGableInvertedSteep"/>
</block>

<block name="scrapIronFrameGableInvertedSteep">
	<property name="Extends" value="scrapIronFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="gable_inverted_steep"/>
	<property name="SortOrder2" value="0420"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronGableInvertedSteep"/> </property>
</block>

<block name="solidScrapIronFrameGableInvertedSteep">
	<property name="Extends" value="scrapIronFrameGableInvertedSteep"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="scrapIronFrameGableInvertedSteep"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="scrapIronGableInvertedSteep">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="gable_inverted_steep"/>
	<property name="SortOrder2" value="0420"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronGableInvertedSteep"/> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameGableInvertedSteep"/>
</block>

<block name="rScrapIronGableInvertedSteep">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="gable_inverted_steep"/>
	<property name="SortOrder2" value="0420"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteGableInvertedSteep"/> </property>
	<property name="DowngradeBlock" value="scrapIronGableInvertedSteep"/>
</block>

<block name="pouredConcreteGableInvertedSteep">
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="gable_inverted_steep"/>
	<property name="SortOrder2" value="0420"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteGableInvertedSteep"/>
</block>

<block name="concreteGableInvertedSteep">
	<property name="Extends" value="concreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="gable_inverted_steep"/>
	<property name="SortOrder2" value="0420"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteGableInvertedSteep"/> </property>
</block>

<block name="pouredRConcreteGableInvertedSteep">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="pouredConcreteGableInvertedSteep"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="gable_inverted_steep"/>
	<property name="SortOrder2" value="0420"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteGableInvertedSteep"/>
</block>

<block name="rConcreteGableInvertedSteep">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="gable_inverted_steep"/>
	<property name="SortOrder2" value="0420"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelGableInvertedSteep"/> </property>
</block>

<block name="steelGableInvertedSteep">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="gable_inverted_steep"/>
	<property name="SortOrder2" value="0420"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelGableInvertedSteep"/> </property>
	<property name="DowngradeBlock" value="rConcreteGableInvertedSteep"/>
</block>

<block name="stainlessSteelGableInvertedSteep">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="gable_inverted_steep"/>
	<property name="SortOrder2" value="0420"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteGableInvertedSteep"/>
</block>

<block name="brickGableInvertedSteep">
	<property name="Extends" value="brickMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="gable_inverted_steep"/>
	<property name="SortOrder2" value="0420"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteGableInvertedSteep"/> </property>
</block>

<block name="flagstoneGableInvertedSteep">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="gable_inverted_steep"/>
	<property name="SortOrder2" value="0420"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneGableInvertedSteep"/> </property>
</block>

<block name="cobblestoneGableInvertedSteep">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="gable_inverted_steep"/>
	<property name="SortOrder2" value="0420"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteGableInvertedSteep"/> </property>
</block>

<block name="scrapIronStairs25CornerCNR">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="stairs_filled_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0560"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronStairs25CornerCNR"/> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameStairs25CornerCNR"/>
	<property name="ImposterExchange" value="imposterCNRFull" param1="87"/>
</block>

<block name="rScrapIronStairs25CornerCNR">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="stairs_filled_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0560"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteStairs25CornerCNR"/> </property>
	<property name="DowngradeBlock" value="scrapIronStairs25CornerCNR"/>
	<property name="ImposterExchange" value="imposterCNRFull" param1="110"/>
</block>

<block name="flagstoneArrowSlitHalf">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="arrow_slit_half"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0910"/> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="63"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneArrowSlitHalf"/> </property>
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc"/>
	<property name="Group" value="Building,advBuilding"/>
</block>

<block name="stainlessSteelCNRRampFiller">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_corner_filler"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0240"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteCNRRampFiller"/>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="pouredConcreteWedgeStairs">
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge_stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0580"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteWedgeStairs"/>
</block>

<block name="brickCNRRampFiller">
	<property name="Extends" value="brickMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_corner_filler"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0240"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRRampFiller"/> </property>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="flagstoneCNRRampFiller">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_corner_filler"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0240"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneCNRRampFiller"/> </property>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="cobblestoneCNRRampFiller">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_corner_filler"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0240"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRRampFiller"/> </property>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="flagstoneGable">
	<property name="Material" value="Mstone"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_half"/>
	<property name="SortOrder2" value="0250"/> <!-- SortShape -->
	<property name="Texture" value="226"/>
	<drop event="Harvest" name="resourceRockSmall" count="16" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.75" stick_chance="1"/>
</block>

<block name="pouredConcreteStairs25CornerCNR">
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="stairs_filled_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0560"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteStairs25CornerCNR"/>
	<property name="ImposterExchange" value="imposterCNRFull" param1="2"/>
</block>

<block name="cobblestoneRamp">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0200"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteRamp"/> </property>
</block>

<block name="rWoodWedgeCNRInsideSteepTop">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_inside_corner_base"/>
	<property name="SortOrder2" value="0370"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRInsideSteepTop"/> </property>
	<property name="DowngradeBlock" value="woodWedgeCNRInsideSteepTop"/>
</block>

<block name="rWoodMetalWedgeCNRInsideSteepTop">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_inside_corner_base"/>
	<property name="SortOrder2" value="0370"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRInsideSteepTop"/> </property>
	<property name="DowngradeBlock" value="rWoodWedgeCNRInsideSteepTop"/>
</block>

<block name="scrapIronFrameWedgeCNRInsideSteepTop">
	<property name="Extends" value="scrapIronFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_inside_corner_base"/>
	<property name="SortOrder2" value="0370"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeCNRInsideSteepTop"/> </property>
</block>

<block name="solidScrapIronFrameWedgeCNRInsideSteepTop">
	<property name="Extends" value="scrapIronFrameWedgeCNRInsideSteepTop"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="scrapIronFrameWedgeCNRInsideSteepTop"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="scrapIronWedgeCNRInsideSteepTop">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_inside_corner_base"/>
	<property name="SortOrder2" value="0370"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedgeCNRInsideSteepTop"/> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedgeCNRInsideSteepTop"/>
</block>

<block name="rScrapIronWedgeCNRInsideSteepTop">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_inside_corner_base"/>
	<property name="SortOrder2" value="0370"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRInsideSteepTop"/> </property>
	<property name="DowngradeBlock" value="scrapIronWedgeCNRInsideSteepTop"/>
</block>

<block name="pouredConcreteWedgeCNRInsideSteepTop">
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_inside_corner_base"/>
	<property name="SortOrder2" value="0370"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteWedgeCNRInsideSteepTop"/>
</block>

<block name="cobblestoneArrowSlitHalf">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="arrow_slit_half"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0910"/> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="15"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteArrowSlitHalf"/> </property>
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc"/>
</block>

<block name="corrugatedMetalPoleSCTR">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="pole_square_centered_side"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0800"/> <!-- SortShape -->
	<property name="FilterTags" value="fbuilding,firon,fdecor,fwindows"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="corrugatedMetalGable">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_half"/>
	<property name="SortOrder2" value="0250"/> <!-- SortShape -->
</block>

<block name="corrugatedMetalGable1m">
	<property name="Extends" value="corrugatedMetalGable"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_full"/>
	<property name="SortOrder2" value="0410"/> <!-- SortShape -->
</block>

<block name="concreteStairs25CornerCNR">
	<property name="Extends" value="concreteMaster"/>
	<property name="CustomIcon" value="rConcreteStairs25CornerCNR"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="stairs_filled_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0560"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteStairs25CornerCNR"/> </property>
	<property name="ImposterExchange" value="imposterCNRFull" param1="2"/>
</block>

<block name="pouredRConcreteStairs25CornerCNR">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CustomIcon" value="pouredConcreteStairs25CornerCNR"/>
	<property name="CreativeMode" value="None"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="stairs_filled_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0560"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteStairs25CornerCNR"/>
	<property name="ImposterExchange" value="imposterCNRFull" param1="2"/>
</block>

<block name="concreteWedgeStairs">
	<property name="Extends" value="concreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge_stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0580"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedgeStairs"/> </property>
</block>

<block name="rWoodArch">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Arch"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0500"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneArch"/> </property>
	<property name="DowngradeBlock" value="woodArch"/>
</block>

<block name="rWoodWedgeTip">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0280"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeTip"/> </property>
	<property name="DowngradeBlock" value="woodWedgeTip"/>
</block>

<block name="rWoodMetalArch">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Arch"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0500"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneArch"/> </property>
	<property name="DowngradeBlock" value="rWoodArch"/>
</block>

<block name="scrapIronFrameArch">
	<property name="Extends" value="scrapIronFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Arch"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0500"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronArch"/> </property>
</block>

<block name="solidScrapIronFrameArch">
	<property name="Extends" value="scrapIronFrameArch"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="scrapIronFrameArch"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="scrapIronArch">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Arch"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0500"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronArch"/> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameArch"/>
</block>

<block name="concreteStairs25">
	<property name="Extends" value="concreteMaster"/>
	<property name="CustomIcon" value="rConcreteStairs25"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="StairsFilledVerticalUV"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0530"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Global"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="2"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteStairs25"/> </property>
</block>

<block name="steelStairs25CornerCNR">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="stairs_filled_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0560"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
	<property name="DowngradeBlock" value="rConcreteStairs25CornerCNR"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelStairs25CornerCNR"/> </property>
	<property name="ImposterExchange" value="imposterCNRFull" param1="112"/>
</block>

<block name="rWoodQuarterCNR">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_inside_corner"/>
	<property name="SortOrder2" value="0080"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneQuarterCNR"/> </property>
	<property name="DowngradeBlock" value="woodQuarterCNR"/>
	<property name="DescriptionKey" value="shapeQuarterCNRGroupDesc"/>
</block>

<block name="rWoodMetalQuarterCNR">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_inside_corner"/>
	<property name="SortOrder2" value="0080"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneQuarterCNR"/> </property>
	<property name="DowngradeBlock" value="rWoodQuarterCNR"/>
	<property name="DescriptionKey" value="shapeQuarterCNRGroupDesc"/>
</block>

<block name="scrapIronFrameQuarterCNR">
	<property name="Extends" value="scrapIronFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_inside_corner"/>
	<property name="SortOrder2" value="0080"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronQuarterCNR"/> </property>
	<property name="DescriptionKey" value="shapeQuarterCNRGroupDesc"/>
</block>

<block name="solidScrapIronFrameQuarterCNR">
	<property name="Extends" value="scrapIronFrameQuarterCNR"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="scrapIronFrameQuarterCNR"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="scrapIronQuarterCNR">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_inside_corner"/>
	<property name="SortOrder2" value="0080"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronQuarterCNR"/> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameQuarterCNR"/>
	<property name="DescriptionKey" value="shapeQuarterCNRGroupDesc"/>
</block>

<block name="rScrapIronQuarterCNR">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_inside_corner"/>
	<property name="SortOrder2" value="0080"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteQuarterCNR"/> </property>
	<property name="DowngradeBlock" value="scrapIronQuarterCNR"/>
	<property name="DescriptionKey" value="shapeQuarterCNRGroupDesc"/>
</block>

<block name="pouredConcreteQuarterCNR">
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_inside_corner"/>
	<property name="SortOrder2" value="0080"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteQuarterCNR"/>
	<property name="DescriptionKey" value="shapeQuarterCNRGroupDesc"/>
</block>

<block name="concreteQuarterCNR">
	<property name="Extends" value="concreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_inside_corner"/>
	<property name="SortOrder2" value="0080"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteQuarterCNR"/> </property>
	<property name="DescriptionKey" value="shapeQuarterCNRGroupDesc"/>
</block>

<block name="pouredRConcreteQuarterCNR">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="pouredConcreteQuarterCNR"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_inside_corner"/>
	<property name="SortOrder2" value="0080"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteQuarterCNR"/>
	<property name="DescriptionKey" value="shapeQuarterCNRGroupDesc"/>
</block>

<block name="rConcreteQuarterCNR">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_inside_corner"/>
	<property name="SortOrder2" value="0080"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelQuarterCNR"/> </property>
	<property name="DescriptionKey" value="shapeQuarterCNRGroupDesc"/>
</block>

<block name="steelQuarterCNR">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_inside_corner"/>
	<property name="SortOrder2" value="0080"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
	<property name="DowngradeBlock" value="rConcreteQuarterCNR"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelQuarterCNR"/> </property>
	<property name="DescriptionKey" value="shapeQuarterCNRGroupDesc"/>
</block>

<block name="scrapIronBlock">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="SortOrder2" value="0050"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronBlock"/> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameBlock"/>
</block>

<block name="stainlessSteelStairs25CornerCNR">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="stairs_filled_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0560"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteStairs25CornerCNR"/>
	<property name="ImposterExchange" value="imposterCNRFull" param1="77"/>
</block>

<block name="pouredRConcreteWedgeStairs">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="pouredConcreteWedgeStairs"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge_stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0580"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteWedgeStairs"/>
</block>

<block name="rWoodMetalWedgeTip">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0280"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeTip"/> </property>
	<property name="DowngradeBlock" value="rWoodWedgeTip"/>
</block>

<block name="brickStairs25CornerCNR">
	<property name="Extends" value="brickMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="stairs_filled_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0560"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteStairs25CornerCNR"/> </property>
	<property name="ImposterExchange" value="imposterCNRFull" param1="1"/>
</block>

<block name="scrapIronFrameWedgeTip">
	<property name="Extends" value="scrapIronFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip"/> <!-- needs cutout --> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0280"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeTip"/> </property>
</block>

<block name="solidScrapIronFrameWedgeTip">
	<property name="Extends" value="scrapIronFrameWedgeTip"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="scrapIronFrameWedgeTip"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="flagstoneStairs25CornerCNR">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="stairs_filled_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0560"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneStairs25CornerCNR"/> </property>
</block>

<block name="cobblestoneStairs25CornerCNR">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="stairs_filled_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0560"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteStairs25CornerCNR"/> </property>
	<property name="ImposterExchange" value="imposterCNRFull" param1="15"/>
</block>

<block name="rScrapIronArch">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Arch"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0500"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteArch"/> </property>
	<property name="DowngradeBlock" value="scrapIronArch"/>
</block>

<block name="pouredConcreteArch">
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Arch"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0500"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteArch"/>
</block>

<block name="concreteArch">
	<property name="Extends" value="concreteMaster"/>
	<property name="CustomIcon" value="rConcreteArch"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Arch"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0500"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteArch"/> </property>
</block>

<block name="pouredRConcreteArch">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CustomIcon" value="pouredConcreteArch"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Arch"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0500"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteArch"/>
</block>

<block name="scrapIronWedgeTip">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0280"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedgeTip"/> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedgeTip"/>
</block>

<block name="rScrapIronWedgeTip">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0280"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeTip"/> </property>
	<property name="DowngradeBlock" value="scrapIronWedgeTip"/>
</block>

<block name="flagstoneWedgeIncline">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_incline"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0440"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeIncline"/> </property>-
</block>

<block name="flagstoneCNRRamp">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="ramp_corner"/>
	<property name="SortOrder2" value="0230"/> <!-- SortShape -->
	<property name="ImposterDontBlock" value="true"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneCNRRamp"/> </property>-
</block>

<block name="flagstonePyramid">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="pyramid"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0260"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePyramid"/> </property>-
</block>

<block name="flagstoneArch3m">
	<property name="Extends" value="flagstoneNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="arch_3m"/>
	<property name="UseGlobalUV" value="Local"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="flagstoneArch3m_tip">
	<property name="Extends" value="flagstoneArch3m"/>
	<property name="Model" value="arch_3m_tip"/>
</block>

<block name="flagstoneArch3m_center">
	<property name="Extends" value="flagstoneArch3m"/>
	<property name="Model" value="arch_3m_center"/>
</block>

<block name="rConcreteWedgeStairs">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge_stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0580"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedgeStairs"/> </property>
</block>

<block name="rConcreteArch">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Arch"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0500"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelArch"/> </property>
</block>

<block name="steelArch">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Arch"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0500"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelArch"/> </property>
	<property name="DowngradeBlock" value="rConcreteArch"/>
</block>

<block name="concreteWedge">
	<property name="Extends" value="concreteMaster"/>
	<property name="CustomIcon" value="rConcreteWedge"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0290"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedge"/> </property>
</block>

<block name="stainlessSteelArch">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Arch"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0500"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteArch"/>
</block>

<block name="steelWedgeStairs">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge_stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0580"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelWedgeStairs"/> </property>
	<property name="DowngradeBlock" value="rConcreteWedgeStairs"/>
</block>

<block name="brickArch">
	<property name="Extends" value="brickMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Arch"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0500"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteArch"/> </property>
</block>

<block name="woodWindowArch3MCNR">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_3m_window" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0520"/> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterArchWindow" param1="67"/>
	<property name="DescriptionKey" value="shapeWindowArch3MGroupDesc"/>
	<property name="Texture" value="241,532,241,241,241,241"/>
</block>

<block name="brickWindowArch3MCNR">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_3m_window" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0520"/> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterArchWindow" param1="1"/>
	<property name="DescriptionKey" value="shapeWindowArch3MGroupDesc"/>
	<property name="Texture" value="7,532,7,7,7,7"/>
</block>

<block name="concreteWindowArch3MCNR">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_3m_window" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0520"/> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterArchWindow" param1="2"/>
	<property name="DescriptionKey" value="shapeWindowArch3MGroupDesc"/>
	<property name="Texture" value="8,532,8,8,8,8"/>
</block>

<block name="woodWindowArch3MCTR">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_3m_center_window" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0521"/> <!-- SortShape -->
	<property name="ImposterExcludeAndStop" value="true"/>
	<property name="DescriptionKey" value="shapeWindowArch3MGroupDesc"/>
	<property name="Texture" value="241,532,241,241,241,241"/>
</block>

<block name="brickWindowArch3MCTR">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_3m_center_window" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0521"/> <!-- SortShape -->
	<property name="ImposterExcludeAndStop" value="true"/>
	<property name="DescriptionKey" value="shapeWindowArch3MGroupDesc"/>
	<property name="Texture" value="7,532,7,7,7,7"/>
</block>

<block name="concreteWindowArch3MCTR">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_3m_center_window" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0521"/> <!-- SortShape -->
	<property name="ImposterExcludeAndStop" value="true"/>
	<property name="DescriptionKey" value="shapeWindowArch3MGroupDesc"/>
	<property name="Texture" value="8,532,8,8,8,8"/>
</block>

<block name="woodWindowArch3MTip">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_3m_window_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0522"/> <!-- SortShape -->
	<property name="ImposterExcludeAndStop" value="true"/>
	<property name="DescriptionKey" value="shapeWindowArch3MGroupDesc"/>
	<property name="Texture" value="241,532,241,241,241,241"/>
</block>

<block name="brickWindowArch3MTip">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_3m_window_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0522"/> <!-- SortShape -->
	<property name="ImposterExcludeAndStop" value="true"/>
	<property name="DescriptionKey" value="shapeWindowArch3MGroupDesc"/>
	<property name="Texture" value="7,532,7,7,7,7"/>
</block>

<block name="concreteWindowArch3MTip">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="arch_3m_window_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0522"/> <!-- SortShape -->
	<property name="ImposterExcludeAndStop" value="true"/>
	<property name="DescriptionKey" value="shapeWindowArch3MGroupDesc"/>
	<property name="Texture" value="8,532,8,8,8,8"/>
</block>

<block name="rConcreteCTREighth">
	<property name="Extends" value="concreteNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="cube_eighth_centered"/>
	<property name="SortOrder2" value="0142"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,D,D"/>
	<property name="AllowAllRotations" value="true"/>
	<property name="Texture" value="315"/>
	<property name="ImposterExclude" value="true"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="stainlessSteelCTREighth">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="cube_eighth_centered"/>
	<property name="SortOrder2" value="0142"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="L,D,D,D,D,D"/>
	<property name="AllowAllRotations" value="true"/>
	<property name="ImposterExclude" value="true"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="concreteCNRRampFiller">
	<property name="Extends" value="concreteMaster"/>
	<property name="CustomIcon" value="rConcreteCNRRampFiller"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_corner_filler"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0240"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteCNRRampFiller"/> </property>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="concreteWedgeTip">
	<property name="Extends" value="concreteMaster"/>
	<property name="CustomIcon" value="rConcreteWedgeTip"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0280"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedgeTip"/> </property>
</block>

<block name="cobblestoneWedgeIncline">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_incline"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0440"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeIncline"/> </property>
</block>

<block name="cobblestoneCNRRamp">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="ramp_corner"/>
	<property name="SortOrder2" value="0230"/> <!-- SortShape -->
	<property name="ImposterDontBlock" value="true"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRRamp"/> </property>
</block>

<block name="cobblestonePyramid">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="pyramid"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0260"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePyramid"/> </property>
</block>

<block name="stainlessSteelWedgeStairs">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge_stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0580"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteWedgeStairs"/>
</block>

<block name="brickWedgeStairs">
	<property name="Extends" value="brickMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge_stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0580"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeStairs"/> </property>
</block>

<block name="cobblestoneWedgeStairs">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge_stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0580"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeStairs"/> </property>
</block>

<block name="concreteWedgeCNRInsideSteepTop">
	<property name="Extends" value="concreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_inside_corner_base"/>
	<property name="SortOrder2" value="0370"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedgeCNRInsideSteepTop"/> </property>
</block>

<block name="pouredRConcreteWedgeCNRInsideSteepTop">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="pouredConcreteWedgeCNRInsideSteepTop"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_inside_corner_base"/>
	<property name="SortOrder2" value="0370"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteWedgeCNRInsideSteepTop"/>
</block>

<block name="rConcreteWedgeCNRInsideSteepTop">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_inside_corner_base"/>
	<property name="SortOrder2" value="0370"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedgeCNRInsideSteepTop"/> </property>
</block>

<block name="steelWedgeCNRInsideSteepTop">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_inside_corner_base"/>
	<property name="SortOrder2" value="0370"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelWedgeCNRInsideSteepTop"/> </property>
	<property name="DowngradeBlock" value="rConcreteWedgeCNRInsideSteepTop"/>
</block>

<block name="stainlessSteelWedgeCNRInsideSteepTop">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_inside_corner_base"/>
	<property name="SortOrder2" value="0370"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteWedgeCNRInsideSteepTop"/>
</block>

<block name="brickWedgeCNRInsideSteepTop">
	<property name="Extends" value="brickMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_inside_corner_base"/>
	<property name="SortOrder2" value="0370"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRInsideSteepTop"/> </property>
</block>

<block name="flagstoneWedgeCNRInsideSteepTop">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_inside_corner_base"/>
	<property name="SortOrder2" value="0370"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRInsideSteepTop"/> </property>
</block>

<block name="cobblestoneWedgeCNRInsideSteepTop">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_inside_corner_base"/>
	<property name="SortOrder2" value="0370"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRInsideSteepTop"/> </property>
</block>

<block name="brickStairs25">
	<property name="Extends" value="brickMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="StairsFilledVerticalUV"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0530"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Global"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="70"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteStairs25"/> </property>
	<property name="Group" value="Building,advBuilding"/>
</block>

<block name="solidScrapIronFrameWedgeTipStairs">
	<property name="Extends" value="scrapIronFrameWedgeTipStairs"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="scrapIronFrameWedgeTipStairs"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="stainlessSteelQuarterCNR">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_inside_corner"/>
	<property name="SortOrder2" value="0080"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteQuarterCNR"/>
	<property name="DescriptionKey" value="shapeQuarterCNRGroupDesc"/>
</block>

<block name="brickQuarterCNR">
	<property name="Extends" value="brickMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_inside_corner"/>
	<property name="SortOrder2" value="0080"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteQuarterCNR"/> </property>
	<property name="DescriptionKey" value="shapeQuarterCNRGroupDesc"/>
</block>

<block name="flagstoneQuarterCNR">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_inside_corner"/>
	<property name="SortOrder2" value="0080"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneQuarterCNR"/> </property>
	<property name="DescriptionKey" value="shapeQuarterCNRGroupDesc"/>
</block>

<block name="scrapIronWedgeTipStairs">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0570"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedgeTipStairs"/> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedgeTipStairs"/>
</block>

<block name="rScrapIronWedgeTipStairs">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0570"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeTipStairs"/> </property>
	<property name="DowngradeBlock" value="scrapIronWedgeTipStairs"/>
</block>

<block name="pouredConcreteWedgeTipStairs">
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0570"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteWedgeTipStairs"/>
</block>

<block name="scrapIronPoleSupport">
	<property name="Extends" value="scrapIronNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_diagonal"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0820"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Place" value="TowardsPlacer"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="scrapIronPoleSupport2">
	<property name="Extends" value="scrapIronNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_diagonal_2"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0840"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Place" value="TowardsPlacer"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="scrapIronCross">
	<property name="Extends" value="scrapIronNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_diagonal_cross"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0860"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Place" value="TowardsPlacer"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="flagstoneHalf">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_half"/>
	<property name="SortOrder2" value="0060"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneHalf"/> </property>
</block>

<block name="concreteWedgeTipStairs">
	<property name="Extends" value="concreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0570"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedgeTipStairs"/> </property>
</block>

<block name="cobblestoneHalf">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_half"/>
	<property name="SortOrder2" value="0060"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteHalf"/> </property>
</block>

<block name="pouredRConcreteWedgeTipStairs">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="pouredConcreteWedgeTipStairs"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0570"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteWedgeTipStairs"/>
</block>

<block name="corrugatedMetalWedge">
	<property name="Extends" value="corrugatedMetalMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0290"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedge"/> </property>
</block>

<block name="scrapIronPillar50">
	<property name="Extends" value="scrapIronMaster" param1="DowngradeBlock"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Pole0.5m"/>
	<property name="SortOrder2" value="0740"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="87"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronPillar50"/> </property>
</block>

<block name="rScrapIronPillar50">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Pole0.5m"/>
	<property name="SortOrder2" value="0740"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="110"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePillar50"/> </property>
	<property name="DowngradeBlock" value="scrapIronPillar50"/>
</block>

<block name="scrapIronCNRRamp">
	<property name="Extends" value="scrapIronMaster" param1="DowngradeBlock"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="ramp_corner"/>
	<property name="SortOrder2" value="0230"/> <!-- SortShape -->
	<property name="ImposterDontBlock" value="true"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronCNRRamp"/> </property>
</block>

<block name="rScrapIronCNRRamp">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="ramp_corner"/>
	<property name="SortOrder2" value="0230"/> <!-- SortShape -->
	<property name="ImposterDontBlock" value="true"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRRamp"/> </property>
	<property name="DowngradeBlock" value="scrapIronCNRRamp"/>
</block>

<block name="scrapIronCTRPlate">
	<property name="Extends" value="scrapIronMaster" param1="DowngradeBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="plate_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0160"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronCTRPlate"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="rScrapIronCTRPlate">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="plate_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0160"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCTRPlate"/> </property>
	<property name="DowngradeBlock" value="scrapIronCTRPlate"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="scrapIronCNRRound">
	<property name="Extends" value="scrapIronMaster" param1="DowngradeBlock"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="corner_round1m"/>
	<property name="SortOrder2" value="0480"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronCNRRound"/> </property>
	<property name="ImposterExchange" value="imposterBlock" param1="87"/>
</block>

<block name="rScrapIronCNRRound">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="corner_round1m"/>
	<property name="SortOrder2" value="0480"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRRound"/> </property>
	<property name="DowngradeBlock" value="scrapIronCNRRound"/>
	<property name="ImposterExchange" value="imposterBlock" param1="110"/>
</block>

<block name="scrapIronCNRRoundTop">
	<property name="Extends" value="scrapIronMaster" param1="DowngradeBlock"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="corner_rounded"/>
	<property name="SortOrder2" value="0490"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronCNRRoundTop"/> </property>
	<property name="ImposterExchange" value="imposterBlock" param1="87"/>
</block>

<block name="rScrapIronCNRRoundTop">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="corner_rounded"/>
	<property name="SortOrder2" value="0490"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRRoundTop"/> </property>
	<property name="DowngradeBlock" value="scrapIronCNRRoundTop"/>
	<property name="ImposterExchange" value="imposterBlock" param1="110"/>
</block>

<block name="flagstoneArch">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Arch"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0500"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneArch"/> </property>
</block>

<block name="cobblestoneArch">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Arch"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0500"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteArch"/> </property>
</block>

<block name="rConcreteWedgeTipStairs">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0570"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedgeTipStairs"/> </property>
</block>

<block name="brickGable">
	<property name="Extends" value="brickNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_half"/>
	<property name="SortOrder2" value="0250"/> <!-- SortShape -->
</block>

<block name="corrugatedMetalStairs25">
	<property name="Extends" value="corrugatedMetalMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="StairsFilledVerticalUV"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0530"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Global"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="57"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronStairs25"/> </property>
</block>

<block name="corrugatedMetalPole">
	<property name="Extends" value="corrugatedMetalMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="pole_square"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0780"/> <!-- SortShape -->
	<property name="LightOpacity" value="0"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronPole"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="cobblestoneQuarterCNR">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_inside_corner"/>
	<property name="SortOrder2" value="0080"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteQuarterCNR"/> </property>
	<property name="DescriptionKey" value="shapeQuarterCNRGroupDesc"/>
</block>

<block name="rWoodQuarterCNR3Way">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_inside_corner_3way"/>
	<property name="SortOrder2" value="0090"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneQuarterCNR3Way"/> </property>
	<property name="DowngradeBlock" value="woodQuarterCNR3Way"/>
	<property name="DescriptionKey" value="shapeQuarterCNR3WayGroupDesc"/>
</block>

<block name="pouredConcreteStairs50">
	<property name="CreativeMode" value="Player"/>
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="stairs_filled_quarter_vertical_uv"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0590"/> <!-- SortShape -->
	<property name="Stairs"/>
	<property name="UpgradeRated.ToBlock" value="concreteStairs50"/>
</block>

<block name="flagstoneStairs25">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="StairsFilledVerticalUV"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0530"/> <!-- SortShape -->
	<property name="Stairs"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneStairs25"/> </property>
	<property name="ImposterExchange" value="imposterRamp" param1="63"/>
	<property name="Group" value="Building,advBuilding"/>
</block>

<block name="flagstoneStairs50">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="stairs_filled_quarter_vertical_uv"/>
	<property name="SortOrder2" value="0590"/> <!-- SortShape -->
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="UseGlobalUV" value="Global"/>
	<property name="Stairs"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="pouredConcreteStairs50"/>
		<property name="Item" value="resourceConcreteMix"/>
		<property name="ItemCount" value="10"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
</block>

<block name="steelWedgeTipStairs">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0570"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelWedgeTipStairs"/> </property>
	<property name="DowngradeBlock" value="rConcreteWedgeTipStairs"/>
</block>

<block name="stainlessSteelWedgeTipStairs">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0570"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteWedgeTipStairs"/>
</block>

<block name="brickWedgeTipStairs">
	<property name="Extends" value="brickMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0570"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeTipStairs"/> </property>
</block>

<block name="cobblestoneWedgeTipStairs">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0570"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeTipStairs"/> </property>
</block>

<block name="rWoodHalf">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_half"/>
	<property name="SortOrder2" value="0060"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneHalf"/> </property>
	<property name="DowngradeBlock" value="woodHalf"/>
</block>

<block name="flagstoneWedgeTip">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0280"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeTip"/> </property>
</block>

<block name="rWoodMetalHalf">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_half"/>
	<property name="SortOrder2" value="0060"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneHalf"/> </property>
	<property name="DowngradeBlock" value="rWoodHalf"/>
</block>

<block name="scrapIronFrameHalf">
	<property name="Extends" value="scrapIronFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_half"/>
	<property name="SortOrder2" value="0060"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronHalf"/> </property>
</block>

<block name="solidScrapIronFrameHalf">
	<property name="Extends" value="scrapIronFrameHalf"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="scrapIronFrameHalf"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="scrapIronHalf">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_half"/>
	<property name="SortOrder2" value="0060"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronHalf"/> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameHalf"/>
</block>

<block name="rScrapIronHalf">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_half"/>
	<property name="SortOrder2" value="0060"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteHalf"/> </property>
	<property name="DowngradeBlock" value="scrapIronHalf"/>
</block>

<block name="steelStairs25">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="StairsFilledVerticalUV"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0530"/> <!-- SortShape -->
	<property name="Texture" value="355,356,356,356,356,356"/>
	<property name="UseGlobalUV" value="Global"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="112"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelStairs25"/> </property>
	<property name="DowngradeBlock" value="rConcreteStairs25"/>
</block>

<block name="steelRamp">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0200"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelRamp"/> </property>
	<property name="DowngradeBlock" value="rConcreteRamp"/>
</block>

<block name="rWoodWedgeCNRSteepTop">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner_top"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0330"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRSteepTop"/> </property>
	<property name="DowngradeBlock" value="woodWedgeCNRSteepTop"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="rWoodMetalWedgeCNRSteepTop">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner_top"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0330"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRSteepTop"/> </property>
	<property name="DowngradeBlock" value="rWoodWedgeCNRSteepTop"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="scrapIronFrameWedgeCNRSteepTop">
	<property name="Extends" value="scrapIronFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner_top"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0330"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeCNRSteepTop"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="solidScrapIronFrameWedgeCNRSteepTop">
	<property name="Extends" value="scrapIronFrameWedgeCNRSteepTop"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="scrapIronFrameWedgeCNRSteepTop"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="scrapIronWedgeCNRSteepTop">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner_top"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0330"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedgeCNRSteepTop"/> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedgeCNRSteepTop"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="rScrapIronWedgeCNRSteepTop">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner_top"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0330"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRSteepTop"/> </property>
	<property name="DowngradeBlock" value="scrapIronWedgeCNRSteepTop"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="pouredConcreteWedgeCNRSteepTop">
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner_top"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0330"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteWedgeCNRSteepTop"/>
</block>

<block name="concreteWedgeCNRSteepTop">
	<property name="Extends" value="concreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner_top"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0330"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedgeCNRSteepTop"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="pouredRConcreteWedgeCNRSteepTop">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="pouredConcreteWedgeCNRSteepTop"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner_top"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0330"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteWedgeCNRSteepTop"/>
</block>

<block name="rConcreteWedgeCNRSteepTop">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner_top"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0330"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedgeCNRSteepTop"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="steelWedgeCNRSteepTop">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner_top"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0330"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelWedgeCNRSteepTop"/> </property>
	<property name="DowngradeBlock" value="rConcreteWedgeCNRSteepTop"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="stainlessSteelWedgeCNRSteepTop">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner_top"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0330"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteWedgeCNRSteepTop"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="brickWedgeCNRSteepTop">
	<property name="Extends" value="brickMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner_top"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0330"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRSteepTop"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="flagstoneWedgeCNRSteepTop">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner_top"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0330"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRSteepTop"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="concreteGable1m">
	<property name="Extends" value="concreteNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_full"/>
	<property name="SortOrder2" value="0410"/> <!-- SortShape -->
</block>

<block name="cobblestoneWedgeCNRSteepTop">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner_top"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0330"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRSteepTop"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="brickGable1m">
	<property name="Extends" value="brickNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_full"/>
	<property name="SortOrder2" value="0410"/> <!-- SortShape -->
</block>

<block name="scrapIronFrameQuarterTeeSCtr">
	<property name="Extends" value="scrapIronFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_t_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0110"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronQuarterTeeSCtr"/> </property>
	<property name="DescriptionKey" value="shapeQuarterTeeSCtrGroupDesc"/>
</block>

<block name="solidScrapIronFrameQuarterTeeSCtr">
	<property name="Extends" value="scrapIronFrameQuarterTeeSCtr"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="scrapIronFrameQuarterTeeSCtr"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="scrapIronQuarterTeeSCtr">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_t_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0110"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronQuarterTeeSCtr"/> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameQuarterTeeSCtr"/>
	<property name="DescriptionKey" value="shapeQuarterTeeSCtrGroupDesc"/>
</block>

<block name="rScrapIronQuarterTeeSCtr">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_t_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0110"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteQuarterTeeSCtr"/> </property>
	<property name="DowngradeBlock" value="scrapIronQuarterTeeSCtr"/>
	<property name="DescriptionKey" value="shapeQuarterTeeSCtrGroupDesc"/>
</block>

<block name="pouredConcreteQuarterTeeSCtr">
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_t_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0110"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteQuarterTeeSCtr"/>
	<property name="DescriptionKey" value="shapeQuarterTeeSCtrGroupDesc"/>
</block>

<block name="concreteQuarterTeeSCtr">
	<property name="Extends" value="concreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_t_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0110"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteQuarterTeeSCtr"/> </property>
	<property name="DescriptionKey" value="shapeQuarterTeeSCtrGroupDesc"/>
</block>

<block name="pouredRConcreteQuarterTeeSCtr">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="pouredConcreteQuarterTeeSCtr"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_t_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0110"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteQuarterTeeSCtr"/>
	<property name="DescriptionKey" value="shapeQuarterTeeSCtrGroupDesc"/>
</block>

<block name="rConcreteQuarterTeeSCtr">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_t_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0110"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelQuarterTeeSCtr"/> </property>
	<property name="DescriptionKey" value="shapeQuarterTeeSCtrGroupDesc"/>
</block>

<block name="steelQuarterTeeSCtr">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_t_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0110"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
	<property name="DowngradeBlock" value="rConcreteQuarterTeeSCtr"/>
		<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelQuarterTeeSCtr"/> </property>
	<property name="DescriptionKey" value="shapeQuarterTeeSCtrGroupDesc"/>
</block>

<block name="stainlessSteelQuarterTeeSCtr">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_t_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0110"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteQuarterTeeSCtr"/>
	<property name="DescriptionKey" value="shapeQuarterTeeSCtrGroupDesc"/>
</block>

<block name="brickQuarterTeeSCtr">
	<property name="Extends" value="brickMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_t_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0110"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteQuarterTeeSCtr"/> </property>
	<property name="DescriptionKey" value="shapeQuarterTeeSCtrGroupDesc"/>
</block>

<block name="flagstoneQuarterTeeSCtr">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_t_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0110"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneQuarterTeeSCtr"/> </property>
	<property name="DescriptionKey" value="shapeQuarterTeeSCtrGroupDesc"/>
</block>

<block name="cobblestoneQuarterTeeSCtr">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_t_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0110"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteQuarterTeeSCtr"/> </property>
	<property name="DescriptionKey" value="shapeQuarterTeeSCtrGroupDesc"/>
</block>

<block name="rebarFrameCNRInside">
	<property name="Extends" value="rebarFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_inside_corner"/>
	<property name="SortOrder2" value="0220"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteCNRInside"/> </property>
</block>

<block name="pouredRConcreteCNRInside">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CustomIcon" value="pouredConcreteCNRInside"/>
	<property name="CreativeMode" value="None"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_inside_corner"/>
	<property name="SortOrder2" value="0220"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteCNRInside"/>
</block>

<block name="rWoodWedgeCNRSteepBase">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner_base"/>
	<property name="SortOrder2" value="0320"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRSteepBase"/> </property>
	<property name="DowngradeBlock" value="woodWedgeCNRSteepBase"/>
</block>

<block name="steelCNRInside">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_inside_corner"/>
	<property name="SortOrder2" value="0220"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelCNRInside"/> </property>
	<property name="DowngradeBlock" value="rConcreteCNRInside"/>
</block>

<block name="rWoodMetalWedgeCNRSteepBase">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner_base"/>
	<property name="SortOrder2" value="0320"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRSteepBase"/> </property>
	<property name="DowngradeBlock" value="rWoodWedgeCNRSteepBase"/>
</block>

<block name="scrapIronFrameWedgeCNRSteepBase">
	<property name="Extends" value="scrapIronFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner_base"/>
	<property name="SortOrder2" value="0320"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeCNRSteepBase"/> </property>
</block>

<block name="solidScrapIronFrameWedgeCNRSteepBase">
	<property name="Extends" value="scrapIronFrameWedgeCNRSteepBase"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="scrapIronFrameWedgeCNRSteepBase"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="rConcreteCTRPlate">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="plate_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0160"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelCTRPlate"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="scrapIronWedgeCNRSteepBase">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner_base"/>
	<property name="SortOrder2" value="0320"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedgeCNRSteepBase"/> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedgeCNRSteepBase"/>
</block>

<block name="rScrapIronWedgeCNRSteepBase">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner_base"/>
	<property name="SortOrder2" value="0320"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRSteepBase"/> </property>
	<property name="DowngradeBlock" value="scrapIronWedgeCNRSteepBase"/>
</block>

<block name="pouredConcreteWedgeCNRSteepBase">
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner_base"/>
	<property name="SortOrder2" value="0320"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteWedgeCNRSteepBase"/>
</block>

<block name="steelCTRPlate">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="plate_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0160"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
	<property name="DowngradeBlock" value="rConcreteCTRPlate"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelCTRPlate"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="rWoodPole">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_square"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0780"/> <!-- SortShape -->
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePole"/> </property>
	<property name="DowngradeBlock" value="woodPole"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="rWoodMetalPole">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_square"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0780"/> <!-- SortShape -->
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePole"/> </property>
	<property name="DowngradeBlock" value="rWoodPole"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="scrapIronPole">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_square"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0780"/> <!-- SortShape -->
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronPole"/> </property>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="rScrapIronPole">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_square"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0780"/> <!-- SortShape -->
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePole"/> </property>
	<property name="DowngradeBlock" value="scrapIronPole"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="rConcretePole">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_square"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0780"/> <!-- SortShape -->
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelPole"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="steelPole">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_square"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0780"/> <!-- SortShape -->
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Texture" value="356"/>
	<property name="UseGlobalUV" value="Local"/>
		<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelPole"/> </property>
	<property name="DowngradeBlock" value="rConcretePole"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="concreteWedgeCNRSteepBase">
	<property name="Extends" value="concreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner_base"/>
	<property name="SortOrder2" value="0320"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedgeCNRSteepBase"/> </property>
</block>

<block name="pouredRConcreteWedgeCNRSteepBase">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="pouredConcreteWedgeCNRSteepBase"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner_base"/>
	<property name="SortOrder2" value="0320"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteWedgeCNRSteepBase"/>
</block>

<block name="rConcreteWedgeCNRSteepBase">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner_base"/>
	<property name="SortOrder2" value="0320"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedgeCNRSteepBase"/> </property>
</block>

<block name="scrapIronFramePillar100Cap">
	<property name="Extends" value="scrapIronFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Pole1m_cap"/>
	<property name="SortOrder2" value="0737"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronPillar100Cap"/> </property>
</block>

<block name="solidScrapIronFramePillar100Cap">
	<property name="Extends" value="scrapIronFramePillar100Cap"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="scrapIronFramePillar100Cap"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="scrapIronPillar100Cap">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Pole1m_cap"/>
	<property name="ImposterExchange" value="imposterPyramid" param1="87"/>
	<property name="SortOrder2" value="0737"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronPillar100Cap"/> </property>
	<property name="DowngradeBlock" value="solidScrapIronFramePillar100Cap"/>
</block>

<block name="rScrapIronPillar100Cap">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Pole1m_cap"/>
	<property name="ImposterExchange" value="imposterPyramid" param1="110"/>
	<property name="SortOrder2" value="0737"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePillar100Cap"/> </property>
	<property name="DowngradeBlock" value="scrapIronPillar100Cap"/>
</block>

<block name="pouredConcretePillar100Cap">
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Pole1m_cap"/>
	<property name="ImposterExchange" value="imposterPyramid" param1="161"/>
	<property name="SortOrder2" value="0737"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concretePillar100Cap"/>
</block>

<block name="sidewalkCurb">
	<property name="Extends" value="stoneNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Curb"/>
	<property name="SortOrder2" value="0920"/> <!-- SortShape -->
	<property name="Texture" value="329,329,8,329,329,329"/>
	<property name="ImposterExchange" value="imposterHalf" param1="2"/>
</block>

<block name="sidewalkCNRCurb">
	<property name="Extends" value="sidewalkCurb"/>
	<property name="Texture" value="329,329,8,8,329,329"/>
	<property name="Model" value="Curb_Corner"/>
</block>

<block name="steelWedgeCNRSteepBase">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner_base"/>
	<property name="SortOrder2" value="0320"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
		<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelWedgeCNRSteepBase"/> </property>
	<property name="DowngradeBlock" value="rConcreteWedgeCNRSteepBase"/>
</block>

<block name="stainlessSteelWedgeCNRSteepBase">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner_base"/>
	<property name="SortOrder2" value="0320"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteWedgeCNRSteepBase"/>
</block>

<block name="brickWedgeCNRSteepBase">
	<property name="Extends" value="brickMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner_base"/>
	<property name="SortOrder2" value="0320"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRSteepBase"/> </property>
</block>

<block name="flagstoneWedgeCNRSteepBase">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner_base"/>
	<property name="SortOrder2" value="0320"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRSteepBase"/> </property>
</block>

<block name="rustyIronPoleSupportCtr">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_diagonal_centered"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0830"/> <!-- SortShape -->
	<property name="Texture" value="282"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="Place" value="TowardsPlacer"/>
</block>

<block name="rustyIronCrossCtr">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_diagonal_centered_cross"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0870"/> <!-- SortShape -->
	<property name="Texture" value="282"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="Place" value="TowardsPlacer"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="rWoodQuarterSCtr">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_centered_wall"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0110"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneQuarterSCtr"/> </property>
	<property name="DowngradeBlock" value="woodQuarterSCtr"/>
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc"/>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="rWoodMetalQuarterSCtr">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_centered_wall"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0110"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneQuarterSCtr"/> </property>
	<property name="DowngradeBlock" value="rWoodQuarterSCtr"/>
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc"/>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="scrapIronFrameQuarterSCtr">
	<property name="Extends" value="scrapIronFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_centered_wall"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0110"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronQuarterSCtr"/> </property>
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc"/>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="solidScrapIronFrameQuarterSCtr">
	<property name="Extends" value="scrapIronFrameQuarterSCtr"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="scrapIronFrameQuarterSCtr"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="scrapIronQuarterSCtr">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_centered_wall"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0110"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronQuarterSCtr"/> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameQuarterSCtr"/>
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc"/>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="rScrapIronQuarterSCtr">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_centered_wall"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0110"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteQuarterSCtr"/> </property>
	<property name="DowngradeBlock" value="scrapIronQuarterSCtr"/>
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc"/>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="pouredConcreteQuarterSCtr">
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_centered_wall"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0110"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteQuarterSCtr"/>
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc"/>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="concreteQuarterSCtr">
	<property name="Extends" value="concreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_centered_wall"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0110"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteQuarterSCtr"/> </property>
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc"/>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="pouredRConcreteQuarterSCtr">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="pouredConcreteQuarterSCtr"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_centered_wall"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0110"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteQuarterSCtr"/>
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc"/>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="rConcreteQuarterSCtr">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_centered_wall"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0110"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelQuarterSCtr"/> </property>
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc"/>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="steelQuarterSCtr">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_centered_wall"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0110"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelQuarterSCtr"/> </property>
	<property name="DowngradeBlock" value="rConcreteQuarterSCtr"/>
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc"/>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="stainlessSteelQuarterSCtr">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_centered_wall"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0110"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteQuarterSCtr"/>
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc"/>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="brickQuarterSCtr">
	<property name="Extends" value="brickMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_centered_wall"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0110"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteQuarterSCtr"/> </property>
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc"/>
	<property name="UseGlobalUV" value="Local"/>
</block>

<block name="flagstoneQuarterSCtr">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_centered_wall"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0110"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneQuarterSCtr"/> </property>
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc"/>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="cobblestoneQuarterSCtr">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_centered_wall"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0110"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteQuarterSCtr"/> </property>
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc"/>
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="rWoodMetalQuarterCNR3Way">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_inside_corner_3way"/>
	<property name="SortOrder2" value="0090"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneQuarterCNR3Way"/> </property>
	<property name="DowngradeBlock" value="rWoodQuarterCNR3Way"/>
	<property name="DescriptionKey" value="shapeQuarterCNR3WayGroupDesc"/>
</block>

<block name="brickCNRRound">
	<property name="Extends" value="brickNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="corner_round1m"/>
	<property name="SortOrder2" value="0480"/> <!-- SortShape -->
	<property name="Texture" value="7"/>
	<property name="ImposterExchange" value="imposterBlock" param1="1"/>
</block>

<block name="cobblestoneWedgeCNRSteepBase">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner_base"/>
	<property name="SortOrder2" value="0320"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRSteepBase"/> </property>
</block>

<block name="concretePillar100Cap">
	<property name="Extends" value="concreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Pole1m_cap"/>
	<property name="ImposterExchange" value="imposterPyramid" param1="2"/>
	<property name="SortOrder2" value="0737"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcretePillar100Cap"/> </property>
</block>

<block name="pouredRConcretePillar100Cap">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="pouredConcretePillar100Cap"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Pole1m_cap"/>
	<property name="ImposterExchange" value="imposterPyramid" param1="161"/>
	<property name="SortOrder2" value="0737"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcretePillar100Cap"/>
</block>

<block name="rConcretePillar100Cap">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Pole1m_cap"/>
	<property name="ImposterExchange" value="imposterPyramid" param1="91"/>
	<property name="SortOrder2" value="0737"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelPillar100Cap"/> </property>
</block>

<block name="steelPillar100Cap">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Pole1m_cap"/>
	<property name="Texture" value="356"/>
	<property name="ImposterExchange" value="imposterPyramid" param1="112"/>
	<property name="SortOrder2" value="0737"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelPillar100Cap"/> </property>
	<property name="DowngradeBlock" value="rConcretePillar100Cap"/>
</block>

<block name="stainlessSteelPillar100Cap">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Pole1m_cap"/>
	<property name="ImposterExchange" value="imposterPyramid" param1="112"/>
	<property name="SortOrder2" value="0737"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcretePillar100Cap"/>
</block>

<block name="rConcreteQuarterCNR3Way">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_inside_corner_3way"/>
	<property name="SortOrder2" value="0090"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelQuarterCNR3Way"/> </property>
	<property name="DescriptionKey" value="shapeQuarterCNR3WayGroupDesc"/>
</block>

<block name="steelQuarterCNR3Way">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_inside_corner_3way"/>
	<property name="SortOrder2" value="0090"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelQuarterCNR3Way"/> </property>
	<property name="DowngradeBlock" value="rConcreteQuarterCNR3Way"/>
	<property name="DescriptionKey" value="shapeQuarterCNR3WayGroupDesc"/>
</block>

<block name="stainlessSteelQuarterCNR3Way">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_inside_corner_3way"/>
	<property name="SortOrder2" value="0090"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteQuarterCNR3Way"/>
	<property name="DescriptionKey" value="shapeQuarterCNR3WayGroupDesc"/>
</block>

<block name="brickQuarterCNR3Way">
	<property name="Extends" value="brickMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_inside_corner_3way"/>
	<property name="SortOrder2" value="0090"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteQuarterCNR3Way"/> </property>
	<property name="DescriptionKey" value="shapeQuarterCNR3WayGroupDesc"/>
</block>

<block name="flagstoneQuarterCNR3Way">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_inside_corner_3way"/>
	<property name="SortOrder2" value="0090"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneQuarterCNR3Way"/> </property>
	<property name="DescriptionKey" value="shapeQuarterCNR3WayGroupDesc"/>
</block>

<block name="cobblestoneQuarterCNR3Way">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_inside_corner_3way"/>
	<property name="SortOrder2" value="0090"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteQuarterCNR3Way"/> </property>
	<property name="DescriptionKey" value="shapeQuarterCNR3WayGroupDesc"/>
</block>

<block name="rWoodQuarterTeeSCtr">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_t_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0110"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneQuarterTeeSCtr"/> </property>
	<property name="DowngradeBlock" value="woodQuarterTeeSCtr"/>
	<property name="DescriptionKey" value="shapeQuarterTeeSCtrGroupDesc"/>
</block>

<block name="rWoodMetalQuarterTeeSCtr">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_t_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0110"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneQuarterTeeSCtr"/> </property>
	<property name="DowngradeBlock" value="rWoodQuarterTeeSCtr"/>
	<property name="DescriptionKey" value="shapeQuarterTeeSCtrGroupDesc"/>
</block>

<block name="brickCNRRoundTop">
	<property name="Extends" value="brickCNRRound"/>
	<property name="Model" value="corner_rounded"/>
	<property name="SortOrder2" value="0490"/> <!-- SortShape -->
</block>

<block name="corrugatedMetalCNRRoundTop">
	<property name="Extends" value="corrugatedMetalMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="corner_rounded"/>
	<property name="SortOrder2" value="0490"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronCNRRoundTop"/> </property>
	<property name="ImposterExchange" value="imposterBlock" param1="57"/>
</block>

<block name="rWoodWedgeCNRInsideSteepBase">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge_inside_corner_top"/>
	<property name="SortOrder2" value="0360"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRInsideSteepBase"/> </property>
	<property name="DowngradeBlock" value="woodWedgeCNRInsideSteepBase"/>
</block>

<block name="rWoodMetalWedgeCNRInsideSteepBase">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge_inside_corner_top"/>
	<property name="SortOrder2" value="0360"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRInsideSteepBase"/> </property>
	<property name="DowngradeBlock" value="rWoodWedgeCNRInsideSteepBase"/>
</block>

<block name="corrugatedMetalCNRRound">
	<property name="Extends" value="corrugatedMetalCNRRoundTop"/>
	<property name="Model" value="corner_round1m"/>
	<property name="SortOrder2" value="0480"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronCNRRound"/> </property>
</block>

<block name="scrapIronFrameWedgeCNRInsideSteepBase">
	<property name="Extends" value="scrapIronFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge_inside_corner_top"/>
	<property name="SortOrder2" value="0360"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedgeCNRInsideSteepBase"/> </property>
</block>

<block name="solidScrapIronFrameWedgeCNRInsideSteepBase">
	<property name="Extends" value="scrapIronFrameWedgeCNRInsideSteepBase"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="scrapIronFrameWedgeCNRInsideSteepBase"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="scrapIronWedgeCNRInsideSteepBase">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge_inside_corner_top"/>
	<property name="SortOrder2" value="0360"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedgeCNRInsideSteepBase"/> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedgeCNRInsideSteepBase"/>
</block>

<block name="rWoodCTRpole">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_square_centered"/>
	<property name="SortOrder2" value="0790"/> <!-- SortShape -->
	<property name="AllowAllRotations" value="true"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneCTRpole"/> </property>
	<property name="DowngradeBlock" value="woodCTRpole"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="rWoodMetalCTRpole">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_square_centered"/>
	<property name="SortOrder2" value="0790"/> <!-- SortShape -->
	<property name="AllowAllRotations" value="true"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneCTRpole"/> </property>
	<property name="DowngradeBlock" value="rWoodCTRpole"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="rScrapIronWedgeCNRInsideSteepBase">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge_inside_corner_top"/>
	<property name="SortOrder2" value="0360"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRInsideSteepBase"/> </property>
	<property name="DowngradeBlock" value="scrapIronWedgeCNRInsideSteepBase"/>
</block>

<block name="pouredConcreteWedgeCNRInsideSteepBase">
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge_inside_corner_top"/>
	<property name="SortOrder2" value="0360"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteWedgeCNRInsideSteepBase"/>
</block>

<block name="scrapIronCTRpole">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_square_centered"/>
	<property name="SortOrder2" value="0790"/> <!-- SortShape -->
	<property name="AllowAllRotations" value="true"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronCTRpole"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="rScrapIronCTRpole">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_square_centered"/>
	<property name="SortOrder2" value="0790"/> <!-- SortShape -->
	<property name="AllowAllRotations" value="true"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCTRpole"/> </property>
	<property name="DowngradeBlock" value="scrapIronCTRpole"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="concreteWedgeCNRInsideSteepBase">
	<property name="Extends" value="concreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge_inside_corner_top"/>
	<property name="SortOrder2" value="0360"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteWedgeCNRInsideSteepBase"/> </property>
</block>

<block name="pouredRConcreteWedgeCNRInsideSteepBase">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="pouredConcreteWedgeCNRInsideSteepBase"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge_inside_corner_top"/>
	<property name="SortOrder2" value="0360"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteWedgeCNRInsideSteepBase"/>
</block>

<block name="brickCTRpole">
	<property name="Extends" value="brickMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_square_centered"/>
	<property name="SortOrder2" value="0790"/> <!-- SortShape -->
	<property name="AllowAllRotations" value="true"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCTRpole"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="rConcreteWedgeCNRInsideSteepBase">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge_inside_corner_top"/>
	<property name="SortOrder2" value="0360"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedgeCNRInsideSteepBase"/> </property>
</block>

<block name="cobblestoneCTRpole">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_square_centered"/>
	<property name="SortOrder2" value="0790"/> <!-- SortShape -->
	<property name="AllowAllRotations" value="true"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCTRpole"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="concreteCTRpole"> <!-- 782 -->
	<property name="Extends" value="concreteMaster"/>
	<property name="CustomIcon" value="rConcreteCTRpole"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_square_centered"/>
	<property name="SortOrder2" value="0790"/> <!-- SortShape -->
	<property name="AllowAllRotations" value="true"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteCTRpole"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="steelWedgeCNRInsideSteepBase">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge_inside_corner_top"/>
	<property name="SortOrder2" value="0360"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelWedgeCNRInsideSteepBase"/> </property>
	<property name="DowngradeBlock" value="rConcreteWedgeCNRInsideSteepBase"/>
</block>

<block name="stainlessSteelWedgeCNRInsideSteepBase">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge_inside_corner_top"/>
	<property name="SortOrder2" value="0360"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteWedgeCNRInsideSteepBase"/>
</block>

<block name="pouredRConcreteCTRpole">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CustomIcon" value="pouredConcreteCTRpole"/>
	<property name="CreativeMode" value="None"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_square_centered"/>
	<property name="SortOrder2" value="0790"/> <!-- SortShape -->
	<property name="AllowAllRotations" value="true"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="UpgradeRated.ToBlock" value="rConcreteCTRpole"/>
</block>

<block name="rConcreteCTRpole">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_square_centered"/>
	<property name="SortOrder2" value="0790"/> <!-- SortShape -->
	<property name="AllowAllRotations" value="true"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelCTRpole"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="steelCTRpole">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_square_centered"/>
	<property name="SortOrder2" value="0790"/> <!-- SortShape -->
	<property name="AllowAllRotations" value="true"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Texture" value="356"/>
	<property name="UseGlobalUV" value="Local"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelCTRpole"/> </property>
	<property name="DowngradeBlock" value="rConcreteCTRpole"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="stainlessSteelCTRpole"> 
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_square_centered"/>
	<property name="SortOrder2" value="0790"/> <!-- SortShape -->
	<property name="AllowAllRotations" value="true"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="DowngradeBlock" value="rConcreteCTRpole"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="flagstoneWedgeCNRInsideSteepBase">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge_inside_corner_top"/>
	<property name="SortOrder2" value="0360"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedgeCNRInsideSteepBase"/> </property>
</block>

<block name="cobblestoneWedgeCNRInsideSteepBase">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge_inside_corner_top"/>
	<property name="SortOrder2" value="0360"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRInsideSteepBase"/> </property>
</block>

<block name="rWoodGableQuarter">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_quarter"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0390"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneGableQuarter"/> </property>
	<property name="DowngradeBlock" value="woodGableQuarter"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="rWoodMetalGableQuarter">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_quarter"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0390"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneGableQuarter"/> </property>
	<property name="DowngradeBlock" value="rWoodGableQuarter"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="scrapIronFrameGableQuarter">
	<property name="Extends" value="scrapIronFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_quarter"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0390"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronGableQuarter"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="solidScrapIronFrameGableQuarter">
	<property name="Extends" value="scrapIronFrameGableQuarter"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="scrapIronFrameGableQuarter"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="scrapIronGableQuarter">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_quarter"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0390"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronGableQuarter"/> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameGableQuarter"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="rScrapIronGableQuarter">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_quarter"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0390"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteGableQuarter"/> </property>
	<property name="DowngradeBlock" value="scrapIronGableQuarter"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="pouredConcreteGableQuarter">
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_quarter"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0390"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteGableQuarter"/>
</block>

<block name="concreteGableQuarter">
	<property name="Extends" value="concreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_quarter"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0390"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteGableQuarter"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="pouredRConcreteGableQuarter">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="pouredConcreteGableQuarter"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_quarter"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0390"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteGableQuarter"/>
</block>

<block name="rConcreteGableQuarter">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_quarter"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0390"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelGableQuarter"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="steelGableQuarter">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_quarter"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0390"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelGableQuarter"/> </property>
	<property name="DowngradeBlock" value="rConcreteGableQuarter"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="stainlessSteelGableQuarter">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_quarter"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0390"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteGableQuarter"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="brickGableQuarter">
	<property name="Extends" value="brickMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_quarter"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0390"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteGableQuarter"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="flagstoneGableQuarter">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_quarter"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0390"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneGableQuarter"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="cobblestoneGableQuarter">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_tip_quarter"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0390"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteGableQuarter"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="woodGableInvertedQuarter">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="gable_inverted_quarter"/>
	<property name="SortOrder2" value="0400"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodGableInvertedQuarter"/> </property>
	<property name="DowngradeBlock" value="solidWoodFrameGableInvertedQuarter"/>
</block>

<block name="rWoodGableInvertedQuarter">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="gable_inverted_quarter"/>
	<property name="SortOrder2" value="0400"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneGableInvertedQuarter"/> </property>
	<property name="DowngradeBlock" value="woodGableInvertedQuarter"/>
</block>

<block name="rWoodMetalGableInvertedQuarter">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="gable_inverted_quarter"/>
	<property name="SortOrder2" value="0400"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneGableInvertedQuarter"/> </property>
	<property name="DowngradeBlock" value="rWoodGableInvertedQuarter"/>
</block>

<block name="scrapIronFrameGableInvertedQuarter">
	<property name="Extends" value="scrapIronFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="gable_inverted_quarter"/>
	<property name="SortOrder2" value="0400"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronGableInvertedQuarter"/> </property>
</block>

<block name="solidScrapIronFrameGableInvertedQuarter">
	<property name="Extends" value="scrapIronFrameGableInvertedQuarter"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="scrapIronFrameGableInvertedQuarter"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="scrapIronGableInvertedQuarter">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="gable_inverted_quarter"/>
	<property name="SortOrder2" value="0400"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronGableInvertedQuarter"/> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameGableInvertedQuarter"/>
</block>

<block name="rScrapIronGableInvertedQuarter">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="gable_inverted_quarter"/>
	<property name="SortOrder2" value="0400"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteGableInvertedQuarter"/> </property>
	<property name="DowngradeBlock" value="scrapIronGableInvertedQuarter"/>
</block>

<block name="pouredConcreteGableInvertedQuarter">
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="gable_inverted_quarter"/>
	<property name="SortOrder2" value="0400"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteGableInvertedQuarter"/>
</block>

<block name="concreteGableInvertedQuarter">
	<property name="Extends" value="concreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="gable_inverted_quarter"/>
	<property name="SortOrder2" value="0400"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteGableInvertedQuarter"/> </property>
</block>

<block name="woodGableInvertedQuarterHalf">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="gable_inverted_quarter_half"/>
	<property name="ImposterExclude" value="true"/><property name="ImposterDontBlock" value="true"/>
	<property name="SortOrder2" value="0400"/> <!-- SortShape -->
</block>

<block name="corrugatedMetalGableInvertedQuarterHalf">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="gable_inverted_quarter_half"/>
	<property name="ImposterExclude" value="true"/><property name="ImposterDontBlock" value="true"/>
	<property name="SortOrder2" value="0400"/> <!-- SortShape -->
</block>

<block name="pouredRConcreteGableInvertedQuarter">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="pouredConcreteGableInvertedQuarter"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="gable_inverted_quarter"/>
	<property name="SortOrder2" value="0400"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteGableInvertedQuarter"/>
</block>

<block name="rConcreteGableInvertedQuarter">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="gable_inverted_quarter"/>
	<property name="SortOrder2" value="0400"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelGableInvertedQuarter"/> </property>
</block>

<block name="steelGableInvertedQuarter">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="gable_inverted_quarter"/>
	<property name="SortOrder2" value="0400"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelGableInvertedQuarter"/> </property>
	<property name="DowngradeBlock" value="rConcreteGableInvertedQuarter"/>
</block>

<block name="stainlessSteelGableInvertedQuarter">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="gable_inverted_quarter"/>
	<property name="SortOrder2" value="0400"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteGableInvertedQuarter"/>
</block>

<block name="brickGableInvertedQuarter">
	<property name="Extends" value="brickMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="gable_inverted_quarter"/>
	<property name="SortOrder2" value="0400"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteGableInvertedQuarter"/> </property>
</block>

<block name="flagstoneGableInvertedQuarter">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="gable_inverted_quarter"/>
	<property name="SortOrder2" value="0400"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneGableInvertedQuarter"/> </property>
</block>

<block name="cobblestoneGableInvertedQuarter">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="gable_inverted_quarter"/>
	<property name="SortOrder2" value="0400"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteGableInvertedQuarter"/> </property>
</block>

<block name="woodGableInvertedHalf">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="gable_inverted_half"/>
	<property name="SortOrder2" value="0255"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodGableInvertedHalf"/> </property>
	<property name="DowngradeBlock" value="solidWoodFrameGableInvertedHalf"/>
</block>

<block name="rWoodGableInvertedHalf">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="gable_inverted_half"/>
	<property name="SortOrder2" value="0255"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneGableInvertedHalf"/> </property>
	<property name="DowngradeBlock" value="woodGableInvertedHalf"/>
</block>

<block name="rWoodMetalGableInvertedHalf">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="gable_inverted_half"/>
	<property name="SortOrder2" value="0255"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneGableInvertedHalf"/> </property>
	<property name="DowngradeBlock" value="rWoodGableInvertedHalf"/>
</block>

<block name="scrapIronFrameGableInvertedHalf">
	<property name="Extends" value="scrapIronFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="gable_inverted_half"/>
	<property name="SortOrder2" value="0255"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronGableInvertedHalf"/> </property>
</block>

<block name="solidScrapIronFrameGableInvertedHalf">
	<property name="Extends" value="scrapIronFrameGableInvertedHalf"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="scrapIronFrameGableInvertedHalf"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="scrapIronGableInvertedHalf">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="gable_inverted_half"/>
	<property name="SortOrder2" value="0255"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronGableInvertedHalf"/> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameGableInvertedHalf"/>
</block>

<block name="rScrapIronGableInvertedHalf">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="gable_inverted_half"/>
	<property name="SortOrder2" value="0255"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteGableInvertedHalf"/> </property>
	<property name="DowngradeBlock" value="scrapIronGableInvertedHalf"/>
</block>

<block name="pouredConcreteGableInvertedHalf">
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="gable_inverted_half"/>
	<property name="SortOrder2" value="0255"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteGableInvertedHalf"/>
</block>

<block name="concreteGableInvertedHalf">
	<property name="Extends" value="concreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="gable_inverted_half"/>
	<property name="SortOrder2" value="0255"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteGableInvertedHalf"/> </property>
</block>

<block name="pouredRConcreteGableInvertedHalf">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="pouredConcreteGableInvertedHalf"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="gable_inverted_half"/>
	<property name="SortOrder2" value="0255"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteGableInvertedHalf"/>
</block>

<block name="rConcreteGableInvertedHalf">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="gable_inverted_half"/>
	<property name="SortOrder2" value="0255"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelGableInvertedHalf"/> </property>
</block>

<block name="steelGableInvertedHalf">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="gable_inverted_half"/>
	<property name="SortOrder2" value="0255"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
		<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelGableInvertedHalf"/> </property>
	<property name="DowngradeBlock" value="rConcreteGableInvertedHalf"/>
</block>

<block name="stainlessSteelGableInvertedHalf">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="gable_inverted_half"/>
	<property name="SortOrder2" value="0255"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteGableInvertedHalf"/>
</block>

<block name="brickGableInvertedHalf">
	<property name="Extends" value="brickMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="gable_inverted_half"/>
	<property name="SortOrder2" value="0255"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteGableInvertedHalf"/> </property>
</block>

<block name="flagstoneGableInvertedHalf">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="gable_inverted_half"/>
	<property name="SortOrder2" value="0255"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneGableInvertedHalf"/> </property>
</block>

<block name="cobblestoneGableInvertedHalf">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="gable_inverted_half"/>
	<property name="SortOrder2" value="0255"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteGableInvertedHalf"/> </property>
</block>

<block name="woodHalfPlate">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="trim01"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0170"/> <!-- SortShape -->
	<property name="LightOpacity" value="5"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="concreteHalfPlate">
	<property name="Extends" value="concreteNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="trim01"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0170"/> <!-- SortShape -->
	<property name="LightOpacity" value="5"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="woodFloorJoist">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="floor_joist"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0910"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExclude" value="true"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="FilterTags" value="fbuilding,fwood,fdecor"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="woodWallStudBroken">
	<property name="Extends" value="woodFloorJoist"/>
	<property name="Model" value="wall_stud_broken"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="FilterTags" value="fbuilding,fwood,fdecor,fconstruction,fdestruction"/>
</block>

<block name="concretePyramid1m">
	<property name="Extends" value="concreteNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="pyramid_1m"/>
	<property name="SortOrder2" value="0430"/> <!-- SortShape -->
</block>

<block name="brickPyramid1m">
	<property name="Extends" value="brickNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="pyramid_1m"/>
	<property name="SortOrder2" value="0430"/> <!-- SortShape -->
</block>

<block name="metalTrussingBlockOld">
	<property name="DisplayType" value="blockHardened"/>
	<property name="Material" value="Mmetal_medium"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="cube"/>
	<property name="SortOrder2" value="0701"/> <!-- SortShape -->
	<property name="Mesh" value="cutout"/>
	<property name="Texture" value="310"/>
	<property name="ImposterExchange" value="imposterBlock" param1="144"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="movement,melee,rocket"/> <!-- -rocket -->
	<property class="RepairItems"> <property name="resourceForgedIron" value="4"/> </property>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="DescriptionKey" value="metalTrussingBlockDesc"/>
	<property name="EconomicValue" value="20"/>
	<property name="FilterTags" value="fbuilding,firon"/>
	<property name="SortOrder1" value="40e0"/>
</block>

<block name="metalTrussingRampOld">
	<property name="Extends" value="metalTrussingBlockOld"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp"/>
	<property name="SortOrder2" value="0702"/> <!-- SortShape -->
</block>

<block name="metalTrussingSheet">
	<property name="Extends" value="scrapIronNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="billboard"/>
	<property name="Collide" value="movement,melee,rocket"/>
	<property name="SortOrder2" value="0703"/> <!-- SortShape -->
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Mesh" value="cutout"/>
	<property name="Texture" value="310"/>
	<property name="Collide" value="movement,melee,rocket"/> <!-- -rocket -->
	<property name="SortOrder1" value="40e0"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="metalTrussingBlock">
	<property name="DisplayType" value="blockHardened"/>
	<property name="Material" value="Mmetal_medium"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="trussing"/>
	<property name="SortOrder2" value="0704"/> <!-- SortShape -->
	<property name="LightOpacity" value="0"/>
	<property name="Texture" value="446"/>
	<property name="ImposterExchange" value="imposterBlock" param1="144"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="movement,melee,rocket"/> <!-- -rocket -->
	<property class="RepairItems"> <property name="resourceForgedIron" value="4"/> </property>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="20"/>
	<property name="FilterTags" value="fbuilding,firon"/>
	<property name="SortOrder1" value="40e0"/>
</block>

<block name="metalTrussingBlockBent">
	<property name="Extends" value="metalTrussingBlock"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="trussing_bent"/>
	<property name="DescriptionKey" value="metalTrussingBlockDesc"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalTrussingBlock"/>
		<property name="Item" value="resourceForgedIron"/>
		<property name="ItemCount" value="2"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
</block>

<block name="metalTrussingCentered">
	<property name="Extends" value="metalTrussingBlock"/>
	<property name="Model" value="trussing_centered"/>
	<property name="SortOrder2" value="0705"/> <!-- SortShape -->
	<property name="DescriptionKey" value="metalTrussingBlockDesc"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="metalTrussingSCTR">
	<property name="Extends" value="metalTrussingBlock"/>
	<property name="Model" value="trussing_uncentered"/>
	<property name="SortOrder2" value="0705"/> <!-- SortShape -->
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="woodBlockBaseboardChairRail4">
	<property name="Extends" value="woodBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_baseboard_chair_rail_4sided"/>
	<property name="ImposterExchange" value="imposterBlock" param1="67"/>
	<property name="Texture" value="56,56,241,241,241,241"/>
	<property name="UseGlobalUV" value="L,L,D,D,D,D"/>
	<property name="DescriptionKey" value="shapeBlockBaseboard4GroupDesc"/>
	<property name="SortOrder2" value="0056"/> <!-- SortShape -->
</block>

<block name="brickBlockBaseboardChairRail4">
	<property name="Extends" value="brickBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_baseboard_chair_rail_4sided"/>
	<property name="ImposterExchange" value="imposterBlock" param1="1"/>
	<property name="Texture" value="56,56,7,7,7,7"/>
	<property name="UseGlobalUV" value="L,L,D,D,D,D"/>
	<property name="DescriptionKey" value="shapeBlockBaseboard4GroupDesc"/>
	<property name="SortOrder2" value="0056"/> <!-- SortShape -->
</block>

<block name="concreteBlockBaseboardChairRail4">
	<property name="Extends" value="concreteBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_baseboard_chair_rail_4sided"/>
	<property name="ImposterExchange" value="imposterBlock" param1="2"/>
	<property name="Texture" value="56,56,8,8,8,8"/>
	<property name="UseGlobalUV" value="L,L,D,D,D,D"/>
	<property name="DescriptionKey" value="shapeBlockBaseboard4GroupDesc"/>
	<property name="SortOrder2" value="0056"/> <!-- SortShape -->
</block>

<block name="brickWedge">
	<property name="Extends" value="brickNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0290"/> <!-- SortShape -->
</block>

<block name="brickWedgeTip">
	<property name="Extends" value="brickNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0280"/> <!-- SortShape -->
</block>

<block name="woodWallStud">
	<property name="Extends" value="woodFloorJoist"/>
	<property name="Model" value="wall_stud"/> <property name="Place" value="TowardsPlacerInverted"/>
</block>

<block name="stainlessSteelBlock">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="SortOrder2" value="0050"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteBlock"/>
</block>

<block name="stainlessSteelCNRRoundTop">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="corner_rounded"/>
	<property name="SortOrder2" value="0490"/> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="77"/>
	<property name="DowngradeBlock" value="rConcreteCNRRoundTop"/>
</block>

<block name="stainlessSteelCNRRound">
	<property name="Extends" value="stainlessSteelCNRRoundTop"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="corner_round1m"/>
	<property name="SortOrder2" value="0480"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rConcreteCNRRound"/>
</block>

<block name="corrugatedMetalPillar0.05">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="pole.05"/>
	<property name="Texture" value="446"/>
	<property name="ImposterExclude" value="true"/>
	<property name="SortOrder2" value="0744"/>
	<property name="FilterTags" value="fbuilding,firon,fdecor,fother"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="corrugatedMetalPillar0.025">
	<property name="Extends" value="corrugatedMetalPillar0.05"/>
	<property name="Model" value="pole.025"/>
	<property name="SortOrder2" value="0750"/>
	<property name="FilterTags" value="fbuilding,firon,fdecor,fother"/>
</block>

<block name="corrugatedMetalPillar0.05CTR">
	<property name="Extends" value="corrugatedMetalPillar0.05"/>
	<property name="CustomIcon" value="corrugatedMetalPillar0.05"/>
	<property name="Model" value="pole.05_centered"/>
	<property name="SortOrder2" value="0745"/>
	<property name="DescriptionKey" value="shapePillarCtrGroupDesc"/>
</block>

<block name="corrugatedMetalPillar0.05SCTR">
	<property name="Extends" value="corrugatedMetalPillar0.05"/>
	<property name="CustomIcon" value="corrugatedMetalPillar0.05"/>
	<property name="Model" value="pole.05_middle"/>
	<property name="SortOrder2" value="0746"/>
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="corrugatedMetalPillar0.025CTR">
	<property name="Extends" value="corrugatedMetalPillar0.025"/>
	<property name="CustomIcon" value="corrugatedMetalPillar0.025"/>
	<property name="Model" value="pole.025_centered"/>
	<property name="SortOrder2" value="0751"/>
	<property name="DescriptionKey" value="shapePillarCtrGroupDesc"/>
</block>

<block name="corrugatedMetalPillar0.025SCTR">
	<property name="Extends" value="corrugatedMetalPillar0.025"/>
	<property name="CustomIcon" value="corrugatedMetalPillar0.025"/>
	<property name="Model" value="pole.025_middle"/>
	<property name="SortOrder2" value="0752"/>
	<property name="DescriptionKey" value="shapeQuarterSCtrGroupDesc"/>
</block>

<block name="arrowSlit">
	<property name="IsDeveloper" value="false"/>
	<property name="Extends" value="concreteNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="arrow_slit"/>
	<property name="SortOrder2" value="0900"/> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="2"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="DescriptionKey" value="woodArrowSlitGroupDesc"/>
	<drop event="Destroy" count="0"/>
</block>

<block name="brickWedgeCNRInsideSteepBase">
	<property name="Extends" value="brickMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="wedge_inside_corner_top"/>
	<property name="SortOrder2" value="0360"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedgeCNRInsideSteepBase"/> </property>
</block>

<block name="rConcreteStairs25CornerCNR">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="stairs_filled_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0560"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelStairs25CornerCNR"/> </property>
	<property name="ImposterExchange" value="imposterCNRFull" param1="91"/>
</block>

<block name="woodWedgeTipCNRFullBottom">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0300"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedgeTipCNRFullBottom"/> </property>
	<property name="DowngradeBlock" value="solidWoodFrameWedgeTipCNRFullBottom"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="woodWedgeTipCNRFullTop">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_corner"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0310"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedgeTipCNRFullTop"/> </property>
	<property name="DowngradeBlock" value="solidWoodFrameWedgeTipCNRFullTop"/>
</block>

<block name="scrapIronFrameQuarterCNR3Way">
	<property name="Extends" value="scrapIronFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_inside_corner_3way"/>
	<property name="SortOrder2" value="0090"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronQuarterCNR3Way"/> </property>
	<property name="DescriptionKey" value="shapeQuarterCNR3WayGroupDesc"/>
</block>

<block name="solidScrapIronFrameQuarterCNR3Way">
	<property name="Extends" value="scrapIronFrameQuarterCNR3Way"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="scrapIronFrameQuarterCNR3Way"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="scrapIronQuarterCNR3Way">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_inside_corner_3way"/>
	<property name="SortOrder2" value="0090"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronQuarterCNR3Way"/> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameQuarterCNR3Way"/>
	<property name="DescriptionKey" value="shapeQuarterCNR3WayGroupDesc"/>
</block>

<block name="rScrapIronQuarterCNR3Way">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_inside_corner_3way"/>
	<property name="SortOrder2" value="0090"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteQuarterCNR3Way"/> </property>
	<property name="DowngradeBlock" value="scrapIronQuarterCNR3Way"/>
	<property name="DescriptionKey" value="shapeQuarterCNR3WayGroupDesc"/>
</block>

<block name="pouredConcreteQuarterCNR3Way">
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_inside_corner_3way"/>
	<property name="SortOrder2" value="0090"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteQuarterCNR3Way"/>
	<property name="DescriptionKey" value="shapeQuarterCNR3WayGroupDesc"/>
</block>

<block name="concreteQuarterCNR3Way">
	<property name="Extends" value="concreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_inside_corner_3way"/>
	<property name="SortOrder2" value="0090"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteQuarterCNR3Way"/> </property>
	<property name="DescriptionKey" value="shapeQuarterCNR3WayGroupDesc"/>
</block>

<block name="pouredRConcreteQuarterCNR3Way">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="pouredConcreteQuarterCNR3Way"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_inside_corner_3way"/>
	<property name="SortOrder2" value="0090"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteQuarterCNR3Way"/>
	<property name="DescriptionKey" value="shapeQuarterCNR3WayGroupDesc"/>
</block>

<block name="woodPyramid1m">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="pyramid_1m"/>
	<property name="SortOrder2" value="0430"/> <!-- SortShape -->
</block>

<block name="woodBlockBaseboard1">
	<property name="Extends" value="woodBlock"/>
	<property name="CustomIcon" value="woodBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_baseboard"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="ImposterExchange" value="imposterBlock" param1="67"/>
	<property name="Texture" value="241,56,241,241,241,241"/>
	<property name="UseGlobalUV" value="D,L,D,D,D,D"/>
	<property name="DescriptionKey" value="shapeBlockBaseboard1GroupDesc"/>
	<property name="SortOrder2" value="0053"/> <!-- SortShape -->
</block>

<block name="brickBlockBaseboard1">
	<property name="Extends" value="brickBlock"/>
	<property name="CustomIcon" value="brickBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_baseboard"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="ImposterExchange" value="imposterBlock" param1="1"/>
	<property name="Texture" value="7,56,7,7,7,7"/>
	<property name="UseGlobalUV" value="D,L,D,D,D,D"/>
	<property name="DescriptionKey" value="shapeBlockBaseboard1GroupDesc"/>
	<property name="SortOrder2" value="0053"/> <!-- SortShape -->
</block>

<block name="concreteBlockBaseboard1">
	<property name="Extends" value="concreteBlock"/>
	<property name="CustomIcon" value="rConcreteBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_baseboard"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="ImposterExchange" value="imposterBlock" param1="2"/>
	<property name="Texture" value="8,56,8,8,8,8"/>
	<property name="UseGlobalUV" value="D,L,D,D,D,D"/>
	<property name="DescriptionKey" value="shapeBlockBaseboard1GroupDesc"/>
	<property name="SortOrder2" value="0053"/> <!-- SortShape -->
</block>

<block name="woodFramePlateOffset">
	<property name="Extends" value="woodFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="tube_center_straight"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodPlateOffset"/> </property>
	<property name="SortOrder2" value="0171"/> <!-- SortShape -->
</block>

<block name="solidWoodFramePlateOffset">
	<property name="Extends" value="woodFramePlateOffset"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="woodFramePlateOffset"/>
	<property name="CanPickup" value="false"/>
	<property name="SortOrder2" value="0171"/> <!-- SortShape -->
</block>

<block name="woodPlateOffset">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="tube_center_straight"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodPlateOffset"/> </property>
	<property name="DowngradeBlock" value="solidWoodFramePlateOffset"/>
	<property name="SortOrder2" value="0171"/> <!-- SortShape -->
</block>

<block name="rWoodPlateOffset">
	<property name="Extends" value="rWoodMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="tube_center_straight"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePlateOffset"/> </property>
	<property name="DowngradeBlock" value="woodPlateOffset"/>
	<property name="SortOrder2" value="0171"/> <!-- SortShape -->
</block>

<block name="rWoodMetalPlateOffset">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="tube_center_straight"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePlateOffset"/> </property>
	<property name="DowngradeBlock" value="rWoodPlateOffset"/>
	<property name="SortOrder2" value="0171"/> <!-- SortShape -->
</block>

<block name="corrugatedMetalPlateOffset">
	<property name="Extends" value="corrugatedMetalMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="tube_center_straight"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronPlateOffset"/> </property>
	<property name="SortOrder2" value="0171"/> <!-- SortShape -->
</block>

<block name="scrapIronFramePlateOffset">
	<property name="Extends" value="scrapIronFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="tube_center_straight"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronPlateOffset"/> </property>
	<property name="SortOrder2" value="0171"/> <!-- SortShape -->
</block>

<block name="solidScrapIronFramePlateOffset">
	<property name="Extends" value="scrapIronFramePlateOffset"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="scrapIronFramePlateOffset"/>
	<property name="CanPickup" value="false"/>
	<property name="SortOrder2" value="0171"/> <!-- SortShape -->
</block>

<block name="scrapIronPlateOffset">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="tube_center_straight"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronPlateOffset"/> </property>
	<property name="DowngradeBlock" value="solidScrapIronFramePlateOffset"/>
	<property name="SortOrder2" value="0171"/> <!-- SortShape -->
</block>

<block name="rScrapIronPlateOffset">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="tube_center_straight"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePlateOffset"/> </property>
	<property name="DowngradeBlock" value="scrapIronPlateOffset"/>
	<property name="SortOrder2" value="0171"/> <!-- SortShape -->
</block>

<block name="pouredConcretePlateOffset">
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="tube_center_straight"/>
	<property name="UpgradeRated.ToBlock" value="concretePlateOffset"/>
	<property name="SortOrder2" value="0171"/> <!-- SortShape -->
</block>

<block name="concretePlateOffset">
	<property name="Extends" value="concreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="tube_center_straight"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcretePlateOffset"/> </property>
	<property name="SortOrder2" value="0171"/> <!-- SortShape -->
</block>

<block name="pouredRConcretePlateOffset">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="pouredConcretePlateOffset"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="tube_center_straight"/>
	<property name="UpgradeRated.ToBlock" value="rConcretePlateOffset"/>
	<property name="SortOrder2" value="0171"/> <!-- SortShape -->
</block>

<block name="rConcretePlateOffset">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="tube_center_straight"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelPlateOffset"/> </property>
	<property name="SortOrder2" value="0171"/> <!-- SortShape -->
</block>

<block name="steelPlateOffset">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="tube_center_straight"/>
	<property name="Texture" value="356"/>
	<property name="DowngradeBlock" value="rConcretePlateOffset"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelPlateOffset"/> </property>
	<property name="SortOrder2" value="0171"/> <!-- SortShape -->
</block>

<block name="stainlessSteelPlateOffset">
	<property name="Extends" value="stainlessSteelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="tube_center_straight"/>
	<property name="DowngradeBlock" value="rConcretePlateOffset"/>
	<property name="SortOrder2" value="0171"/> <!-- SortShape -->
</block>

<block name="brickPlateOffset">
	<property name="Extends" value="brickMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="tube_center_straight"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePlateOffset"/> </property>
	<property name="SortOrder2" value="0171"/> <!-- SortShape -->
</block>

<block name="flagstonePlateOffset">
	<property name="Extends" value="flagstoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="tube_center_straight"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePlateOffset"/> </property>
	<property name="SortOrder2" value="0171"/> <!-- SortShape -->
</block>

<block name="cobblestonePlateOffset">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="tube_center_straight"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePlateOffset"/> </property>
	<property name="SortOrder2" value="0171"/> <!-- SortShape -->
</block>

<block name="woodBlockTileBroken01">
	<property name="Extends" value="woodMaster"/>
	<property name="CustomIcon" value="woodBlock"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="cube_tile_broken"/>
	<property name="UseGlobalUV" value="L,D,D,D,D,D"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodBlock"/> </property>
	<property name="DowngradeBlock" value="solidWoodFrameBlock"/>
	<property name="FilterTags" value="fbuilding,fwood,fconstruction,fdestruction"/>
	<property name="SortOrder2" value="0051"/> <!-- SortShape -->
	<property name="DescriptionKey" value="shapeBlockTileBrokenGroupDesc"/>
</block>

<block name="brickBlockTileBroken01">
	<property name="Extends" value="brickMaster"/>
	<property name="CustomIcon" value="brickBlock"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="cube_tile_broken"/>
	<property name="UseGlobalUV" value="L,D,D,D,D,D"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteBlock"/> </property>
	<property name="FilterTags" value="fbuilding,fbrick,fconstruction,fdestruction"/>
	<property name="SortOrder2" value="0051"/> <!-- SortShape -->
	<property name="DescriptionKey" value="shapeBlockTileBrokenGroupDesc"/>
</block>

<block name="concreteBlockTileBroken01">
	<property name="Extends" value="concreteMaster"/>
	<property name="CustomIcon" value="rConcreteBlock"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="cube_tile_broken"/>
	<property name="UseGlobalUV" value="L,D,D,D,D,D"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteBlock"/> </property>
	<property name="FilterTags" value="fbuilding,fconcrete,fconstruction,fdestruction"/>
	<property name="SortOrder2" value="0051"/> <!-- SortShape -->
	<property name="DescriptionKey" value="shapeBlockTileBrokenGroupDesc"/>
</block>

<block name="brickCornerstone">
	<property name="Extends" value="brickNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="cornerstone"/>
	<property name="Texture" value="7,7,7,8,7,7"/>
	<property name="SortOrder2" value="0055"/> <!-- SortShape -->
	<property name="DescriptionKey" value="shapeCornerstoneGroupDesc"/>
</block>

<block name="concreteCornerstone">
	<property name="Extends" value="concreteNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="cornerstone"/>
	<property name="Texture" value="8,8,8,7,8,8"/>
	<property name="SortOrder2" value="0055"/> <!-- SortShape -->
	<property name="DescriptionKey" value="shapeCornerstoneGroupDesc"/>
</block>

<block name="woodCNRIncline"> <!-- yyy this block is rekt -->
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_incline_corner"/>
	<property name="DescriptionKey" value="shapeCNRInclineGroupDesc"/>
	<property name="SortOrder2" value="0441"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Global"/>
</block>

<block name="corrugatedMetalCNRIncline">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_incline_corner"/>
	<property name="DescriptionKey" value="shapeCNRInclineGroupDesc"/>
	<property name="SortOrder2" value="0441"/> <!-- SortShape -->
</block>

<block name="woodHalfCNRInside2">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="cupboard_corner"/>
	<property name="DescriptionKey" value="shapeHalfCNRInside2"/>
	<property name="SortOrder2" value="0063"/> <!-- SortShape -->
</block>

<block name="brickHalfCNRInside2">
	<property name="Extends" value="brickNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="cupboard_corner"/>
	<property name="DescriptionKey" value="shapeHalfCNRInside2"/>
	<property name="SortOrder2" value="0063"/> <!-- SortShape -->
</block>

<block name="concreteHalfCNRInside2">
	<property name="Extends" value="concreteNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="cupboard_corner"/>
	<property name="DescriptionKey" value="shapeHalfCNRInside2"/>
	<property name="SortOrder2" value="0063"/> <!-- SortShape -->
</block>

<block name="woodWedge">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0290"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodWedge"/> </property>
	<property name="DowngradeBlock" value="solidWoodFrameWedge"/>
</block>

<block name="rWoodWedge">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0290"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedge"/> </property>
	<property name="DowngradeBlock" value="woodWedge"/>
</block>

<block name="rWoodMetalWedge">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0290"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneWedge"/> </property>
	<property name="DowngradeBlock" value="rWoodWedge"/>
</block>

<block name="scrapIronFrameWedge">
	<property name="Extends" value="scrapIronFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0290"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWedge"/> </property>
</block>

<block name="solidScrapIronFrameWedge">
	<property name="Extends" value="scrapIronFrameWedge"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="scrapIronFrameWedge"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="scrapIronWedge">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0290"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronWedge"/> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameWedge"/>
</block>

<block name="rScrapIronWedge">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0290"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteWedge"/> </property>
	<property name="DowngradeBlock" value="scrapIronWedge"/>
</block>

<block name="rConcreteWedge">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0290"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedge"/> </property>
</block>

<block name="woodWedgeNarrowTip">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_narrow_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0375"/> <!-- SortShape -->
</block>

<block name="brickWedgeNarrowTip">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_narrow_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0375"/> <!-- SortShape -->
</block>

<block name="concreteWedgeNarrowTip">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_narrow_tip" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0375"/> <!-- SortShape -->
</block>

<block name="corrugatedMetalWedgeNarrowTip">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_narrow_tip"/> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0375"/> <!-- SortShape -->
</block>

<block name="woodWedgeNarrowLow">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_narrow_low" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0375"/> <!-- SortShape -->
</block>

<block name="brickWedgeNarrowLow">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_narrow_low" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0375"/> <!-- SortShape -->
</block>

<block name="concreteWedgeNarrowLow">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_narrow_low" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0375"/> <!-- SortShape -->
</block>

<block name="corrugatedMetalWedgeNarrowLow">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_narrow_low"/> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0375"/> <!-- SortShape -->
</block>

<block name="woodWedgeNarrowMid">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_narrow_mid" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0375"/> <!-- SortShape -->
</block>

<block name="brickWedgeNarrowMid">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_narrow_mid" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0375"/> <!-- SortShape -->
</block>

<block name="concreteWedgeNarrowMid">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_narrow_mid" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0375"/> <!-- SortShape -->
</block>

<block name="corrugatedMetalWedgeNarrowMid">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_narrow_mid"/> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0375"/> <!-- SortShape -->
</block>

<block name="woodWedgeNarrowHigh">
	<property name="Extends" value="woodNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_narrow_high" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0375"/> <!-- SortShape -->
</block>

<block name="brickWedgeNarrowHigh">
	<property name="Extends" value="brickNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_narrow_high" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0375"/> <!-- SortShape -->
</block>

<block name="concreteWedgeNarrowHigh">
	<property name="Extends" value="concreteNoUpgradeMaster" />
	<property name="Shape" value="New" />
	<property name="Model" value="wedge_narrow_high" /> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0375"/> <!-- SortShape -->
</block>

<block name="corrugatedMetalWedgeNarrowHigh">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge_narrow_high"/> <property name="Place" value="TowardsPlacerInverted" />
	<property name="SortOrder2" value="0375"/> <!-- SortShape -->
</block>

<block name="pouredRConcreteCNRRamp">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CustomIcon" value="pouredConcreteCNRRamp"/>
	<property name="CreativeMode" value="None"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="ramp_corner"/>
	<property name="SortOrder2" value="0230"/> <!-- SortShape -->
	<property name="ImposterDontBlock" value="true"/>
	<property name="UpgradeRated.ToBlock" value="rConcreteCNRRamp"/>
</block>

<block name="pouredRConcreteCNRFull">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CustomIcon" value="pouredConcreteCNRFull"/>
	<property name="CreativeMode" value="None"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_outside_corner"/>
	<property name="SortOrder2" value="0210"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteCNRFull"/>
</block>

<block name="pouredRConcreteEighth">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CustomIcon" value="pouredConcreteEighth"/>
	<property name="CreativeMode" value="None"/>
	<property name="LightOpacity" value="0"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_eighth"/>
	<property name="SortOrder2" value="0140"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteEighth"/>
</block>

<block name="pouredRConcreteHalf">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CustomIcon" value="pouredConcreteHalf"/>
	<property name="CreativeMode" value="None"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_half"/>
	<property name="SortOrder2" value="0060"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteHalf"/>
</block>

<block name="pouredRConcretePole">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CustomIcon" value="pouredConcretePole"/>
	<property name="CreativeMode" value="None"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_square"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0780"/> <!-- SortShape -->
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="UpgradeRated.ToBlock" value="rConcretePole"/>
</block>

<block name="pouredRConcretePyramid">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CustomIcon" value="pouredConcretePyramid"/>
	<property name="CreativeMode" value="None"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="pyramid"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0260"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcretePyramid"/>
</block>

<block name="pouredRConcreteQuarter">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CustomIcon" value="pouredConcreteQuarter"/>
	<property name="CreativeMode" value="None"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="cube_quarter"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0070"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteQuarter"/>
</block>

<block name="pouredRConcreteStairs25">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CustomIcon" value="pouredConcreteStairs25"/>
	<property name="CreativeMode" value="None"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="StairsFilledVerticalUV"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0530"/> <!-- SortShape -->
	<property name="Stairs"/>
	<property name="UseGlobalUV" value="Global"/>
	<property name="ImposterExchange" value="imposterRamp" param1="162"/>
	<property name="UpgradeRated.ToBlock" value="rConcreteStairs25"/>
</block>

<block name="pouredRConcreteWedge">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CustomIcon" value="pouredConcreteWedge"/>
	<property name="CreativeMode" value="None"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0290"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteWedge"/>
</block>

<block name="pouredConcreteArrowSlitHalf">
	<property name="CreativeMode" value="Player"/>
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="arrow_slit_half"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0910"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteArrowSlitHalf"/>
	<property name="Group" value="Building,advBuilding"/>
</block>

<block name="pouredRConcreteBlock">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CustomIcon" value="pouredConcreteBlock"/>
	<property name="CreativeMode" value="None"/>
	<property name="SortOrder2" value="0050"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteBlock"/>
</block>

<block name="pouredRConcreteWedgeTip">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CustomIcon" value="pouredConcreteWedgeTip"/>
	<property name="CreativeMode" value="None"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0280"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteWedgeTip"/>
</block>

<block name="pouredRConcretePlate">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CustomIcon" value="pouredConcretePlate"/>
	<property name="CreativeMode" value="None"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Plate"/>
	<property name="SortOrder2" value="0150"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcretePlate"/>
</block>

<block name="pouredRConcreteSupport">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CustomIcon" value="pouredConcreteSupport"/>
	<property name="CreativeMode" value="None"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="Branch_legacy"/>
	<property name="SortOrder2" value="0850"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UpgradeRated.ToBlock" value="rConcreteSupport"/>
</block>

<block name="pouredConcreteBlock">
	<property name="CreativeMode" value="Player"/>
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="SortOrder2" value="0050"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteBlock"/>
</block>

<block name="pouredRConcreteRamp">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CustomIcon" value="pouredConcreteRamp"/>
	<property name="CreativeMode" value="None"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0200"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteRamp"/>
</block>

<block name="pouredRConcretePillar100">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CustomIcon" value="pouredConcretePillar50"/>
	<property name="CreativeMode" value="None"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Pole1m"/>
	<property name="SortOrder2" value="0732"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExchange" value="imposterBlock" param1="162"/>
	<property name="UpgradeRated.ToBlock" value="rConcretePillar100"/>
</block>

<block name="pouredRConcreteCTRPlate">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CustomIcon" value="pouredConcreteCTRPlate"/>
	<property name="CreativeMode" value="None"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="plate_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0160"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="rConcreteCTRPlate"/>
</block>

<block name="pouredRConcretePillar50">
	<property name="Extends" value="pouredRConcreteMaster"/>
	<property name="CustomIcon" value="pouredConcretePillar50"/>
	<property name="CreativeMode" value="None"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Pole0.5m"/>
	<property name="SortOrder2" value="0740"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UpgradeRated.ToBlock" value="rConcretePillar50"/>
</block>

<block name="pouredConcreteCNRFull">
	<property name="CreativeMode" value="Player"/>
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_outside_corner"/>
	<property name="SortOrder2" value="0210"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteCNRFull"/>
</block>

<block name="pouredConcreteCNRInside">
	<property name="CreativeMode" value="Player"/>
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_inside_corner"/>
	<property name="SortOrder2" value="0220"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteCNRInside"/>
</block>

<block name="pouredConcreteCNRRamp">
	<property name="CreativeMode" value="Player"/>
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="ramp_corner"/>
	<property name="SortOrder2" value="0230"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteCNRRamp"/>
</block>

<block name="pouredConcreteCNRRound">
	<property name="CreativeMode" value="Player"/>
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="corner_round1m"/>
	<property name="SortOrder2" value="0480"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteCNRRound"/>
	<property name="ImposterExchange" value="imposterBlock" param1="161"/>
</block>

<block name="pouredConcreteCNRRoundTop">
	<property name="CreativeMode" value="Player"/>
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="corner_rounded"/>
	<property name="SortOrder2" value="0490"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteCNRRoundTop"/>
	<property name="ImposterExchange" value="imposterBlock" param1="161"/>
</block>

<block name="pouredConcreteCTRPlate">
	<property name="CreativeMode" value="Player"/>
	<property name="Extends" value="pouredConcreteMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="plate_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0160"/> <!-- SortShape -->
	<property name="UpgradeRated.ToBlock" value="concreteCTRPlate"/>
</block>

<block name="rConcreteCNRRamp">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="ramp_corner"/>
	<property name="SortOrder2" value="0230"/> <!-- SortShape -->
	<property name="ImposterDontBlock" value="true"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelCNRRamp"/> </property>
</block>

<block name="steelWedge">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0290"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelWedge"/> </property>
	<property name="DowngradeBlock" value="rConcreteWedge"/>
</block>

<block name="woodPlate">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Plate"/>
	<property name="SortOrder2" value="0150"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodPlate"/> </property>
	<property name="LightOpacity" value="6"/> <!-- as it is not a full block, avoid dark windows -->
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="rWoodPlate">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Plate"/>
	<property name="SortOrder2" value="0150"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePlate"/> </property>
	<property name="DowngradeBlock" value="woodPlate"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="rWoodMetalPlate">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Plate"/>
	<property name="SortOrder2" value="0150"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestonePlate"/> </property>
	<property name="DowngradeBlock" value="rWoodPlate"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="scrapIronPlate">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Plate"/>
	<property name="SortOrder2" value="0150"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronPlate"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="rScrapIronPlate">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Plate"/>
	<property name="SortOrder2" value="0150"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePlate"/> </property>
	<property name="DowngradeBlock" value="scrapIronPlate"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="rConcretePlate">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Plate"/>
	<property name="SortOrder2" value="0150"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelPlate"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="steelCNRRamp">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="ramp_corner"/>
	<property name="SortOrder2" value="0230"/> <!-- SortShape -->
	<property name="ImposterDontBlock" value="true"/>
	<property name="Texture" value="356"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelCNRRamp"/> </property>
	<property name="DowngradeBlock" value="rConcreteCNRRamp"/>
</block>

<block name="rConcreteEighth">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="LightOpacity" value="0"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_eighth"/>
	<property name="SortOrder2" value="0140"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelEighth"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="steelPlate">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Plate"/>
	<property name="SortOrder2" value="0150"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
	<property name="DowngradeBlock" value="rConcretePlate"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelPlate"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="woodSupport">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="Branch_legacy"/>
	<property name="SortOrder2" value="0850"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodSupport"/> </property>
</block>

<block name="rWoodSupport">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="Branch_legacy"/>
	<property name="SortOrder2" value="0850"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneSupport"/> </property>
	<property name="DowngradeBlock" value="woodSupport"/>
</block>

<block name="rWoodMetalSupport">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="Branch_legacy"/>
	<property name="SortOrder2" value="0850"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneSupport"/> </property>
	<property name="DowngradeBlock" value="rWoodSupport"/>
</block>

<block name="cobblestoneSupport">
	<property name="Extends" value="cobblestoneMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="Branch_legacy"/>
	<property name="SortOrder2" value="0850"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteSupport"/> </property>
</block>

<block name="scrapIronSupport">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="Branch_legacy"/>
	<property name="SortOrder2" value="0850"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronSupport"/> </property>
</block>

<block name="rScrapIronSupport">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="Branch_legacy"/>
	<property name="SortOrder2" value="0850"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteSupport"/> </property>
	<property name="DowngradeBlock" value="scrapIronSupport"/>
</block>

<block name="rConcreteSupport">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="Branch_legacy"/>
	<property name="SortOrder2" value="0850"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelSupport"/> </property>
</block>

<block name="woodEighth">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="LightOpacity" value="0"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_eighth"/>
	<property name="SortOrder2" value="0140"/> <!-- SortShape -->
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="steelEighth">
	<property name="Extends" value="steelMaster"/>
	<property name="LightOpacity" value="0"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_eighth"/>
	<property name="SortOrder2" value="0140"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelEighth"/> </property>
	<property name="DowngradeBlock" value="rConcreteEighth"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="rConcreteHalf">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_half"/>
	<property name="SortOrder2" value="0060"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelHalf"/> </property>
</block>

<block name="steelSupport">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="Branch_legacy"/>
	<property name="SortOrder2" value="0850"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="DowngradeBlock" value="rConcreteSupport"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelSupport"/> </property>
</block>

<block name="steelHalf">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_half"/>
	<property name="SortOrder2" value="0060"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
	<property name="DowngradeBlock" value="rConcreteHalf"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelHalf"/> </property>
</block>

<block name="rConcretePyramid">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="pyramid"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0260"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelPyramid"/> </property>
</block>

<block name="steelPyramid">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="pyramid"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0260"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelPyramid"/> </property>
	<property name="DowngradeBlock" value="rConcretePyramid"/>
</block>

<block name="woodPillar100">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Pole1m"/>
	<property name="SortOrder2" value="0732"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExchange" value="imposterBlock" param1="67"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodPillar100"/> </property>
</block>

<block name="scrapIronPillar100">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Pole1m"/>
	<property name="SortOrder2" value="0732"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExchange" value="imposterBlock" param1="110"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronPillar100"/> </property>
</block>

<block name="rScrapIronPillar100">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Pole1m"/>
	<property name="SortOrder2" value="0732"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExchange" value="imposterBlock" param1="110"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcretePillar100"/> </property>
	<property name="DowngradeBlock" value="scrapIronPillar100"/>
</block>

<block name="rebarFramePillar100">
	<property name="Extends" value="rebarFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Pole1m"/> <!-- needs cutout -->
	<property name="SortOrder2" value="0732"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="pouredRConcretePillar100"/>
		<property name="Item" value="resourceConcreteMix"/>
		<property name="ItemCount" value="10"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_concrete"/>
</block>

<block name="rConcreteQuarter">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="cube_quarter"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0070"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelQuarter"/> </property>
</block>

<block name="rConcretePillar100">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Pole1m"/>
	<property name="SortOrder2" value="0732"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExchange" value="imposterBlock" param1="91"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelPillar100"/> </property>
</block>

<block name="steelPillar100">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Pole1m"/>
	<property name="SortOrder2" value="0732"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExchange" value="imposterBlock" param1="112"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelPillar100"/> </property>
	<property name="DowngradeBlock" value="rConcretePillar100"/>
</block>

<block name="steelQuarter">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="cube_quarter"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0070"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelQuarter"/> </property>
	<property name="DowngradeBlock" value="rConcreteQuarter"/>
</block>

<block name="rConcreteStairs25">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="StairsFilledVerticalUV"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0530"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Global"/>
	<property name="Stairs"/> <!-- this tells the game to use special treatment for stairs so that textures render "sideways" along the steps and risers -->
	<property name="ImposterExchange" value="imposterRamp" param1="91"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelStairs25"/> </property>
</block>

<block name="rebarFrameBlock">
	<property name="Extends" value="rebarFrameMaster"/>
	<property name="SortOrder2" value="0050"/> <!-- SortShape -->
	<property name="CreativeMode" value="Player"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteBlock"/> </property>
</block>

<block name="rConcreteBlock">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="SortOrder2" value="0050"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelBlock"/> </property>
</block>

<block name="rConcreteWedgeTip">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0280"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelWedgeTip"/> </property>
</block>

<block name="steelWedgeTip">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wedge60_tip"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0280"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelWedgeTip"/> </property>
	<property name="DowngradeBlock" value="rConcreteWedgeTip"/>
</block>

<block name="brickRamp">
	<property name="Extends" value="brickMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0200"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteRamp"/> </property>
	<property name="Group" value="Building,advBuilding"/>
</block>

<block name="scrapIronFrameBlock">
	<property name="Extends" value="scrapIronFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="SortOrder2" value="0050"/> <!-- SortShape -->
	<property name="Group" value="Building,advBuilding"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronBlock"/> </property>
</block>

<block name="solidScrapIronFrameBlock">
	<property name="Extends" value="scrapIronFrameBlock"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="SortOrder2" value="0050"/> <!-- SortShape -->
	<property name="CustomIcon" value="scrapIronFrameBlock"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="scrapIronFrameCNRInside">
	<property name="Extends" value="scrapIronFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_inside_corner"/>
	<property name="SortOrder2" value="0220"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronCNRInside"/> </property>
</block>

<block name="scrapIronCNRInside">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_inside_corner"/>
	<property name="SortOrder2" value="0220"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronCNRInside"/> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameCNRInside"/>
</block>

<block name="solidScrapIronFrameCNRInside">
	<property name="Extends" value="scrapIronFrameCNRInside"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="scrapIronFrameCNRInside"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="rScrapIronCNRInside">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_inside_corner"/>
	<property name="SortOrder2" value="0220"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRInside"/> </property>
	<property name="DowngradeBlock" value="scrapIronCNRInside"/>
</block>

<block name="scrapIronFrameCNRFull">
	<property name="Extends" value="scrapIronFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_outside_corner"/>
	<property name="SortOrder2" value="0210"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronCNRFull"/> </property>
</block>

<block name="scrapIronCNRFull">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_outside_corner"/>
	<property name="SortOrder2" value="0210"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronCNRFull"/> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameCNRFull"/>
</block>

<block name="woodRamp">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0200"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="solidWoodFrameRamp"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodRamp"/> </property>
</block>

<block name="rWoodRamp">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0200"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneRamp"/> </property>
	<property name="DowngradeBlock" value="woodRamp"/>
</block>

<block name="rWoodMetalRamp">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0200"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneRamp"/> </property>
	<property name="DowngradeBlock" value="rWoodRamp"/>
</block>

<block name="woodCNRInside">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_inside_corner"/>
	<property name="SortOrder2" value="0220"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodCNRInside"/> </property>
	<property name="DowngradeBlock" value="solidWoodFrameCNRInside"/>
</block>

<block name="rWoodCNRInside">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_inside_corner"/>
	<property name="SortOrder2" value="0220"/> <!-- SortShape -->
	<property name="Texture" value="44,379,379,379,379,379"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneCNRInside"/> </property>
	<property name="DowngradeBlock" value="woodCNRInside"/>
</block>

<block name="rWoodMetalCNRInside">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_inside_corner"/>
	<property name="SortOrder2" value="0220"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneCNRInside"/> </property>
	<property name="DowngradeBlock" value="rWoodCNRInside"/>
</block>

<block name="woodCNRFull">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_outside_corner"/>
	<property name="SortOrder2" value="0210"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodCNRFull"/> </property>
	<property name="DowngradeBlock" value="solidWoodFrameCNRFull"/>
</block>

<block name="rWoodCNRFull">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_outside_corner"/>
	<property name="SortOrder2" value="0210"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneCNRFull"/> </property>
	<property name="DowngradeBlock" value="woodCNRFull"/>
</block>

<block name="rWoodMetalCNRFull">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_outside_corner"/>
	<property name="SortOrder2" value="0210"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneCNRFull"/> </property>
	<property name="DowngradeBlock" value="rWoodCNRFull"/>
</block>

<block name="solidScrapIronFrameCNRFull">
	<property name="Extends" value="scrapIronFrameCNRFull"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="scrapIronFrameCNRFull"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="rScrapIronCNRFull">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_outside_corner"/>
	<property name="SortOrder2" value="0210"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteCNRFull"/> </property>
	<property name="DowngradeBlock" value="scrapIronCNRFull"/>
</block>

<block name="woodStairs25">
	<property name="Extends" value="woodMaster"/>
	<property name="DescriptionKey" value="woodFrameGroupDesc"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="StairsFilledVerticalUV"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0530"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/> <!-- "St,b,St,s,e,w" -->
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="67"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodStairs25"/> </property>
	<property name="Group" value="Building,advBuilding"/>
</block>

<block name="scrapIronStairs25">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="DescriptionKey" value="scrapFrameGroupDesc"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="StairsFilledVerticalUV"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0530"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Global"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="110"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronStairs25"/> </property>
</block>

<block name="rScrapIronStairs25">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="DescriptionKey" value="scrapFrameGroupDesc"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="StairsFilledVerticalUV"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0530"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Global"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="110"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteStairs25"/> </property>
	<property name="DowngradeBlock" value="scrapIronStairs25"/>
</block>

<block name="scrapIronFrameRamp">
	<property name="Extends" value="scrapIronFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Group" value="Building,advBuilding"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0200"/> <!-- SortShape -->
	<property name="Texture" value="357"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronRamp"/> </property>
</block>

<block name="solidScrapIronFrameRamp">
	<property name="Extends" value="scrapIronFrameRamp"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="scrapIronFrameRamp"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="scrapIronRamp">
	<property name="Extends" value="scrapIronMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0200"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="rScrapIronRamp"/> </property>
	<property name="DowngradeBlock" value="solidScrapIronFrameRamp"/>
</block>

<block name="rScrapIronRamp">
	<property name="Extends" value="rScrapIronMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0200"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteRamp"/> </property>
	<property name="DowngradeBlock" value="scrapIronRamp"/>
</block>

<block name="rebarFrameRamp">
	<property name="Extends" value="rebarFrameMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0200"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteRamp"/> </property>
</block>

<block name="concreteRamp">
	<property name="Extends" value="concreteMaster"/>
	<property name="CustomIcon" value="rConcreteRamp"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0200"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteRamp"/> </property>
</block>

<block name="rConcreteRamp">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0200"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelRamp"/> </property>
</block>

<block name="rConcreteCNRFull">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_outside_corner"/>
	<property name="SortOrder2" value="0210"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelCNRFull"/> </property>
</block>

<block name="concreteSupport">
	<property name="Extends" value="concreteMaster"/>
	<property name="CustomIcon" value="rConcreteSupport"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="Branch_legacy"/>
	<property name="SortOrder2" value="0850"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteSupport"/> </property>
</block>

<block name="rConcreteCNRInside">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_inside_corner"/>
	<property name="SortOrder2" value="0220"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelCNRInside"/> </property>
</block>

<block name="steelCNRFull">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_outside_corner"/>
	<property name="SortOrder2" value="0210"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelCNRFull"/> </property>
	<property name="DowngradeBlock" value="rConcreteCNRFull"/>
</block>

<block name="bridgeConcreteBlock">
	<property name="Extends" value="concreteBlock"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="SortOrder2" value="0050"/> <!-- SortShape -->
	<property name="CustomIcon" value="rConcreteBlock"/>
	<property name="Material" value="Mbridge_concrete"/>
</block>

<block name="bridgeWoodBlock">
	<property name="Extends" value="woodBlock"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="SortOrder2" value="0050"/> <!-- SortShape -->
	<property name="CustomIcon" value="woodBlock"/>
	<property name="Material" value="Mbridge_wood"/>
</block>

<block name="concreteCNRInside">
	<property name="Extends" value="concreteMaster"/>
	<property name="CustomIcon" value="rConcreteCNRInside"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="ramp_inside_corner"/>
	<property name="SortOrder2" value="0220"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteCNRInside"/> </property>
</block>

<block name="rWoodStairs25">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="DescriptionKey" value="woodFrameGroupDesc"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="StairsFilledVerticalUV"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0530"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Global"/>
	<property name="Stairs"/>
	<property name="ImposterExchange" value="imposterRamp" param1="59"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneStairs25"/> </property>
	<property name="DowngradeBlock" value="woodStairs25"/>
</block>

<block name="rConcretePillar50">
	<property name="Extends" value="rConcreteMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Pole0.5m"/>
	<property name="SortOrder2" value="0740"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="2"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="steelPillar50"/> </property>
</block>

<block name="woodPyramid">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="pyramid"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0260"/> <!-- SortShape -->
</block>

<block name="rWoodBlock">
	<property name="Extends" value="rWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="SortOrder2" value="0050"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneBlock"/> </property>
	<property name="DowngradeBlock" value="woodBlock"/>
</block>

<block name="rWoodMetalBlock">
	<property name="Extends" value="rWoodMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="SortOrder2" value="0050"/> <!-- SortShape -->
	<property name="DowngradeBlock" value="rWoodBlock"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="cobblestoneBlock"/> </property>
</block>

<block name="steelPillar50">
	<property name="Extends" value="steelMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Pole0.5m"/>
	<property name="SortOrder2" value="0740"/> <!-- SortShape -->
	<property name="Texture" value="356"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="DowngradeBlock" value="rConcretePillar50"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelPillar50"/> </property>
</block>

<block name="brickTubeCenter">
	<property name="Extends" value="brickNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="tube_center"/> <property name="SortOrder2" value="0509"/> <!-- SortShape -->
</block>

<block name="brickTubeCorner">
	<property name="Extends" value="brickNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="tube_corner"/> <property name="SortOrder2" value="0509"/> <!-- SortShape -->
</block>

<block name="concreteTubeCenter">
	<property name="Extends" value="concreteNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="tube_center"/> <property name="SortOrder2" value="0509"/> <!-- SortShape -->
</block>

<block name="concreteTubeCorner">
	<property name="Extends" value="concreteNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="tube_corner"/> <property name="SortOrder2" value="0509"/> <!-- SortShape -->
</block>

<block name="corrugatedMetalTubeCenter">
	<property name="Extends" value="corrugatedMetalMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="tube_center"/> <property name="SortOrder2" value="0509"/> <!-- SortShape -->
</block>

<block name="corrugatedMetalTubeCorner">
	<property name="Extends" value="corrugatedMetalMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="tube_corner"/> <property name="SortOrder2" value="0509"/> <!-- SortShape -->
</block>

<block name="brickTunnelCenter">
	<property name="Extends" value="brickNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="tunnel_center"/> <property name="SortOrder2" value="0505"/> <!-- SortShape -->
</block>

<block name="brickTunnelCorner">
	<property name="Extends" value="brickNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="tunnel_corner"/> <property name="SortOrder2" value="0505"/> <!-- SortShape -->
</block>

<block name="concreteTunnelCenter">
	<property name="Extends" value="concreteNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="tunnel_center"/> <property name="SortOrder2" value="0505"/> <!-- SortShape -->
</block>

<block name="concreteTunnelCorner">
	<property name="Extends" value="concreteNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="tunnel_corner"/> <property name="SortOrder2" value="0505"/> <!-- SortShape -->
</block>

<block name="corrugatedMetalTunnelCenter">
	<property name="Extends" value="corrugatedMetalMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="tunnel_center"/> <property name="SortOrder2" value="0505"/> <!-- SortShape -->
</block>

<block name="corrugatedMetalTunnelCorner">
	<property name="Extends" value="corrugatedMetalMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="tunnel_corner"/> <property name="SortOrder2" value="0505"/> <!-- SortShape -->
</block>

<block name="brickWindowCircle">
	<property name="Extends" value="brickNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="window_circle"/> <property name="SortOrder2" value="0512"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
</block>

<block name="brickWindowCircleCorner">
	<property name="Extends" value="brickNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="window_circle_corner"/> <property name="SortOrder2" value="0512"/> <!-- SortShape -->
	<property name="UseGlobalUV" value="Local"/>
</block>

<block name="brickWindowArchTop">
	<property name="Extends" value="brickNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="window_arch_top"/> <property name="SortOrder2" value="0515"/> <!-- SortShape -->
	<property name="LightOpacity" value="2"/>
</block>

<block name="brickArchCurveTop">
	<property name="Extends" value="brickNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="arch_curve_top"/> <property name="SortOrder2" value="0518"/> <!-- SortShape -->
</block>

<block name="brickArchCurveMiddle">
	<property name="Extends" value="brickNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="arch_curve_middle"/> <property name="SortOrder2" value="0518"/> <!-- SortShape -->
</block>

<block name="brickArchCurveFiller">
	<property name="Extends" value="brickNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="arch_curve_filler"/> <property name="SortOrder2" value="0518"/> <!-- SortShape -->
	<property name="LightOpacity" value="1"/>
</block>

<block name="brickArchCurveBase">
	<property name="Extends" value="brickNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="arch_curve_base"/> <property name="SortOrder2" value="0518"/> <!-- SortShape -->
	<property name="LightOpacity" value="6"/>
</block>

<block name="brickArchCurveWall">
	<property name="Extends" value="brickNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="arch_curve_wall"/> <property name="SortOrder2" value="0518"/> <!-- SortShape -->
	<property name="LightOpacity" value="6"/>
</block>

<block name="brickArchCurveWallCap">
	<property name="Extends" value="brickNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="arch_curve_wall_cap"/> <property name="SortOrder2" value="0518"/> <!-- SortShape -->
	<property name="LightOpacity" value="6"/>
</block>

<block name="brickArchCurveTopMiddle">
	<property name="Extends" value="brickNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="arch_curve_top_middle"/> <property name="SortOrder2" value="0518"/> <!-- SortShape -->
	<property name="LightOpacity" value="6"/>
</block>

<block name="brickArchCurveTopMiddleTopper">
	<property name="Extends" value="brickNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="arch_curve_top_middle_topper"/> <property name="SortOrder2" value="0518"/> <!-- SortShape -->
</block>

<block name="woodSawhorse">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="sawhorse"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="AllowAllRotations" value="true"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
</block>

<block name="woodCTRQuarter">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="pole_quarter_centered"/> <property name="SortOrder2" value="0071"/> <!-- SortShape -->
</block>

<block name="decoWoodCTRQuarterSquareTop">
	<property name="Extends" value="woodCTRQuarter"/>
	<property name="Model" value="deco_pole_quarter_centered"/>
	<property name="Texture" value="21,21,116,116,116,116"/>
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="44"/>
</block>

<block name="brickCTRQuarter">
	<property name="Extends" value="brickNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="pole_quarter_centered"/> <property name="SortOrder2" value="0071"/> <!-- SortShape -->
</block>

<block name="concreteCTRQuarter">
	<property name="Extends" value="concreteNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="pole_quarter_centered"/> <property name="SortOrder2" value="0071"/> <!-- SortShape -->
</block>

<block name="corrugatedMetalCTRQuarter">
	<property name="Extends" value="corrugatedMetalMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="pole_quarter_centered"/> <property name="SortOrder2" value="0071"/> <!-- SortShape -->
</block>

<block name="rebarDestroyed">
	<property name="DisplayType" value="blockHardened"/>
	<property name="Material" value="Mmetal_medium"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="New"/>
	<property name="Model" value="rebar"/>
	<property name="Texture" value="446"/>
	<property name="ImposterExclude" value="true"/>
	<property name="Collide" value="movement,melee"/>
	<drop event="Destroy" name="resourceScrapIron" count="5" prob="1.0"/>
	<property name="FilterTags" value="fconstruction,fdestruction"/>
</block>

<block name="woodDestroyed05">
	<property name="Extends" value="woodMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="concrete_destroyed05"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodBlock"/> </property>
	<property name="SortOrder2" value="0050"/> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="67"/>
	<property name="Texture" value="241,241,84,241,241,241"/>
	<property name="FilterTags" value="fconstruction,fdestruction"/>
</block>

<block name="woodDestroyed06">
	<property name="Extends" value="woodDestroyed05"/>
	<property name="Model" value="concrete_destroyed06"/>
</block>

<block name="woodDestroyed07">
	<property name="Extends" value="woodDestroyed05"/>
	<property name="Model" value="concrete_destroyed07"/>
</block>

<block name="woodDebris01">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="wood_debris01"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="SortOrder2" value="0911"/> <!-- SortShape -->
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="FilterTags" value="fconstruction,fdestruction"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="woodDebris02">
	<property name="Extends" value="woodDebris01"/>
	<property name="Model" value="wood_debris02"/>
</block>

<block name="woodDebris03">
	<property name="Extends" value="woodDebris01"/>
	<property name="Model" value="wood_debris03"/>
</block>

<block name="brickDestroyedBlock01">
	<property name="Extends" value="brickMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="brick_destroyed01"/>
	<property name="ImposterExchange" value="imposterBlock" param1="1"/>
	<property name="Map.Color" value="94,84,75"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="pouredConcreteBlock"/> </property>
	<property name="FilterTags" value="fconstruction,fdestruction"/>
</block>

<block name="brickDestroyedBlock02">
	<property name="Extends" value="brickDestroyedBlock01" param1="Path"/>
	<property name="Model" value="brick_destroyed02"/>
</block>

<block name="brickDestroyedBlock03">
	<property name="Extends" value="brickDestroyedBlock01" param1="Path"/>
	<property name="Model" value="brick_destroyed03"/>
</block>

<block name="concreteDestroyed01">
	<property name="Material" value="Mcobblestone"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="concrete_destroyed01"/>
	<property name="Texture" value="8"/>
	<property name="ImposterExchange" value="imposterBlock" param1="2"/>
	<property class="RepairItems"> <property name="resourceConcreteMix" value="5"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="pouredConcreteBlock"/>
		<property name="Item" value="resourceConcreteMix"/>
		<property name="ItemCount" value="5"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<drop event="Harvest" name="resourceRockSmall" count="16" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="14"/>
	<property name="EconomicBundleSize" value="20"/>
	<property name="FilterTags" value="fconstruction,fdestruction"/>
</block>

<block name="concreteDestroyed02">
	<property name="Extends" value="concreteDestroyed01"/>
	<property name="Model" value="concrete_destroyed02"/>
</block>

<block name="concreteDestroyed03">
	<property name="Extends" value="concreteDestroyed01"/>
	<property name="Model" value="concrete_destroyed03"/>
</block>

<block name="concreteDestroyed04">
	<property name="Extends" value="concreteDestroyed01"/>
	<property name="Model" value="concrete_destroyed04"/>
</block>

<block name="concreteDestroyed05">
	<property name="Extends" value="concreteDestroyed01"/>
	<property name="Model" value="concrete_destroyed05"/>
</block>

<block name="concreteDestroyed06">
	<property name="Extends" value="concreteDestroyed01" param1="Path"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Model" value="concrete_destroyed06"/>
</block>

<block name="concreteDestroyed07" param1="Path">
	<property name="Extends" value="concreteDestroyed01"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Model" value="concrete_destroyed07"/>
</block>

<!-- ****************************  Imposter Shapes  **************************** -->

<!-- When referencing an imposter block with a certain texture then this texture is given by the <block_texture id="15" from painting.xml,
NOT the TextureNumber.
	<property name="ImposterExchange" value="imposterBlock" param1="xxx"/> -->

<block name="poiFillerBlock">
	<property name="CustomIcon" value="woodBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Cube"/>
	<property name="Texture" value="571"/> <!-- tarpaper -->
	<property name="Material" value="Mdirt"/>
	<property name="CreativeMode" value="None"/>
	<property name="FilterTags" value="fdesign"/>
</block>

<block name="imposterCTREighth">
	<property name="CustomIcon" value="woodBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_eighth_centered"/>
	<property name="Texture" value="8"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Material" value="Mdirt"/>
	<property name="CreativeMode" value="None"/>
	<property name="FilterTags" value="fdesign"/>
</block>

<block name="imposterPyramid">
	<property name="CustomIcon" value="woodBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="pyramid"/>
	<property name="Texture" value="52"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Material" value="Mdirt"/>
	<property name="CreativeMode" value="None"/>
	<property name="FilterTags" value="fdesign"/>
</block>

<block name="imposterQuarter">
	<property name="CustomIcon" value="woodBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_quarter"/>
	<property name="Texture" value="52"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Material" value="Mdirt"/>
	<property name="CreativeMode" value="None"/>
	<property name="FilterTags" value="fdesign"/>
</block>

<block name="imposterPlate">
	<property name="CustomIcon" value="woodBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Plate"/>
	<property name="Texture" value="52"/>
	<property name="Material" value="Mdirt"/>
	<property name="CreativeMode" value="None"/>
	<property name="FilterTags" value="fdesign"/>
</block>

<block name="imposterPlateLOD">
	<property name="CustomIcon" value="woodBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="plate_lod"/>
	<property name="Texture" value="52"/>
	<property name="Material" value="Mdirt"/>
	<property name="CreativeMode" value="None"/>
	<property name="FilterTags" value="fdesign"/>
</block>

<block name="imposterHalf">
	<property name="CustomIcon" value="woodBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_half"/>
	<property name="Texture" value="52"/>
	<property name="Material" value="Mdirt"/>
	<property name="CreativeMode" value="None"/>
	<property name="FilterTags" value="fdesign"/>
</block>

<block name="imposterRamp">
	<property name="CustomIcon" value="woodBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp"/>
	<property name="Texture" value="52"/>
	<property name="Material" value="Mdirt"/>
	<property name="CreativeMode" value="None"/>
	<property name="FilterTags" value="fdesign"/>
</block>

<block name="imposterCTRSheet">
	<property name="CustomIcon" value="woodBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="billboard_centered"/>
	<property name="Texture" value="52"/>
	<property name="Material" value="Mdirt"/>
	<property name="CreativeMode" value="None"/>
	<property name="FilterTags" value="fdesign"/>
</block>

<block name="imposterSheet">
	<property name="CustomIcon" value="woodBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="billboard"/>
	<property name="Texture" value="52"/>
	<property name="Material" value="Mdirt"/>
	<property name="CreativeMode" value="None"/>
	<property name="FilterTags" value="fdesign"/>
</block>

<block name="streetLightImposter">
	<property name="CustomIcon" value="woodBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="street_light01_lod"/>
	<property name="Texture" value="545"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Material" value="Mmetal"/>
	<property name="CreativeMode" value="None"/>
	<property name="FilterTags" value="fdesign"/>
</block>

<block name="imposterBlock">
	<property name="CustomIcon" value="woodBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Cube"/>
	<property name="Texture" value="553"/> <!-- ShadowColour -->
	<property name="Material" value="Mdirt"/>
	<property name="CreativeMode" value="None"/>
	<property name="FilterTags" value="fdesign"/>
</block>

<block name="imposterDontBlockBlock">
	<property name="CustomIcon" value="woodBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Cube"/>
	<property name="Texture" value="545"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Material" value="Mdirt"/>
	<property name="CreativeMode" value="None"/>
	<property name="FilterTags" value="fdesign"/>
</block>

<block name="imposterDontBlockHalf">
	<property name="CustomIcon" value="woodBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_half"/>
	<property name="Texture" value="52"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Material" value="Mdirt"/>
	<property name="CreativeMode" value="None"/>
	<property name="FilterTags" value="fdesign"/>
</block>

<block name="imposterDontBlockQuarter">
	<property name="CustomIcon" value="woodBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_quarter"/>
	<property name="Texture" value="446"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Material" value="Mdirt"/>
	<property name="CreativeMode" value="None"/>
	<property name="FilterTags" value="fdesign"/>
</block>

<block name="imposterDontBlockSheet">
	<property name="CustomIcon" value="woodBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="billboard"/>
	<property name="Texture" value="52"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Material" value="Mdirt"/>
	<property name="CreativeMode" value="None"/>
	<property name="FilterTags" value="fdesign"/>
</block>

<block name="imposterDontBlockCTRPlate">
	<property name="CustomIcon" value="woodBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="plate_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Texture" value="52"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Material" value="Mdirt"/>
	<property name="CreativeMode" value="None"/>
	<property name="FilterTags" value="fdesign"/>
</block>

<block name="imposterCNRFull">
	<property name="CustomIcon" value="woodBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_outside_corner"/>
	<property name="Texture" value="8"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Material" value="Mdirt"/>
	<property name="CreativeMode" value="None"/>
	<property name="FilterTags" value="fdesign"/>
</block>

<block name="imposterDontBlockCTRQuarter">
	<property name="CustomIcon" value="woodBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="quarter_centered"/>
	<property name="Texture" value="446"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Material" value="Mdirt"/>
	<property name="CreativeMode" value="None"/>
	<property name="FilterTags" value="fdesign"/>
</block>

<block name="imposterDontBlockCTRPole">
	<property name="CustomIcon" value="woodBlock"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pole_square_centered"/>
	<property name="Texture" value="446"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Material" value="Mdirt"/>
	<property name="CreativeMode" value="None"/>
	<property name="FilterTags" value="fdesign"/>
</block>

<block name="imposterDontBlockCupboard">
	<property name="CustomIcon" value="woodBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cupboard"/>
	<property name="Texture" value="345"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Material" value="Mdirt"/>
	<property name="CreativeMode" value="None"/>
	<property name="FilterTags" value="fdesign"/>
</block>

<block name="imposterArchWindow">
	<property name="CustomIcon" value="woodBlock"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Arch"/>
	<property name="Texture" value="7"/>
	<property name="Material" value="Mdirt"/>
	<property name="CreativeMode" value="None"/>
	<property name="FilterTags" value="fdesign"/>
</block>

<!--
	<property name="Texture" value="547,356,7,67,226,194"/>
-->
<!-- 547 bull, 356 steel, 7 brick, 67 books, 226 flagst, 194 corrug,  Top, Bottom, North, West, South, East -->

<block name="newTextureBlock01"> <!-- These blocks are used to hold textures so that they get baked into the atlas. Texture holder, holding. -->
	<property name="Extends" value="concreteNoUpgradeMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="woodBlock"/>
	<property name="Texture" value="587,588,571,193,23,372"/>
</block>

<block name="newTextureBlock02">
	<property name="Extends" value="newTextureBlock01"/>
	<property name="CreativeMode" value="None"/>
	<property name="Texture" value="539,540,541,542,543,544"/>
</block>

<block name="newTextureBlock03">
	<property name="Extends" value="newTextureBlock01"/>
	<property name="CreativeMode" value="None"/>
	<property name="Texture" value="545,546,547,548,549,525"/>
</block>

<block name="newTextureBlock04">
	<property name="Extends" value="newTextureBlock01"/>
	<property name="CreativeMode" value="None"/>
	<property name="Texture" value="430,435,436,555,552,553"/>
</block>

<block name="newTextureBlock05">
	<property name="Extends" value="newTextureBlock01"/>
	<property name="CreativeMode" value="None"/>
	<property name="Texture" value="56,391,58,245,76,299"/>
</block>

<block name="newTextureBlock06">
	<property name="Extends" value="newTextureBlock01"/>
	<property name="CreativeMode" value="None"/>
	<property name="Texture" value="12,13,15,24,43,50"/>
</block>

<block name="newTextureBlock07">
	<property name="Extends" value="newTextureBlock01"/>
	<property name="CreativeMode" value="None"/>
	<property name="Texture" value="51,53,54,56,57,58"/>
</block>

<block name="newTextureBlock08">
	<property name="Extends" value="newTextureBlock01"/>
	<property name="CreativeMode" value="None"/>
	<property name="Texture" value="59,61,62,73,75,76"/>
</block>

<block name="newTextureBlock09">
	<property name="Extends" value="newTextureBlock01"/>
	<property name="CreativeMode" value="None"/>
	<property name="Texture" value="77,168,172,173,174,192"/>
</block>

<block name="newTextureBlock10">
	<property name="Extends" value="newTextureBlock01"/>
	<property name="CreativeMode" value="None"/>
	<property name="Texture" value="215,55,217,227,229,245"/>
</block>

<block name="newTextureBlock11">
	<property name="Extends" value="newTextureBlock01"/>
	<property name="CreativeMode" value="None"/>
	<property name="Texture" value="246,247,248,284,299,311"/>
</block>

<block name="newTextureBlock12">
	<property name="Extends" value="newTextureBlock01"/>
	<property name="CreativeMode" value="None"/>
	<property name="Texture" value="312,314,319,321,328,330"/>
</block>

<block name="newTextureBlock13">
	<property name="Extends" value="newTextureBlock01"/>
	<property name="CreativeMode" value="None"/>
	<property name="Texture" value="331,332,340,342,344,361"/>
</block>

<block name="newTextureBlock14">
	<property name="Extends" value="newTextureBlock01"/>
	<property name="CreativeMode" value="None"/>
	<property name="Texture" value="382,391,418,419,420,421"/>
</block>

<block name="newTextureBlock15">
	<property name="Extends" value="newTextureBlock01"/>
	<property name="CreativeMode" value="None"/>
	<property name="Texture" value="422,428,429,214,169,171"/>
</block>

<block name="newTextureBlock16">
	<property name="Extends" value="newTextureBlock01"/>
	<property name="CreativeMode" value="None"/>
	<property name="Texture" value="581,582,584,585,586,267"/>
</block>

<block name="newTextureBlock17">
	<property name="Extends" value="newTextureBlock01"/>
	<property name="CreativeMode" value="None"/>
	<property name="Texture" value="531,534,535,536,537,538"/>
</block>

<block name="newTextureBlock18">
	<property name="Extends" value="newTextureBlock01"/>
	<property name="CreativeMode" value="None"/>
	<property name="Texture" value="589,590,591,592,593,595"/>
</block>

<block name="newTextureBlock19">
	<property name="Extends" value="newTextureBlock01"/>
	<property name="CreativeMode" value="None"/>
	<property name="Texture" value="596,269,334,335,336,337"/>
</block>

<block name="newTextureBlock20">
	<property name="Extends" value="newTextureBlock01"/>
	<property name="CreativeMode" value="None"/>
	<property name="Texture" value="600,303,8,8,8,8"/>
</block>

<block name="newTextureBlock21">
	<property name="Extends" value="newTextureBlock01"/>
	<property name="CreativeMode" value="None"/>
	<property name="Texture" value="601"/>
</block>

<block name="newTextureBlock22">
	<property name="Extends" value="newTextureBlock01"/>
	<property name="CreativeMode" value="None"/>
	<property name="Texture" value="602"/>
</block>


<!-- ****************************  Floating blocks to make ships and boats work  **************************** -->

<block name="floatationBlock">
	<property name="Extends" value="scrapIronNoUpgradeMaster"/>
	<property name="Material" value="Mmetal"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Texture" value="443"/>
	<property name="Path" value="solid"/>
	<property name="StabilityFull" value="true"/>
	<property name="SortOrder2" value="0050"/>
	<property name="FilterTags" value="fbuilding,firon,fdesign"/>
	<property name="DescriptionKey" value="floatationBlockGroupDesc"/>
</block>

<block name="floatationPillar100">
	<property name="Extends" value="floatationBlock"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Pole1m"/>
	<property name="SortOrder2" value="0732"/>
	<property name="ImposterExchange" value="imposterBlock" param1="15"/>
</block>


<!-- ****************************  Decorations  **************************** -->

<block name="woodTrellisDiamond">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<!--<property name="DisplayType" value="blockShootThrough"/>-->
	<property name="Class" value="Ladder"/>
	<property name="Material" value="Mwood_ladders"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="trellis_diamond"/>
	<property name="LightOpacity" value="0"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="movement,melee,rocket"/>
	<property name="FuelValue" value="150"/>
	<property name="FilterTags" value="fdecor,fother"/>
</block>

<block name="woodTrellisSquare">
	<property name="Extends" value="woodTrellisDiamond"/>
	<property name="Model" value="trellis_square"/>
</block>

<block name="ladderWood">
	<!--<property name="DisplayType" value="blockShootThrough"/>-->
	<property name="Class" value="Ladder"/>
	<property name="Material" value="Mwood_ladders"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="ladder_square"/>
	<property name="Texture" value="241"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="movement,melee,rocket"/>
	<property name="FuelValue" value="150"/>
	<property class="RepairItems"> <property name="resourceWood" value="3"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="ladderMetal"/>
		<property name="Item" value="resourceForgedIron"/>
		<property name="ItemCount" value="5"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<drop event="Destroy" name="resourceWood" count="1,2"/>
	<property name="EconomicValue" value="6"/>
	<property name="EconomicBundleSize" value="20"/>
	<property name="FilterTags" value="fdecor,fother"/>
	<property name="Group" value="Building,advBuilding"/>
</block>

<block name="ladderMetal">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" param1="DescriptionKey,SortOrder1,SortOrder2"/>
	<!--<property name="DisplayType" value="blockShootThrough"/>-->
	<property name="MaxDamage" value="500"/>
	<property name="Class" value="Ladder"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="ladder_round"/>
	<property name="Texture" value="446"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="ImposterExclude" value="true"/>
	<property name="Collide" value="movement,melee,rocket"/>
	<property name="Group" value="Building,advBuilding"/>
	<property name="EconomicValue" value="30"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="ladderSteel"/>
		<property name="Item" value="resourceForgedSteel"/>
		<property name="ItemCount" value="5"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="FilterTags" value="fdecor,fother"/>
	<property name="Group" value="Building,advBuilding"/>
</block>

<block name="ladderSteel">
	<property name="Class" value="Ladder"/>
	<property name="Material" value="Msteel"/>
	<!--<property name="DisplayType" value="blockShootThroughHardened"/>-->
	<property name="DisplayType" value="blockHardened"/>
	<property name="MaxDamage" value="2000"/>
	<property name="PassThroughDamage" value="true"/>
	<property name="Texture" value="191"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="ladder_round"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="ImposterExclude" value="true"/>
	<property name="Collide" value="movement,melee,rocket"/>
	<property class="RepairItems"> <property name="resourceForgedSteel" value="4"/> </property>
	<property name="CustomUpgradeSound" value="place_block_metal"/>
	<property name="DowngradeBlock" value="ladderMetal"/>
	<drop event="Harvest" name="resourceScrapIron" count="15" prob="1" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<property name="EconomicValue" value="80"/>
	<property name="DescriptionKey" value="ladderMetalDesc"/>
	<property name="FilterTags" value="fdecor,fother"/>
	<property name="Group" value="Building,advBuilding"/>
</block>

<block name="woodCatwalk">
	<property name="Extends" value="rWoodMaster"/>
	<property name="Material" value="MwoodCatwalk"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="catwalk"/>
	<property name="SortOrder2" value="0640"/> <!-- SortShape -->
	<property name="Texture" value="241"/>
	<property name="ImposterExchange" value="imposterPlate" param1="67"/>
	<property name="UseGlobalUV" value="Local"/> <!-- "0,X,0,0,0,0" -->
	<property class="RepairItems"> <property name="resourceWood" value="6"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalCatwalk"/>
		<property name="Item" value="resourceForgedIron"/>
		<property name="ItemCount" value="8"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="DescriptionKey" value="woodCatwalkGroupDesc"/>
	<property name="EconomicValue" value="20"/>
	<property name="EconomicBundleSize" value="20"/>
	<property name="SortOrder1" value="4020"/>
</block>

<block name="woodCatwalkRailing2">
	<property name="Extends" value="woodCatwalk"/>
	<property name="Model" value="catwalk_rail"/> <!-- "0,boards,W,0,E,0" -->
	<property name="SortOrder2" value="0650"/> <!-- SortShape -->
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalCatwalkRailing2"/>
	</property>
</block>

<block name="woodCatwalkRailing1">
	<property name="Extends" value="woodCatwalkRailing2"/>
	<property name="Model" value="catwalk_rail_single"/>
	<property class="UpgradeBlock"><property name="ToBlock" value="metalCatwalkRailing1"/></property>
</block>

<block name="woodRailing">
	<property name="Extends" value="woodCatwalk"/>
	<property name="Material" value="Mwood_weak"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="wooden_rail"/>
	<property name="Collide" value="movement,melee,rocket"/>
	<property name="SortOrder2" value="0690"/> <!-- SortShape -->
	<property name="ImposterExclude" value="true"/>
	<property name="FuelValue" value="150"/>
	<property class="RepairItems"> <property name="resourceWood" value="3"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalRailing"/>
		<property name="ItemCount" value="1"/>
	</property>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="20"/>
	<property name="FilterTags" value="fbuilding,fwood,fdecor,fother"/>
	<drop event="Fall" count="0" prob="0"/>
	<property name="Group" value="Building,advBuilding"/>
</block>

<block name="woodCatwalkRailingCNR">
	<property name="Extends" value="woodCatwalk"/>
	<property name="Model" value="catwalk_corner"/> <!-- "0,all,0,0,0,0" -->
	<property name="SortOrder2" value="0660"/> <!-- SortShape -->
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalCatwalkRailingCNR"/>
	</property>
</block>

<block name="woodStairsBoardRailing">
	<property name="Extends" value="woodCatwalk"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="Class" value="Stairs"/>
	<property name="Model" value="stairs_railing"/> <property name="Place" value="TowardsPlacerInverted"/> <!-- "steps,0,0,E,0,W" -->
	<property name="SortOrder2" value="0620"/> <!-- SortShape -->
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalStairsBoardRailing"/>
	</property>
	<property name="DescriptionKey" value="woodStairsBoardDesc"/>
</block>

<block name="woodStairsBoard">
	<property name="Extends" value="woodStairsBoardRailing"/>
	<property name="Class" value="Stairs"/>
	<property name="Model" value="Stairs"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0610"/> <!-- SortShape -->
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalStairsBoard"/>
	</property>
</block>

<block name="woodCatwalkWedgeRailing">
	<property name="Extends" value="woodCatwalk"/>
	<property name="Model" value="catwalk_wedge_rail"/> <!-- "0,all,0,0,0,0" -->
	<property name="SortOrder2" value="0680"/> <!-- SortShape -->
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalCatwalkWedgeRailing"/>
	</property>
</block>

<block name="woodCatwalkWedge">
	<property name="Extends" value="woodCatwalk"/>
	<property name="Model" value="catwalk_wedge"/> <!-- "0,all,0,0,0,0" -->
	<property name="SortOrder2" value="0670"/> <!-- SortShape -->
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalCatwalkWedge"/>
	</property>
</block>

<block name="metalCatwalk">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="DisplayType" value="blockHardened"/>
	<property name="Material" value="MmetalCatwalk"/> <!-- 2000 HP -->
	<property name="Shape" value="New"/>
	<property name="Model" value="catwalk_metal"/>
	<property name="SortOrder2" value="0640"/> <!-- SortShape -->
	<property name="Texture" value="445,446,446,446,446,446"/>
	<property name="ImposterExchange" value="imposterPlate" param1="112"/>
	<property name="UseGlobalUV" value="Local"/>
	<property class="RepairItems"> <property name="resourceForgedIron" value="8"/> </property>
	<property name="DescriptionKey" value="metalCatwalkGroupDesc"/>
	<property name="EconomicValue" value="48"/>
	<property name="FilterTags" value="fbuilding,firon"/>
	<property name="SortOrder1" value="40e0"/>
</block>

<block name="metalCatwalkTrap">
	<property name="Extends" value="metalCatwalk"/>
	<property name="CustomIcon" value="metalCatwalk"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Class" value="TrapDoor"/>
	<property name="TriggerDelay" value="0.25"/>
	<property name="TriggerSound" value="stepmetalbigcreak"/>
	<property name="DescriptionKey" value="looseBoardsTrapBlock1x1Desc"/>
	<drop event="Fall" count="0" prob="0"/>
	<property name="ShowModelOnFall" value="true"/>
</block>

<block name="metalCatwalkTrapRandomHelper">
	<property name="Extends" value="metalCatwalk" param1="DescriptionKey"/>
	<property name="CustomIcon" value="metalCatwalk"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DisplayInfo" value="Name"/>
</block>

<block name="metalCatwalkBent">
	<property name="Extends" value="metalCatwalk"/>
	<property name="Model" value="catwalk_metal_bent"/>
	<property name="SortOrder2" value="0650"/> <!-- SortShape -->
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalCatwalk"/>
		<property name="Item" value="resourceForgedIron"/>
		<property name="ItemCount" value="4"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
</block>

<block name="metalCatwalkBentTrap">
	<property name="Extends" value="metalCatwalkBent"/>
	<property name="CustomIcon" value="metalCatwalkBent"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Class" value="TrapDoor"/>
	<property name="TriggerDelay" value="0.25"/>
	<property name="TriggerSound" value="stepmetalbigcreak"/>
	<property name="DescriptionKey" value="looseBoardsTrapBlock1x1Desc"/>
	<drop event="Fall" count="0" prob="0"/>
	<property name="ShowModelOnFall" value="true"/>
</block>

<block name="metalCatwalkBentTrapRandomHelper">
	<property name="Extends" value="metalCatwalkBent" param1="DescriptionKey"/>
	<property name="CustomIcon" value="metalCatwalkBent"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DisplayInfo" value="Name"/>
</block>

<block name="metalCatwalkRailing2">
	<property name="Extends" value="metalCatwalk"/>
	<property name="Model" value="catwalk_rail_metal"/>
	<property name="SortOrder2" value="0650"/> <!-- SortShape -->
</block>

<block name="metalCatwalkRailing2Bent">
	<property name="Extends" value="metalCatwalk"/>
	<property name="Model" value="catwalk_rail_metal_bent"/>
	<property name="SortOrder2" value="0650"/> <!-- SortShape -->
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalCatwalkRailing2"/>
		<property name="Item" value="resourceForgedIron"/>
		<property name="ItemCount" value="4"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
</block>

<block name="metalCatwalkRailing2BentTrap">
	<property name="Extends" value="metalCatwalkRailing2Bent"/>
	<property name="CustomIcon" value="metalCatwalkRailing2Bent"/>
	<property name="Class" value="TrapDoor"/>
	<property name="TriggerDelay" value="0.25"/>
	<property name="TriggerSound" value="stepmetalbigcreak"/>
	<property name="DescriptionKey" value="looseBoardsTrapBlock1x1Desc"/>
	<drop event="Fall" count="0" prob="0"/>
	<property name="ShowModelOnFall" value="true"/>
</block>

<block name="metalCatwalkRailing2BentTrapRandomHelper">
	<property name="Extends" value="metalCatwalkRailing2Bent" param1="DescriptionKey"/>
	<property name="CustomIcon" value="metalCatwalkRailing2Bent"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="DescriptionKey" value="metalCatwalkBentTrapRandomHelperDesc"/>
</block>

<block name="metalCatwalkRailing1">
	<property name="Extends" value="metalCatwalkRailing2"/>
	<property name="Model" value="catwalk_rail_metal_single"/>
</block>

<block name="metalRailing">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="metal_rail"/>
	<property name="Collide" value="movement,melee,rocket"/>
	<property name="SortOrder2" value="0690"/> <!-- SortShape -->
	<property name="SortOrder1" value="40e0"/>
	<property name="Texture" value="446"/>
	<property name="ImposterExclude" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="DescriptionKey" value="metalCatwalkGroupDesc"/>
	<property name="FilterTags" value="fbuilding,firon,fdecor,fother"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="metalCatwalkRailingCNR">
	<property name="Extends" value="metalCatwalk"/>
	<property name="Model" value="catwalk_rail_metal_corner"/>
	<property name="SortOrder2" value="0660"/> <!-- SortShape -->
</block>

<block name="metalStairsBoard">
	<property name="Extends" value="metalCatwalk"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="Class" value="Stairs"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="Stairs"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0610"/> <!-- SortShape -->
	<property name="MultiBlockDim" value="1,2,1"/>
</block>

<block name="metalStairsBoardRailing">
	<property name="Extends" value="metalCatwalk"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Class" value="Stairs"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="stairs_railing_metal"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="SortOrder2" value="0620"/> <!-- SortShape -->
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,2,1"/>
</block>

<block name="metalCatwalkWedgeRailing">
	<property name="Extends" value="metalCatwalk"/>
	<property name="Model" value="catwalk_wedge_rail_metal"/>
	<property name="SortOrder2" value="0680"/> <!-- SortShape -->
	<property name="Texture" value="446,445,446,446,446,446"/>
</block>

<block name="metalCatwalkWedge">
	<property name="Extends" value="metalCatwalk"/>
	<property name="Model" value="catwalk_wedge_metal"/>
	<property name="SortOrder2" value="0670"/> <!-- SortShape -->
	<property name="Texture" value="446,445,446,446,446,446"/>
</block>

<block name="woodFenceSheet">
	<property name="Extends" value="woodMaster"/>
	<property name="Material" value="Mwood_weak"/>
	<property name="FuelValue" value="100"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="billboard"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Texture" value="272"/>
	<property name="ShapeMinBB" value="0.3,0,0.3"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodSheet"/> </property>
	<property name="DescriptionKey" value="fencesGroupDesc"/>
	<property name="FilterTags" value="fdecor,fother"/>
	<property name="SortOrder1" value="70m0"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="woodFenceFarmSheet">
	<property name="Extends" value="woodMaster"/>
	<property name="Material" value="Mwood_weak"/>
	<property name="FuelValue" value="100"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="fence"/><property name="Place" value="TowardsPlacerInverted"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExchange" value="imposterSheet" param1="67"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="rWoodSheet"/> </property>
</block>

<block name="woodFenceFarmSheetBroken1">
	<property name="Extends" value="woodFenceFarmSheet"/>
	<property name="Model" value="fence_broken_1"/>
	<property name="ImposterExclude" value="true"/>
	<property name="LightOpacity" value="2"/>
</block>

<block name="woodFenceFarmSheetBroken2">
	<property name="Extends" value="woodFenceFarmSheet"/>
	<property name="Model" value="fence_broken_2"/>
	<property name="ImposterExclude" value="true"/>
	<property name="LightOpacity" value="6"/>
</block>

<block name="whitePicketFenceSheet">
	<property name="Extends" value="woodFenceFarmSheet"/>
	<property name="Mesh" value="cutout"/>
	<property name="Model" value="billboard"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Texture" value="275"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
</block>

<block name="railingBlackSheet">
	<property name="Extends" value="corrugatedMetalMaster"/>
	<property name="MaxDamage" value="200"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="billboard"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Mesh" value="cutout"/>
	<property name="Collide" value="movement,melee,rocket"/>
	<property name="Texture" value="49"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ShapeMinBB" value="0.3,0,0.3"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="corrugatedMetalSheet"/>
		<property name="Item" value="resourceScrapIron"/>
		<property name="ItemCount" value="10"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<drop event="Fall" count="0" prob="0"/>
	<property name="DescriptionKey" value="railingGroupDesc"/>
	<property name="FilterTags" value="fdecor,fother"/>
	<property name="SortOrder1" value="70m0"/>
</block>

<block name="wroughtIronFenceSheet">
	<property name="Extends" value="railingBlackSheet"/>
	<property name="Texture" value="281"/>
</block>

<block name="woodRailing3d">
	<property name="Extends" value="woodWeakNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="railing"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="LightOpacity" value="0"/>
	<property name="ImposterExclude" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="Collide" value="movement,melee,rocket"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalRailing3d"/>
		<property name="Item" value="resourceForgedIron"/>
		<property name="ItemCount" value="3"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="DescriptionKey" value="railingGroupDesc"/>
	<property name="FilterTags" value="fdecor,fother"/>
	<property name="SortOrder1" value="70m0"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="woodRailing3dBroke">
	<property name="Extends" value="woodRailing3d"/>
	<property name="Model" value="railing_broke01"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="woodRailing3d"/>
		<property name="Item" value="resourceWood"/>
		<property name="ItemCount" value="2"/>
	</property>
</block>

<block name="metalRailing3d">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="railing"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="LightOpacity" value="0"/>
	<property name="ImposterExclude" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="DescriptionKey" value="railingGroupDesc"/>
	<property name="FilterTags" value="fdecor,fother"/>
	<property name="SortOrder1" value="70m0"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="metalRailing3dBroke">
	<property name="Extends" value="metalRailing3d"/>
	<property name="Model" value="railing_broke01"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalRailing3d"/>
		<property name="Item" value="resourceForgedIron"/>
		<property name="ItemCount" value="2"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
</block>

<block name="sandbagStraight01">
	<property name="Material" value="Msand"/>
	<property name="MaxDamage" value="200"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Sandbags/sandbag_straight_01Prefab"/>
	<property name="Path" value="solid"/>
	<property name="ImposterExchange" value="imposterBlock" param1="1"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property class="RepairItems"> <property name="resourceCrushedSand" value="5"/> </property>
	<drop event="Harvest" name="resourceCrushedSand" count="2" tag="allHarvest"/>
	<drop event="Harvest" name="resourceCloth" count="1" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<property name="DescriptionKey" value="sandbagsGroupDesc"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="FilterTags" value="fdecor,fother,foutdoor"/>
	<property name="SortOrder1" value="70o0"/>
</block>

<block name="sandbagCorner01Short">
	<property name="Extends" value="sandbagStraight01"/>
	<property name="Model" value="Entities/Sandbags/sandbag_corner_01Prefab"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
</block>

<block name="sandbagCorner02Long">
	<property name="Extends" value="sandbagCorner01Short"/>
	<property name="Model" value="Entities/Sandbags/sandbag_corner_02Prefab"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="2,1,2"/>
</block>

<block name="sandbagEnd00">
	<property name="Extends" value="sandbagCorner01Short"/>
	<property name="CustomIcon" value="sandbagStraight01"/>
	<property name="Model" value="Entities/Sandbags/sandbag_cap_01Prefab"/>
</block>

<block name="sandbagEnd01">
	<property name="Extends" value="sandbagCorner01Short"/>
	<property name="Model" value="Entities/Sandbags/sandbag_end_01Prefab"/>
	<property name="LightOpacity" value="6"/>
</block>

<block name="sandbagEnd02">
	<property name="Extends" value="sandbagCorner01Short"/>
	<property name="Model" value="Entities/Sandbags/sandbag_end_02Prefab"/>
	<property name="LightOpacity" value="6"/>
</block>

<block name="sandbagPile01">
	<property name="Extends" value="sandbagStraight01" param1="ImposterExchange,Path"/>
	<property name="Model" value="Entities/Sandbags/sandbag_pile_01Prefab"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="LightOpacity" value="0"/>
</block>

<block name="sandbagPile02">
	<property name="Extends" value="sandbagPile01"/>
	<property name="Model" value="Entities/Sandbags/sandbag_pile_02Prefab"/>
</block>

<block name="sandbagSingle01">
	<property name="Extends" value="sandbagPile01"/>
	<property name="Model" value="Entities/Sandbags/sandbag_single_01Prefab"/>
</block>

<block name="sandbagSingle02">
	<property name="Extends" value="sandbagPile01"/>
	<property name="Model" value="Entities/Sandbags/sandbag_single_02Prefab"/>
</block>

<block name="sandbagSingle03">
	<property name="Extends" value="sandbagPile01"/>
	<property name="Model" value="Entities/Sandbags/sandbag_single_03Prefab"/>
</block>

<block name="sandbagSingle04">
	<property name="Extends" value="sandbagPile01"/>
	<property name="Model" value="Entities/Sandbags/sandbag_single_04Prefab"/>
</block>

<block name="sandbagSingle05">
	<property name="Extends" value="sandbagPile01"/>
	<property name="Model" value="Entities/Sandbags/sandbag_single_05Prefab"/>
</block>

<block name="chainLink">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="Buildings/chainlink_bottom" param1="main_mesh"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Texture" value="516"/>
	<property name="ImposterExclude" value="true"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="Collide" value="movement,melee,rocket"/> <!-- -rocket -->
	<property name="FilterTags" value="fdecor,fother"/>
	<property name="SortOrder1" value="70m0"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="chainLinkFenceBottomPole">
	<property name="Extends" value="chainLink"/>
	<property name="Model" value="Buildings/chainlink_bottom_pole" param1="main_mesh"/>
</block>

<block name="chainLinkFenceTop">
	<property name="Extends" value="chainLink"/>
	<property name="Model" value="Buildings/chainlink_top" param1="main_mesh"/>
</block>

<block name="chainLinkFenceTopPole">
	<property name="Extends" value="chainLink"/>
	<property name="Model" value="Buildings/chainlink_top_pole" param1="main_mesh"/>
</block>

<block name="chainLinkFenceTopPole2">
	<property name="Extends" value="chainLink"/>
	<property name="Model" value="Buildings/chainlink_top_pole2" param1="main_mesh"/>
</block>

<block name="chainLinkCornerBottom">
	<property name="Extends" value="chainLink"/>
	<property name="Model" value="Buildings/chainlink_corner_bottom" param1="main_mesh"/>
</block>

<block name="chainLinkCornerTop">
	<property name="Extends" value="chainLink"/>
	<property name="Model" value="Buildings/chainlink_corner_top" param1="main_mesh"/>
</block>

<block name="chainLinkPole">
	<property name="Extends" value="chainLink"/>
	<property name="Model" value="Buildings/chainlink_pole" param1="main_mesh"/>
	<property name="Path" value="edge"/>
</block>

<block name="roadRailing">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="road_railing"/>
	<property name="Texture" value="442"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="FilterTags" value="fdecor,fother,foutdoor"/>
	<property name="SortOrder1" value="70m0"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="roadRailingPole">
	<property name="Extends" value="roadRailing"/>
	<property name="Model" value="road_railing_pole"/>
</block>

<block name="roadRailingEnd">
	<property name="Extends" value="roadRailing"/>
	<property name="Model" value="road_railing_end"/>
</block>

<block name="roadRailingEnd2">
	<property name="Extends" value="roadRailing"/>
	<property name="Model" value="road_railing_end2"/>
</block>

<block name="scrapIronSheet">
	<property name="DescriptionKey" value="scrapIronGroupDesc"/>
	<property name="DisplayType" value="blockHardened"/>
	<property name="Material" value="Mmetal_medium"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="billboard"/>
	<property name="SortOrder2" value="0180"/> <!-- SortShape -->
	<property name="SortOrder1" value="40e0"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Texture" value="307"/>
	<property class="RepairItems"> <property name="resourceScrapIron" value="40"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalRivetSheet"/>
		<property name="Item" value="resourceForgedIron"/>
		<property name="ItemCount" value="10"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<property name="Group" value="Building,advBuilding"/>
	<property name="EconomicValue" value="20"/>
	<property name="FilterTags" value="fbuilding"/>
	<property name="FilterTags" value="fbuilding,firon"/>
</block>

<block name="metalRivetSheet">
	<property name="DisplayType" value="blockHardened"/>
	<property name="DescriptionKey" value="scrapIronGroupDesc"/>
	<property name="Material" value="Mmetal_hard"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="billboard"/> <!-- <property name="HandleFace" value="South"/> -->
	<property name="SortOrder2" value="0181"/> <!-- SortShape -->
	<property name="SortOrder1" value="40e0"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Texture" value="46"/>
	<property class="RepairItems"> <property name="resourceForgedIron" value="10"/> </property>
	<property name="DowngradeBlock" value="scrapIronSheet"/>
	<drop event="Destroy" name="resourceScrapIron" count="15,50" prob="1"/>
	<property name="FilterTags" value="fbuilding,firon"/>
</block>

<block name="corrugatedMetalSheet">
	<property name="Extends" value="corrugatedMetalMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="billboard"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0180"/> <!-- SortShape -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronSheet"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="corrugatedMetalSheetBent1">
	<property name="Extends" value="corrugatedMetalMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="shantyWall01"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="SortOrder2" value="0181"/> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterSheet" param1="57"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronSheet"/> </property>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="corrugatedMetalSheetBent2">
	<property name="Extends" value="corrugatedMetalSheetBent1"/>
	<property name="Model" value="shantyWall02"/>
	<property name="SortOrder2" value="0182"/> <!-- SortShape -->
</block>

<block name="corrugatedMetalSheetBent3">
	<property name="Extends" value="corrugatedMetalSheetBent1"/>
	<property name="Model" value="shantyWall03"/>
	<property name="SortOrder2" value="0183"/> <!-- SortShape -->
</block>

<block name="corrugatedMetalSheetBent4">
	<property name="Extends" value="corrugatedMetalSheetBent1"/>
	<property name="Model" value="shantyWall04"/>
	<property name="SortOrder2" value="0184"/> <!-- SortShape -->
</block>

<block name="metalSheetRandomHelper">
	<property name="Extends" value="corrugatedMetalSheet" param1="DescriptionKey"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="corrugatedMetalSheet"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="16"/>
	<property name="FilterTags" value="fdesign"/>
	<drop event="Fall" count="0" prob="0"/>
	<property name="DisplayInfo" value="Name"/>
</block>

<block name="corrugatedMetalRampSheet">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_glass_sheet"/>
	<property name="SortOrder2" value="0180"/> <!-- SortShape -->
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="rWoodSheet">
	<property name="Extends" value="rWoodMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="billboard"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="ShapeMinBB" value="0.3,0,0.3"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="corrugatedMetalSheet"/>
		<property name="Item" value="resourceScrapIron"/>
		<property name="ItemCount" value="10"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="DescriptionKey" value="fencesGroupDesc"/>
	<property name="FilterTags" value="fdecor,fother"/>
	<property name="SortOrder1" value="70m0"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="woodFenceSheetBent1">
	<property name="Extends" value="woodFenceSheet"/>
	<property name="CustomIcon" value="woodFenceSheet"/>
	<property name="Model" value="shantyWall01"/>
</block>

<block name="woodFenceSheetBent2">
	<property name="Extends" value="woodFenceSheetBent1"/>
	<property name="Model" value="shantyWall02"/>
</block>

<block name="woodFenceSheetBent3">
	<property name="Extends" value="woodFenceSheetBent1"/>
	<property name="Model" value="shantyWall03"/>
</block>

<block name="woodFenceSheetBent4">
	<property name="Extends" value="woodFenceSheetBent1"/>
	<property name="Model" value="shantyWall04"/>
</block>

<block name="woodSheetRandomHelper">
	<property name="Extends" value="woodFenceSheet" param1="DescriptionKey"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="woodFenceSheet"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="16"/>
	<property name="FilterTags" value="fdesign"/>
	<property name="DescriptionKey" value="metalSheetRandomHelperDesc"/>
	<drop event="Fall" count="0" prob="0"/>
	<property name="DisplayInfo" value="Name"/>
</block>

<block name="arrowHelper">
	<property name="CreativeMode" value="Dev"/>
	<property name="Material" value="Mstone"/>
	<property name="Shape" value="New"/>
	<property name="Mesh" value="opaque2"/>
	<property name="Model" value="arrow_helper"/> <property name="HandleFace" value="Bottom"/>
	<property name="Texture" value="278"/>
	<property name="DescriptionKey" value="devOnlyGroupDesc"/>
	<property name="ImposterExclude" value="true"/>
	<property name="AllowAllRotations" value="true"/>
	<drop event="Destroy" count="0"/>
	<property name="FilterTags" value="fdesign"/>
</block>

<block name="crossHelper">
	<property name="CreativeMode" value="Dev"/>
	<property name="Extends" value="arrowHelper" param1="HandleFace"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Texture" value="542"/>
	<property name="Model" value="pole_diagonal_centered_cross"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="AllowAllRotations" value="true"/>
</block>

<block name="missingBlock">
	<property name="CreativeMode" value="Dev"/>
	<property name="Extends" value="arrowHelper" param1="HandleFace,Shape,Model,DescriptionKey"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Misc/missing_blockPrefab"/>
	<property name="CustomIcon" value="glassBusinessBlock"/><property name="CustomIconTint" value="00ff00"/>
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
</block>

<block name="imposterRaycastBlockerHelper">
	<property name="CustomIcon" value="glassBusinessBlock"/><property name="CustomIconTint" value="00ff00"/>
	<property name="Material" value="Mglass"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="cube_glass"/>
	<property name="Mesh" value="transparent"/>
	<property name="Texture" value="285"/>
	<property name="ImposterExchange" value="imposterBlock" param1="170"/> <!-- ShadowColour -->
	<property name="DisplayInfo" value="Name"/>
	<drop event="Destroy" count="0"/>
	<property name="FilterTags" value="fdesign"/>
</block>

<block name="treeJuniper4m">
	<property name="Extends" value="treeMaster"/>
	<property name="Model" value="#Entities/Trees?Hollywood_Juniper15mPrefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,4,1"/>
	<property name="BigDecorationRadius" value="3"/>
	<property name="CanPlayersSpawnOn" value="false"/>
	<property name="ParticleOnDeath" value="treeGib_small_dust"/>
	<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="treePlantedMountainPine1m" count="1"/>
	<property name="SortOrder2" value="0120"/> <!-- SortTree -->
</block>

<!--
<block name="treeBirch10m">
	<property name="Extends" value="treeMaster"/>
	<property name="Model" value="#Entities/Trees?Birch35Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,7,1"/>
	<property name="BigDecorationRadius" value="2"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="ParticleOnDeath" value="treeGib_birch_small"/>
	<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest"/>
	<property name="SortOrder2" value="0110"/>
</block>

<block name="treeBirch12m">
	<property name="Extends" value="treeMaster"/>
	<property name="Material" value="MtreeWoodMedium"/>
	<property name="Model" value="#Entities/Trees?Birch50Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,4,1"/>
	<property name="BigDecorationRadius" value="3"/>
	<property name="ParticleOnDeath" value="treeGib_birch_small"/>
	<drop event="Harvest" name="resourceWood" count="70" tag="oreWoodHarvest"/>
	<property name="SortOrder2" value="0111"/>
</block>

<block name="treeBirch15m">
	<property name="Extends" value="treeMaster"/>
	<property name="Material" value="MtreeWoodLarge"/>
	<property name="Model" value="#Entities/Trees?Birch55Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,13,1"/>
	<property name="BigDecorationRadius" value="4"/>
	<property name="ParticleOnDeath" value="treeGib_birch"/>
	<drop event="Harvest" name="resourceWood" count="110" tag="oreWoodHarvest"/>
	<property name="SortOrder2" value="0112"/>
</block>
-->

<block name="treeDeadTree01">
	<property name="Extends" value="treeMaster"/>
	<property name="Model" value="#Entities/Trees?White_Oak22Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,4,1"/>
	<property name="BigDecorationRadius" value="4"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest"/>
	<property name="ParticleOnDeath" value="treeGib_dead_01"/>
	<!-- <drop event="Destroy" name="treePlantedMaple1m" count="x"/> -->
	<property name="SortOrder2" value="0140"/> <!-- SortTree -->
</block>

<block name="treeDeadTree02"> <!-- almost a shrub -->
	<property name="Extends" value="treeMaster"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Model" value="#Entities/Trees?Haunted_Shrub_WastelandPrefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="Collide" value="melee,rocket"/> <!-- no movement effect on Shape="ModelTree" -->
	<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest"/>
	<property name="ParticleOnDeath" value="treeGib_dead_02"/>
	<!-- <drop event="Destroy" name="treePlantedMaple1m" count="x"/> -->
	<property name="FilterTags" value="foutdoor,ftrees,fshrubbery"/>
	<property name="SortOrder1" value="a060"/>
</block>

<block name="treeOakSml01">
	<property name="Extends" value="treeMaster"/>
	<property name="Model" value="#Entities/Trees?OakSml01Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,7,1"/>
	<property name="BigDecorationRadius" value="4"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="ParticleOnDeath" value="treeGib_dead_01"/>
	<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="treePlantedOak1m" count="1"/>
	<property name="SortOrder2" value="0140"/> <!-- SortTree -->
</block>

<block name="treeOakMed01">
	<property name="Extends" value="treeMaster"/>
	<property name="Material" value="MtreeWoodMedium"/>
	<property name="Model" value="#Entities/Trees?OakMed01Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,15,1"/>
	<property name="BigDecorationRadius" value="4"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="ParticleOnDeath" value="treeGib_dead_01"/>
	<drop event="Harvest" name="resourceWood" count="70" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="treePlantedOak1m" count="2"/>
	<property name="SortOrder2" value="0140"/> <!-- SortTree -->
</block>

<block name="treeOakMed02">
	<property name="Extends" value="treeMaster"/>
	<property name="Material" value="MtreeWoodLarge"/>
	<property name="Model" value="#Entities/Trees?OakMed02Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,26,1"/>
	<property name="BigDecorationRadius" value="4"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="ParticleOnDeath" value="treeGib_dead_01"/>
	<drop event="Harvest" name="resourceWood" count="110" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="treePlantedOak1m" count="2"/>
	<property name="SortOrder2" value="0140"/> <!-- SortTree -->
</block>

<block name="treeOakLrg01">
	<property name="Extends" value="treeMaster"/>
	<property name="Material" value="MtreeWoodFull"/>
	<property name="Model" value="#Entities/Trees?OakLrg01Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,40,1"/>
	<property name="BigDecorationRadius" value="4"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="ParticleOnDeath" value="treeGib_dead_01"/>
	<drop event="Harvest" name="resourceWood" count="150" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="treePlantedOak1m" count="2"/>
	<property name="SortOrder2" value="0140"/> <!-- SortTree -->
</block>

<block name="treePlantedOak1m">
	<property name="Extends" value="treeMasterGrowing" param1="CustomIcon,Harvest"/>
	<property name="DescriptionKey" value="treePlantedSeed1mDesc"/>
	<property name="CreativeMode" value="Player"/>
	<property name="MaxDamage" value="10"/>
	<property name="Material" value="Mplants"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Model" value="#Entities/Trees?OakSeed01Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.2,0"/>
	<property name="Collide" value="melee"/>
	<property name="FallOver" value="false"/>
	<property name="BigDecorationRadius" value="4"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="PlantGrowing.Next" value="treePlantedOak08m"/>
	<drop event="Destroy" name="treePlantedOak1m" count="1"/>
	<property name="EconomicValue" value="12"/>
	<property name="EconomicBundleSize" value="5"/>
	<property name="SellableToTrader" value="false"/>
	<property name="Group" value="Resources"/>
	<property name="ParticleOnDeath" value="treeGib_sapling"/>
	<property name="SortOrder2" value="0142"/> <!-- SortTree -->
	<property name="ActivationDistance" value="4"/>
</block>

<block name="treePlantedOak08m">
	<property name="Extends" value="treeMasterGrowing"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="treeOakSml01"/>
	<property name="Model" value="#Entities/Trees?OakSml01Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,7,1"/>
	<property name="BigDecorationRadius" value="4"/>
	<property name="PlantGrowing.Next" value="treePlantedOak16m"/>
	<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="treePlantedOak1m" count="1"/>
	<property name="SortOrder2" value="0144"/> <!-- SortTree -->
</block>

<block name="treePlantedOak16m">
	<property name="Extends" value="treeMasterGrowing"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="treeOakMed01"/>
	<property name="Material" value="MtreeWoodMedium"/>
	<property name="Model" value="#Entities/Trees?OakMed01Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,15,1"/>
	<property name="BigDecorationRadius" value="4"/>
	<property name="PlantGrowing.Next" value="treePlantedOak27m"/>
	<drop event="Harvest" name="resourceWood" count="70" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="treePlantedOak1m" count="2"/>
	<property name="SortOrder2" value="0146"/> <!-- SortTree -->
</block>

<block name="treePlantedOak27m">
	<property name="Extends" value="treeMasterGrowing"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Material" value="MtreeWoodLarge"/>
	<property name="CustomIcon" value="treeOakMed02"/>
	<property name="Model" value="#Entities/Trees?OakMed02Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,26,1"/>
	<property name="BigDecorationRadius" value="4"/>
	<property name="PlantGrowing.Next" value="treePlantedOak41m"/>
	<property name="PlantGrowing.FertileLevel" value="3"/>
	<drop event="Harvest" name="resourceWood" count="110" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="treePlantedOak1m" count="2"/>
	<property name="ParticleOnDeath" value="treeGib_burnt_55m"/>
	<property name="SortOrder2" value="0148"/> <!-- SortTree -->
</block>

<block name="treePlantedOak41m">
	<property name="Extends" value="treeOakLrg01"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Material" value="MtreeWoodFull"/>
	<property name="CustomIcon" value="treeOakLrg01"/>
	<property name="Model" value="#Entities/Trees?OakLrg01Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,40,1"/>
	<property name="PlantGrowing.FertileLevel" value="5"/>
	<drop event="Harvest" name="resourceWood" count="150" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="treePlantedOak1m" count="2"/>
	<property name="ParticleOnDeath" value="treeGib_burnt_55m"/>
	<property name="SortOrder2" value="0370"/> <!-- SortTree -->
</block>

<block name="treePlainsTree"> <!-- shrubbery -->
	<property name="Material" value="Mleaves"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/Trees?SnakeweedPrefab.prefab"/><property name="ModelOffset" value="0,0,0"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="BlockTag" value="TreeTrunk"/>
	<property name="Collide" value="melee"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="ParticleOnDeath" value="treeGib_burnt"/> <!-- uses dummy texture id from opaque atlas -->
	<drop event="Harvest" name="resourceWood" count="1,5" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="resourceWood" count="0" prob="1" stick_chance="0"/>
	<property name="FilterTags" value="foutdoor,fshrubbery"/>
	<property name="SortOrder1" value="a060"/>
</block>

<block name="treePlainsTree2">
	<property name="Extends" value="treeMaster"/>
	<property name="Model" value="#Entities/Trees?White_Oak42Prefab.prefab"/>
	<property name="ModelOffset" value="0,-.1,0"/>
	<property name="MultiBlockDim" value="1,9,1"/>
	<property name="BigDecorationRadius" value="4"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="CanPlayersSpawnOn" value="false"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest"/>
	<!-- <drop event="Destroy" name="treePlantedMaple1m" count="x"/> -->
	<property name="SortOrder2" value="0150"/> <!-- SortTree -->
</block>

<block name="treeDeadPineLeaf">
	<property name="Material" value="Mleaves"/>
	<property name="Shape" value="BillboardPlant"/>
	<property name="Mesh" value="grass"/>
	<property name="Texture" value="177"/>
	<property name="Collide" value="melee"/>
	<property name="CanDecorateOnSlopes" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<drop event="Harvest" name="resourceWood" count="1,3" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="resourceWood" count="0" prob="1" stick_chance="0"/>
	<property name="FilterTags" value="foutdoor,fshrubbery"/>
	<property name="SortOrder1" value="a060"/>
</block>

<block name="treeSnowyDeadBush">
	<property name="CreativeMode" value="Player"/>
	<property name="Material" value="Mleaves"/>
	<property name="Shape" value="BillboardPlant"/>
	<property name="Mesh" value="grass"/>
	<property name="Texture" value="351"/>
	<property name="Collide" value="melee"/>
	<property name="CanDecorateOnSlopes" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<drop event="Harvest" name="resourceWood" count="1,3" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="resourceWood" count="0" prob="1" stick_chance="0"/>
	<property name="FilterTags" value="foutdoor,fshrubbery"/>
	<property name="SortOrder1" value="a060"/>
</block>

<block name="treeAzalea">
	<property name="CreativeMode" value="Player"/>
	<property name="Class" value="Plant"/> <!-- dont set it as tree as it would block other trees from getting planted nearby -->
	<property name="Material" value="Mleaves"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="BlockTag" value="TreeTrunk"/>
	<property name="Model" value="#Entities/Trees?AzaleaPrefab.prefab"/>
	<property name="ModelOffset" value="0,0,0"/> <!-- the existence of this tag will remove the internal offset of +0.5m -->
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="melee"/>
	<drop event="Harvest" name="resourceWood" count="1,3" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="resourceWood" count="0" prob="1" stick_chance="0"/>
	<!-- property name="FallOver" value="false" /-->
	<property name="EconomicValue" value="20"/> <!-- disassemble value -->
	<property name="FilterTags" value="foutdoor,fshrubbery"/>
	<property name="SortOrder1" value="a060"/>
</block>

<block name="treeMountainPine12m">
	<property name="Extends" value="treeMaster"/>
	<property name="Model" value="#Entities/Trees?MountainPineSml01Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.5,0"/>
	<property name="MultiBlockDim" value="1,12,1"/>
	<property name="BigDecorationRadius" value="4"/>
	<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="treePlantedMountainPine1m" count="1"/>
	<property name="ParticleOnDeath" value="treeGib_burnt"/>
	<property name="SortOrder2" value="0300"/> <!-- SortTree -->
</block>

<block name="treeMountainPine19m">
	<property name="Extends" value="treeMaster"/>
	<property name="Material" value="MtreeWoodMedium"/>
	<property name="Model" value="#Entities/Trees?MountainPineMed01Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.5,0"/>
	<property name="MultiBlockDim" value="1,19,1"/>
	<property name="BigDecorationRadius" value="4"/>
	<drop event="Harvest" name="resourceWood" count="70" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="treePlantedMountainPine1m" count="1"/>
	<property name="ParticleOnDeath" value="treeGib_burnt"/>
	<property name="SortOrder2" value="0300"/> <!-- SortTree -->
</block>

<block name="treeMountainPine27m">
	<property name="Extends" value="treeMaster"/>
	<property name="Material" value="MtreeWoodLarge"/>
	<property name="Model" value="#Entities/Trees?ScotsPineMed01Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.5,0"/>
	<property name="MultiBlockDim" value="1,27,1"/>
	<property name="BigDecorationRadius" value="5"/>
	<drop event="Harvest" name="resourceWood" count="110" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="treePlantedMountainPine1m" count="2"/>
	<property name="ParticleOnDeath" value="treeGib_burnt_55m"/>
	<property name="SortOrder2" value="0300"/> <!-- SortTree -->
</block>

<block name="treeMountainPine31m">
	<property name="Extends" value="treeMaster"/>
	<property name="Material" value="MtreeWoodLarge"/>
	<property name="Model" value="#Entities/Trees?FirMed01Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.2,0"/>
	<property name="MultiBlockDim" value="1,31,1"/>
	<property name="BigDecorationRadius" value="5"/>
	<drop event="Harvest" name="resourceWood" count="110" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="treePlantedMountainPine1m" count="2"/>
	<property name="ParticleOnDeath" value="treeGib_burnt_75m"/>
	<property name="SortOrder2" value="0300"/> <!-- SortTree -->
</block>

<block name="treeMountainPine41m">
	<property name="Extends" value="treeMaster"/>
	<property name="Material" value="MtreeWoodFull"/>
	<property name="Model" value="#Entities/Trees?MountainPineLrg01Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.5,0"/>
	<property name="MultiBlockDim" value="1,41,1"/>
	<property name="BigDecorationRadius" value="6"/>
	<drop event="Harvest" name="resourceWood" count="150" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="treePlantedMountainPine1m" count="2"/>
	<property name="ParticleOnDeath" value="treeGib_burnt_75m"/>
	<property name="SortOrder2" value="0300"/> <!-- SortTree -->
</block>

<block name="treeMountainPine48m"> <!-- 48m -->
	<property name="Extends" value="treeMaster"/>
	<property name="Material" value="MtreeWoodFull"/>
	<property name="Model" value="#Entities/Trees?ScotsPineLrg01Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.2,0"/>
	<property name="MultiBlockDim" value="1,47,1"/>
	<property name="BigDecorationRadius" value="4"/>
	<drop event="Harvest" name="resourceWood" count="150" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="treePlantedMountainPine1m" count="2"/>
	<property name="ParticleOnDeath" value="treeGib_burnt_55m"/>
	<property name="SortOrder2" value="0300"/> <!-- SortTree -->
</block>

<block name="treeMountainPineDry21m">
	<property name="Extends" value="treeMaster"/>
	<property name="Material" value="MtreeWoodLarge"/>
	<property name="Model" value="#Entities/Trees?MountainPineDeadPrefab.prefab"/>
	<property name="MultiBlockDim" value="1,21,1"/>
	<property name="BigDecorationRadius" value="5"/>
	<property name="ModelOffset" value="0,-0.5,0"/>
	<drop event="Harvest" name="resourceWood" count="110" tag="oreWoodHarvest"/>
	<property name="ParticleOnDeath" value="treeGib_burnt_55m"/>
	<drop event="Destroy" name="treePlantedMountainPine1m" count="1"/>
	<property name="SortOrder2" value="0300"/> <!-- SortTree -->
</block>

<block name="treeFirLrg01">
	<property name="Extends" value="treeMaster"/>
	<property name="Material" value="MtreeWoodFull"/>
	<property name="Model" value="#Entities/Trees?FirLrg01Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.2,0"/>
	<property name="MultiBlockDim" value="1,24,1"/>
	<property name="BigDecorationRadius" value="4"/>
	<drop event="Harvest" name="resourceWood" count="150" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="treePlantedMountainPine1m" count="2"/>
	<property name="ParticleOnDeath" value="treeGib_burnt_55m"/>
	<property name="SortOrder2" value="0302"/> <!-- SortTree -->
</block>

<block name="treePlantedMountainPine1m">
	<property name="Extends" value="treeMasterGrowing" param1="CustomIcon,Harvest"/>
	<property name="DescriptionKey" value="treePlantedSeed1mDesc"/>
	<property name="CreativeMode" value="Player"/>
	<property name="MaxDamage" value="10"/>
	<property name="Material" value="Mplants"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Model" value="#Entities/Trees?MountainPineSeed01Prefab.prefab"/><property name="ModelOffset" value="0,0,0"/>
	<property name="ModelOffset" value="0,-0.2,0"/>
	<property name="Collide" value="melee"/>
	<property name="FallOver" value="false"/>
	<property name="BigDecorationRadius" value="4"/>
	<property name="PlantGrowing.Next" value="treePlantedMountainPine12m"/>
	<drop event="Destroy" name="treePlantedMountainPine1m" count="1"/>
	<property name="EconomicValue" value="12"/>
	<property name="EconomicBundleSize" value="5"/>
	<property name="SellableToTrader" value="false"/>
	<property name="Group" value="Resources"/>
	<property name="ParticleOnDeath" value="treeGib_sapling"/>
	<property name="SortOrder2" value="0350"/> <!-- SortTree -->
	<property name="ActivationDistance" value="4"/>
</block>

<block name="treePlantedMountainPine12m">
	<property name="Extends" value="treeMasterGrowing"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="treeMountainPine12m"/>
	<property name="Model" value="#Entities/Trees?MountainPineSml01Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.4,0"/>
	<property name="MultiBlockDim" value="1,12,1"/>
	<property name="PlantGrowing.Next" value="treePlantedMountainPine19m"/>
	<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="treePlantedMountainPine1m" count="1"/>
	<property name="SortOrder2" value="0355"/> <!-- SortTree -->
</block>

<block name="treePlantedMountainPine19m">
	<property name="Extends" value="treeMasterGrowing"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="treeMountainPine19m"/>
	<property name="Material" value="MtreeWoodMedium"/>
	<!-- <property name="Model" value="#Entities/Trees?MountainPine45mPrefab.prefab"/> can be removed -->
	<property name="Model" value="#Entities/Trees?MountainPineMed01Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.4,0"/>
	<property name="MultiBlockDim" value="1,19,1"/>
	<property name="PlantGrowing.Next" value="treePlantedMountainPine27m"/>
	<drop event="Harvest" name="resourceWood" count="70" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="treePlantedMountainPine1m" count="2"/>
	<property name="SortOrder2" value="0360"/> <!-- SortTree -->
</block>

<block name="treePlantedMountainPine27m">
	<property name="Extends" value="treeMasterGrowing"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Material" value="MtreeWoodLarge"/>
	<property name="CustomIcon" value="treeMountainPine27m"/>
	<property name="Model" value="#Entities/Trees?ScotsPineMed01Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.5,0"/>
	<property name="MultiBlockDim" value="1,27,1"/>
	<property name="PlantGrowing.Next" value="treePlantedMountainPine41m"/>
	<property name="PlantGrowing.FertileLevel" value="3"/>
	<drop event="Harvest" name="resourceWood" count="110" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="treePlantedMountainPine1m" count="2"/>
	<property name="ParticleOnDeath" value="treeGib_burnt_55m"/>
	<property name="SortOrder2" value="0365"/> <!-- SortTree -->
</block>

<block name="treePlantedMountainPine41m">
	<property name="Extends" value="treeMountainPine41m"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Material" value="MtreeWoodFull"/>
	<property name="CustomIcon" value="treeMountainPine41m"/>
	<property name="Model" value="#Entities/Trees?MountainPineLrg01Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.5,0"/>
	<property name="MultiBlockDim" value="1,41,1"/>
	<property name="PlantGrowing.FertileLevel" value="5"/>
	<drop event="Harvest" name="resourceWood" count="150" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="treePlantedMountainPine1m" count="2"/>
	<property name="ParticleOnDeath" value="treeGib_burnt_55m"/>
	<property name="SortOrder2" value="0370"/> <!-- SortTree -->
</block>

<block name="treeWinterEverGreen">
	<property name="Extends" value="treeMaster"/>
	<property name="Model" value="#Entities/Trees?AlaskaCedar60Prefab.prefab"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="MultiBlockDim" value="1,6,1"/>
	<property name="BigDecorationRadius" value="3"/>
	<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest"/>
	<property name="FallOver" value="true"/>
	<property name="ParticleOnDeath" value="treeGib_winter_small"/>
	<drop event="Destroy" name="treePlantedWinterPine1m" count="1"/>
	<property name="SortOrder2" value="0400"/> <!-- SortTree -->
</block>

<block name="treeWinterPine13m">
	<property name="Extends" value="treeMaster"/>
	<property name="Material" value="MtreeWoodMedium"/>
	<property name="Model" value="#Entities/Trees?Blue_Spruce45Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.4,0"/>
	<property name="MultiBlockDim" value="1,12,1"/>
	<property name="BigDecorationRadius" value="3"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="resourceWood" count="70" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="treePlantedWinterPine1m" count="2"/>
	<property name="ParticleOnDeath" value="treeGib_winter01"/>
	<property name="SortOrder2" value="0400"/> <!-- SortTree -->
</block>

<block name="treeWinterPine19m">
	<property name="Extends" value="treeMaster"/>
	<property name="Material" value="MtreeWoodLarge"/>
	<property name="Model" value="#Entities/Trees?Blue_Spruce55Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.4,0"/>
	<property name="MultiBlockDim" value="1,19,1"/>
	<property name="BigDecorationRadius" value="3"/>
	<drop event="Harvest" name="resourceWood" count="110" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="treePlantedWinterPine1m" count="2"/>
	<property name="ParticleOnDeath" value="treeGib_winter02"/>
	<property name="SortOrder2" value="0400"/> <!-- SortTree -->
</block>

<block name="treeWinterPine28m">
	<property name="Extends" value="treeMaster"/>
	<property name="Material" value="MtreeWoodFull"/>
	<property name="Model" value="#Entities/Trees?Blue_Spruce66Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.5,0"/>
	<property name="MultiBlockDim" value="1,27,1"/>
	<property name="BigDecorationRadius" value="3"/>
	<drop event="Harvest" name="resourceWood" count="150" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="treePlantedWinterPine1m" count="2"/>
	<property name="ParticleOnDeath" value="treeGib_winter03"/>
	<property name="SortOrder2" value="0400"/> <!-- SortTree -->
</block>

<block name="treeSmallRandomHelper">
	<property name="Extends" value="treeOakSml01"/>
	<property name="PlantGrowing.FertileLevel" value="0"/>
	<property name="DescriptionKey" value="treeRandomHelperGroupDesc"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="CustomIcon" value="treeOakSml01"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="MultiBlockDim" value="1,1,1"/>
	<property name="FilterTags" value="foutdoor,ftrees,fdesign"/>
</block>
<block name="treeMediumRandomHelper">
	<property name="Extends" value="treeOakMed01"/>
	<property name="PlantGrowing.FertileLevel" value="0"/>
	<property name="DescriptionKey" value="treeRandomHelperGroupDesc"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="CustomIcon" value="treeOakMed01"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="MultiBlockDim" value="1,1,1"/>
	<property name="FilterTags" value="foutdoor,ftrees,fdesign"/>
</block>
<block name="treeLargeRandomHelper">
	<property name="Extends" value="treeOakMed01"/>
	<property name="PlantGrowing.FertileLevel" value="0"/>
	<property name="DescriptionKey" value="treeRandomHelperGroupDesc"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="CustomIcon" value="treeOakMed01"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="MultiBlockDim" value="1,1,1"/>
	<property name="FilterTags" value="foutdoor,ftrees,fdesign"/>
</block>

<block name="treePlantedWinterPine1m">
	<property name="Extends" value="treePlantedMountainPine1m"/>
	<property name="CreativeMode" value="Player"/> <property name="CustomIconTint" value="b0b0ff"/>
	<property name="CustomIcon" value="treePlantedMountainPine1m"/>
	<property name="PlantGrowing.Next" value="treePlantedWinterPine6m"/>
	<property name="SortOrder2" value="0450"/> <!-- SortTree -->
</block>

<block name="treePlantedWinterPine6m">
	<property name="Extends" value="treeMasterGrowing"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="treeWinterEverGreen"/>
	<property name="Model" value="#Entities/Trees?AlaskaCedar60Prefab.prefab"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="MultiBlockDim" value="1,6,1"/>
	<property name="BigDecorationRadius" value="3"/>
	<property name="PlantGrowing.Next" value="treePlantedWinterPine13m"/>
	<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="treePlantedWinterPine1m" count="1"/>
	<property name="SortOrder2" value="0455"/> <!-- SortTree -->
</block>

<block name="treePlantedWinterPine13m">
	<property name="Extends" value="treeMasterGrowing"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="treeWinterPine13m"/>
	<property name="Material" value="MtreeWoodMedium"/>
	<property name="Model" value="#Entities/Trees?Blue_Spruce45Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.4,0"/>
	<property name="MultiBlockDim" value="1,12,1"/>
	<property name="BigDecorationRadius" value="3"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="PlantGrowing.Next" value="treePlantedWinterPine19m"/>
	<drop event="Harvest" name="resourceWood" count="70" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="treePlantedWinterPine1m" count="2"/>
	<property name="SortOrder2" value="0460"/> <!-- SortTree -->
</block>

<block name="treePlantedWinterPine19m">
	<property name="Extends" value="treeMasterGrowing"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="treeWinterPine19m"/>
	<property name="Material" value="MtreeWoodLarge"/>
	<property name="Model" value="#Entities/Trees?Blue_Spruce55Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.4,0"/>
	<property name="MultiBlockDim" value="1,19,1"/>
	<property name="BigDecorationRadius" value="3"/>
	<property name="PlantGrowing.Next" value="treePlantedWinterPine28m"/>
	<property name="PlantGrowing.FertileLevel" value="3"/>
	<drop event="Harvest" name="resourceWood" count="110" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="treePlantedWinterPine1m" count="2"/>
	<property name="SortOrder2" value="0465"/> <!-- SortTree -->
</block>

<block name="treePlantedWinterPine28m">
	<property name="Extends" value="treeWinterPine28m"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="treeWinterPine28m"/>
	<property name="Material" value="MtreeWoodFull"/>
	<property name="Model" value="#Entities/Trees?Blue_Spruce66Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.5,0"/>
	<property name="MultiBlockDim" value="1,28,1"/>
	<property name="BigDecorationRadius" value="3"/>
	<drop event="Harvest" name="resourceWood" count="150" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="treePlantedWinterPine1m" count="2"/>
	<property name="SortOrder2" value="0470"/> <!-- SortTree -->
</block>

<!--
<block name="treeMaple6m">
	<property name="Extends" value="treeMaster"/>
	<property name="Model" value="#Entities/Trees?Maple20Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,5,1"/>
	<property name="BigDecorationRadius" value="2"/>
	<property name="ParticleOnDeath" value="treeGib_birch_6m"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest"/>

	<property name="SortOrder2" value="0500"/>
</block>

<block name="treeMaple13m">
	<property name="Extends" value="treeMaster"/>
	<property name="Material" value="MtreeWoodMedium"/>
	<property name="Model" value="#Entities/Trees?Maple30Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,7,1"/>
	<property name="BigDecorationRadius" value="3"/>
	<property name="ParticleOnDeath" value="treeGib_birch_small"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="resourceWood" count="70" tag="oreWoodHarvest"/>
	<property name="SortOrder2" value="0500"/>
</block>

<block name="treeMaple15m">
	<property name="Extends" value="treeMaster"/>
	<property name="Material" value="MtreeWoodLarge"/>
	<property name="Model" value="#Entities/Trees?Maple33Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,7,1"/>
	<property name="BigDecorationRadius" value="4"/>
	<property name="ParticleOnDeath" value="treeGib_birch_15m"/>
	<drop event="Harvest" name="resourceWood" count="110" tag="oreWoodHarvest"/>
	<property name="SortOrder2" value="0500"/>
</block>

<block name="treeMaple16m">
	<property name="Extends" value="treeMaster"/>
	<property name="Material" value="MtreeWoodLarge"/>
	<property name="Model" value="#Entities/Trees?Maple81Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,10,1"/>
	<property name="BigDecorationRadius" value="5"/>
	<property name="ParticleOnDeath" value="treeGib_birch"/>
	<drop event="Harvest" name="resourceWood" count="110" tag="oreWoodHarvest"/>
	<property name="SortOrder2" value="0500"/>
</block>

<block name="treeMaple17m">
	<property name="Extends" value="treeMaster"/>
	<property name="Material" value="MtreeWoodFull"/>
	<property name="Model" value="#Entities/Trees?Red_Maple80Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,6,1"/>
	<property name="BigDecorationRadius" value="6"/>
	<property name="ParticleOnDeath" value="treeGib_birch"/>
	<drop event="Harvest" name="resourceWood" count="150" tag="oreWoodHarvest"/>
	<property name="SortOrder2" value="0500"/>
</block>
-->

<block name="treeStump">
	<property name="Material" value="MtreeWoodSmall"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="#Entities/Trees?Prefabs/Stump.prefab"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="BigDecorationRadius" value="3"/>
	<property name="IsPlant" value="true"/> <!-- it shall never be placed on rocks -->
	<drop event="Harvest" name="resourceWood" count="20,30" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="foodHoney" count="1" prob=".4"/>
	<property name="FilterTags" value="foutdoor,ftrees"/>
	<property name="SortOrder1" value="a0d0"/>
</block>

<block name="treeBurntMaple01">
	<property name="Extends" value="treeMaster"/>
	<property name="Tags" value="coalBurnedDmg"/>
	<property name="Model" value="#Entities/Trees?Haunted_Tree_Wasteland25Prefab.prefab"/>
	<!-- <property name="ModelOffset" value="-0.4,-1,0.3"/> -->
	<property name="ModelOffset" value="0,-.5,0"/>
	<property name="MultiBlockDim" value="1,3,1"/>
	<property name="BigDecorationRadius" value="4"/>
	<property name="ParticleOnDeath" value="treeGib_burnt_small"/>
	<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest"/>
	<drop event="Harvest" name="resourceCoal" count="3,8" tag="oreWoodHarvest"/>
	<drop event="Harvest" name="resourceCoal" count="3,8" tag="coalHarvest"/>
	<property name="SortOrder2" value="0130"/> <!-- SortTree -->
</block>

<block name="treeBurntMaple02">
	<property name="Extends" value="treeMaster"/>
	<property name="Tags" value="coalBurnedDmg"/>
	<property name="Material" value="MtreeWoodLarge"/>
	<property name="Model" value="#Entities/Trees?Haunted_Tree_Wasteland39Prefab.prefab"/>
	<!-- <property name="ModelOffset" value="0,-.5,1.3"/> -->
	<property name="ModelOffset" value="0,-.4,0"/>
	<property name="MultiBlockDim" value="1,5,1"/>
	<property name="BigDecorationRadius" value="5"/>
	<drop event="Harvest" name="resourceWood" count="110" tag="oreWoodHarvest"/>
	<drop event="Harvest" name="resourceCoal" count="11,22" tag="oreWoodHarvest"/>
	<drop event="Harvest" name="resourceCoal" count="11,22" tag="coalHarvest"/>
	<!-- <drop event="Destroy" name="treePlantedMaple1m" count="x"/> -->
	<property name="SortOrder2" value="0133"/> <!-- SortTree -->
</block>

<block name="treeBurntMaple03">
	<property name="Extends" value="treeMaster"/>
	<property name="Tags" value="coalBurnedDmg"/>
	<property name="Material" value="MtreeWoodFull"/>
	<property name="Model" value="#Entities/Trees?Haunted_Tree_Wasteland42Prefab.prefab"/>
	<!-- <property name="ModelOffset" value="1,-1,0"/> -->
	<property name="ModelOffset" value="0,-.6,0"/>
	<property name="MultiBlockDim" value="2,9,2"/>
	<property name="BigDecorationRadius" value="5"/>
	<drop event="Harvest" name="resourceWood" count="150" tag="oreWoodHarvest"/>
	<drop event="Harvest" name="resourceCoal" count="15,30" tag="oreWoodHarvest"/>
	<drop event="Harvest" name="resourceCoal" count="15,30" tag="coalHarvest"/>
	<!-- <drop event="Destroy" name="treePlantedMaple1m" count="x"/> -->
	<property name="SortOrder2" value="0136"/> <!-- SortTree -->
	<property name="ActivationDistance" value="14"/>
</block>

 <!--
<block name="treePlantedMaple1m">
	<property name="Extends" value="treePlantedMountainPine1m"/>
	<property name="CreativeMode" value="Player"/>
	<property name="PlantGrowing.Next" value="treePlantedMaple6m"/>
	<property name="ParticleOnDeath" value="treeGib_sapling"/>
	<drop event="Destroy" name="treePlantedMountainPine1m" count="0"/>
	<property name="SortOrder2" value="0550"/>
</block>

<block name="treePlantedMaple6m">
	<property name="Extends" value="treeMasterGrowing"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/Trees?Maple20Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,5,1"/>
	<property name="BigDecorationRadius" value="2"/>
	<property name="PlantGrowing.Next" value="treePlantedMaple13m"/>
	<property name="ParticleOnDeath" value="treeGib_birch_6m"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest"/>
	<property name="SortOrder2" value="0555"/>
</block>

<block name="treePlantedMaple13m">
	<property name="Extends" value="treeMasterGrowing"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Material" value="MtreeWoodMedium"/>
	<property name="Model" value="#Entities/Trees?Maple30Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,7,1"/>
	<property name="BigDecorationRadius" value="3"/>
	<property name="PlantGrowing.Next" value="treePlantedMaple15m"/>
	<property name="ParticleOnDeath" value="treeGib_maple_13m"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="resourceWood" count="70" tag="oreWoodHarvest"/>
	<property name="SortOrder2" value="0560"/>
</block>

<block name="treePlantedMaple15m">
	<property name="Extends" value="treeMasterGrowing"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Material" value="MtreeWoodLarge"/>
	<property name="Model" value="#Entities/Trees?Maple33Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,7,1"/>
	<property name="BigDecorationRadius" value="4"/>
	<property name="PlantGrowing.Next" value="treePlantedMaple17m"/>
	<property name="PlantGrowing.FertileLevel" value="3"/>
	<property name="ParticleOnDeath" value="treeGib_maple_15m"/>
	<drop event="Harvest" name="resourceWood" count="110" tag="oreWoodHarvest"/>
	<property name="SortOrder2" value="0565"/>
</block>

<block name="treePlantedMaple17m">
	<property name="Extends" value="treeMasterGrowing"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="treeMaple17m"/>
	<property name="Material" value="MtreeWoodFull"/>
	<property name="Model" value="#Entities/Trees?Red_Maple80Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.3,0"/>
	<property name="MultiBlockDim" value="1,6,1"/>
	<property name="BigDecorationRadius" value="6"/>
	<property name="PlantGrowing.Next" value="treePlantedMaple17mPlus"/>
	<property name="PlantGrowing.GrowthRate" value="1"/>
	<property name="PlantGrowing.FertileLevel" value="5"/>
	<drop event="Harvest" name="resourceWood" count="150" tag="oreWoodHarvest"/>
	<property name="ParticleOnDeath" value="treeGib_maple_17m"/>
	<property name="SortOrder2" value="0570"/>
</block>

<block name="treePlantedMaple17mPlus">
	<property name="Extends" value="treeMaple17m"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="treeMaple17m"/>
	<property name="PlantGrowing.FertileLevel" value="15"/>
	<drop event="Harvest" name="resourceWood" count="160" tag="oreWoodHarvest"/>
	<property name="SortOrder2" value="0575"/>
</block>
-->

<block name="treeCactus01">
	<property name="Class" value="Cactus"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="Material" value="Mcactus"/>
	<property name="Shape" value="DistantDeco"/>
	<property name="Model" value="#Entities/Trees?Saguaro_Cactus_20Prefab.prefab"/>
	<property name="ModelOffset" value="0,-0.1,0"/>
	<property name="MultiBlockDim" value="1,6,1"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="IsDistantDecoration" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="BigDecorationRadius" value="2"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="BlockTag" value="TreeTrunk"/>
	<property name="Damage" value="3"/>
	<property name="IsPlant" value="true"/>
	<property name="CanPlayersSpawnOn" value="false"/>
	<drop event="Harvest" name="resourceYuccaFibers" count="10" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="foodCropYuccaFruit" count="3" prob="1"/>
	<drop event="Destroy" name="resourceYuccaFibers" count="5"/>
	<property name="FilterTags" value="foutdoor,fcactus,fshrubbery"/>
	<property name="SortOrder1" value="a0e0"/>
	<property name="ActivationDistance" value="10"/>
</block>

<block name="treeCactus02">
	<property name="Extends" value="treeCactus01"/>
	<property name="Model" value="#Entities/Trees?Saguaro_Cactus_16Prefab.prefab"/>
	<property name="MultiBlockDim" value="1,5,1"/>
	<drop event="Destroy" name="foodCropYuccaFruit" count="3" prob="1"/>
</block>

<block name="treeCactus03">
	<property name="Extends" value="treeCactus01"/>
	<property name="Model" value="#Entities/Trees?Saguaro_Cactus_13Prefab.prefab"/>
	<property name="MultiBlockDim" value="1,3,1"/>
	<drop event="Destroy" name="foodCropYuccaFruit" count="3" prob="1"/>
</block>

<block name="treeCactus04">
	<property name="Extends" value="treeCactus01" param1="MultiBlockDim"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Model" value="Entities/Plants/cactus04Prefab"/>
	<property name="ModelOffset" value="0,0.45,0"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="VehicleHitScale" value="999"/>
	<drop event="Destroy" name="foodCropYuccaFruit" count="2" prob="1"/>
</block>

<block name="treeCactus05">
	<property name="Extends" value="treeCactus01" param1="MultiBlockDim"/>
	<property name="Model" value="Entities/Plants/cactus05Prefab"/>
	<property name="ModelOffset" value="0,0.45,0"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="VehicleHitScale" value="999"/>
	<drop event="Destroy" name="foodCropYuccaFruit" count="2" prob="1"/>
</block>

<block name="treeCactus06">
	<property name="Extends" value="treeCactus01"/>
	<property name="Model" value="Entities/Plants/cactus06Prefab"/>
	<property name="ModelOffset" value="0,0.4,0"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<drop event="Destroy" name="foodCropYuccaFruit" count="3" prob="1"/>
</block>

<block name="treeSnowyGrassDiagonal"> <!-- snow biome -->
	<property name="Extends" value="treeGrassMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Texture" value="350,368,369,370,350,368"/>
	<!-- this WOULD be affected by the crop harvest bonus to playerHand
	<drop event="Destroy" name="resourceYuccaFibers" count="2"/>
	<drop event="Harvest" name="foodCropMushrooms" count="1" prob=".2" tag="cropHarvest"/>
	-->
</block>

<block name="treeBrownGrassDiagonal"> <!-- desert,water,underwater,wasteland,burnt_forest biome -->
	<property name="Extends" value="treeGrassMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Texture" value="201,306,371,201,306,371"/>
</block>

<block name="treeTallGrassDiagonal"> <!-- forest biome -->
	<property name="Extends" value="treeGrassMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Class" value="Tallgrass"/>
	<property name="Texture" value="39,40,364,365,39,364"/>
</block>

<block name="treeDesertShrub"> <!-- desert,underwater biome -->
	<property name="Extends" value="treeGrassMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Texture" value="377"/>
</block>

<!-- <block name="treePlainsGrassDiagonal">
	<property name="Extends" value="treeGrassMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Texture" value="397,397,399,400,398,398"/>
</block> -->

<block name="treeForestGrassDiagonal"> <!-- underwater biome -->
	<property name="Extends" value="treeGrassMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Class" value="Tallgrass"/>
	<property name="Texture" value="561,562,563,564,565,563"/>
</block>

<block name="treeGreenBrownGrassDiagonal"> <!-- underwater biome -->
	<property name="Extends" value="treeGrassMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Texture" value="306"/>
</block>

<block name="forestFlower">
	<property name="Extends" value="treeGrassMaster" param1="CustomIcon"/>
	<property name="Class" value="Tallgrass"/>
	<property name="Texture" value="567"/>
</block>

<block name="plantedtreeGrassSeed1">
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="treeForestGrassDiagonal"/>
	<property name="Texture" value="561,562,563,564,565,563"/>
	<property name="Material" value="Mtallgrass"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="Grass"/>
	<property name="Mesh" value="grass"/>
	<property name="Collide" value="melee"/>
	<property name="CanDecorateOnSlopes" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="IsDecoration" value="true"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="Class" value="PlantGrowing"/>
	<property name="PlantGrowing.Next" value="plantedtreeGrassSeedRandomHelper"/>
	<property name="PlantGrowing.GrowthRate" value="1.5"/>
	<property name="PlantGrowing.FertileLevel" value="1"/>
	<property name="PlantGrowing.IsRandom" value="false"/>
	<property name="HarvestOverdamage" value="false"/>
	<drop event="Harvest" name="resourceYuccaFibers" count="1" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="resourceYuccaFibers" count="0" prob="1" stick_chance="0"/>
	<property name="EconomicValue" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="FilterTags" value="foutdoor,fshrubbery"/>
	<property name="SortOrder1" value="a030"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="plantedtreeGrassSeedRandomHelper">
	<property name="Extends" value="treeForestGrassDiagonal"/>
	<property name="CustomIcon" value="treeForestGrassDiagonal"/>
	<property name="CreativeMode" value="None"/>
</block>

<block name="mushroom01">
	<property name="DisplayInfo" value="Description"/>
	<property name="DescriptionKey" value="mushroom01Desc"/>
	<property name="Material" value="Mmushrooms"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="OutdoorDecor/mushroom01" param1="main_mesh"/> <property name="HandleFace" value="Bottom"/>
	<property name="Collide" value="melee"/>
	<!--<property name="CanPickup" value="true" param1="foodCropMushrooms"/>-->
	<property name="IsTerrainDecoration" value="true"/>
	<property name="HarvestOverdamage" value="false"/>
	<drop event="Harvest" name="foodCropMushrooms" count="1" tag="wildCropsHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="resourceYuccaFibers" count="0" prob="1" stick_chance="0"/>
	<property name="FilterTags" value="foutdoor,fcrops"/>
	<property name="SortOrder1" value="a090"/>
</block>

<block name="mushroom02">
	<property name="Extends" value="mushroom01"/>
	<property name="Model" value="OutdoorDecor/mushroom02" param1="main_mesh"/>
	<property name="Collide" value="melee"/>
</block>

<block name="plantedMushroom1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon,DescriptionKey,MultiBlockDim,OnlySimpleRotations"/>
	<property name="CreativeMode" value="Player"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="UnlockedBy" value="perkLivingOffTheLand,plantedMushroom1Schematic"/>
	<property name="Material" value="Mmushrooms"/>
	<property name="LightOpacity" value="0"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="OutdoorDecor/mushroom_sprout" param1="main_mesh"/>
	<property name="Collide" value="melee"/>
	<property name="HandleFace" value="Bottom"/>
	<property name="PlantGrowing.LightLevelGrow" value="0"/>
	<property name="PlantGrowing.LightLevelStay" value="0"/>
	<property name="PlantGrowing.FertileLevel" value="0"/>
	<property name="PlantGrowing.Next" value="plantedMushroom2"/>
	<property name="HarvestOverdamage" value="false"/>
	<drop event="Destroy" name="plantedMushroom1" count="1"/>
	<property name="EconomicValue" value="12"/>
	<property name="EconomicBundleSize" value="5"/>
	<property name="Group" value="Food/Cooking"/>
	<property name="PickupJournalEntry" value="farmingTip"/>
</block>

<block name="plantedMushroom2">
	<property name="Extends" value="plantedMushroom1"/>
	<property name="CustomIcon" value="plantedMushroom1"/>
	<property name="CreativeMode" value="None"/>
	<property name="Model" value="OutdoorDecor/mushroom_growth" param1="main_mesh"/>
	<property name="PlantGrowing.Next" value="plantedMushroom3HarvestPlayer"/>
	<property name="Collide" value="melee"/>
</block>

<block name="plantedMushroom3Harvest">
	<property name="Material" value="Mmushrooms"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="DisplayInfo" value="Description"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="OutdoorDecor/mushroom_harvest" param1="main_mesh"/>
	<property name="Collide" value="melee"/>
	<property name="VehicleHitScale" value=".1"/>
	<property name="IsTerrainDecoration" value="true"/>
	<!--<property name="Class" value="CropsGrown"/>-->
	<property name="PlantGrowing.FertileLevel" value="0"/>
	<property name="CropsGrown.BonusHarvestDivisor" value="16"/>
	<property name="HarvestOverdamage" value="false"/>
	<drop event="Harvest" name="foodCropMushrooms" count="1" tag="wildCropsHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="resourceYuccaFibers" count="0" prob="1" stick_chance="0"/>
	<property name="PickupJournalEntry" value="farmingTip"/>
	<property name="FilterTags" value="foutdoor,fcrops"/>
</block>

<block name="plantedMushroom3HarvestPlayer">
	<property name="Extends" value="plantedMushroom3Harvest"/>
	<property name="DescriptionKey" value="plantedMushroom3HarvestDesc"/>
	<property name="CustomIcon" value="plantedMushroom3Harvest"/>
	<property name="CreativeMode" value="None"/>
	<drop event="Harvest" name="foodCropMushrooms" count="1" tag="cropHarvest"/>
	<property name="DowngradeBlock" value="plantedMushroom1"/>
</block>

<block name="plantedYucca1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="Player"/>
	<property name="UnlockedBy" value="perkLivingOffTheLand,plantedYucca1Schematic"/>
	<property name="Material" value="Mcorn"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Plants/plant_yucca_sproutPrefab"/>
	<property name="PlantGrowing.Next" value="plantedYucca2"/>
	<property name="Group" value="Food/Cooking"/>
	<drop event="Destroy" name="plantedYucca1" count="1"/>
</block>

<block name="plantedYucca2">
	<property name="Extends" value="plantedYucca1"/>
	<property name="CustomIcon" value="plantedYucca1"/>
	<property name="CreativeMode" value="None"/>
	<property name="Model" value="Entities/Plants/plant_yucca_growthPrefab"/>
	<property name="PlantGrowing.Next" value="plantedYucca3HarvestPlayer"/>
	<drop event="Destroy" name="plantedYucca1" count="1"/>
</block>

<block name="plantedYucca3Harvest">
	<property name="Extends" value="cropsHarvestableMaster"/>
	<property name="Material" value="Mcorn"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Plants/plant_yucca_harvestPrefab"/>
	<drop event="Harvest" name="foodCropYuccaFruit" count="1" tag="wildCropsHarvest"/>
</block>

<block name="plantedYucca3HarvestRandomHelper">
	<property name="Extends" value="plantedYucca3Harvest" param1="MultiBlockDim"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="plantedYucca3Harvest"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="DescriptionKey" value="plantedCropsRandomHelperGroupDesc"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="FilterTags" value="foutdoor,fcrops,fdesign"/>
</block>

<block name="plantedYucca3HarvestPlayer">
	<property name="Extends" value="plantedYucca3Harvest"/>
	<property name="DescriptionKey" value="plantedYucca3HarvestDesc"/>
	<property name="CustomIcon" value="plantedYucca1"/>
	<property name="CreativeMode" value="None"/>
	<drop event="Harvest" name="foodCropYuccaFruit" count="1" tag="cropHarvest"/>
	<property name="DowngradeBlock" value="plantedYucca1"/>
</block>

<block name="plantedCotton1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="Player"/>
	<property name="UnlockedBy" value="perkLivingOffTheLand,plantedCotton1Schematic"/>
	<property name="Texture" value="392"/>
	<property name="PlantGrowing.Next" value="plantedCotton2"/>
	<property name="Group" value="Resources"/>
	<drop event="Destroy" name="plantedCotton1" count="1"/>
</block>

<block name="plantedCotton2">
	<property name="Extends" value="cropsGrowingMaster"/>
	<property name="CustomIcon" value="plantedCotton1"/>
	<property name="CreativeMode" value="None"/>
	<property name="Texture" value="20"/>
	<property name="PlantGrowing.Next" value="plantedCotton3HarvestPlayer"/>
	<drop event="Destroy" name="plantedCotton1" count="1"/>
</block>

<block name="plantedCotton3Harvest">
	<property name="Extends" value="cropsHarvestableMaster"/>
	<property name="CustomIcon" value="plantedCotton3Harvest"/>
	<property name="Texture" value="363"/>
	<drop event="Harvest" name="resourceCropCottonPlant" count="1" tag="wildCropsHarvest"/>
</block>

<block name="plantedCottonHarvestRandomHelper">
	<property name="Extends" value="plantedCotton3Harvest" param1="MultiBlockDim"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="plantedCotton3Harvest"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="DescriptionKey" value="plantedCropsRandomHelperGroupDesc"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="FilterTags" value="foutdoor,fcrops,fdesign"/>
</block>

<block name="plantedCotton3HarvestPlayer">
	<property name="Extends" value="plantedCotton3Harvest"/>
	<property name="DescriptionKey" value="plantedCotton3HarvestDesc"/>
	<property name="CustomIcon" value="plantedCotton1"/>
	<property name="CreativeMode" value="None"/>
	<drop event="Harvest" name="resourceCropCottonPlant" count="1" tag="cropHarvest"/>
	<property name="DowngradeBlock" value="plantedCotton1"/>
</block>

<block name="plantedCoffee1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="Player"/>
	<property name="UnlockedBy" value="perkLivingOffTheLand,plantedCoffee1Schematic"/>
	<property name="Texture" value="393"/>
	<property name="PlantGrowing.Next" value="plantedCoffee2"/>
	<property name="CraftingIngredientTime" value="5"/>
	<property name="Group" value="Food/Cooking"/>
	<drop event="Destroy" name="plantedCoffee1" count="1"/>
</block>

<block name="plantedCoffee2">
	<property name="Extends" value="cropsGrowingMaster"/>
	<property name="CustomIcon" value="plantedCoffee1"/>
	<property name="CreativeMode" value="None"/>
	<property name="Texture" value="394"/>
	<property name="PlantGrowing.Next" value="plantedCoffee3HarvestPlayer"/>
	<drop event="Destroy" name="plantedCoffee1" count="1"/>
</block>

<block name="plantedCoffee3Harvest">
	<property name="Extends" value="cropsHarvestableMaster"/>
	<property name="Texture" value="395"/>
	<drop event="Harvest" name="resourceCropCoffeeBeans" count="1" tag="wildCropsHarvest"/>
</block>

<block name="plantedCoffeeHarvestRandomHelper">
	<property name="Extends" value="plantedCoffee3Harvest" param1="MultiBlockDim"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="plantedCoffee3Harvest"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="DescriptionKey" value="plantedCropsRandomHelperGroupDesc"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="FilterTags" value="foutdoor,fcrops,fdesign"/>
</block>

<block name="plantedCoffee3HarvestPlayer">
	<property name="Extends" value="plantedCoffee3Harvest"/>
	<property name="DescriptionKey" value="plantedCoffee3HarvestDesc"/>
	<property name="CustomIcon" value="plantedCoffee1"/>
	<property name="CreativeMode" value="None"/>
	<drop event="Harvest" name="resourceCropCoffeeBeans" count="1" tag="cropHarvest"/>
	<property name="DowngradeBlock" value="plantedCoffee1"/>
</block>

<block name="plantedGoldenrod1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="Player"/>
	<property name="UnlockedBy" value="perkLivingOffTheLand,plantedGoldenrod1Schematic"/>
	<property name="Texture" value="401"/>
	<property name="PlantGrowing.Next" value="plantedGoldenrod2"/>
	<property name="Group" value="Food/Cooking"/>
	<drop event="Destroy" name="plantedGoldenrod1" count="1"/>
</block>

<block name="plantedGoldenrod2">
	<property name="Extends" value="cropsGrowingMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="plantedGoldenrod1"/>
	<property name="Texture" value="402"/>
	<property name="PlantGrowing.Next" value="plantedGoldenrod3HarvestPlayer"/>
	<drop event="Destroy" name="plantedGoldenrod1" count="1"/>
</block>

<block name="plantedGoldenrod3Harvest">
	<property name="Extends" value="cropsHarvestableMaster"/>
	<property name="CustomIcon" value="plantedGoldenrod3Harvest"/>
	<property name="Texture" value="362"/>
	<drop event="Harvest" name="resourceCropGoldenrodPlant" count="1" tag="wildCropsHarvest"/>
</block>

<block name="plantedGoldenrodHarvestRandomHelper">
	<property name="Extends" value="plantedGoldenrod3Harvest" param1="MultiBlockDim"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="plantedGoldenrod3Harvest"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="DescriptionKey" value="plantedCropsRandomHelperGroupDesc"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="FilterTags" value="foutdoor,fcrops,fdesign"/>
</block>

<block name="plantedGoldenrod3HarvestPlayer">
	<property name="Extends" value="plantedGoldenrod3Harvest"/>
	<property name="DescriptionKey" value="plantedGoldenrod3HarvestDesc"/>
	<property name="CustomIcon" value="plantedGoldenrod1"/>
	<property name="CreativeMode" value="None"/>
	<drop event="Harvest" name="resourceCropGoldenrodPlant" count="1" tag="cropHarvest"/>
	<property name="DowngradeBlock" value="plantedGoldenrod1"/>
</block>

<block name="plantedAloe1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="Player"/>
	<property name="UnlockedBy" value="perkLivingOffTheLand,plantedAloe1Schematic"/>
	<property name="Material" value="Mcorn"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Plants/plant_aloe1_Prefab"/>
	<property name="PlantGrowing.Next" value="plantedAloe2"/>
	<property name="Group" value="Food/Cooking,Science"/>
	<drop event="Destroy" name="plantedAloe1" count="1"/>
</block>

<block name="plantedAloe2">
	<property name="Extends" value="plantedAloe1"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="plantedAloe1"/>
	<property name="Model" value="Entities/Plants/plant_aloe2_Prefab"/>
	<property name="PlantGrowing.Next" value="plantedAloe3HarvestPlayer"/>
	<drop event="Destroy" name="plantedAloe1" count="1"/>
</block>

<block name="plantedAloe3Harvest">
	<property name="Extends" value="cropsHarvestableMaster"/>
	<property name="Material" value="Mcorn"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Plants/plant_aloe_harvestPrefab"/>
	<drop event="Harvest" name="resourceCropAloeLeaf" count="1" tag="wildCropsHarvest"/>
	<property name="Group" value="Food/Cooking,Science"/>
</block>

<block name="plantedAloeHarvestRandomHelper">
	<property name="Extends" value="plantedAloe3Harvest" param1="MultiBlockDim"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="plantedAloe3Harvest"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="DescriptionKey" value="plantedCropsRandomHelperGroupDesc"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="FilterTags" value="foutdoor,fcrops,fdesign"/>
</block>

<block name="plantedAloe3HarvestPlayer">
	<property name="Extends" value="plantedAloe3Harvest"/>
	<property name="DescriptionKey" value="plantedAloe3HarvestDesc"/>
	<property name="CustomIcon" value="plantedAloe1"/>
	<property name="CreativeMode" value="None"/>
	<drop event="Harvest" name="resourceCropAloeLeaf" count="1" tag="cropHarvest"/>
	<property name="DowngradeBlock" value="plantedAloe1"/>
</block>

<block name="plantedBlueberry1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="Player"/>
	<property name="UnlockedBy" value="perkLivingOffTheLand,plantedBlueberry1Schematic"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Plants/blueberry_plant_sproutPrefab"/>
	<property name="PlantGrowing.Next" value="plantedBlueberry2"/>
	<property name="Group" value="Food/Cooking"/>
	<drop event="Destroy" name="plantedBlueberry1" count="1"/>
</block>

<block name="plantedBlueberry2">
	<property name="Extends" value="cropsGrowingMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="plantedBlueberry1"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Plants/blueberry_plant_growthPrefab"/>
	<property name="PlantGrowing.Next" value="plantedBlueberry3HarvestPlayer"/>
	<drop event="Destroy" name="plantedBlueberry1" count="1"/>
</block>

<block name="plantedBlueberry3Harvest">
	<property name="Extends" value="cropsHarvestableMaster"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Plants/blueberry_plant_harvestPrefab"/>
	<drop event="Harvest" name="foodCropBlueberries" count="1" tag="wildCropsHarvest"/>
</block>

<block name="plantedBlueberryHarvestRandomHelper">
	<property name="Extends" value="plantedBlueberry3Harvest" param1="MultiBlockDim"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="plantedBlueberry3Harvest"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="DescriptionKey" value="plantedCropsRandomHelperGroupDesc"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="FilterTags" value="foutdoor,fcrops,fdesign"/>
</block>

<block name="plantedBlueberry3HarvestPlayer">
	<property name="Extends" value="plantedBlueberry3Harvest"/>
	<property name="DescriptionKey" value="plantedBlueberry3HarvestDesc"/>
	<property name="CustomIcon" value="plantedBlueberry1"/>
	<property name="CreativeMode" value="None"/>
	<drop event="Harvest" name="foodCropBlueberries" count="1" tag="cropHarvest"/>
	<property name="DowngradeBlock" value="plantedBlueberry1"/>
</block>

<block name="plantedPotato1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="Player"/>
	<property name="UnlockedBy" value="perkLivingOffTheLand,plantedPotato1Schematic"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Plants/potato_plant_sproutPrefab"/>
	<property name="PlantGrowing.Next" value="plantedPotato2"/>
	<property name="Group" value="Food/Cooking"/>
	<drop event="Destroy" name="plantedPotato1" count="1"/>
</block>

<block name="plantedPotato2">
	<property name="Extends" value="cropsGrowingMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="plantedPotato1"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Plants/potato_plant_growthPrefab"/>
	<property name="PlantGrowing.Next" value="plantedPotato3HarvestPlayer"/>
	<drop event="Destroy" name="plantedPotato1" count="1"/>
</block>

<block name="plantedPotato3Harvest">
	<property name="Extends" value="cropsHarvestableMaster"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Plants/potato_plant_harvestPrefab"/>
	<drop event="Harvest" name="foodCropPotato" count="1" tag="wildCropsHarvest"/>
</block>

<block name="plantedPotatoHarvestRandomHelper">
	<property name="Extends" value="plantedPotato3Harvest" param1="MultiBlockDim"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="plantedPotato3Harvest"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="DescriptionKey" value="plantedCropsRandomHelperGroupDesc"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="FilterTags" value="foutdoor,fcrops,fdesign"/>
</block>

<block name="plantedPotato3HarvestPlayer">
	<property name="Extends" value="plantedPotato3Harvest"/>
	<property name="DescriptionKey" value="plantedPotato3HarvestDesc"/>
	<property name="CustomIcon" value="plantedPotato1"/>
	<property name="CreativeMode" value="None"/>
	<drop event="Harvest" name="foodCropPotato" count="1" tag="cropHarvest"/>
	<property name="DowngradeBlock" value="plantedPotato1"/>
</block>

<block name="plantedChrysanthemum1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="Player"/>
	<property name="UnlockedBy" value="perkLivingOffTheLand,plantedChrysanthemum1Schematic"/>
	<property name="Texture" value="550"/>
	<property name="PlantGrowing.Next" value="plantedChrysanthemum2"/>
	<property name="Group" value="Food/Cooking"/>
	<drop event="Destroy" name="plantedChrysanthemum1" count="1"/>
</block>

<block name="plantedChrysanthemum2">
	<property name="Extends" value="cropsGrowingMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="plantedChrysanthemum1"/>
	<property name="Texture" value="551"/>
	<property name="PlantGrowing.Next" value="plantedChrysanthemum3HarvestPlayer"/>
	<drop event="Destroy" name="plantedChrysanthemum1" count="1"/>
</block>

<block name="plantedChrysanthemum3Harvest">
	<property name="Extends" value="cropsHarvestableMaster"/>
	<property name="Texture" value="244"/>
	<drop event="Harvest" name="resourceCropChrysanthemumPlant" count="1" tag="wildCropsHarvest"/>
</block>

<block name="plantedChrysanthemumHarvestRandomHelper">
	<property name="Extends" value="plantedChrysanthemum3Harvest" param1="MultiBlockDim"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="plantedChrysanthemum3Harvest"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="DescriptionKey" value="plantedCropsRandomHelperGroupDesc"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="FilterTags" value="foutdoor,fcrops,fdesign"/>
</block>

<block name="plantedChrysanthemum3HarvestPlayer">
	<property name="Extends" value="plantedChrysanthemum3Harvest"/>
	<property name="DescriptionKey" value="plantedChrysanthemum3HarvestDesc"/>
	<property name="CustomIcon" value="plantedChrysanthemum1"/>
	<property name="CreativeMode" value="None"/>
	<drop event="Harvest" name="resourceCropChrysanthemumPlant" count="1" tag="cropHarvest"/>
	<property name="DowngradeBlock" value="plantedChrysanthemum1"/>
</block>

<block name="plantedCorn1"> <!-- growing, stage 1, seed -->
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="Player"/>
	<property name="UnlockedBy" value="perkLivingOffTheLand,plantedCorn1Schematic"/>
	<property name="Material" value="Mcorn"/> <!-- mostly for the particle effect -->
	<property name="Shape" value="New"/>
	<property name="Model" value="corn_sprout_shape"/>
	<property name="Mesh" value="cutoutmoveable"/>
	<property name="MultiBlockDim" value="1,3,1"/>
	<property name="Texture" value="529"/>
	<property name="Place" value="Door"/>
	<property name="PlantGrowing.Next" value="plantedCorn2"/>
	<property name="Group" value="Food/Cooking"/>
	<drop event="Destroy" name="plantedCorn1" count="1"/>
</block>

<block name="plantedCorn2"> <!-- growing, stage 2 -->
	<property name="Extends" value="plantedCorn1"/>
	<property name="CreativeMode" value="None"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="corn_growth_shape"/>
	<property name="Mesh" value="cutoutmoveable"/>
	<property name="MultiBlockDim" value="1,3,1"/>
	<property name="Texture" value="529"/>
	<property name="PlantGrowing.Next" value="plantedCorn3HarvestPlayer"/>
	<drop event="Destroy" name="plantedCorn1" count="1"/>
</block>

<block name="plantedCorn3Harvest"> <!-- stage 3, harvestable / player-farmed and prefab corn -->
	<property name="Extends" value="cropsHarvestableMaster"/>
	<property name="Material" value="Mcorn"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="corn_harvest_shape"/>
	<property name="Mesh" value="cutoutmoveable"/>
	<property name="MultiBlockDim" value="1,3,1"/>
	<property name="Texture" value="529"/>
	<drop event="Harvest" name="foodCropCorn" count="1" tag="wildCropsHarvest"/>
</block>

<block name="plantedCornHarvestRandomHelper">
	<property name="Extends" value="plantedCorn3Harvest" param1="MultiBlockDim"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="plantedCorn3Harvest"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="DescriptionKey" value="plantedCropsRandomHelperGroupDesc"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="FilterTags" value="foutdoor,fcrops,fdesign"/>
</block>

<block name="plantedCorn3HarvestPlayer">
	<property name="Extends" value="plantedCorn3Harvest"/>
	<property name="DescriptionKey" value="plantedCorn3HarvestDesc"/>
	<property name="CustomIcon" value="plantedCorn1"/>
	<property name="CreativeMode" value="None"/>
	<drop event="Harvest" name="foodCropCorn" count="1" tag="cropHarvest"/>
	<property name="DowngradeBlock" value="plantedCorn1"/>
</block>

<block name="plantedCorn2Deco"> <!-- stage 2, non-growing deco block for POI -->
	<property name="Extends" value="plantedCorn3Harvest"/>
	<property name="DescriptionKey" value="plantedCorn3HarvestDesc"/>
	<property name="DisplayInfo" value="Description"/>
	<property name="CustomIcon" value="plantedCorn2"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="corn_growth_shape"/>
</block>

<block name="plantedCornDead"> <!-- dead corn for prefab use -->
	<property name="CustomIcon" value="plantedCorn3Harvest"/> <property name="CustomIconTint" value="ffffa0"/>
	<property name="DisplayInfo" value="Description"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="Material" value="Mcorn"/>
	<property name="LightOpacity" value="0"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="corn_dead_shape"/>
	<property name="Mesh" value="cutoutmoveable"/>
	<property name="MultiBlockDim" value="1,3,1"/>
	<property name="Texture" value="530"/>
	<property name="Collide" value="melee"/>
	<property name="IsTerrainDecoration" value="true"/>
	<!-- <drop event="Destroy" name="plantedCorn1" count="0"/> -->
	<drop event="Destroy" name="resourceYuccaFibers" count="3,12"/>
</block>

<block name="plantedGraceCorn1"> <!-- growing, stage 1, seed -->
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
	<property name="CustomIcon" value="plantedCorn1"/> <property name="CustomIconTint" value="ff9f9f"/>
	<property name="CreativeMode" value="Player"/>
	<property name="UnlockedBy" value="perkLivingOffTheLand,plantedGraceCorn1Schematic"/>
	<property name="Material" value="Mcorn"/> <!-- mostly for the particle effect -->
	<property name="Shape" value="New"/>
	<property name="Model" value="corn_sprout_shape"/>
	<property name="Mesh" value="cutoutmoveable"/>
	<property name="MultiBlockDim" value="1,3,1"/>
	<property name="Texture" value="529"/>
	<property name="Place" value="Door"/>
	<property name="PlantGrowing.Next" value="plantedGraceCorn2"/>
	<property name="Group" value="Food/Cooking"/>
	<drop event="Destroy" name="plantedGraceCorn1" count="1"/>
</block>

<block name="plantedGraceCorn2"> <!-- growing, stage 2 -->
	<property name="Extends" value="plantedGraceCorn1"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="plantedCorn1"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="corn_growth_shape"/>
	<property name="Mesh" value="cutoutmoveable"/>
	<property name="MultiBlockDim" value="1,3,1"/>
	<property name="Texture" value="529"/>
	<property name="PlantGrowing.Next" value="plantedGraceCorn3HarvestPlayer"/>
	<drop event="Destroy" name="plantedGraceCorn1" count="1"/>
</block>

<block name="plantedGraceCorn3Harvest"> <!-- Amazeing Grace corn, stage 3, harvestable / player-farmed and prefab corn -->
	<property name="Extends" value="cropsHarvestableMaster"/>
	<property name="CustomIcon" value="plantedCorn3Harvest"/>
	<property name="Material" value="Mcorn"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="corn_harvest_shape"/>
	<property name="Mesh" value="cutoutmoveable"/>
	<property name="MultiBlockDim" value="1,3,1"/>
	<property name="Texture" value="529"/>
	<drop event="Harvest" name="foodCropGraceCorn" count="1" tag="wildCropsHarvest"/>
</block>

<block name="plantedGraceCornHarvestRandomHelper">
	<property name="Extends" value="plantedGraceCorn3Harvest" param1="MultiBlockDim"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="plantedGraceCorn3Harvest"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="DescriptionKey" value="plantedCropsRandomHelperGroupDesc"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="FilterTags" value="foutdoor,fcrops,fdesign"/>
</block>

<block name="plantedGraceCorn3HarvestPlayer">
	<property name="Extends" value="plantedGraceCorn3Harvest"/>
	<property name="DescriptionKey" value="plantedGraceCorn3HarvestDesc"/>
	<property name="CustomIcon" value="plantedCorn1"/>
	<property name="CreativeMode" value="None"/>
	<drop event="Harvest" name="foodCropGraceCorn" count="1" tag="cropHarvest"/>
	<property name="DowngradeBlock" value="plantedGraceCorn1"/>
</block>

<block name="plantedHop1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="Player"/>
	<property name="UnlockedBy" value="perkLivingOffTheLand,plantedHop1Schematic"/>
	<property name="Texture" value="447"/>
	<property name="PlantGrowing.Next" value="plantedHop2"/>
	<property name="EconomicValue" value="250"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property name="Group" value="Food/Cooking"/>
	<drop event="Destroy" name="plantedHop1" count="1"/>
</block>

<block name="plantedHop2">
	<property name="Extends" value="cropsGrowingMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="plantedHop1"/>
	<property name="Texture" value="448"/>
	<property name="PlantGrowing.Next" value="plantedHop3HarvestPlayer"/>
	<drop event="Destroy" name="plantedHop1" count="1"/>
</block>

<block name="plantedHop3Harvest">
	<property name="Extends" value="cropsHarvestableMaster"/>
	<property name="Texture" value="449"/>
	<drop event="Harvest" name="resourceCropHopsFlower" count="1" tag="wildCropsHarvest"/>
</block>

<block name="plantedHopHarvestRandomHelper">
	<property name="Extends" value="plantedHop3Harvest" param1="MultiBlockDim"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="plantedHop3Harvest"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="DescriptionKey" value="plantedCropsRandomHelperGroupDesc"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="FilterTags" value="foutdoor,fcrops,fdesign"/>
</block>

<block name="plantedHop3HarvestPlayer">
	<property name="Extends" value="plantedHop3Harvest"/>
	<property name="DescriptionKey" value="plantedHop3HarvestDesc"/>
	<property name="CustomIcon" value="plantedHop1"/>
	<property name="CreativeMode" value="None"/>
	<drop event="Harvest" name="resourceCropHopsFlower" count="1" tag="cropHarvest"/>
	<property name="DowngradeBlock" value="plantedHop1"/>
</block>

<block name="plantedSnowberry1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="None"/>
	<property name="UnlockedBy" value="perkLivingOffTheLand"/>
	<property name="Texture" value="350"/>
	<property name="PlantGrowing.Next" value="plantedSnowberry2"/>
	<property name="Group" value="Food/Cooking"/>
	<drop event="Destroy" name="plantedSnowberry1" count="1"/>
	<property name="CustomIcon" value="plantedSnowberry3Harvest"/>
</block>

<block name="plantedSnowberry2">
	<property name="Extends" value="cropsGrowingMaster"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="plantedSnowberry3Harvest"/>
	<property name="Texture" value="369"/>
	<property name="PlantGrowing.Next" value="plantedSnowberry3Harvest"/>
	<drop event="Destroy" name="plantedSnowberry1" count="1"/>
</block>

<block name="plantedSnowberry3Harvest">
	<property name="Extends" value="cropsHarvestableMaster"/>
	<property name="Texture" value="568"/>
	<drop event="Harvest" name="resourceCropSnowberryPlant" count="1" tag="wildCropsHarvest"/>
</block>

<block name="plantedSnowberry3HarvestPlayer">
	<property name="Extends" value="plantedSnowberry3Harvest"/>
	<property name="DescriptionKey" value="plantedSnowberry3HarvestDesc"/>
	<property name="CustomIcon" value="plantedSnowberry1"/>
	<property name="CreativeMode" value="None"/>
	<drop event="Harvest" name="resourceCropSnowberryPlant" count="1" tag="cropHarvest"/>
	<property name="DowngradeBlock" value="plantedSnowberry1"/>
</block>

<block name="plantedPumpkin1">
	<property name="Extends" value="cropsGrowingMaster" param1="CustomIcon"/>
	<property name="CreativeMode" value="Player"/>
	<property name="UnlockedBy" value="perkLivingOffTheLand,plantedPumpkin1Schematic"/>
	<property name="Material" value="Mcorn"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Plants/pumpkinSproutPrefab"/>
	<property name="PlantGrowing.Next" value="plantedPumpkin2"/>
	<property name="Group" value="Food/Cooking"/>
	<drop event="Destroy" name="plantedPumpkin1" count="1"/>
</block>

<block name="plantedPumpkin2">
	<property name="Extends" value="plantedPumpkin1"/>
	<property name="CustomIcon" value="plantedPumpkin1"/>
	<property name="CreativeMode" value="None"/>
	<property name="Model" value="Entities/Plants/pumpkinGrowthPrefab"/>
	<property name="PlantGrowing.Next" value="plantedPumpkin3HarvestPlayer"/>
	<drop event="Destroy" name="plantedPumpkin1" count="1"/>
</block>

<block name="plantedPumpkin3Harvest">
	<property name="Extends" value="cropsHarvestableMaster"/>
	<property name="Material" value="Mcorn"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Plants/pumpkinHarvestPrefab"/>
	<drop event="Harvest" name="foodCropPumpkin" count="1" tag="wildCropsHarvest"/>
</block>

<block name="plantedPumpkin3HarvestRandomHelper">
	<property name="Extends" value="plantedPumpkin3Harvest" param1="MultiBlockDim"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="plantedPumpkin3Harvest"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="DescriptionKey" value="plantedCropsRandomHelperGroupDesc"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="FilterTags" value="foutdoor,fcrops,fdesign"/>
</block>

<block name="plantedPumpkin3HarvestPlayer">
	<property name="Extends" value="plantedPumpkin3Harvest"/>
	<property name="DescriptionKey" value="plantedPumpkin3HarvestDesc"/>
	<property name="CustomIcon" value="plantedPumpkin1"/>
	<property name="CreativeMode" value="None"/>
	<drop event="Harvest" name="foodCropPumpkin" count="1" tag="cropHarvest"/>
	<property name="DowngradeBlock" value="plantedPumpkin1"/>
</block>

<block name="decoPumpkinJackOLantern">
	<property name="Class" value="Light"/>
	<property name="Material" value="Mplants"/><property name="MaxDamage" value="50"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="ModelEntity"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="Model" value="Entities/Plants/pumpkinJackoLanternPrefab"/>
	<property name="AllowAllRotations" value="true"/> <!-- enables the 45 degree rotations -->
	<property name="OnlySimpleRotations" value="true"/>
	<property name="Light" value="0.5"/>
	<property name="RuntimeSwitch" value="true"/>
	<drop event="Destroy" name="decoPumpkinJackOLantern" count="1"/>
	<property name="EconomicValue" value="20"/>
</block>

<block name="farmPlotBlock">
	<property name="CreativeMode" value="Dev"/>
	<property name="Material" value="Mfarmland"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="farm_plot"/>
	<property name="Texture" value="47,84,84,84,84,84"/>
	<property name="UseGlobalUV" value="Global"/>
	<property name="ImposterExchange" value="imposterBlock" param1="5"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="CanMobsSpawnOn" value="true"/>
	<property class="RepairItems"> <property name="resourceClayLump" value="14"/> </property>
	<property name="EconomicValue" value="50"/>
	<drop event="Harvest" name="resourceClayLump" count="22" tag="oreWoodHarvest"/>
	<drop event="Harvest" name="resourcePotassiumNitratePowder" count="4" tag="oreWoodHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDirt" count="1" prob="0.25" stick_chance="1"/>
	<drop event="Fall" name="resourceClayLump" count="44" prob="0.187" stick_chance="0"/>
	<property name="Group" value="Food/Cooking,Building,advBuilding"/>
	<property name="FilterTags" value="fterrain,fdecor,fother,ffurniture"/>
	<property name="SortOrder1" value="a090"/>
	<property name="SortOrder2" value="0002"/>
	<property name="DisplayType" value="blockTerrainFertile"/>
</block>

<block name="farmPlotBlockPlayer">
	<property name="Extends" value="farmPlotBlock"/>
	<property name="CustomIcon" value="farmPlotBlock"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CanMobsSpawnOn" value="false"/>
	<drop event="Harvest" name="resourceClayLump" count="0" tag="oreWoodHarvest"/>
	<drop event="Harvest" name="resourcePotassiumNitratePowder" count="0" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="farmPlotBlockPlayer" count="1"/>
</block>

<block name="ductSoft">
	<property name="Material" value="Mmetal_thin"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="pipe_thin"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Texture" value="519"/>
	<drop event="Destroy" name="resourceScrapIron" count="5" prob="1"/>
	<property name="ImposterExclude" value="true"/>
	<property name="FilterTags" value="fbuilding,fdecor,fother"/>
	<property name="SortOrder1" value="7000"/>
	<property name="SortOrder2" value="0002"/>
	<property name="UseGlobalUV" value="Local"/>
</block>

<block name="ductSoftCorner">
	<property name="Extends" value="ductSoft"/>
	<property name="Model" value="pipe_thin_corner_up"/>
	<property name="UseGlobalUV" value="Local"/>
</block>

<block name="ductControlPanel">
	<property name="Material" value="Mmetal"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="Industrial/control_panel_duct" param1="main_mesh"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<drop event="Destroy" name="resourceScrapIron" count="5" prob="1"/>
	<property name="FilterTags" value="fbuilding,fdecor,fother"/>
	<property name="SortOrder1" value="7000"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="ductControlPanelCorner">
	<property name="Extends" value="ductControlPanel"/>
	<property name="Model" value="Industrial/control_panel_duct_corner" param1="main_mesh"/>
</block>

<block name="ductSoftCorner2">
	<property name="Extends" value="ductSoft"/>
	<property name="Model" value="pipe_thin_corner_down"/>
	<property name="UseGlobalUV" value="Local"/>
</block>

<block name="metalPipeStraight">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="4"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="pipe_straight"/>
	<property name="Texture" value="597"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="EconomicValue" value="30"/> <!-- disassemble value -->
	<property name="FilterTags" value="fbuilding,fdecor,fother"/>
	<property name="SortOrder1" value="7000"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="metalPipeValve">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="LightOpacity" value="4"/>
	<property name="Model" value="Entities/Plumbing/pipe_valvePrefab"/>
	<property name="ImposterExchange" value="imposterCTREighth" param1="144"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="EconomicValue" value="30"/> <!-- disassemble value -->
	<property name="FilterTags" value="fbuilding,fdecor,fother"/>
	<property name="SortOrder1" value="7000"/>
	<property name="SortOrder2" value="0002"/>
</block>

<!-- Disabling for Chris because long custom shapes are out of spec.
<block name="metalPipeStraightLong">
	<property name="Material" value="Mmetal"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="pipe_straight_long"/>
	<property name="MultiBlockDim" value="1,1,3"/>
	<property name="Texture" value="597"/>
	<drop event="Destroy" name="resourceScrapIron" count="10,25" prob="1"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
</block>
-->

<block name="metalPipeCorner">
	<property name="Extends" value="metalPipeStraight"/>
	<property name="Model" value="pipe_corner"/>
</block>

<block name="metalPipeJoint">
	<property name="Extends" value="metalPipeStraight"/>
	<property name="Model" value="pipe_joint"/>
	<property name="ImposterExchange" value="metalPipeStraight" param1="110"/>
</block>

<block name="metalPipeCap">
	<property name="Extends" value="metalPipeStraight" param1="Path"/>
	<property name="Model" value="pipe_cap"/>
	<property name="Texture" value="598"/>
	<property name="ImposterExchange" value="imposterCTREighth" param1="110"/>
</block>

<block name="metalPipeFlange">
	<property name="Extends" value="metalPipeStraight"/>
	<property name="Model" value="pipe_flange"/>
	<property name="ImposterExchange" value="metalPipeStraight" param1="110"/>
</block>

<block name="pipeSmall1x1">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Plumbing/pipe_small_1x1" param1="main_mesh"/> <property name="HandleFace" value="Bottom"/>
	<property name="LightOpacity" value="2"/>
	<property name="ImposterDontBlock" value="true"/>
	<drop event="Fall" count="0" prob="0"/>
	<property name="FilterTags" value="fbuilding,fdecor,fother"/>
	<property name="SortOrder1" value="7000"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="pipeSmall1x3">
	<property name="Extends" value="pipeSmall1x1"/>
	<property name="Model" value="Plumbing/pipe_small_1x3" param1="main_mesh"/> <property name="HandleFace" value="Bottom"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,1,3"/>
</block>

<block name="pipeSmallBroke">
	<property name="Extends" value="pipeSmall1x1"/>
	<property name="Model" value="Plumbing/pipe_small_broke" param1="main_mesh"/> <property name="HandleFace" value="Bottom"/>
</block>

<block name="pipeSmallCap">
	<property name="Extends" value="pipeSmall1x1"/>
	<property name="Model" value="Plumbing/pipe_small_cap" param1="main_mesh"/> <property name="HandleFace" value="Bottom"/>
</block>

<block name="pipeSmallJoint">
	<property name="Extends" value="pipeSmall1x1"/>
	<property name="Model" value="Plumbing/pipe_small_joint" param1="main_mesh"/> <property name="HandleFace" value="Bottom"/>
</block>

<block name="pipeSmallValve">
	<property name="Extends" value="pipeSmall1x1"/>
	<property name="Model" value="Plumbing/pipe_small_valve" param1="main_mesh"/> <property name="HandleFace" value="Bottom"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceScrapBrass" count="15,30" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="1" prob="0.5" tag="salvageHarvest"/>
</block>

<block name="pipeSmallCorner">
	<property name="Extends" value="pipeSmall1x1"/>
	<property name="Model" value="Plumbing/pipe_small_corner" param1="main_mesh"/> <property name="HandleFace" value="Bottom"/>
</block>

<block name="pipeSmallWall1x1">
	<property name="Extends" value="pipeSmall1x1"/>
	<property name="Model" value="Plumbing/pipe_small_1x1_wall" param1="main_mesh"/> <property name="HandleFace" value="Bottom"/>
</block>

<block name="pipeSmallWall1x3">
	<property name="Extends" value="pipeSmall1x1"/>
	<property name="Model" value="Plumbing/pipe_small_1x3_wall" param1="main_mesh"/> <property name="HandleFace" value="Bottom"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,1,3"/>
</block>

<block name="pipeSmallWallBroke">
	<property name="Extends" value="pipeSmall1x1"/>
	<property name="Model" value="Plumbing/pipe_small_broke_wall" param1="main_mesh"/> <property name="HandleFace" value="Bottom"/>
</block>

<block name="pipeSmallWallCap">
	<property name="Extends" value="pipeSmall1x1"/>
	<property name="Model" value="Plumbing/pipe_small_cap_wall" param1="main_mesh"/> <property name="HandleFace" value="Bottom"/>
</block>

<block name="pipeSmallWallJoint">
	<property name="Extends" value="pipeSmall1x1"/>
	<property name="Model" value="Plumbing/pipe_small_joint_wall" param1="main_mesh"/> <property name="HandleFace" value="Bottom"/>
</block>

<block name="pipeSmallWallValve">
	<property name="Extends" value="pipeSmall1x1"/>
	<property name="Model" value="Plumbing/pipe_small_valve_wall" param1="main_mesh"/> <property name="HandleFace" value="Bottom"/>
</block>

<block name="pipeSmallWallCorner">
	<property name="Extends" value="pipeSmall1x1"/>
	<property name="Model" value="Plumbing/pipe_small_corner_wall" param1="main_mesh"/> <property name="HandleFace" value="Bottom"/>
</block>

<block name="pipeSmallWallCenterBridge">
	<property name="Extends" value="pipeSmall1x1"/>
	<property name="Model" value="Plumbing/pipe_small_wall_center_bridge" param1="main_mesh"/>
</block>

<!-- <block name="pipeRedFlangeVertical">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_red_flange_vertical" param1="main_mesh"/>
</block>

<block name="pipeRedValve">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_red_valve" param1="main_mesh"/>
</block>

<block name="pipeRedValveVertical">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_red_valve_vertical" param1="main_mesh"/>
</block>

<block name="pipeRedVertical">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_red_vertical" param1="main_mesh"/>
</block>

<block name="pipeGreenCurveVertical2">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_green_curve_vertical2" param1="main_mesh"/>
</block>

<block name="pipeRedCurveVertical2">
	<property name="Extends" value="pipeGreen"/>
	<property name="Model" value="Plumbing/pipe_red_curve_vertical2" param1="main_mesh"/>
</block>
-->

<block name="controlPanelBase01">
	<property name="Material" value="Mmetal"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Industrial/control_panel_base_01" param1="main_mesh"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="ImposterExchange" value="imposterBlock" param1="2"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMetalPipe" count="1" prob="0.1" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceSpring" count="1" prob="0.1" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="1,5" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="1,5" prob="0.4" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="20" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="FilterTags" value="fdecor,fother,felectrical"/>
	<property name="SortOrder1" value="70e0"/>
</block>

<block name="controlPanelBase02">
	<property name="Extends" value="controlPanelBase01"/>
	<property name="Model" value="Industrial/control_panel_base_02" param1="main_mesh"/>
</block>

<block name="controlPanelBase03">
	<property name="Extends" value="controlPanelBase01"/>
	<property name="Model" value="Industrial/control_panel_base_03" param1="main_mesh"/>
</block>

<block name="controlPanelBase04">
	<property name="Extends" value="controlPanelBase01"/>
	<property name="Model" value="Industrial/control_panel_base_04" param1="main_mesh"/>
</block>

<block name="controlPanelBase05">
	<property name="Extends" value="controlPanelBase01"/>
	<property name="Model" value="Industrial/control_panel_base_05" param1="main_mesh"/>
</block>

<block name="controlPanelBase06">
	<property name="Extends" value="controlPanelBase01"/>
	<property name="Model" value="Industrial/control_panel_base_06" param1="main_mesh"/>
</block>

<block name="controlPanelTop01">
	<property name="Extends" value="controlPanelBase01" param1="Path"/>
	<property name="Model" value="Industrial/control_panel_top_01" param1="main_mesh"/>
</block>

<block name="controlPanelTop02">
	<property name="Extends" value="controlPanelBase01" param1="Path"/>
	<property name="Model" value="Industrial/control_panel_top_02" param1="main_mesh"/>
</block>

<block name="controlPanelTop03">
	<property name="Extends" value="controlPanelBase01" param1="Path"/>
	<property name="Model" value="Industrial/control_panel_top_03" param1="main_mesh"/>
</block>

<block name="controlPanelTop04">
	<property name="Extends" value="controlPanelBase01" param1="Path"/>
	<property name="Model" value="Industrial/control_panel_top_04" param1="main_mesh"/>
</block>

<block name="controlPanelTop05">
	<property name="Extends" value="controlPanelBase01" param1="Path"/>
	<property name="Model" value="Industrial/control_panel_top_05" param1="main_mesh"/>
</block>

<block name="controlPanelTop06">
	<property name="Extends" value="controlPanelBase01" param1="Path"/>
	<property name="Model" value="Industrial/control_panel_top_06" param1="main_mesh"/>
</block>

<block name="controlPanelTop07">
	<property name="Extends" value="controlPanelBase01" param1="Path"/>
	<property name="Model" value="Industrial/control_panel_top_07" param1="main_mesh"/>
</block>

<block name="controlPanelCorner">
	<property name="Extends" value="controlPanelBase01"/>
	<property name="Model" value="Industrial/control_panel_corner" param1="main_mesh"/>
</block>

<block name="controlPanelBase07">
	<property name="Extends" value="controlPanelBase01"/>
	<property name="Model" value="Industrial/control_panel_base_07" param1="main_mesh"/>
</block>

<block name="controlPanelBase08">
	<property name="Extends" value="controlPanelBase01"/>
	<property name="Model" value="Industrial/control_panel_base_08" param1="main_mesh"/>
</block>

<block name="fusebox">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Industrial/fusebox" param1="main_mesh"/> <property name="HandleFace" value="South"/>
	<property name="LightOpacity" value="0"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="2,6" tag="salvageHarvest"/>
	<property name="EconomicValue" value="150"/> <!-- disassemble value -->
	<property name="FilterTags" value="fdecor,fother,felectrical"/>
	<property name="SortOrder1" value="70e0"/>
</block>

<block name="electricalBox01">
	<property name="Extends" value="controlPanelBase01"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Model" value="Industrial/electrical_box01" param1="main_mesh"/>
</block>

<block name="signRoadArrowheadApache">
	<property name="CreativeMode" value="Dev"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="Material" value="Mmetal_thin"/>
	<property name="Shape" value="ModelEntity"/>
	<!--<property name="Mesh" value="models"/> -->
	<property name="Model" value="Entities/StreetSigns/sign_arrowhead_apachePrefab"/>
	<property name="ModelOffset" value="0,-0.15,0"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="StabilitySupport" value="false"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="VehicleHitScale" value="8"/>
	<drop event="Destroy" name="resourceScrapIron" count="5,15" prob="1"/>
	<property name="FilterTags" value="fdecor,fsigns,fother"/>
	<!--<property name="SortOrder1" value="70t0"/>-->
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
</block>

<block name="signRoadAZ260eastSpeed65">
	<property name="Extends" value="signRoadArrowheadApache"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/StreetSigns/sign_az260_east_speed65Prefab"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="ModelOffset" value="0,-0.15,0"/>
</block>

<block name="signRoadAZ260west">
	<property name="Extends" value="signRoadAZ260eastSpeed65"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/StreetSigns/sign_az260_westPrefab"/>
</block>

<block name="signRoadAZ260westSpeed65">
	<property name="Extends" value="signRoadAZ260eastSpeed65"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/StreetSigns/sign_az260_west_speed65Prefab"/>
</block>

<block name="signRoadAZ73north">
	<property name="Extends" value="signRoadAZ260eastSpeed65"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/StreetSigns/sign_az73_northPrefab"/>
</block>

<block name="signRoadAZ73northSpeed65">
	<property name="Extends" value="signRoadAZ260eastSpeed65"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/StreetSigns/sign_az73_north_speed65Prefab"/>
</block>

<block name="signRoadAZ73south">
	<property name="Extends" value="signRoadAZ260eastSpeed65"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/StreetSigns/sign_az73_southPrefab"/>
</block>

<block name="signRoadAZ73southSpeed65">
	<property name="Extends" value="signRoadAZ260eastSpeed65"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/StreetSigns/sign_az73_south_speed65Prefab"/>
</block>

<block name="signRoadApacheAZ260">
	<property name="Extends" value="signRoadAZ260eastSpeed65"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/StreetSigns/sign_street_apache_az260Prefab"/>
</block>

<block name="signRoadBellLake">
	<property name="Extends" value="signRoadAZ260eastSpeed65"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/StreetSigns/sign_street_bell_lakePrefab"/>
</block>

<block name="signRoadCoronado">
	<property name="Extends" value="signRoadAZ260eastSpeed65"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/StreetSigns/sign_street_coronadoPrefab"/>
</block>
<block name="signRoadCoronadoCourtland">
	<property name="Extends" value="signRoadAZ260eastSpeed65"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/StreetSigns/sign_street_coronado_courtlandPrefab"/>
</block>

<block name="signRoadCourtlandApache">
	<property name="Extends" value="signRoadAZ260eastSpeed65"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/StreetSigns/sign_street_courtland_apachePrefab"/>
</block>

<block name="signRoadCourtlandAZ260Left">
	<property name="Extends" value="signRoadAZ260eastSpeed65"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/StreetSigns/sign_street_courtland_az260Prefab"/>
</block>
<block name="signRoadCourtlandAZ260Right">
	<property name="Extends" value="signRoadAZ260eastSpeed65"/>
	<property name="Model" value="Entities/StreetSigns/sign_street_courtland_az260_2Prefab"/>
	<property name="CreativeMode" value="Dev"/>
</block>

<block name="signRoadCourtlandBell">
	<property name="Extends" value="signRoadAZ260eastSpeed65"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/StreetSigns/sign_street_courtland_bellPrefab"/>
</block>

<block name="signRoadCourtlandHuenink">
	<property name="Extends" value="signRoadAZ260eastSpeed65"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/StreetSigns/sign_street_courtland_hueninkPrefab"/>
</block>

<block name="signRoadCourtlandMaple">
	<property name="Extends" value="signRoadAZ260eastSpeed65"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/StreetSigns/sign_street_courtland_maplePrefab"/>
</block>

<block name="signRoadCourtlandTran">
	<property name="Extends" value="signRoadAZ260eastSpeed65"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/StreetSigns/sign_street_courtland_tranPrefab"/>
</block>

<block name="signRoadDavis">
	<property name="Extends" value="signRoadAZ260eastSpeed65"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/StreetSigns/sign_street_davisPrefab"/>
</block>

<block name="signRoadEssig">
	<property name="Extends" value="signRoadAZ260eastSpeed65"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/StreetSigns/sign_street_essigPrefab"/>
</block>

<block name="signRoadLangTran">
	<property name="Extends" value="signRoadAZ260eastSpeed65"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/StreetSigns/sign_street_lang_tranPrefab"/>
</block>

<block name="signRoadTran">
	<property name="Extends" value="signRoadAZ260eastSpeed65"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/StreetSigns/sign_street_tranPrefab"/>
</block>

<block name="signRoadMaple">
	<property name="Extends" value="signRoadAZ260eastSpeed65"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/StreetSigns/sign_street_maplePrefab"/>
</block>

<block name="signRoadDestinationsEast">
	<property name="Extends" value="signRoadArrowheadApache"/>
	<property name="Model" value="Entities/StreetSigns/sign_destinations_eastPrefab"/>
	<property name="ModelOffset" value=".5,-0.15,0"/>
	<property name="MultiBlockDim" value="2,3,1"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Shape" value="ModelEntity"/>
</block>

<block name="signRoadDestinationsWest">
	<property name="Extends" value="signRoadArrowheadApache"/>
	<property name="Model" value="Entities/StreetSigns/sign_destinations_westPrefab"/>
	<property name="ModelOffset" value=".5,-0.15,0"/>
	<property name="MultiBlockDim" value="2,3,1"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Shape" value="ModelEntity"/>
</block>

<block name="signCamping">
	<property name="Extends" value="signRoadAZ260eastSpeed65"/>
	<property name="Model" value="Entities/StreetSigns/sign_campingPrefab"/>
	<property name="SortOrder1" value="70s0"/>
</block>

<block name="signSpillwayLake">
	<property name="Extends" value="signRoadAZ260eastSpeed65"/>
	<property name="Model" value="Entities/StreetSigns/sign_spillway_lakePrefab"/>
</block>

<block name="signAnselAdamsRiver">
	<property name="Extends" value="signRoadAZ260eastSpeed65"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/StreetSigns/sign_ansel_adams_riverPrefab"/>
</block>

<block name="signNationalPark">
	<property name="Extends" value="signCamping"/>
	<property name="Material" value="Mstone"/>
	<property name="Model" value="Entities/StreetSigns/sign_national_parkPrefab"/>
	<property name="MultiBlockDim" value="3,2,1"/>
	<property name="ModelOffset" value="0,-0.15,0"/>
	<drop event="Harvest" name="resourceRockSmall" count="16" tag="allHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="0" prob="1"/>
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.75" stick_chance="1"/>
</block>

<block name="signCampFish">
	<property name="Extends" value="signCamping"/>
	<property name="Model" value="Entities/StreetSigns/sign_camp_fishPrefab"/>
</block>

<block name="signInfoCenter">
	<property name="Extends" value="signCamping"/>
	<property name="Model" value="Entities/StreetSigns/sign_info_centerPrefab"/>
</block>

<block name="signNoHazardousWaste">
	<property name="Extends" value="signCamping"/>
	<property name="Model" value="Entities/StreetSigns/sign_no_hazardous_wastePrefab"/>
</block>

<block name="signRoadWork">
	<property name="Extends" value="signCamping"/>
	<property name="Model" value="Entities/StreetSigns/sign_road_workPrefab"/>
</block>

<block name="signRoadRoughSurface">
	<property name="Extends" value="signCamping"/>
	<property name="Model" value="Entities/StreetSigns/sign_rough_surfacePrefab"/>
</block>

<block name="signSchoolZone">
	<property name="Extends" value="signCamping"/>
	<property name="Model" value="Entities/StreetSigns/sign_schoolzonePrefab"/>
</block>

<block name="signRoadSlow">
	<property name="Extends" value="signCamping"/>
	<property name="Model" value="Entities/StreetSigns/sign_slowPrefab"/>
</block>

<block name="signRoadSpeed25">
	<property name="Extends" value="signCamping"/>
	<property name="Model" value="Entities/StreetSigns/sign_speed25Prefab"/>
</block>

<block name="signRoadSpeed25noTrucks">
	<property name="Extends" value="signCamping"/>
	<property name="Model" value="Entities/StreetSigns/sign_speed25_notrucksPrefab"/>
</block>

<block name="signRoadSpeed35">
	<property name="Extends" value="signCamping"/>
	<property name="Model" value="Entities/StreetSigns/sign_speed35Prefab"/>
</block>

<block name="signRoadSpeed45">
	<property name="Extends" value="signCamping"/>
	<property name="Model" value="Entities/StreetSigns/sign_speed45Prefab"/>
</block>

<block name="signRoadSpeed55">
	<property name="Extends" value="signCamping"/>
	<property name="Model" value="Entities/StreetSigns/sign_speed55Prefab"/>
</block>

<block name="signRoadSpeed65">
	<property name="Extends" value="signCamping"/>
	<property name="Model" value="Entities/StreetSigns/sign_speed65Prefab"/>
</block>

<block name="signRoadStop">
	<property name="Extends" value="signCamping"/>
	<property name="Model" value="Entities/StreetSigns/sign_stopPrefab"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Shape" value="ModelEntity"/>
</block>

<block name="signRoadStop4way">
	<property name="Extends" value="signCamping"/>
	<property name="Model" value="Entities/StreetSigns/sign_stop_4wayPrefab"/>
</block>

<block name="signRoadPrivate">
	<property name="Extends" value="signRoadAZ260eastSpeed65"/>
	<property name="Model" value="Entities/StreetSigns/sign_street_privatePrefab"/>
</block>

<block name="signYardSign01">
	<property name="Extends" value="signRoadArrowheadApache" param1="Mesh,Texture,MultiBlockDim"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Signs/yard_sign01Prefab"/>
	<property name="ModelOffset" value="0,.6,0"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Shape" value="ModelEntity"/>
</block>

<block name="signShopColdBeer">
	<property name="Material" value="Mwood_weak"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="billboard"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Texture" value="427"/>
	<property class="RepairItems"> <property name="resourceWood" value="3"/> </property>
	<drop event="Destroy" name="resourceWood" count="1,2"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="EconomicValue" value="5"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="FilterTags" value="fdecor,fsigns,fother"/>
	<property name="SortOrder1" value="70s0"/>
</block>

<block name="signShopTraderJoel2x5Wall">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Model" value="Entities/Crafting/traitor_joels_2x5_Prefab"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="5,2,1"/>
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="43"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<!-- <property name="OnlySimpleRotations" value="true"/> -->
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="FilterTags" value="fdecor,fsigns,fother"/>
	<property name="SortOrder1" value="70s0"/>
	<drop event="Fall" count="0" prob="0"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
</block>

<block name="signShopTraderJoel1x3Wall">
	<property name="Extends" value="signShopTraderJoel2x5Wall"/>
	<property name="CustomIcon" value="signShopTraderJoel2x5Wall"/>
	<property name="Model" value="Entities/Crafting/traitor_joels_1x3_Prefab"/>
	<property name="MultiBlockDim" value="3,1,1"/>
</block>

<block name="signShopGas">
	<property name="CustomIcon" value="signShopGas"/>
	<property name="Material" value="Mmetal"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Model" value="Entities/Signs/gasSignPrefab"/>
	<property name="MultiBlockDim" value="5,1,1"/>
	<property name="ImposterExchange" value="imposterDontBlockCTRPlate" param1="21"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="2,6" tag="salvageHarvest"/> <!-- HV: store sign -->
	<drop event="Harvest" name="resourceScrapPolymers" count="2,6" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="FilterTags" value="fdecor,fsigns,fother"/>
	<property name="SortOrder1" value="70s0"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
</block>

<block name="signShopGasLit">
	<property name="Extends" value="signShopGas"/>
	<property name="Model" value="Entities/Signs/gasSignLitPrefab"/>
</block>

<block name="signShopGasWall">
	<property name="Extends" value="signShopGas"/>
	<property name="Model" value="Entities/Signs/gasSignWallPrefab"/>
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21"/>
</block>

<block name="signShopGasWallLit">
	<property name="Extends" value="signShopGas"/>
	<property name="Model" value="Entities/Signs/gasSignLitWallPrefab"/>
</block>

<block name="signShopGasLarge">
	<property name="Extends" value="signShopGas"/>
	<property name="Model" value="Entities/Signs/gasSign_LargePrefab"/>
	<property name="MultiBlockDim" value="7,2,1"/>
</block>

<block name="signShopGasLargeLit">
	<property name="Extends" value="signShopGasLarge"/>
	<property name="Model" value="Entities/Signs/gasSignLit_LargePrefab"/>
</block>

<block name="signShopGasLargeWall">
	<property name="Extends" value="signShopGasLarge"/>
	<property name="Model" value="Entities/Signs/gasSignWall_LargePrefab"/>
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21"/>
</block>

<block name="signShopGasLargeWallLit">
	<property name="Extends" value="signShopGasLarge"/>
	<property name="Model" value="Entities/Signs/gasSignLitWall_LargePrefab"/>
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21"/>
</block>

<block name="signShopGunStore">
	<property name="Material" value="Mmetal"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Model" value="Entities/Signs/gunStoreSignPrefab"/>
	<property name="MultiBlockDim" value="5,1,1"/>
	<property name="ImposterExchange" value="imposterDontBlockCTRPlate" param1="21"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="2,6" tag="salvageHarvest"/> <!-- HV: store sign -->
	<drop event="Harvest" name="resourceScrapPolymers" count="2,6" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="FilterTags" value="fdecor,fsigns,fother"/>
	<property name="SortOrder1" value="70s0"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
</block>

<block name="signShopGunStoreLit">
	<property name="CustomIcon" value="signShopGunStore"/>
	<property name="Extends" value="signShopGunStore"/>
	<property name="Model" value="Entities/Signs/gunStoreSignLitPrefab"/>
</block>

<block name="signShopGunStoreWall">
	<property name="CustomIcon" value="signShopGunStore"/>
	<property name="Extends" value="signShopGunStore"/>
	<property name="Model" value="Entities/Signs/gunStoreSignWallPrefab"/>
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21"/>
</block>

<block name="signShopGunStoreWallLit">
	<property name="CustomIcon" value="signShopGunStore"/>
	<property name="Extends" value="signShopGunStore"/>
	<property name="Model" value="Entities/Signs/gunStoreSignLitWallPrefab"/>
	<property name="MultiBlockDim" value="3,1,1"/>
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21"/>
</block>

<block name="signShopGunStoreLarge">
	<property name="CustomIcon" value="signShopGunStore"/>
	<property name="Extends" value="signShopGunStore"/>
	<property name="Model" value="Entities/Signs/gunStoreSign_LargePrefab"/>
	<property name="MultiBlockDim" value="7,2,1"/>
</block>

<block name="signShopGunStoreLargeLit">
	<property name="CustomIcon" value="signShopGunStore"/>
	<property name="Extends" value="signShopGunStoreLarge"/>
	<property name="Model" value="Entities/Signs/gunStoreSignLit_LargePrefab"/>
</block>

<block name="signShopGunStoreLargeWall">
	<property name="CustomIcon" value="signShopGunStore"/>
	<property name="Extends" value="signShopGunStoreLarge"/>
	<property name="Model" value="Entities/Signs/gunStoreSignWall_LargePrefab"/>
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21"/>
</block>

<block name="signShopGunStoreLargeWallLit">
	<property name="CustomIcon" value="signShopGunStore"/>
	<property name="Extends" value="signShopGunStoreLarge"/>
	<property name="Model" value="Entities/Signs/gunStoreSignLitWall_LargePrefab"/>
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21"/>
</block>

<block name="signShopBookStore">
	<property name="Material" value="Mmetal"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Model" value="Entities/Signs/bookSignPrefab"/>
	<property name="MultiBlockDim" value="5,1,1"/>
	<property name="ImposterExchange" value="imposterDontBlockCTRPlate" param1="21"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="2,6" tag="salvageHarvest"/> <!-- HV: store sign -->
	<drop event="Harvest" name="resourceScrapPolymers" count="2,6" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="FilterTags" value="fdecor,fsigns,fother"/>
	<property name="SortOrder1" value="70s0"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
</block>

<block name="signShopBookStoreLit">
	<property name="CustomIcon" value="signShopBookStore"/>
	<property name="Extends" value="signShopBookStore"/>
	<property name="Model" value="Entities/Signs/bookSignLitPrefab"/>
</block>

<block name="signShopBookStoreWall">
	<property name="CustomIcon" value="signShopBookStore"/>
	<property name="Extends" value="signShopBookStore"/>
	<property name="Model" value="Entities/Signs/bookSignWallPrefab"/>
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21"/>
</block>

<block name="signShopBookStoreWallLit">
	<property name="CustomIcon" value="signShopBookStore"/>
	<property name="Extends" value="signShopBookStore"/>
	<property name="Model" value="Entities/Signs/bookSignLitWallPrefab"/>
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21"/>
</block>

<block name="signShopBookStoreLarge">
	<property name="CustomIcon" value="signShopBookStore"/>
	<property name="Extends" value="signShopBookStore"/>
	<property name="Model" value="Entities/Signs/bookSign_LargePrefab"/>
	<property name="MultiBlockDim" value="7,2,1"/>
</block>

<block name="signShopBookStoreLargeLit">
	<property name="CustomIcon" value="signShopBookStore"/>
	<property name="Extends" value="signShopBookStoreLarge"/>
	<property name="Model" value="Entities/Signs/bookSignLit_LargePrefab"/>
</block>

<block name="signShopBookStoreLargeWall">
	<property name="CustomIcon" value="signShopBookStore"/>
	<property name="Extends" value="signShopBookStoreLarge"/>
	<property name="Model" value="Entities/Signs/bookSignWall_LargePrefab"/>
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21"/>
</block>

<block name="signShopBookStoreLargeWallLit">
	<property name="CustomIcon" value="signShopBookStore"/>
	<property name="Extends" value="signShopBookStoreLarge"/>
	<property name="Model" value="Entities/Signs/bookSignLitWall_LargePrefab"/>
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21"/>
</block>

<block name="signShopPharmacy">
	<property name="Material" value="Mmetal"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Model" value="Entities/Signs/pharmacySignPrefab"/>
	<property name="MultiBlockDim" value="5,1,1"/>
	<property name="ImposterExchange" value="imposterDontBlockCTRPlate" param1="21"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="2,6" tag="salvageHarvest"/> <!-- HV: store sign -->
	<drop event="Harvest" name="resourceScrapPolymers" count="2,6" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="FilterTags" value="fdecor,fsigns,fother"/>
	<property name="SortOrder1" value="70s0"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
</block>

<block name="signShopPharmacyLit">
	<property name="CustomIcon" value="signShopPharmacy"/>
	<property name="Extends" value="signShopPharmacy"/>
	<property name="Model" value="Entities/Signs/pharmacySignLitPrefab"/>
</block>

<block name="signShopPharmacyWall">
	<property name="CustomIcon" value="signShopPharmacy"/>
	<property name="Extends" value="signShopPharmacy"/>
	<property name="Model" value="Entities/Signs/pharmacySignWallPrefab"/>
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21"/>
</block>

<block name="signShopPharmacyWallLit">
	<property name="CustomIcon" value="signShopPharmacy"/>
	<property name="Extends" value="signShopPharmacy"/>
	<property name="Model" value="Entities/Signs/pharmacySignLitWallPrefab"/>
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21"/>
</block>

<block name="signShopPharmacyLarge">
	<property name="CustomIcon" value="signShopPharmacy"/>
	<property name="Extends" value="signShopPharmacy"/>
	<property name="Model" value="Entities/Signs/pharmacySign_LargePrefab"/>
	<property name="MultiBlockDim" value="7,2,1"/>
</block>

<block name="signShopPharmacyLargeLit">
	<property name="CustomIcon" value="signShopPharmacy"/>
	<property name="Extends" value="signShopPharmacyLarge"/>
	<property name="Model" value="Entities/Signs/pharmacySignLit_LargePrefab"/>
</block>

<block name="signShopPharmacyLargeWall">
	<property name="CustomIcon" value="signShopPharmacy"/>
	<property name="Extends" value="signShopPharmacyLarge"/>
	<property name="Model" value="Entities/Signs/pharmacySignWall_LargePrefab"/>
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21"/>
</block>

<block name="signShopPharmacyLargeWallLit">
	<property name="CustomIcon" value="signShopPharmacy"/>
	<property name="Extends" value="signShopPharmacyLarge"/>
	<property name="Model" value="Entities/Signs/pharmacySignLitWall_LargePrefab"/>
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21"/>
</block>

<block name="signShopToolStore">
	<property name="Material" value="Mmetal"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Model" value="Entities/Signs/toolSignPrefab"/>
	<property name="MultiBlockDim" value="5,1,1"/>
	<property name="ImposterExchange" value="imposterDontBlockCTRPlate" param1="21"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="2,6" tag="salvageHarvest"/> <!-- HV: store sign -->
	<drop event="Harvest" name="resourceScrapPolymers" count="2,6" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="FilterTags" value="fdecor,fsigns,fother"/>
	<property name="SortOrder1" value="70s0"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
</block>

<block name="signShopToolStoreLit">
	<property name="CustomIcon" value="signShopToolStore"/>
	<property name="Extends" value="signShopToolStore"/>
	<property name="Model" value="Entities/Signs/toolSignLitPrefab"/>
</block>

<block name="signShopToolStoreWall">
	<property name="CustomIcon" value="signShopToolStore"/>
	<property name="Extends" value="signShopToolStore"/>
	<property name="Model" value="Entities/Signs/toolSignWallPrefab"/>
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21"/>
</block>

<block name="signShopToolStoreWallLit">
	<property name="CustomIcon" value="signShopToolStore"/>
	<property name="Extends" value="signShopToolStore"/>
	<property name="Model" value="Entities/Signs/toolSignLitWallPrefab"/>
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21"/>
</block>

<block name="signShopToolStoreLarge">
	<property name="CustomIcon" value="signShopToolStore"/>
	<property name="Extends" value="signShopToolStore"/>
	<property name="Material" value="Mmetal"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Model" value="Entities/Signs/toolSign_LargePrefab"/>
	<property name="MultiBlockDim" value="7,2,1"/>
</block>

<block name="signShopToolStoreLargeLit">
	<property name="CustomIcon" value="signShopToolStore"/>
	<property name="Extends" value="signShopToolStoreLarge"/>
	<property name="Model" value="Entities/Signs/toolSignLit_LargePrefab"/>
</block>

<block name="signShopToolStoreLargeWall">
	<property name="CustomIcon" value="signShopToolStore"/>
	<property name="Extends" value="signShopToolStoreLarge"/>
	<property name="Model" value="Entities/Signs/toolSignWall_LargePrefab"/>
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21"/>
</block>

<block name="signShopToolStoreLargeWallLit">
	<property name="CustomIcon" value="signShopToolStore"/>
	<property name="Extends" value="signShopToolStoreLarge"/>
	<property name="Model" value="Entities/Signs/toolSignLitWall_LargePrefab"/>
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21"/>
</block>

<block name="signShopGrocery">
	<property name="Material" value="Mmetal"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Signs/grocerySignPrefab"/>
	<property name="MultiBlockDim" value="5,1,1"/>
	<property name="ImposterExchange" value="imposterDontBlockCTRPlate" param1="21"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="2,6" tag="salvageHarvest"/> <!-- HV: store sign -->
	<drop event="Harvest" name="resourceScrapPolymers" count="2,6" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="FilterTags" value="fdecor,fsigns,fother"/>
	<property name="SortOrder1" value="70s0"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
</block>

<block name="signShopGroceryLit">
	<property name="CustomIcon" value="signShopGrocery"/>
	<property name="Extends" value="signShopGrocery"/>
	<property name="Model" value="Entities/Signs/grocerySignLitPrefab"/>
</block>

<block name="signShopGroceryWall">
	<property name="CustomIcon" value="signShopGrocery"/>
	<property name="Extends" value="signShopGrocery"/>
	<property name="Model" value="Entities/Signs/grocerySignWallPrefab"/>
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21"/>
</block>

<block name="signShopGroceryWallLit">
	<property name="CustomIcon" value="signShopGrocery"/>
	<property name="Extends" value="signShopGrocery"/>
	<property name="Model" value="Entities/Signs/grocerySignLitWallPrefab"/>
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21"/>
</block>

<block name="signShopGroceryLarge">
	<property name="CustomIcon" value="signShopGrocery"/>
	<property name="Extends" value="signShopGrocery"/>
	<property name="Model" value="Entities/Signs/grocerySign_LargePrefab"/>
	<property name="MultiBlockDim" value="7,2,1"/>
</block>

<block name="signShopGroceryLargeLit">
	<property name="CustomIcon" value="signShopGrocery"/>
	<property name="Extends" value="signShopGroceryLarge"/>
	<property name="Model" value="Entities/Signs/grocerySignLit_LargePrefab"/>
</block>

<block name="signShopGroceryLargeWall">
	<property name="CustomIcon" value="signShopGrocery"/>
	<property name="Extends" value="signShopGroceryLarge"/>
	<property name="Model" value="Entities/Signs/grocerySignWall_LargePrefab"/>
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21"/>
</block>

<block name="signShopGroceryLargeWallLit">
	<property name="CustomIcon" value="signShopGrocery"/>
	<property name="Extends" value="signShopGroceryLarge"/>
	<property name="Model" value="Entities/Signs/grocerySignLitWall_LargePrefab"/>
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="21"/>
</block>

<block name="metalSignLetter_a">
	<property name="DescriptionKey" value="alphabetLetterSignGroupDesc"/>
	<property name="Material" value="Mmetal_weak"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="4"/>
	<property name="Model" value="font_a"/>
	<property name="Texture" value="443"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property class="RepairItems"> <property name="resourceScrapIron" value="15"/> </property>
	<drop event="Destroy" name="resourceScrapIron" count="1,12"/>
	<property name="EconomicValue" value="15"/>
	<property name="EconomicBundleSize" value="2"/>
	<property name="FilterTags" value="fdecor,fsigns,fother"/>
	<property name="SortOrder1" value="70s0"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</block>

<block name="metalSignLetter_b">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_b"/>
</block>

<block name="metalSignLetter_c">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_c"/>
</block>

<block name="metalSignLetter_d">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_d"/>
</block>

<block name="metalSignLetter_e">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_e"/>
</block>

<block name="metalSignLetter_f">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_f"/>
</block>

<block name="metalSignLetter_g">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_g"/>
</block>

<block name="metalSignLetter_h">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_h"/>
</block>

<block name="metalSignLetter_i">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_i"/>
</block>

<block name="metalSignLetter_j">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_j"/>
</block>

<block name="metalSignLetter_k">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_k"/>
</block>

<block name="metalSignLetter_l">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_l"/>
</block>

<block name="metalSignLetter_m">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_m"/>
</block>

<block name="metalSignLetter_n">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_n"/>
</block>

<block name="metalSignLetter_o">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_o"/>
</block>

<block name="metalSignLetter_p">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_p"/>
</block>

<block name="metalSignLetter_q">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_q"/>
</block>

<block name="metalSignLetter_r">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_r"/>
</block>

<block name="metalSignLetter_s">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_s"/>
</block>

<block name="metalSignLetter_t">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_t"/>
</block>

<block name="metalSignLetter_u">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_u"/>
</block>

<block name="metalSignLetter_v">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_v"/>
</block>

<block name="metalSignLetter_w">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_w"/>
</block>

<block name="metalSignLetter_x">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_x"/>
</block>

<block name="metalSignLetter_y">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_y"/>
</block>

<block name="metalSignLetter_z">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_z"/>
</block>

<block name="metalSignLetter_0">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_0"/>
</block>

<block name="metalSignLetter_1">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_1"/>
</block>

<block name="metalSignLetter_2">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_2"/>
</block>

<block name="metalSignLetter_3">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_3"/>
</block>

<block name="metalSignLetter_4">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_4"/>
</block>

<block name="metalSignLetter_5">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_5"/>
</block>

<block name="metalSignLetter_6">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_6"/>
</block>

<block name="metalSignLetter_7">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_7"/>
</block>

<block name="metalSignLetter_8">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_8"/>
</block>

<block name="metalSignLetter_9">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="Model" value="font_9"/>
</block>

<block name="playerSignWood1x1">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Class" value="PlayerSign"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="HandleFace" value="South"/>
	<property name="Model" value="Entities/Crafting/sign_wood_1x1_Prefab"/>
	<property name="MultiBlockDim" value="1,1,1"/>
	<property name="ImposterExchange" value="imposterDontBlockSheet" param1="43"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="DescriptionKey" value="woodSignGroupDesc"/>
	<property name="FilterTags" value="fdecor,fsigns,fother"/>
	<property name="SortOrder1" value="70s0"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="playerSignWood1x3">
	<property name="Extends" value="playerSignWood1x1"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="playerSignWood1x1"/>
	<property name="Model" value="Entities/Crafting/sign_wood_1x3_Prefab"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="3,1,1"/>
	<property name="OnlySimpleRotations" value="true"/>
</block>

<block name="playerSignWood2x5">
	<property name="Extends" value="playerSignWood1x1"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="playerSignWood1x1"/>
	<property name="Model" value="Entities/Crafting/sign_wood_2x5_Prefab"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="5,2,1"/>
	<property name="OnlySimpleRotations" value="true"/>
</block>

<block name="cntChest01">
	<property name="Class" value="Loot"/>
	<property name="Material" value="MwoodReinforced"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="LootContainers/chest01" param1="main_mesh"/> <property name="HandleFace" value="Bottom"/>
	<property name="ImposterExchange" value="imposterQuarter" param1="154"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="LootList" value="15"/>
	<property class="RepairItems"> <property name="resourceWood" value="10"/> </property>
	<drop event="Destroy" name="resourceWood" count="1,5"/>
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
	<property name="FilterTags" value="floot"/>
</block>

<block name="cntChest02">
	<property name="Extends" value="cntChest01"/>
	<property name="Model" value="LootContainers/chest02" param1="main_mesh"/>
</block>

<block name="cntStorageChest">
	<property name="CreativeMode" value="Player"/>
	<property name="Class" value="Loot"/>
	<property name="CustomIcon" value="cntChest01"/>
	<property name="Material" value="MwoodReinforced"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="LootContainers/chest01" param1="main_mesh"/> <property name="HandleFace" value="Bottom"/>
	<property name="ImposterExchange" value="imposterQuarter" param1="154"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="LootList" value="1"/>
	<property class="RepairItems"> <property name="resourceWood" value="10"/> </property>
	<drop event="Destroy" name="resourceWood" count="1,3"/>
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
	<property name="FilterTags" value="floot"/>
</block>

<block name="cntSecureStorageChest">
	<property name="CreativeMode" value="Player"/>
	<property name="Tags" value="door"/>
	<property name="Class" value="SecureLoot"/>
	<property name="CustomIcon" value="cntChest01"/>
	<property name="Material" value="MwoodReinforced"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="FuelValue" value="300"/>
	<property name="Model" value="LootContainers/chest01" param1="main_mesh"/> <property name="HandleFace" value="Bottom"/>
	<property name="ImposterExchange" value="imposterQuarter" param1="154"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="LootList" value="1"/>
	<property class="RepairItems"> <property name="resourceWood" value="10"/> </property>
	<drop event="Destroy" name="resourceWood" count="1,3"/>
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
	<property name="LPHardnessScale" value="8"/>
	<property name="DowngradeBlock" value="cntStorageChest"/>
	<property name="Group" value="Basics,Building,advBuilding"/>
	<property name="DescriptionKey" value="cntSecureStorageChestDesc"/>
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="10"/>
	<property name="FilterTags" value="floot"/>
</block>

<block name="cntStorageGeneric">
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube"/>
	<property name="DescriptionKey" value="cntStorageGenericDesc"/>
	<property name="Tags" value="door"/>
	<property name="Class" value="SecureLoot"/>
	<property name="LootList" value="1"/>
	<property name="Material" value="MwoodReinforced"/>
	<property name="Texture" value="572"/>
	<property name="UseGlobalUV" value="L,L,L,L,L,L"/>
	<property name="FuelValue" value="300"/>
	<property class="RepairItems"> <property name="resourceWood" value="10"/> </property>
	<property name="DowngradeBlock" value="cntStorageGenericInsecure"/>
	<drop event="Destroy" count="0"/>
	<property name="Group" value="Building,advBuilding"/>
	<property name="EconomicValue" value="6"/>
	<property name="FilterTags" value="floot"/>
</block>

<block name="cntStorageGenericInsecure">
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="cntStorageHealth"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="1"/>
	<property name="Material" value="MwoodReinforced"/>
	<property name="Texture" value="572"/>
	<property name="UseGlobalUV" value="L,L,G,G,G,G"/>
	<property class="RepairItems"> <property name="resourceWood" value="10"/> </property>
	<drop event="Destroy" count="0"/>
	<property name="FilterTags" value="floot"/>
</block>

<block name="cntStorageGenericPOI">
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="cntStorageHealth"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="12"/>
	<property name="Material" value="MwoodReinforced"/>
	<property name="Texture" value="572"/>
	<property name="UseGlobalUV" value="L,L,G,G,G,G"/>
	<property class="RepairItems"> <property name="resourceWood" value="10"/> </property>
	<drop event="Destroy" count="0"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="FilterTags" value="floot"/>
</block>

<block name="treasureChest"> <!-- do not rename, used for treasure_taylor etc -->
	<property name="Class" value="Loot"/>
	<property name="CustomIcon" value="cntChest01"/>
	<property name="Material" value="MwoodReinforced"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="LootContainers/chest01" param1="main_mesh"/> <property name="HandleFace" value="Bottom"/>
	<property name="ImposterExchange" value="imposterQuarter" param1="154"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="LootList" value="61"/>
	<property name="CreativeMode" value="None"/>
	<drop event="Destroy" name="resourceWood" count="1,3"/>
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
	<property name="FilterTags" value="floot"/>
</block>

<block name="cntMountainManStorageChest">
	<property name="Extends" value="cntChest02"/>
	<property name="CustomIcon" value="cntChest02"/>
	<property name="LootList" value="63"/>
</block>

<block name="cntApacheArtifactChest">
	<property name="Extends" value="cntMountainManStorageChest"/>
	<property name="LootList" value="56"/>
</block>

<block name="cntCabinetBottomFiller">
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="counter"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="IsDecoration" value="true"/>
	<property name="Material" value="Mwood_weak"/>
	<property name="Texture" value="261,345,345,345,345,345"/>
	<!-- rev 27018 --> <property name="UseGlobalUV" value="Local"/>
	<property name="FuelValue" value="150"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property class="RepairItems"> <property name="resourceWood" value="10"/> </property>
	<drop event="Destroy" name="resourceWood" count="1,3"/>
	<property name="EconomicValue" value="17"/>
	<property name="EconomicBundleSize" value="20"/>
	<property name="ImposterExchange" value="imposterBlock" param1="108"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntCabinetBottomRandomLootHelper"> <!-- red -->
	<property name="Extends" value="cntCabinetBottomFiller" param1="RepairItems"/>
	<property name="CustomIcon" value="cntCabinetBottomFiller"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Texture" value="261,345,262,345,345,345"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="17"/>
	<property class="RepairItems"> <property name="resourceWood" value="10"/> </property>
	<property name="DescriptionKey" value="cntCabinetOldBottomLootHelperDesc"/>
	<property name="FilterTags" value="floot,ffurniture,fdesign"/>
	<property name="DisplayInfo" value="Name"/>
</block>

<block name="cntCabinetBottom">
	<property name="Extends" value="cntCabinetBottomRandomLootHelper" param1="CustomIconTint,DisplayInfo"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="cntCabinetBottomFiller"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntCabinetBottomOpen">
	<property name="Extends" value="cntCabinetBottomRandomLootHelper" param1="Class,LootList,CustomIcon,CustomIconTint,DisplayInfo"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="cabinet_ajar"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntWallOven">
	<property name="Class" value="Loot"/>
	<property name="Material" value="Mmetal"/>
	<property name="Texture" value="346,345,341,345,262,345"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="LootList" value="5"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="0,1" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMetalPipe" count="1,2" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="5,10" prob="1"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntGraniteSink">
	<property name="Class" value="Loot"/>
	<property name="Material" value="Mmetal"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="counter_sink"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="IsDecoration" value="true"/>
	<property name="Texture" value="373,261,262,345,345,345"/> <!-- 373/374=sink, 82=cabinetWood -->
	<property name="LootList" value="8"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMetalPipe" count="3,5" tag="allHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="10" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapBrass" prob="1" count="1,5" tag="WasteTreasuresSinkHarvest"/>
	<drop event="Harvest" name="resourceScrapLead" prob="1" count="1,5" tag="WasteTreasuresSinkHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="5" prob="1"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="80"/> <!-- disassemble value -->
	<property name="ImposterExchange" value="imposterBlock" param1="116"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntCupboardCabinetRedTopLootHelper">
	<property name="Extends" value="cntCabinetBottomFiller" param1="RepairItems,DescriptionKey"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="cupboard"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Texture" value="345,345,263,345,345,345"/>
	<property name="CustomIconTint" value="ff8080"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="17"/>
	<property class="RepairItems"> <property name="resourceWood" value="10"/> </property>
	<property name="ImposterExchange" value="imposterDontBlockCupboard" param1="108"/>
	<property name="DescriptionKey" value="cntCupboardCabinetOldTopLootHelperDesc"/>
	<property name="FilterTags" value="floot,ffurniture,fdesign"/>
</block>

<block name="cntCupboardCabinetRedTopOpen">
	<property name="Extends" value="cntCupboardCabinetRedTopLootHelper" param1="Class,LootList,CustomIcon,CustomIconTint"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="cupboard_ajar"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntCupboardCabinetRedTopClosed">
	<property name="Extends" value="cntCupboardCabinetRedTopLootHelper" param1="CustomIconTint"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="cntCupboardCabinetRedTopLootHelper"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntCupboardCornerCNRRed">
	<property name="Extends" value="cntCupboardCabinetRedTopClosed" param1="CustomIcon,Place"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="cupboard_corner"/>
</block>

<block name="cntCupboardCabinetFullRedTopClosed">
	<property name="Extends" value="cntCupboardCabinetRedTopClosed" param1="CustomIcon"/>
	<property name="Model" value="cube"/>
</block>

<block name="cntCabinetBottomBrokenDoor">
	<property name="Extends" value="cntCabinetBottomOpen" param1="DescriptionKey"/>
	<property name="FilterTags" value="fdesign"/>
	<property name="Model" value="cabinet_broken_door"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Texture" value="79"/>
</block>

<block name="cntCabinetOldBottomLootHelper">
	<property name="Extends" value="cntCabinetBottomFiller" param1="RepairItems,DescriptionKey"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Texture" value="78,84,79,84,84,84"/> <!-- 80=sink, 84=cabinetWood -->
	<property name="CustomIconTint" value="ff8080"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="17"/>
	<property class="RepairItems"> <property name="resourceWood" value="10"/> </property>
	<property name="FilterTags" value="floot,ffurniture,fdesign"/>
</block>

<block name="cntCabinetOldBottomOpen">
	<property name="Extends" value="cntCabinetOldBottomLootHelper" param1="Class,LootList,CustomIcon,CustomIconTint"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="cabinet_ajar"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntCabinetOldBottom">
	<property name="Extends" value="cntCabinetOldBottomLootHelper" param1="CustomIconTint"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="cntCabinetOldBottomLootHelper"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntCabinetOldCNRRoundFiller">
	<property name="Extends" value="woodWeakNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="counter_round1m"/>
	<property name="IsDecoration" value="true"/>
	<property name="Texture" value="78,8,84,84,84,84"/> <!-- 80=sink, 84=cabinetWood, 81=doors, 79=doors and drawers -->
	<!-- rev 27018 --> <property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExchange" value="imposterBlock" param1="43"/>
	<property name="FilterTags" value="floot,ffurniture"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="cntCabinetOldSink">
	<property name="Class" value="Loot"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="counter_sink"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="IsDecoration" value="true"/>
	<property name="Material" value="Mmetal"/>
	<property name="Texture" value="374,78,79,84,84,84"/> <!-- 373/374=sink, 84=cabinetWood -->
	<!-- rev 27018 --> <property name="UseGlobalUV" value="Local"/>
	<property name="LootList" value="8"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMetalPipe" count="3,5" tag="allHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="10" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapBrass" prob="1" count="1,5" tag="WasteTreasuresSinkHarvest"/>
	<drop event="Harvest" name="resourceScrapLead" prob="1" count="1,5" tag="WasteTreasuresSinkHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="5"/>
	<property name="EconomicValue" value="60"/> <!-- disassemble value -->
	<property name="ImposterExchange" value="imposterBlock" param1="43"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntCupboardCabinetOldTopLootHelper">
	<property name="Extends" value="cntCabinetBottomFiller" param1="RepairItems,DescriptionKey"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="cupboard"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Texture" value="84,84,81,84,84,84"/>
	<property name="CustomIconTint" value="ff8080"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="17"/>
	<property class="RepairItems"> <property name="resourceWood" value="10"/> </property>
	<property name="ImposterExchange" value="imposterDontBlockCupboard" param1="43"/>
	<property name="FilterTags" value="floot,ffurniture,fdesign"/>
</block>

<block name="cntCupboardCabinetOldTopOpen">
	<property name="Extends" value="cntCupboardCabinetOldTopLootHelper" param1="Class,LootList,CustomIcon,CustomIconTint"/>
	<property name="Model" value="cupboard_ajar"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="FilterTags" value="floot,ffurniture"/>
	<property name="CreativeMode" value="Player"/>
</block>

<block name="cntCupboardCabinetOldTopClosed">
	<property name="Extends" value="cntCupboardCabinetOldTopLootHelper" param1="CustomIconTint"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="cntCupboardCabinetOldTopLootHelper"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntCupboardCornerCNROld">
	<property name="Extends" value="cntCupboardCabinetOldTopClosed" param1="CustomIcon,Place"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="cupboard_corner"/>
</block>

<block name="cntCupboardCabinetFullOldTopClosed">
	<property name="Extends" value="cntCupboardCabinetOldTopClosed" param1="CustomIcon"/>
	<property name="Model" value="cube"/>
</block>

<block name="cntStoveOldVer1Closed">
	<property name="CreativeMode" value="Player"/>
	<property name="Class" value="Loot"/>
	<property name="Material" value="Mmetal_weak"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Appliances/stove_old" param1="main_mesh"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="LootList" value="5"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="4"/>
		<property name="resourceElectricParts" value="4"/>
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="1,4" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="5,15" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="5" prob="1"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="156"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntStoveOldVer2Open">
	<property name="Extends" value="cntStoveOldVer1Closed" param1="Class,LootList"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="Appliances/stove_old_Ver2" param1="main_mesh"/>
</block>

<block name="cntStoveOldRandomLootHelper">
	<property name="Extends" value="cntStoveOldVer1Closed" param1="DescriptionKey"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="cntStoveOldVer1Closed"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="FilterTags" value="floot,ffurniture,fdesign"/>
	<property name="DisplayInfo" value="Name"/>
</block>

<block name="cntGasGrillRandomLootHelper">
	<property name="CreativeMode" value="Dev"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="Material" value="Mmetal"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/LootContainers?GasGrill_FullPrefab.prefab"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="ImposterExchange" value="imposterBlock" param1="144"/>
	<property name="Path" value="solid"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="CustomIcon" value="cntGasGrillClosed"/> <property name="CustomIconTint" value="ff8080"/>
	<property class="RepairItems"> <property name="resourceForgedIron" value="2"/> <property name="resourceMechanicalParts" value="1"/> </property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="0,1" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="FilterTags" value="floot,ffurniture,fdesign"/>
</block>

<block name="cntGasGrillOpen">
	<property name="Extends" value="cntGasGrillRandomLootHelper" param1="DisplayInfo,CustomIcon,CustomIconTint"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?GasGrill_EmptyPrefab.prefab"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntGasGrillClosed">
	<property name="Extends" value="cntGasGrillOpen"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?GasGrill_FullPrefab.prefab"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="75"/>
</block>

<block name="cntCharcoalGrillRandomLootHelper">
	<property name="CreativeMode" value="Dev"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="Material" value="Mmetal_weak"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/LootContainers?Grill_Simple_ClosedPrefab.prefab"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Path" value="solid"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="CustomIcon" value="cntCharcoalGrillClosed"/> <property name="CustomIconTint" value="ff8080"/>
	<property class="RepairItems"> <property name="resourceForgedIron" value="2"/> <property name="resourceMechanicalParts" value="1"/> </property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="0,1" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,10"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="DescriptionKey" value="cntGasGrillRandomLootHelperDesc"/>
	<property name="FilterTags" value="floot,ffurniture,fdesign"/>
</block>

<block name="cntCharcoalGrillOpen">
	<property name="Extends" value="cntCharcoalGrillRandomLootHelper" param1="DisplayInfo,CustomIcon,CustomIconTint"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?Grill_Simple_EmptyPrefab.prefab"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntCharcoalGrillClosed">
	<property name="Extends" value="cntCharcoalGrillOpen"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?Grill_Simple_ClosedPrefab.prefab"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="57"/>
</block>

<block name="cntWoodBurningStove">
	<property name="Extends" value="decoEntityMetalMaster"/>
	<property name="Model" value="Entities/Furniture/woodBurningStovePrefab"/> <property name="Place" value="TowardsPlacerInverted"/>
	<drop event="Harvest" name="resourceScrapIron" count="10,20" tag="allHarvest"/>
	<drop event="Harvest" name="resourceCoal" count="3,8" tag="allHarvest"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<property name="Class" value="Light"/>
	<property name="Light" value="0.5"/>
</block>

<block name="cntMicrowaveOvenVer1Open">
	<property name="Material" value="MmetalNoGlue"/>
	<property name="MaxDamage" value="200"/>
	<property name="StabilitySupport" value="false"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Appliances/microwave_oven_ver2" param1="main_mesh"/> <property name="Place" value="TowardsPlacer90"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="0,1" prob="0.1" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="1,3" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="0,2" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapPolymers" count="0,2" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="5" prob="1"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="300"/>
	<property name="FilterTags" value="floot,ffurniture,fdesign"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
</block>

<block name="cntMicrowaveOvenVer1Closed">
	<property name="Extends" value="cntMicrowaveOvenVer1Open"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="Appliances/microwave_oven_ver1" param1="main_mesh"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="21"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntMicrowaveOvenRandomLootHelper">
	<property name="Extends" value="cntMicrowaveOvenVer1Closed" param1="DescriptionKey"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Appliances/microwave_oven_ver2" param1="main_mesh"/>
	<property name="CustomIcon" value="cntMicrowaveOvenVer1Open"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="FilterTags" value="floot,ffurniture,fdesign"/>
	<property name="DisplayInfo" value="Name"/>
</block>

<block name="cntToaster">
	<property name="Extends" value="decoEntityMetalMaster"/>
	<property name="Model" value="Entities/Appliances/toasterPrefab"/>
	<property name="LightOpacity" value="0"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="1,4" tag="salvageHarvest"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
</block>

<block name="cntCoffeeMaker">
	<property name="Extends" value="decoEntityMetalMaster"/>
	<property name="Model" value="Entities/Appliances/coffeeMakerPrefab"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Path" value="solid"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="118"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="2"/>
		<property name="resourceElectricParts" value="4"/>
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="1,2" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="1,5" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="2" prob="1"/>
	<property name="FilterTags" value="floot,fdecor,fother,ffurniture"/>
</block>

<block name="cntCoffeeMakerCommercial">
	<property name="Extends" value="cntCoffeeMaker"/>
	<property name="Model" value="Entities/Appliances/commercialCoffeeMakerPrefab"/>
</block>

<block name="cntSodaFountain">
	<property name="Extends" value="cntCoffeeMaker"/>
	<property name="Model" value="Entities/Electrical/sodaFountainPrefab"/>
	<property name="LootList" value="119"/>
</block>

<block name="decoCookingPot">
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="toolCookingPot"/>
	<property name="Material" value="MmetalNoGlue"/>
	<property name="MaxDamage" value="1"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="CampingGear/cooking_pot" param1="main_mesh"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="CanPickup" value="true" param1="toolCookingPot"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="Group" value="Tools/Traps,Food/Cooking"/>
	<property name="EconomicValue" value="12"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
</block>

<block name="cntRetroFridgeVer1Closed">
	<property name="CreativeMode" value="Player"/>
	<property name="Material" value="Mmetal"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="47"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Appliances/retro_fridge_ver1" param1="main_mesh"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="melee,bullet,arrow,rocket,movement"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="ImposterExchange" value="imposterBlock" param1="27"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="DescriptionKey" value="refrigeratorGroupDesc"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="10"/>
		<property name="resourceMetalPipe" value="2"/>
		<property name="resourceElectricParts" value="8"/>
		<property name="resourceElectricParts" value="2"/>
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="1,2" prob="0.4" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="1,6" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="0,2" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMetalPipe" count="1" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="20,50" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapPolymers" count="0,3" prob="0.2" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="5,15" prob="1"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="192"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntRetroFridgeVer2Open">
	<property name="Extends" value="cntRetroFridgeVer1Closed" param1="Class,LootList"/>
	<property name="Model" value="Appliances/retro_fridge_ver2" param1="main_mesh"/>
	<property name="FilterTags" value="floot,ffurniture,fdesign"/>
	<property name="CreativeMode" value="Player"/>
</block>

<block name="cntRetroFridgeRandomLootHelper">
	<property name="Extends" value="cntRetroFridgeVer1Closed" param1="MultiBlockDim,Class,LootList"/>
	<property name="DescriptionKey" value="cntFridgeRandomLootHelperDesc"/>
	<property name="CustomIcon" value="cntRetroFridgeVer1Closed"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="FilterTags" value="floot,ffurniture,fdesign"/>
	<property name="DisplayInfo" value="Name"/>
</block>

<block name="cntFridgeStainlessSteelVer2Open">
	<property name="Extends" value="cntRetroFridgeVer1Closed" param1="Class,LootList"/>
	<property name="Model" value="Appliances/stainless_steel_fridge_ver2" param1="main_mesh"/>
	<property name="CreativeMode" value="Player"/>
</block>

<block name="cntFridgeStainlessSteel">
	<property name="Extends" value="cntRetroFridgeVer1Closed"/>
	<property name="Model" value="Appliances/stainless_steel_fridge" param1="main_mesh"/>
	<property name="CreativeMode" value="Player"/>
</block>

<block name="cntFridgeStainlessSteelRandomLootHelper">
	<property name="Extends" value="cntFridgeStainlessSteel" param1="MultiBlockDim,Class,LootList"/>
	<property name="DescriptionKey" value="cntFridgeRandomLootHelperDesc"/>
	<property name="CustomIcon" value="cntFridgeStainlessSteel"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="FilterTags" value="floot,ffurniture,fdesign"/>
</block>

<block name="cntCoolerRandomLootHelper">
	<property name="CreativeMode" value="Dev"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="Material" value="Mwood_weak"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/LootContainers?coolerPrefab.prefab"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="ImposterExchange" value="imposterCTREighth" param1="141"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="IsTerrainDecoration" value="true"/>
	<property name="CustomIcon" value="cntCoolerClosed"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="Stacknumber" value="3"/>
	<property class="RepairItems"> <property name="resourceScrapPolymers" value="8"/> </property>
	<drop event="Destroy" count="0"/>
	<drop event="Destroy" name="resourceScrapPolymers" count="2,7" tag="oreWoodHarvest"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="EconomicValue" value="300"/> <!-- disassemble value -->
	<property name="FilterTags" value="floot,ffurniture,fdesign"/>
</block>

<block name="cntCoolerOpen">
	<property name="Extends" value="cntCoolerRandomLootHelper" param1="DisplayInfo,CustomIcon,CustomIconTint"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?cooler_emptyPrefab.prefab"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntCoolerClosed">
	<property name="Extends" value="cntCoolerOpen"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?coolerPrefab.prefab"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="45"/>
</block>

<block name="cntBeerCooler">
	<property name="Class" value="Loot"/>
	<property name="Stacknumber" value="3"/>
	<property name="Material" value="Mmetal_weak"/>
	<property name="Texture" value="191,191,190,191,191,191"/>
	<property name="Place" value="TowardsPlacer90"/>
	<property name="LootList" value="52"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="4"/>
		<property name="resourceMetalPipe" value="3"/>
		<property name="resourceElectricParts" value="5"/>
		<property name="resourceElectricParts" value="1"/>
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="1,4" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="0,1" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMetalPipe" count="1,2" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntIceMachine">
	<property name="Extends" value="decoEntityMetalMaster"/>
	<property name="MaxDamage" value="200"/>
	<property name="Model" value="Entities/OutdoorDecor/iceMachinePrefab"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="MultiBlockDim" value="2,2,1"/><property name="DisplayType" value="blockMulti"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceScrapIron" count="15,30" tag="allHarvest"/>
	<drop event="Harvest" name="resourceSnowBall" count="11" tag="allHarvest"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="1,3" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="1,4" tag="salvageHarvest"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
</block>

<block name="utilitySink">
	<property name="Material" value="Mmetal"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Plumbing/utility_sinkPrefab"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Path" value="solid"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMetalPipe" count="4" tag="allHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="10" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapBrass" prob="1" count="1,5" tag="WasteTreasuresSinkHarvest"/>
	<drop event="Harvest" name="resourceScrapLead" prob="1" count="1,5" tag="WasteTreasuresSinkHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="5" prob="1"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="60"/> <!-- disassemble value -->
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="FilterTags" value="ffurniture"/>
</block>

<block name="wallHungSink">
	<property name="Extends" value="stoneNoUpgradeMaster" param1="SortOrder1,SortOrder2"/>
	<property name="MaxDamage" value="200"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/LootContainers?wallHungSinkPrefab.prefab"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Path" value="solid"/>
	<property name="ImposterExclude" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMetalPipe" count="4" tag="allHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="10" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapBrass" prob="1" count="1,5" tag="WasteTreasuresSinkHarvest"/>
	<drop event="Harvest" name="resourceScrapLead" prob="1" count="1,5" tag="WasteTreasuresSinkHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="5" prob="1"/>
	<property name="EconomicValue" value="80"/> <!-- disassemble value -->
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
</block>

<block name="cntWashingMachine">
	<property name="Class" value="Loot"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="cube"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="IsDecoration" value="true"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Material" value="Mmetal"/>
	<property name="Texture" value="191,191,554,191,191,191"/>
	<property name="LootList" value="18"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="4"/>
		<property name="resourceMetalPipe" value="3"/>
		<property name="resourceMechanicalParts" value="1"/>
		<property name="resourceElectricParts" value="1"/>
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMetalPipe" count="1,4" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="1,3" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="1,1" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="5"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="60"/> <!-- disassemble value -->
	<property name="ImposterExchange" value="imposterBlock" param1="77"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntWasherOpen">
	<property name="CreativeMode" value="Player"/>
	<property name="Material" value="Mmetal"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/LootContainers?washerOpenPrefab.prefab"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Path" value="solid"/>
	<property name="IsDecoration" value="true"/>
	<property name="ImposterExchange" value="imposterBlock" param1="176"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="4"/>
		<property name="resourceMetalPipe" value="3"/>
		<property name="resourceMechanicalParts" value="1"/>
		<property name="resourceElectricParts" value="1"/>
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMetalPipe" count="1,4" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="1,3" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="1" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="5"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="EconomicValue" value="60"/> <!-- disassemble value -->
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntWasherClosed">
	<property name="Extends" value="cntWasherOpen"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?washerClosedPrefab.prefab"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="18"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntWasherRandomLootHelper">
	<property name="Extends" value="cntWasherOpen"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="cntWasherOpen"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="DescriptionKey" value="cntGenericRandomLootHelperDesc"/>
	<property name="FilterTags" value="floot,ffurniture,fdesign"/>
	<property name="DisplayInfo" value="Name"/>
</block>

<block name="cntDryerOpen">
	<property name="Extends" value="cntWasherOpen"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?dryerOpenPrefab.prefab"/>
</block>

<block name="cntDryerClosed">
	<property name="Extends" value="cntWasherClosed"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?dryerClosedPrefab.prefab"/>
</block>

<block name="cntDryerRandomLootHelper">
	<property name="Extends" value="cntWasherRandomLootHelper"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="cntDryerOpen"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="Model" value="#Entities/LootContainers?dryerOpenPrefab.prefab"/>
</block>

<block name="cntLaundryBasketVer1Empty">
	<property name="CreativeMode" value="Player"/>
	<property name="DisplayType" value="blockHardened"/>
	<property name="Material" value="Mcloth"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Misc/laundry_basket_ver1" param1="main_mesh"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="IsTerrainDecoration" value="true"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="" count="0" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapPolymers" count="2,8" tag="salvageHarvest"/>
	<drop event="Destroy" count="0"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntLaundryBasketVer2Full">
	<property name="Extends" value="cntLaundryBasketVer1Empty"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="Misc/laundry_basket_ver2" param1="main_mesh"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="13"/>
</block>

<block name="cntLaundryBasketRandomLootHelper">
	<property name="Extends" value="cntLaundryBasketVer2Full" param1="DescriptionKey"/>
	<property name="CustomIcon" value="cntLaundryBasketVer2Full"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="FilterTags" value="floot,ffurniture,fdesign"/>
	<property name="DisplayInfo" value="Name"/>
</block>

<block name="faucet02">
	<property name="Material" value="Mmetal_thin"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Plumbing/faucet02Prefab"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="Weight" value="24"/>
	<property name="EconomicValue" value="40"/> <!-- disassemble value -->
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
</block>

<block name="faucet04">
	<property name="Extends" value="faucet02"/>
	<property name="Model" value="Entities/Plumbing/faucet04Prefab"/>
	<property name="Weight" value="16"/>
	<property name="EconomicValue" value="20"/> <!-- disassemble value -->
</block>

<block name="faucetBrass02">
	<property name="Material" value="Mbrass"/>
	<property name="MeltTimePerUnit" value=".4"/>
	<property name="Weight" value="63"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Plumbing/faucet_brass02Prefab"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="EconomicValue" value="125"/> <!-- disassemble value -->
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
</block>

<block name="faucetBrass04">
	<property name="Extends" value="faucetBrass02"/>
	<property name="Model" value="Entities/Plumbing/faucet_brass04Prefab"/>
	<property name="Weight" value="16"/>
	<property name="EconomicValue" value="80"/> <!-- disassemble value -->
</block>

<block name="showerHead">
	<property name="Material" value="Mmetal_thin"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Plumbing/shower_headPrefab"/> <property name="HandleFace" value="South"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="Weight" value="24"/>
	<property name="EconomicValue" value="40"/> <!-- disassemble value -->
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
</block>

<block name="cntToilet01">
	<property name="Material" value="Mmetal_weak"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Plumbing/toilet01" param1="main_mesh"/> <property name="Place" value="TowardsPlacer"/>
	<property name="ImposterExchange" value="imposterCTREighth" param1="98"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="65"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property class="RepairItems"> <property name="resourceMetalPipe" value="2"/> <property name="resourceWood" value="4"/> </property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMetalPipe" count="1,2" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="5,10" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceMetalPipe" count="1" prob="1"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="42"/>
	<property name="FilterTags" value="floot,fdecor,fother,ffurniture"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</block>

<block name="cntToilet02">
	<property name="Extends" value="cntToilet01"/>
	<property name="Model" value="Plumbing/toilet02" param1="main_mesh"/>
</block>

<block name="cntToilet03">
	<property name="Extends" value="cntToilet01"/>
	<property name="Model" value="Plumbing/toilet03" param1="main_mesh"/>
</block>

<block name="radiatorHouse01Player">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" param1="SortOrder1,SortOrder2"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="radiatorHouse01"/>
	<property name="Material" value="Miron_scrap"/>
	<property name="MaxDamage" value="200"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Appliances/radiatorPrefab"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="Group" value="Resources,Decor/Miscellaneous"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
</block>

<block name="radiatorHouse01">
	<property name="Extends" value="radiatorHouse01Player"/>
	<drop event="Destroy" name="resourceRadiator" count="1" />
</block>

<block name="cntTrashCompactor">
	<property name="Class" value="Loot"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="counter"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="IsDecoration" value="true"/>
	<property name="Material" value="Mmetal"/>
	<property name="Texture" value="191,191,60,191,191,191"/>
	<property name="LootList" value="46"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="5"/>
		<property name="resourceMechanicalParts" value="2"/>
		<property name="resourceElectricParts" value="1"/>
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="1,3" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="1" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="5"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="60"/> <!-- disassemble value -->
	<property name="ImposterExchange" value="imposterBlock" param1="77"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntTrashPile01">
	<property name="Tags" value="trashPile"/>
	<property name="Class" value="Loot"/>
	<property name="Material" value="Mtrash"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="LootContainers/trash_pile01" param1="main_mesh"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="ImposterExchange" value="imposterCTREighth" param1="29"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="VehicleHitScale" value="999"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="LootList" value="10"/>
	<drop event="Harvest" name="resourcePaper" count="1,3" prob="0.5" tag="allHarvest"/>
	<drop event="Destroy" name="resourceScrapPolymers" count="1,3" prob="0.6" tag="allHarvest"/>
	<drop event="Destroy" name="resourceMilitaryFiber" prob="0.02" count="1,2" tag="WasteTreasuresCompleteHarvest"/>
	<property name="ShowModelOnFall" value="false"/>
	<property name="FilterTags" value="floot,ftrash"/>
</block>

<block name="cntTrashPile02">
	<property name="Extends" value="cntTrashPile01"/>
	<property name="Model" value="LootContainers/trash_pile02" param1="main_mesh"/>
</block>

<block name="cntTrashPile03">
	<property name="Extends" value="cntTrashPile01"/>
	<property name="Model" value="LootContainers/trash_pile03" param1="main_mesh"/>
	<property name="ImposterExchange" value="imposterCTREighth" param1="116"/>
</block>

<block name="cntTrashPile04">
	<property name="Extends" value="cntTrashPile01"/>
	<property name="Model" value="LootContainers/trash_pile04" param1="main_mesh"/>
</block>

<block name="cntTrashPile05">
	<property name="Extends" value="cntTrashPile01"/>
	<property name="Model" value="LootContainers/trash_pile05" param1="main_mesh"/>
</block>

<block name="cntTrashPile06">
	<property name="Extends" value="cntTrashPile01"/>
	<property name="Model" value="LootContainers/trash_pile06" param1="main_mesh"/>
</block>

<block name="cntTrashPile07">
	<property name="Extends" value="cntTrashPile01"/>
	<property name="Model" value="LootContainers/trash_pile07" param1="main_mesh"/>
</block>

<block name="cntTrashPile08">
	<property name="Extends" value="cntTrashPile01"/>
	<property name="Model" value="LootContainers/trash_pile08" param1="main_mesh"/>
	<property name="ImposterExchange" value="imposterPlate" param1="116"/>
</block>

<block name="cntTrashPile09">
	<property name="Extends" value="cntTrashPile01"/>
	<property name="Model" value="LootContainers/trash_pile09" param1="main_mesh"/>
	<property name="ImposterExchange" value="imposterCTREighth" param1="116"/>
</block>

<block name="garbage_decor1">
	<property name="Tags" value="trashPile"/>
	<property name="Material" value="Mtrash"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="LootContainers/garbage_decor1" param1="main_mesh"/>
	<property name="VehicleHitScale" value="999"/>
	<property name="IsTerrainDecoration" value="true"/>
	<drop event="Destroy" name="resourcePaper" count="1" prob="1"/>
	<drop event="Destroy" name="resourceMilitaryFiber" prob="0.02" count="1,2" tag="WasteTreasuresCompleteHarvest"/>
	<property name="ShowModelOnFall" value="false"/>
	<property name="FilterTags" value="fdecor,fother"/>
</block>

<block name="garbage_decor2">
	<property name="Extends" value="garbage_decor1"/>
	<property name="Model" value="LootContainers/garbage_decor2" param1="main_mesh"/>
</block>

<block name="garbage_decor3">
	<property name="Tags" value="trashPile"/>
	<property name="Material" value="Mtrash"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Debris/broken_glassPrefab"/>
	<property name="VehicleHitScale" value="999"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="StabilitySupport" value="false"/>
	<drop event="Destroy" name="resourceBrokenGlass" count="1" prob="1"/>
	<property name="ShowModelOnFall" value="false"/>
	<property name="FilterTags" value="fdecor,fother"/>
</block>

<block name="scrapMetalPile">
	<property name="Material" value="MmetalNoGlue"/>
	<property name="MaxDamage" value="50"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="broken_girder_beam"/>
	<property name="Texture" value="446"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="IsDecoration" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="resourceScrapIron" count="15" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<property name="FilterTags" value="fconstruction,fdestruction,foutdoor"/>
</block>

<block name="cntTrash_can01">
	<property name="Class" value="Loot"/>
	<property name="Material" value="Mmetal_thin"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="LootContainers/trash_can01" param1="main_mesh"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="ImposterExchange" value="imposterCTREighth" param1="143"/>
	<property name="VehicleHitScale" value="999"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="LootList" value="16"/>
	<property class="RepairItems"> <property name="resourceScrapIron" value="10"/> </property>
	<drop event="Destroy" name="resourceScrapIron" count="5" prob="1"/>
	<property name="EconomicValue" value="40"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntBin">
	<property name="Class" value="Loot"/>
	<property name="Material" value="Mmetal_thin"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="LootContainers/bin" param1="main_mesh"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="ImposterExchange" value="imposterCTREighth" param1="77"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="LootList" value="10"/>
	<property class="RepairItems"> <property name="resourceScrapIron" value="10"/> </property>
	<drop event="Destroy" name="resourceScrapIron" count="5" prob="1"/>
	<property name="EconomicValue" value="40"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntFancyGarbageCan">
	<property name="Material" value="Mmetal_thin"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="#Entities/LootContainers?fancy_garbage_canPrefab.prefab"/>
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="12"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="16"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<property name="FilterTags" value="floot,ffurniture"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
</block>

<block name="cntDomedTrashCanEmpty">
	<property name="CreativeMode" value="Player"/>
	<property name="Material" value="Mmetal_thin"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/LootContainers?domedTrashCanEmptyPrefab.prefab"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Path" value="solid"/>
	<property name="IsDecoration" value="true"/>
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="12"/>
	<property class="RepairItems"> <property name="resourceScrapIron" value="20"/> </property>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<drop event="Fall" count="0" stick_chance="0"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="EconomicValue" value="60"/> <!-- disassemble value -->
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntDomedTrashCanFull">
	<property name="Extends" value="cntDomedTrashCanEmpty"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?domedTrashCanFullPrefab.prefab"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="16"/>
</block>

<block name="cntDomedTrashCanRandomLootHelper">
	<property name="Extends" value="cntDomedTrashCanEmpty"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="cntDomedTrashCanEmpty"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="DescriptionKey" value="cntGenericRandomLootHelperDesc"/>
	<property name="FilterTags" value="floot,ffurniture,fdesign"/>
	<property name="DisplayInfo" value="Name"/>
</block>

<block name="cntBruteStyleTrashCanEmpty">
	<property name="CreativeMode" value="Player"/>
	<property name="Material" value="Mplastics"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/LootContainers?bruteStyleTrashCanEmptyPrefab.prefab"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Path" value="solid"/>
	<property name="IsDecoration" value="true"/>
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="112"/>
	<property class="RepairItems"> <property name="resourceScrapPolymers" value="14"/> </property>
	<drop event="Harvest" name="resourceScrapPolymers" count="2,7" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" count="0" stick_chance="0"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="EconomicValue" value="60"/> <!-- disassemble value -->
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntBruteStyleTrashCanFull">
	<property name="Extends" value="cntBruteStyleTrashCanEmpty"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?bruteStyleTrashCanFullPrefab.prefab"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="10"/>
</block>

<block name="cntBruteStyleTrashCanRandomLootHelper">
	<property name="Extends" value="cntBruteStyleTrashCanEmpty"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="cntBruteStyleTrashCanEmpty"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="DescriptionKey" value="cntGenericRandomLootHelperDesc"/>
	<property name="FilterTags" value="floot,ffurniture,fdesign"/>
	<property name="DisplayInfo" value="Name"/>
</block>

<block name="cntDumpster">
	<property name="Class" value="Loot"/>
	<property name="Material" value="Mmetal"/>
	<property name="Path" value="solid"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/LootContainers?dumpsterPrefab.prefab"/> <property name="Place" value="TowardsPlacer"/>
	<property name="ModelOffset" value="0,.5,.5"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="3,2,2"/>
	<property name="LootList" value="66"/>
	<property name="ImposterExchange" value="imposterBlock" param1="136"/>
	<drop event="Destroy" name="resourceScrapIron" count="20" prob="1"/>
	<property name="FilterTags" value="floot"/>
</block>

<block name="cntDumpsterFlies">
	<property name="Class" value="Loot"/>
	<property name="Material" value="Mmetal"/>
	<property name="Path" value="solid"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/LootContainers?dumpster_fliesPrefab.prefab"/> <property name="Place" value="TowardsPlacer"/>
	<property name="ModelOffset" value="0,.5,.5"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="3,2,2"/>
	<property name="LootList" value="66"/>
	<property name="ImposterExchange" value="imposterBlock" param1="136"/>
	<drop event="Destroy" name="resourceScrapIron" count="20" prob="1"/>
	<property name="FilterTags" value="floot"/>
</block>

<block name="cntTiltTruckEmpty">
	<property name="CreativeMode" value="Player"/>
	<property name="Material" value="Mplastics"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/LootContainers?tiltTruckEmptyPrefab.prefab"/>
	<property name="Path" value="solid"/>
	<property name="IsDecoration" value="true"/>
	<property name="ImposterExchange" value="imposterBlock" param1="143"/>
	<property class="RepairItems">
		<property name="resourceScrapPolymers" value="12"/>
		<property name="resourceMetalPipe" value="8"/>
		<property name="resourceMechanicalParts" value="4"/>
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMetalPipe" count="1,4" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="1,2" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapPolymers" count="2,4" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapPolymers" count="2"/>
	<drop event="Fall" count="0" stick_chance="0"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="EconomicValue" value="60"/> <!-- disassemble value -->
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntTiltTruckFull">
	<property name="Extends" value="cntTiltTruckEmpty"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?tiltTruckFullPrefab.prefab"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="10"/>
</block>

<block name="cntTiltTruckFullFlies">
	<property name="Extends" value="cntTiltTruckEmpty"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?tiltTruckFullFliesPrefab.prefab"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="10"/>
</block>

<block name="cntTiltTruckRandomLootHelper">
	<property name="Extends" value="cntTiltTruckEmpty"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="cntTiltTruckEmpty"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="DescriptionKey" value="cntGenericRandomLootHelperDesc"/>
	<property name="FilterTags" value="floot,ffurniture,fdesign"/>
	<property name="DisplayInfo" value="Name"/>
</block>

<block name="cable1">
	<property name="Material" value="Mmetal_thin"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="billboard"/> <property name="HandleFace" value="South"/>
	<property name="Mesh" value="cutout"/>
	<property name="Texture" value="41"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="ShapeMinBB" value="0.3,0,0.3"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<property name="FilterTags" value="fdecor,fother,felectrical"/>
	<property name="SortOrder1" value="70c0"/>
</block>

<block name="conduit01">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Mesh" value="cutout"/>
	<property name="LightOpacity" value="2"/>
	<property name="Model" value="decal"/> <property name="HandleFace" value="South"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Texture" value="526"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="0,4" tag="salvageHarvest"/>
	<property name="FilterTags" value="fdecor,felectrical,fother"/>
	<property name="SortOrder1" value="70c0"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="conduit01Curve">
	<property name="Extends" value="conduit01"/>
	<property name="Texture" value="527"/>
</block>

<block name="conduit01End">
	<property name="Extends" value="conduit01"/>
	<property name="Texture" value="528"/>
</block>

<block name="conduit01Corner">
	<property name="Extends" value="conduit01"/>
	<property name="Model" value="decal_corner"/>
	<property name="Texture" value="526"/>
</block>

<block name="cntGasPump">
	<property name="Class" value="Loot"/>
	<property name="LootList" value="64"/>
	<property name="Material" value="Mmetal_thin"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Industrial/gas_pump" param1="main_mesh"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="ImposterExchange" value="imposterDontBlockCTRPlate" param1="90"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property class="Explosion">
		<property name="ParticleIndex" value="4"/> <!-- which prefab/particle is used -->
		<property name="RadiusBlocks" value="5"/> <!-- damage radius for blocks -->
		<property name="BlockDamage" value="5000"/> <!-- damage for blocks in the center of the explosion -->
		<property name="RadiusEntities" value="3"/> <!-- damage radius for entities -->
		<property name="EntityDamage" value="150"/> <!-- damage for entities in the center of the explosion -->
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="2,7" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="0,4" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="2,4" tag="salvageHarvest"/>
	<drop event="Destroy" count="0"/>
	<property name="LPHardnessScale" value="0"/> <!-- disable LP for TNT blocks -->
	<property name="EconomicValue" value="400"/> <!-- disassemble value -->
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntNightstandRandomLootHelper">
	<property name="CreativeMode" value="Dev"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="Material" value="Mwood_weak"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/LootContainers?nightStand_closedPrefab.prefab"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="ImposterExchange" value="imposterBlock" param1="144"/>
	<property name="Path" value="solid"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="CustomIcon" value="cntNightstandClosed"/> <property name="CustomIconTint" value="ff8080"/>
	<property class="RepairItems"> <property name="resourceWood" value="8"/> </property>
	<drop event="Destroy" name="resourceWood" count="1,3"/>
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="6"/>
	<property name="FilterTags" value="floot,ffurniture,fdesign"/>
	<property name="DescriptionKey" value="cntGenericRandomLootHelperDesc"/>
</block>

<block name="cntNightstandOpen">
	<property name="Extends" value="cntNightstandRandomLootHelper" param1="DescriptionKey,DisplayInfo,CustomIcon,CustomIconTint"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?nightStand_emptyPrefab.prefab"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntNightstandClosed">
	<property name="Extends" value="cntNightstandOpen"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?nightStand_closedPrefab.prefab"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="6"/>
</block>

<block name="cntModularClosetClosed">
	<property name="Extends" value="decoEntityPolymerMaster" param1="RepairItems"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/LootContainers?modularClosetClosedPrefab.prefab"/>
	<property name="Collide" value="melee,rocket"/>
	<property name="ImposterExclude" value="true"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="123"/>
	<drop event="Harvest" name="resourceWood" count="1,2" tag="allHarvest"/>
	<drop event="Harvest" name="resourceScrapPolymers" count="1,2" tag="allHarvest"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="FilterTags" value="floot,fdecor,ffurniture"/>
	<drop event="Destroy" name="resourceWood" count="1,2"/>
</block>

<block name="cntModularClosetOpen">
	<property name="Extends" value="decoEntityWoodMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?modularClosetEmptyPrefab.prefab"/>
	<property name="Collide" value="melee,rocket"/>
	<drop event="Destroy" name="resourceWood" count="1,2"/>
</block>

<block name="cntModularClosetRandomLootHelper">
	<property name="Extends" value="cntModularClosetClosed" param1="LootList"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Class" value=""/>
	<property name="CustomIcon" value="cntModularClosetClosed"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="FilterTags" value="floot,ffurniture,fdesign"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="DescriptionKey" value="cntGenericRandomLootHelperDesc"/>
</block>

<block name="cntModularClosetEnd">
	<property name="Extends" value="cntModularClosetOpen"/>
	<property name="Model" value="#Entities/LootContainers?modularClosetEndPrefab.prefab"/>
</block>

<block name="cntMedicineCabinetFaucetOpen">
	<property name="Material" value="Mglass"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/LootContainers?medicine_cabinet_open_faucetPrefab.prefab"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="ImposterExclude" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<drop event="Destroy" name="resourceBrokenGlass" count="1,2"/>
	<property name="FilterTags" value="floot,fdecor,ffurniture"/>
</block>

<block name="cntMedicineCabinetFaucetClosed">
	<property name="Extends" value="cntMedicineCabinetFaucetOpen"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="7"/>
	<property name="Model" value="#Entities/LootContainers?medicine_cabinet_closed_faucetPrefab.prefab"/>
</block>

<block name="cntMedicineCabinetFaucetRandomLootHelper">
	<property name="Extends" value="cntMedicineCabinetFaucetClosed" param1="Class,LootList"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="cntMedicineCabinetFaucetClosed"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="FilterTags" value="floot,fdecor,ffurniture,fdesign"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="DescriptionKey" value="cntGenericRandomLootHelperDesc"/>
</block>

<block name="cntMedicineCabinetOpen">
	<property name="Material" value="Mglass"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/LootContainers?medicine_cabinet_openPrefab.prefab"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="ImposterExclude" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<drop event="Destroy" name="resourceBrokenGlass" count="1,2"/>
	<property name="FilterTags" value="floot,fdecor,ffurniture"/>
</block>

<block name="cntMedicineCabinetClosed">
	<property name="Extends" value="cntMedicineCabinetOpen"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="7"/>
	<property name="Model" value="#Entities/LootContainers?medicine_cabinet_closedPrefab.prefab"/>
</block>

<block name="cntMedicineCabinetClosedRandomLootHelper">
	<property name="Extends" value="cntMedicineCabinetClosed" param1="Class,LootList"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="cntMedicineCabinetClosed"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="FilterTags" value="floot,fdecor,ffurniture,fdesign"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="DescriptionKey" value="cntGenericRandomLootHelperDesc"/>
</block>

<block name="cntPillCaseClosed">
	<property name="Extends" value="cntNightstandOpen"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/LootContainers?pill_case_closedPrefab.prefab"/> <property name="HandleFace" value="South"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Class" value="Loot"/>
	<property name="LootList" value="106"/>
	<drop event="Destroy" name="resourceAcid" prob=".5" count="1" tag="WasteTreasuresAcidHarvest"/>
</block>

<block name="cntPillCaseEmpty">
	<property name="Extends" value="cntNightstandOpen"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/LootContainers?pill_case_emptyPrefab.prefab"/> <property name="HandleFace" value="South"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<drop event="Destroy" name="resourceAcid" prob=".5" count="1" tag="WasteTreasuresAcidHarvest"/>
</block>

<block name="cntPillCaseRandomLootHelper">
	<property name="Extends" value="cntPillCaseEmpty" param1="DescriptionKey"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="cntPillCaseClosed"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="FilterTags" value="floot,ffurniture,fdesign"/>
	<property name="DisplayInfo" value="Name"/>
</block>

<block name="mirror">
	<property name="Material" value="Mglass"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="FilterTags" value="fdesign"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="mirror"/>
	<property name="Texture" value="241,241,358,241,62,241"/>
	<property name="UseGlobalUV" value="Local"/>
	<drop event="Destroy" name="resourceBrokenGlass" count="1,3"/>
	<drop event="Fall" count="0" prob="0"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
</block>

<block name="fountain">
	<property name="Material" value="Mmetal"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel"/>
	<property name="Texture" value="282"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Plumbing/fountain" param1="main_mesh"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="60"/> <!-- disassemble value -->
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
</block>

<block name="cntWallSafe">
	<property name="Class" value="SecureLoot"/>
	<property name="Tags" value="safes,door"/>
	<property name="DisplayType" value="blockHardened"/>
	<property name="Material" value="Mmetal_hard"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="LootContainers/safe_wall" param1="main_mesh"/> <property name="HandleFace" value="South"/>
	<property name="LootList" value="11"/>
	<property name="DescriptionKey" value="cntGunSafeDesc"/>
	<property class="RepairItems"> <property name="resourceForgedIron" value="15"/> </property>
	<property name="DowngradeBlock" value="cntWallSafeInsecure"/>
		<property name="LockPickItem" value="resourceLockPick"/>
		<property name="LockPickTime" value="15"/>
		<property name="LockPickBreakChance" value="0.75"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="Group" value="Building,advBuilding"/>
	<property name="EconomicValue" value="300"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntWallSafeInsecure">
	<property name="CreativeMode" value="None"/>
	<property name="Tags" value="safes"/>
	<property name="CustomIcon" value="cntWallSafe"/>
	<property name="DisplayType" value="blockHardened"/>
	<property name="Material" value="Mmetal_hard"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="LootContainers/safe_wall" param1="main_mesh"/> <property name="HandleFace" value="South"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="11"/>
	<property class="RepairItems"> <property name="resourceForgedIron" value="15"/> </property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="" count="0" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="5,15" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Harvest" name="resourceForgedIron" count="3,6" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceForgedSteel" count="1,2" prob="1" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceSpring" count="1,2" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceMechanicalParts" count="1,3" tag="salvageHarvest"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntWallSafeRandomLootHelper">
	<property name="Extends" value="cntWallSafe" param1="DescriptionKey"/>
	<property name="CustomIcon" value="cntWallSafe"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="FilterTags" value="floot,fdecor,ffurniture,fdesign"/>
	<property name="DisplayInfo" value="Name"/>
</block>

<block name="cntDeskSafe">
	<property name="Extends" value="cntWallSafe"/>
	<property name="Model" value="LootContainers/safe_desk" param1="main_mesh"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="ImposterExchange" value="imposterCTREighth" param1="18"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="DowngradeBlock" value="cntDeskSafeInsecure"/>
</block>
<block name="cntDeskSafeInsecure">
	<property name="Extends" value="cntWallSafeInsecure" param1="HandleFace"/>
	<property name="CustomIcon" value="cntDeskSafe"/>
	<property name="Model" value="LootContainers/safe_desk" param1="main_mesh"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="ImposterExchange" value="imposterCTREighth" param1="18"/>
	<property name="CreativeMode" value="None"/>
</block>

<block name="cntGunSafe">
	<property name="Group" value="Building,advBuilding"/>
	<property name="Tags" value="safes,door"/>
	<property name="Class" value="SecureLoot"/>
	<property name="DisplayType" value="blockHardenedMulti"/>
	<property name="Material" value="Mmetal_hard"/><property name="MaxDamage" value="5000"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="#Entities/LootContainers?gun_safePrefab.prefab"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="ImposterExchange" value="imposterBlock" param1="18"/>
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="LootList" value="42"/>
	<property name="DowngradeBlock" value="cntGunSafeInsecure"/>
		<property name="LockPickItem" value="resourceLockPick"/>
		<property name="LockPickTime" value="20"/>
		<property name="LockPickBreakChance" value="0.75"/>
	<property class="RepairItems"> <property name="resourceForgedIron" value="30"/> </property>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="690"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntGunSafeInsecure">
	<property name="CreativeMode" value="None"/>
	<property name="Tags" value="safes"/>
	<property name="CustomIcon" value="cntGunSafe"/>
	<property name="DisplayType" value="blockHardenedMulti"/>
	<property name="Material" value="Mmetal_hard"/><property name="MaxDamage" value="5000"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="#Entities/LootContainers?gun_safePrefab.prefab"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="ImposterExchange" value="imposterBlock" param1="18"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="42"/>
	<property class="RepairItems"> <property name="resourceForgedIron" value="30"/> </property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="" count="0" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="10,30" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Harvest" name="resourceForgedIron" count="8,12" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceForgedSteel" count="2,4" prob="1" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceSpring" count="1,5" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceMechanicalParts" count="1,5" tag="salvageHarvest"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntHardenedChestSecure">
	<property name="Group" value="Building,advBuilding"/>
	<property name="Tags" value="safes,door,hardenedSafe"/>
	<property name="Class" value="SecureLoot"/>
	<property name="DisplayType" value="blockHardenedMulti"/>
	<property name="Material" value="Mmetal_hard"/><property name="MaxDamage" value="10000"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/LootContainers?super_chestPrefab.prefab"/>
	<property name="ModelOffset" value=".5,.5,0"/>
	<property name="MultiBlockDim" value="2,1,1"/>
	<property name="AllowAllRotations" value="true"/>
	<property name="ImposterExchange" value="imposterBlock" param1="115"/>
	<property name="Path" value="solid"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="LootList" value="121"/>
	<property name="DowngradeBlock" value="cntHardenedChestInsecure"/>
		<property name="LockPickItem" value="resourceLockPick"/>
		<property name="LockPickTime" value="15"/>
		<property name="LockPickBreakChance" value="0.75"/>
	<property class="RepairItems"> <property name="resourceForgedIron" value="60"/> </property>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="690"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntHardenedChestInsecure">
	<property name="CreativeMode" value="None"/>
	<property name="Tags" value="safes"/>
	<property name="CustomIcon" value="cntHardenedChestSecure"/>
	<property name="DisplayType" value="blockHardenedMulti"/>
	<property name="Material" value="Mmetal_hard"/><property name="MaxDamage" value="10000"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/LootContainers?super_chestPrefab.prefab"/>
	<property name="ModelOffset" value=".5,.5,0"/>
	<property name="MultiBlockDim" value="2,1,1"/>
	<property name="AllowAllRotations" value="true"/>
	<property name="ImposterExchange" value="imposterBlock" param1="115"/>
	<property name="Path" value="solid"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="121"/>
	<property class="RepairItems"> <property name="resourceForgedIron" value="60"/> </property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="" count="0" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="15,45" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Harvest" name="resourceForgedIron" count="16,24" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceForgedSteel" count="1,2" prob="1" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceSpring" count="2,8" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceMechanicalParts" count="2,10" tag="salvageHarvest"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="690"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntWallSafeShamway">
	<property name="Extends" value="cntWallSafe"/>
	<property name="Tags" value="safes"/>
	<property name="CustomIcon" value="cntWallSafe"/>
	<property name="LootList" value="38"/>
	<property name="DescriptionKey" value="cntGunSafeDesc"/>
	<property name="DowngradeBlock" value="cntWallSafeShamwayInsecure"/>
</block>

<block name="cntWallSafeShamwayInsecure">
<property name="Tags" value="safes"/>
	<property name="Extends" value="cntWallSafeInsecure"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="cntWallSafe"/>
	<property name="LootList" value="38"/>
</block>

<block name="cntWallSafeBrewery">
	<property name="Extends" value="cntWallSafe"/>
	<property name="Tags" value="safes"/>
	<property name="CustomIcon" value="cntWallSafe"/>
	<property name="DescriptionKey" value="cntGunSafeDesc"/>
	<property name="DowngradeBlock" value="cntWallSafeBreweryInsecure"/>
	<property name="LootList" value="39"/>
</block>

<block name="cntWallSafeBreweryInsecure">
	<property name="Extends" value="cntWallSafeInsecure"/>
	<property name="Tags" value="safes"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="cntWallSafe"/>
	<property name="LootList" value="39"/>
</block>

<block name="cntWeaponsBagSmall">
	<property name="Class" value="Loot"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/LootContainers?weapon_bags_smallPrefab.prefab"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="DisplayType" value="blockHardened"/>
	<property name="Material" value="Mcloth"/>
	<property name="MaxDamage" value="500"/>
	<property name="LightOpacity" value="0"/>
	<property name="StabilitySupport" value="false"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="LootList" value="100"/>
	<drop event="Harvest" name="resourceCloth" count="6" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<property name="FilterTags" value="floot"/>
	<property name="DescriptionKey" value="cntWeaponsBagSmallDesc"/>
</block>

<block name="cntWeaponsBagLarge">
	<property name="Extends" value="cntWeaponsBagSmall"/>
	<property name="Model" value="#Entities/LootContainers?weapon_bags_largePrefab.prefab"/>
	<property name="LootList" value="101"/>
</block>

<block name="cntAmmoPileSmall">
	<property name="Class" value="Loot"/>
	<property name="Material" value="Mtrash"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/LootContainers?AmmoPiles_SmallPrefab.prefab"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="108"/>
	<property name="ImposterExclude" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<drop event="Destroy" count="0"/>
	<property name="ShowModelOnFall" value="false"/>
	<property name="FilterTags" value="floot,ftrash"/>
	<property name="DescriptionKey" value="cntLootPileGroupDesc"/>
</block>

<block name="cntAmmoPileMedium">
	<property name="Extends" value="cntAmmoPileSmall"/>
	<property name="Model" value="#Entities/LootContainers?AmmoPiles_MediumPrefab.prefab"/>
	<property name="LootList" value="109"/>
</block>

<block name="cntAmmoPileLarge">
	<property name="Extends" value="cntAmmoPileSmall"/>
	<property name="Model" value="#Entities/LootContainers?AmmoPiles_LargePrefab.prefab"/>
	<property name="MultiBlockDim" value="2,1,1"/><property name="DisplayType" value="blockMulti"/>
	<property name="LootList" value="110"/>
</block>

<block name="cntMedicalPileSmall">
	<property name="Class" value="Loot"/>
	<property name="LootList" value="114"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Crafting/ChemSetBPrefab"/>
	<property name="Material" value="Mtrash"/>
	<property name="ImposterDontBlock" value="true"/>
	<drop event="Destroy" count="0"/>
	<property name="FilterTags" value="fdecor,fother"/>
	<property name="DescriptionKey" value="cntLootPileGroupDesc"/>
	<drop event="Harvest" name="resourceAcid" prob=".05" count="1" tag="WasteTreasuresAcidHarvest"/>
</block>

<block name="cntMedicalPileMedium">
	<property name="Extends" value="cntMedicalPileSmall"/>
	<property name="LootList" value="115"/>
	<property name="Model" value="Entities/Crafting/ChemSetCPrefab"/>
</block>

<block name="cntMedicalPileLarge">
	<property name="Extends" value="cntMedicalPileSmall"/>
	<property name="LootList" value="116"/>
	<property name="Model" value="Entities/Crafting/ChemSetDPrefab"/>
	<property name="Collide" value="melee,bullet,arrow,rocket,movement"/>
</block>

<block name="cntMedicLootPileA">
	<property name="Material" value="Mtrash"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/LootContainers?medic_loot_pile_APrefab.prefab"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="107"/>
	<drop event="Destroy" name="resourceScrapPolymers" count="1,4"/>
	<drop event="Harvest" name="resourceAcid" prob=".05" count="1" tag="WasteTreasuresAcidHarvest"/>
	<property name="FilterTags" value="floot"/>
	<property name="DescriptionKey" value="cntLootPileGroupDesc"/>
</block>

<block name="cntMedicLootPileB">
	<property name="Extends" value="cntMedicLootPileA"/>
	<property name="Model" value="#Entities/LootContainers?medic_loot_pile_BPrefab.prefab"/>
</block>

<block name="cntFoodPileSmall">
	<property name="Extends" value="cntAmmoPileSmall"/>
	<property name="Model" value="#Entities/LootContainers?foodClutterPileSmallPrefab.prefab"/>
	<property name="LootList" value="111"/>
	<property name="DescriptionKey" value="cntLootPileGroupDesc"/>
</block>

<block name="cntFoodPileMedium">
	<property name="Extends" value="cntFoodPileSmall"/>
	<property name="Model" value="#Entities/LootContainers?foodClutterPileMediumPrefab.prefab"/>
	<property name="LootList" value="112"/>
</block>

<block name="cntFoodPileLarge">
	<property name="Extends" value="cntFoodPileSmall"/>
	<property name="Model" value="#Entities/LootContainers?foodClutterPileLargePrefab.prefab"/>
	<property name="LootList" value="113"/>
	<property name="Collide" value="melee,bullet,arrow,rocket,movement"/>
</block>

<block name="pictureFrame">
	<property name="Extends" value="woodWeakNoUpgradeMaster" param1="DescriptionKey"/>
	<property name="FilterTags" value="fdecor,ffurniture"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="picture_frame"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExclude" value="true"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="pictureFrameFilled">
	<property name="Extends" value="pictureFrame"/>
	<property name="FilterTags" value="fdesign"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="picture_frame_filled"/>
	<property name="UseGlobalUV" value="L,L,G,L,L,L"/>
	<property name="CustomIcon" value="pictureFrame"/>
</block>

<block name="paintingBen">
	<property name="CreativeMode" value="Player"/>
	<property name="Material" value="Mglass"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/decor/painting_benPrefab" param1="main_mesh"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="IsDecoration" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<drop event="Destroy" name="resourceWood" count="1,2"/>
	<property name="FilterTags" value="fdecor,fother"/>
	<property name="SortOrder1" value="7000"/>
	<property name="SortOrder2" value="0002"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
</block>

<block name="hiddenSafePaintingBen">
	<property name="Extends" value="paintingBen"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="paintingBen"/>
	<property name="DowngradeBlock" value="cntWallSafeRandomLootHelper"/>
	<property name="DescriptionKey" value="hiddenSafePaintingGroupDesc"/>
</block>

<block name="paintingLorien">
	<property name="Extends" value="paintingBen"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="Entities/decor/painting_lorienPrefab" param1="main_mesh"/>
</block>

<block name="hiddenSafePaintingLorien">
	<property name="Extends" value="paintingLorien"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="paintingLorien"/>
	<property name="DowngradeBlock" value="cntWallSafeRandomLootHelper"/>
	<property name="DescriptionKey" value="hiddenSafePaintingGroupDesc"/>
</block>

<block name="paintingDerek">
	<property name="Extends" value="paintingBen"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="Entities/decor/painting_derekPrefab" param1="main_mesh"/>
</block>

<block name="hiddenSafePaintingDerek">
	<property name="Extends" value="paintingDerek"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="paintingDerek"/>
	<property name="DowngradeBlock" value="cntWallSafeRandomLootHelper"/>
	<property name="DescriptionKey" value="hiddenSafePaintingGroupDesc"/>
</block>

<block name="paintingNoah">
	<property name="Extends" value="paintingBen"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="Entities/decor/painting_noahPrefab" param1="main_mesh"/>
</block>

<block name="hiddenSafePaintingNoah">
	<property name="Extends" value="paintingNoah"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="paintingNoah"/>
	<property name="DowngradeBlock" value="cntWallSafeRandomLootHelper"/>
	<property name="DescriptionKey" value="hiddenSafePaintingGroupDesc"/>
</block>

<block name="paintingDuke">
	<property name="Extends" value="paintingBen"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="Entities/decor/painting_dukePrefab" param1="main_mesh"/>
</block>

<block name="hiddenSafePaintingDuke">
	<property name="Extends" value="paintingDuke"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="paintingDuke"/>
	<property name="DowngradeBlock" value="cntWallSafeRandomLootHelper"/>
	<property name="DescriptionKey" value="hiddenSafePaintingGroupDesc"/>
</block>

<block name="paintingKen">
	<property name="Extends" value="paintingBen"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="Entities/decor/painting_kenPrefab" param1="main_mesh"/>
</block>

<block name="hiddenSafePaintingKen">
	<property name="Extends" value="paintingKen"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="paintingKen"/>
	<property name="DowngradeBlock" value="cntWallSafeRandomLootHelper"/>
	<property name="DescriptionKey" value="hiddenSafePaintingGroupDesc"/>
</block>

<block name="paintingPictureRandomHelper">
	<property name="Extends" value="paintingNoah" param1="DescriptionKey"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="CustomIcon" value="paintingNoah"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="FilterTags" value="fdecor,ffurniture,fdesign"/>
</block>

<block name="cntPaintingPictureSafeRandomLootHelper"> <!-- = Painting Wall Safe = Random Helper -->
	<property name="Extends" value="paintingDuke" param1="DescriptionKey"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="CustomIcon" value="paintingDuke"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="FilterTags" value="floot,fdecor,ffurniture,fdesign"/>
</block>

<block name="heatVent">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="FilterTags" value="fdecor,ffurniture,fdesign"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="heat_vent"/>
	<property name="UseGlobalUV" value="G,G,G,L,G,G"/>
	<property name="Texture" value="241,241,241,340,241,241"/>
</block>

<block name="heatVentIndustrial">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="FilterTags" value="fdecor,ffurniture,fdesign"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Plate"/> <property name="HandleFace" value="Bottom"/>
	<property name="UseGlobalUV" value="L"/>
	<property name="Texture" value="268"/>
</block>

<block name="cntWoodDesk01RandomLootHelper">
	<property name="CreativeMode" value="Dev"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="Material" value="Mwood_weak"/>
	<property name="StabilitySupport" value="true"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Furniture/desk01" param1="main_mesh"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="ImposterExchange" value="imposterBlock" param1="81"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="CustomIcon" value="cntWoodDesk01Closed"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="FuelValue" value="300"/>
	<property name="DescriptionKey" value="cntDeskRandomLootHelperDesc"/>
	<property class="RepairItems"> <property name="resourceWood" value="15"/> </property>
	<drop event="Destroy" name="resourceWood" count="2,6" prob="1"/>
	<property name="EconomicValue" value="15"/>
	<property name="EconomicBundleSize" value="20"/>
	<property name="FilterTags" value="floot,ffurniture,fdesign"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</block>

<block name="cntWoodDesk01Open">
	<property name="Extends" value="cntWoodDesk01RandomLootHelper" param1="DisplayInfo,CustomIcon,CustomIconTint"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="Furniture/desk01_ver2" param1="main_mesh"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="2,1,1"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntWoodDesk01Closed">
	<property name="Extends" value="cntWoodDesk01Open"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="Furniture/desk01" param1="main_mesh"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="6"/>
</block>

<block name="cntMetalDesk02RandomLootHelper">
	<property name="CreativeMode" value="Dev"/>
	<property name="Material" value="Mmetal"/>
	<property name="StabilitySupport" value="true"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Furniture/desk02" param1="main_mesh"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="ImposterExchange" value="imposterBlock" param1="161"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="CustomIconTint" value="ff8080"/>
	<property name="DescriptionKey" value="cntDeskRandomLootHelperDesc"/>
	<property class="RepairItems"> <property name="resourceForgedIron" value="3"/> </property>
	<drop event="Destroy" name="resourceScrapIron" count="15"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="570"/>
	<property name="FilterTags" value="floot,ffurniture,fdesign"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</block>

<block name="cntMetalDesk02Closed">
	<property name="Extends" value="cntMetalDesk02RandomLootHelper" param1="CustomIconTint,DisplayInfo"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="24"/>
	<property name="CustomIcon" value="cntMetalDesk02RandomLootHelper"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="2,1,1"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntMetalDesk02Open">
	<property name="Extends" value="cntMetalDesk02Closed" param1="Class,LootList,CustomIcon"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="Furniture/desk02_ver2" param1="main_mesh"/>
</block>

<block name="schoolDesk">
	<property name="Material" value="Mfurniture"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel"/>
	<property name="Texture" value="282"/>
	<property name="Mesh" value="models"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Furniture/school_desk" param1="main_mesh"/>
	<drop event="Destroy" name="resourceScrapPolymers" count="1,5"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</block>

<block name="coffeeTable">
	<property name="Extends" value="woodWeakNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="coffee_table"/>
	<property name="Texture" value="241"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="tableDynamic">
	<property name="Extends" value="coffeeTable" param1="DescriptionKey"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="table_dynamic"/>
</block>

<block name="woodTable">
	<property name="Material" value="Mwood_regular"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="table"/> <property name="IsDecoration" value="true"/>
	<property name="Texture" value="241"/>
	<property name="ImposterExclude" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="FuelValue" value="300"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="Collide" value="melee,bullet,arrow,rocket,movement"/>
	<drop event="Destroy" name="resourceWood" count="2,5"/>
	<property class="RepairItems"> <property name="resourceWood" value="10"/> </property>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="EconomicValue" value="55"/>
	<property name="EconomicBundleSize" value="10"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</block>

<block name="rScrapIronTable">
	<property name="Material" value="Mmetal"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="table"/> <property name="IsDecoration" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="Texture" value="352"/>
	<property name="ImposterExclude" value="true"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property class="RepairItems"> <property name="resourceScrapIron" value="40"/> </property>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<property name="EconomicValue" value="20"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
</block>

<block name="rustyIronTable">
	<property name="Material" value="Mmetal"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="table"/> <property name="IsDecoration" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="Texture" value="282"/>
	<property name="ImposterExclude" value="true"/>
	<property class="RepairItems"> <property name="resourceForgedIron" value="4"/> </property>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<property name="EconomicValue" value="42"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
</block>

<block name="metalTablePillar0.025CTR">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="table_pole.025_centered"/>
	<property name="Texture" value="446"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="SortOrder2" value="0751"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
</block>

<block name="decoPicnicTable">
	<property name="Material" value="MtreeWoodSmall"/>
	<property name="EconomicBundleSize" value="5"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Furniture/picnic_tablePrefab"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="3,1,3"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="resourceWood" count="10" tag="allHarvest"/>
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
  	<drop event="Destroy" name="resourceScrapIron" count="5,10"/>
  	<drop event="Destroy" name="resourceWood" count="2,5"/>
	<property name="FilterTags" value="floot,ffurniture"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
</block>

<block name="officeChair01">
	<property name="Material" value="Mleather"/>
	<property name="Stacknumber" value="10"/>
	<property name="Weight" value="40"/>
	<property name="Shape" value="Ext3dModel"/>
	<property name="Texture" value="282"/>
	<property name="Mesh" value="models"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Furniture/office_chair01" param1="main_mesh"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="FuelValue" value="90"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="CanPickup" value="true"/>
	<property class="RepairItems">
		<property name="resourceLeather" value="8"/>
		<property name="resourceMechanicalParts" value="4"/>
		<property name="resourceForgedIron" value="3"/>
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="1,2" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceLeather" count="1,2"/>
	<drop event="Destroy" name="resourceScrapIron" count="5,15"/>
	<property name="EconomicValue" value="65"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</block>

<block name="woodChair1">
	<property name="Extends" value="woodWeakNoUpgradeMaster" param1="DescriptionKey"/>
	<property name="Texture" value="22"/>
	<property name="Stacknumber" value="10"/>
	<property name="MaxDamage" value="50"/>
	<property name="Weight" value="23"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="chair"/>
	<property name="StabilitySupport" value="false"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="AllowAllRotations" value="true"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="CanPickup" value="true"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="oldChair1">
	<property name="Extends" value="woodWeakNoUpgradeMaster" param1="DescriptionKey"/>
	<property name="Stacknumber" value="10"/>
	<property name="MaxDamage" value="50"/>
	<property name="Weight" value="23"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Furniture/chair01" param1="main_mesh"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Place" value="TowardsPlacer"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="CanPickup" value="true"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<drop event="Fall" count="0" prob="0"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</block>

<block name="barracksChair">
	<property name="Material" value="MmetalNoGlue"/>
	<property name="Stacknumber" value="10"/>
	<property name="Weight" value="20"/>
	<property name="MaxDamage" value="50"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Furniture/barrack_chairPrefab"/>
	<property name="StabilitySupport" value="false"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="CanPickup" value="true"/>
	<property class="RepairItems">
		<property name="resourceCloth" value="8"/>
		<property name="resourceScrapIron" value="20"/>
	</property>
	<drop event="Destroy" name="resourceCloth" count="2,4"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,10"/>
	<drop event="Destroy" name="resourceMilitaryFiber" count="1" prob="0.1" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceMilitaryFiber" count="1,2" tag="WasteTreasuresCompleteHarvest"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Fall" count="0"/>
	<property name="FilterTags" value="floot,ffurniture,fdecor,fother"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</block>

<block name="barStool">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Stacknumber" value="10"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Furniture/barstool" param1="main_mesh"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="EconomicValue" value="60"/> <!-- disassemble value -->
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</block>

<block name="sectionalPlaidCouchSofaMiddle">
	<property name="Material" value="Mfurniture"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Furniture/sectionalMiddle" param1="main_mesh"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="ImposterExchange" value="imposterRamp" param1="149"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="FuelValue" value="300"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property class="RepairItems"> <property name="resourceWood" value="6"/> <property name="resourceCloth" value="4"/> </property>
	<drop event="Harvest" name="resourceWood" count="2" tag="allHarvest"/>
	<drop event="Harvest" name="resourceCloth" count="2" tag="allHarvest"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Destroy" name="oldCash" count="1,3" prob="0.05" tag="salvageHarvest"/>
	<property name="EconomicValue" value="18"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</block>

<block name="sectionalPlaidCouchSofaCorner">
	<property name="Extends" value="sectionalPlaidCouchSofaMiddle"/>
	<property name="Model" value="Furniture/sectionalCorner" param1="main_mesh"/>
</block>

<block name="sectionalPlaidCouchSofaArm">
	<property name="Extends" value="sectionalPlaidCouchSofaMiddle" param1="Path"/>
	<property name="Model" value="Furniture/sectionalArm" param1="main_mesh"/>
</block>

<block name="sectionalLeatherCouchSofaArm">
	<property name="Material" value="Mfurniture"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Furniture/sectionalArm2" param1="main_mesh"/>
	<property name="ImposterExchange" value="imposterRamp" param1="124"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="FuelValue" value="150"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property class="RepairItems"> <property name="resourceWood" value="6"/> <property name="resourceLeather" value="4"/> </property>
	<drop event="Harvest" name="resourceWood" count="2" tag="allHarvest"/>
	<drop event="Harvest" name="resourceLeather" count="1" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Destroy" name="oldCash" count="1,3" prob="0.05" tag="salvageHarvest"/>
	<property name="EconomicValue" value="18"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</block>

<block name="sectionalLeatherCouchSofaCorner">
	<property name="Extends" value="sectionalLeatherCouchSofaArm"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Furniture/sectionalCorner2" param1="main_mesh"/>
</block>

<block name="sectionalLeatherCouchSofaMiddle">
	<property name="Extends" value="sectionalLeatherCouchSofaArm"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Furniture/sectionalMiddle2" param1="main_mesh"/>
</block>

<block name="couchSofa01">
	<property name="Extends" value="sectionalPlaidCouchSofaMiddle" param1="CustomIcon"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Furniture/sofa02Prefab"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="3,1,1"/>
	<property name="ImposterExchange" value="imposterRamp" param1="43"/>
	<drop event="Harvest" name="resourceWood" count="6" tag="allHarvest"/>
	<drop event="Harvest" name="resourceCloth" count="6" tag="allHarvest"/>
</block>

<block name="chairCouchSofa01">
	<property name="Extends" value="sectionalPlaidCouchSofaMiddle" param1="CustomIcon"/>
	<property name="MaxDamage" value="40"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Furniture/chair04Prefab"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="ImposterExchange" value="imposterRamp" param1="43"/>
</block>

<block name="leatherCouchSofa2">
	<property name="Extends" value="sectionalLeatherCouchSofaArm" param1="CustomIcon,Harvest"/>
	<property name="MaxDamage" value="40"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Furniture/sofa03Prefab"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="3,1,1"/>
	<property name="ImposterExchange" value="imposterRamp" param1="43"/>
	<drop event="Harvest" name="resourceWood" count="6" tag="allHarvest"/>
	<drop event="Harvest" name="resourceLeather" count="1,3" tag="allHarvest"/>
</block>

<block name="leatherChairCouchSofa2">
	<property name="Extends" value="sectionalLeatherCouchSofaArm" param1="CustomIcon,Harvest"/>
	<property name="MaxDamage" value="40"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Furniture/chair05Prefab"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="ImposterExchange" value="imposterRamp" param1="43"/>
</block>

<block name="pew_segment01">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Furniture/pew_segment01" param1="main_mesh"/>
	<property name="ImposterExchange" value="imposterQuarter" param1="154"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</block>

<block name="pew_segment02">
	<property name="Extends" value="pew_segment01"/>
	<property name="Model" value="Furniture/pew_segment02" param1="main_mesh"/>
</block>

<block name="pew_segment03">
	<property name="Extends" value="pew_segment01"/>
	<property name="Model" value="Furniture/pew_segment03" param1="main_mesh"/>
</block>

<block name="parkBenchA">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="FilterTags" value="fdesign"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Furniture/parkBenchAPrefab" param1="main_mesh"/>
	<property name="ModelOffset" value=".5,.5,0"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="2,1,1"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</block>

<block name="parkBenchB">
	<property name="Extends" value="parkBenchA" param1="Path"/>
	<property name="Model" value="Entities/Furniture/parkBenchBPrefab" param1="main_mesh"/>
</block>

<block name="cntWaterCoolerFull">
	<property name="Material" value="Mmetal_thin"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="#Entities/LootContainers?water_cooler_fullPrefab.prefab"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="99"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceScrapPolymers" count="2,6" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,8"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="FilterTags" value="floot,ffurniture,fdecor,fother"/>
	<property name="EconomicValue" value="300"/> <!-- disassemble value -->
</block>

<block name="cntWaterCoolerBottle">
	<property name="Material" value="Mcloth"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/LootContainers?water_cooler_bottlePrefab.prefab"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="99"/>
	<drop event="Destroy" name="resourceScrapPolymers" count="1,3"/>
	<drop event="Fall" count="0"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="wineBarrel">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Decor/wineBarrelPrefab"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="FilterTags" value="fdecor,ffurniture"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
</block>

<block name="wineBarrelSet">
	<property name="Extends" value="wineBarrel"/>
	<property name="IsTerrainDecoration" value="false"/>
	<property name="Model" value="Entities/Decor/wineBarrelSetPrefab"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="2,2,1"/>
</block>

<block name="wineBarrelPlain">
	<property name="Extends" value="wineBarrel"/>
	<property name="Model" value="Entities/Decor/BarrelPrefab"/>
</block>

<block name="decoComputerDeskTopPC">
	<property name="Extends" value="decoEntityMetalMaster"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Electrical/deskTopPCPrefab"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="2,6" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapPolymers" count="1,2" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="4,6" prob="1"/>
	<property name="FilterTags" value="floot,ffurniture,fdecor,fother"/>
</block>

<block name="decoComputerMonitorKeyboardMousePC">
	<property name="Extends" value="decoComputerDeskTopPC"/>
	<property name="Model" value="Entities/Electrical/monitorKeyboardMousePCPrefab"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="2,1,1"/>
</block>

<block name="decoComputerMonitorKeyboardMouse">
	<property name="Extends" value="decoComputerDeskTopPC"/>
	<property name="Model" value="Entities/Electrical/monitorKeyboardMousePrefab"/>
</block>

<block name="decoComputerMonitor">
	<property name="Extends" value="decoComputerDeskTopPC"/>
	<property name="Model" value="Entities/Electrical/monitorPrefab"/>
</block>

<block name="tv">
	<property name="Material" value="MelectricParts"/>
	<property name="Stacknumber" value="3"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Furniture/tv" param1="main_mesh"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="Weight" value="7"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="2,6" tag="salvageHarvest"/> <!-- HV: mounted fluorescent lamp -->
	<drop event="Harvest" name="resourceScrapPolymers" count="1,2" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapPolymers" count="2"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
</block>

<block name="tv_fallen">
	<property name="Extends" value="tv"/>
	<property name="CustomIcon" value="tv"/>
	<property name="Model" value="Furniture/tv_fallen" param1="main_mesh"/>
</block>

<block name="tv_large_1">
	<property name="Extends" value="tv"/>
	<property name="CustomIcon" value="tv"/>
	<property name="Model" value="Furniture/tv_large_1" param1="main_mesh"/>
</block>

<block name="tv_large_2">
	<property name="Extends" value="tv"/>
	<property name="CustomIcon" value="tv"/>
	<property name="Model" value="Furniture/tv_large_2" param1="main_mesh"/>
</block>

<block name="decoPoolTable">
	<property name="Extends" value="decoEntityWoodMaster"/>
	<property name="Model" value="Entities/Furniture/poolTablePrefab"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="2,1,3"/>
	<property name="ImposterExchange" value="imposterBlock" param1="11"/>
	<property name="Path" value="solid"/>
	<property class="RepairItems"> <property name="resourceWood" value="30"/> </property>
	<drop event="Harvest" name="resourceWood" count="15" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="4,10"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
</block>

<block name="decoReptileTerrarium">
	<property name="Material" value="Mglass"/>
	<property name="StabilitySupport" value="false"/>
	<property name="MaxDamage" value="100"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Furniture/reptileTerrariumPrefab"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="LightOpacity" value="2"/>
	<drop event="Harvest" name="resourceCrushedSand" count="3" tag="oreWoodHarvest"/>
	<drop event="Harvest" name="resourceBrokenGlass" count="3" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" count="0" stick_chance="0"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
</block>

<block name="decoClassicDogHouse">
	<property name="Extends" value="decoEntityWoodMaster"/>
	<property name="Model" value="Entities/OutdoorDecor/classicDogHousePrefab"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Path" value="solid"/>
	<property name="ImposterExchange" value="imposterBlock" param1="25"/>
	<property class="RepairItems"> <property name="resourceWood" value="10"/> </property>
</block>

<block name="decoLargePetCage">
	<property name="Extends" value="decoEntityPolymerMaster"/>
	<property name="Model" value="Entities/OutdoorDecor/largePetCagePrefab"/>
	<drop event="Harvest" name="resourceScrapPolymers" count="9" tag="allHarvest"/>
	<drop event="Destroy" name="resourceScrapPolymers" count="1,3"/>
</block>

<block name="decoMetalSlide">
	<property name="Extends" value="scrapIronNoUpgradeMaster" param1="SortOrder1,SortOrder2"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/OutdoorDecor/metal_slidePrefab"/>
	<property name="MultiBlockDim" value="1,4,4"/><property name="DisplayType" value="blockMulti"/>
	<property name="ModelOffset" value="0,.5,.5"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="FilterTags" value="fdecor,fother"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</block>

<block name="decoSwingSet">
	<property name="Extends" value="scrapIronNoUpgradeMaster" param1="SortOrder1,SortOrder2"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/OutdoorDecor/swing_setPrefab"/>
	<property name="MultiBlockDim" value="5,3,3"/><property name="DisplayType" value="blockMulti"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="FilterTags" value="fdecor,fother"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</block>

<block name="decoBasketBallHoop">
	<property name="Extends" value="decoEntityWoodMaster"/>
	<property name="Model" value="Entities/OutdoorDecor/basketBallHoopPrefab"/>
	<drop event="Harvest" name="resourceWood" count="3,6" tag="allHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="3,5" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Destroy" name="resourceScrapPolymers" count="1,2"/>
</block>

<block name="decoStationaryBike">
	<property name="Material" value="Mmetal"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Appliances/stationary_bikePrefab"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="2,2,1"/>
	<property name="ModelOffset" value=".5,.5,0"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Place" value="TowardsPlacer90"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="1,3" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="FilterTags" value="floot,ffurniture"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
</block>

<block name="decoTreadmill">
	<property name="Material" value="Mmetal"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Appliances/treadmillPrefab"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,2,2"/>
	<property name="ModelOffset" value="0,.5,.5"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="1,3" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="1,2" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="1,3" prob="0.4" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="FilterTags" value="floot,ffurniture"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
</block>

<block name="decoWeightBar">
	<property name="Material" value="Mmetal_medium"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Furniture/weightBarPrefab"/>
	<property name="ModelOffset" value="0,.5,.5"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,1,2"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceForgedIron" count="4,8" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="20,50" tag="allHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="8,15"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="FilterTags" value="floot,ffurniture"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
</block>

<block name="decoBenchPress">
	<property name="Extends" value="decoWeightBar"/>
	<property name="Model" value="Entities/Furniture/bench_pressPrefab"/>
	<property name="MultiBlockDim" value="2,2,2"/>
</block>

<block name="bedroll">
	<property name="DescriptionKey" value="bedGroupDesc"/>
	<property name="Class" value="SleepingBag"/>
	<property name="IndexName" value="brBlock"/> <!-- need this to show the bigger covering area -->
	<property name="Material" value="Mplants"/>
	<property name="MaxDamage" value="100"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/RespawnPoints/sleeping_bagPrefab"/>
	<property name="ModelOffset" value=".5,.5,0"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="2,2,1"/>
	<property name="FallDamage" value=".8"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="FuelValue" value="20"/>
	<property name="CanPickup" value="true"/>
	<!-- A15 <property name="BuffsWhenWalkedOn" value="sleepingBagTrigger"/> -->
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Group" value="Basics,Building,advBuilding"/>
	<property class="RepairItems"> <property name="resourceYuccaFibers" value="20"/> </property>
	<drop event="Harvest" name="resourceYuccaFibers" count="12" tag="allHarvest"/>
	<drop event="Destroy" name="resourceYuccaFibers" count="1,3"/>
	<drop event="Fall" name="resourceYuccaFibers" count="5" prob="1" stick_chance="0"/>
	<property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/>
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="10"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
</block>

<block name="bed01">
	<property name="DescriptionKey" value="bedGroupDesc"/>
	<property name="Class" value="SleepingBag"/>
	<property name="Material" value="Mmetal_weak"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Furniture/bed01" param1="main_mesh"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,1,2"/>
	<property name="FallDamage" value=".6"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="FuelValue" value="6"/>
	<!-- A15
	<property name="BuffsWhenWalkedOn" value="sleepingBedTrigger"/>
	-->
	<property class="RepairItems">
		<property name="resourceCloth" value="20"/>
		<property name="resourceSpring" value="10"/>
		<property name="resourceMetalPipe" value="10"/>
	</property>
	<property name="DowngradeBlock" value="bed01Frame"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceScrapIron" count="5" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceCloth" count="8" tag="allHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="5"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="EconomicValue" value="1330"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
</block>

<block name="bed01Frame">
	<property name="Material" value="Mmetal_weak"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Furniture/bed01_frame" param1="main_mesh"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,1,2"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="resourceMetalPipe" count="4" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceSpring" count="3" tag="salvageHarvest"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceScrapIron" count="10" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</block>

<block name="bed02">
	<property name="DescriptionKey" value="bedGroupDesc"/>
	<property name="Class" value="SleepingBag"/>
	<property name="Material" value="Mfurniture"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Furniture/bed02" param1="main_mesh"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="2,1,2"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="FallDamage" value=".6"/>
	<!-- A15
	<property name="BuffsWhenWalkedOn" value="sleepingBigBedTrigger"/>
	-->
	<property class="RepairItems">
		<property name="resourceCloth" value="40"/>
		<property name="resourceSpring" value="20"/>
		<property name="resourceWood" value="20"/>
		<property name="resourceMetalPipe" value="10"/>
	</property>
	<drop event="Harvest" name="resourceCloth" count="16" tag="allHarvest"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceSpring" count="6" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceWood" count="8" tag="allHarvest"/>
	<drop event="Harvest" name="resourceMetalPipe" count="2" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMetalPipe" count="2" tag="allHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="10" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="10"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="EconomicValue" value="2600"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
</block>

<block name="mattress">
	<property name="Material" value="Mfurniture"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Furniture/mattress" param1="main_mesh"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="FallDamage" value=".6"/>
	<property name="FuelValue" value="12"/>
	<drop event="Harvest" name="resourceCloth" count="2" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<property name="EconomicValue" value="60"/> <!-- disassemble value -->
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
</block>

<block name="mattressFlat">
	<property name="DescriptionKey" value="bedGroupDesc"/>
	<property name="Class" value="SleepingBag"/>
	<property name="Material" value="Mfurniture"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Furniture/mattress_flat" param1="main_mesh"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,1,2"/>
	<property name="FallDamage" value=".6"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="FuelValue" value="12"/>
	<!-- A15
	<property name="BuffsWhenWalkedOn" value="sleepingBedTrigger"/>
	-->
	<drop event="Harvest" name="resourceCloth" count="2" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<property name="EconomicValue" value="60"/> <!-- disassemble value -->
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
</block>

<block name="gurneyBed">
	<property name="Material" value="Mmetal_weak"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Furniture/gurneyPrefab" param1="main_mesh"/>
	<property name="ModelOffset" value="0,.5,.5"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,1,2"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="FallDamage" value=".6"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<!-- <property class="RepairItems">
		<property name="resourceScrapPolymers" value="8"/>
		<property name="resourceSpring" value="10"/>
		<property name="resourceMetalPipe" value="10"/>
	</property> -->
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMetalPipe" count="2" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMetalPipe" count="2" tag="allHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="20" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapPolymers" count="2,4" tag="allHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="5"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="EconomicValue" value="1330"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
</block>

<block name="hospitalBed">
	<property name="Extends" value="gurneyBed"/>
	<property name="Model" value="Entities/Furniture/hospitalBedPrefab" param1="main_mesh"/>
	<property name="Material" value="Mmetal_weak"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,1,2"/>
	<property name="FallDamage" value=".6"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<!-- <property class="RepairItems">
		<property name="resourceScrapPolymers" value="8"/>
		<property name="resourceSpring" value="10"/>
		<property name="resourceMetalPipe" value="10"/>
	</property> -->
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMetalPipe" count="2" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMetalPipe" count="2" tag="allHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="20" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="1,3" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="1,3" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapPolymers" count="3,6" tag="allHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="5"/>
</block>

<block name="bodyBagBlack">
	<property name="Material" value="Morganic"/>
	<property name="MaxDamage" value="200"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Misc/body_bagPrefab"/>
	<property name="ModelOffset" value="0,.5,.5"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,1,2"/>
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="foodRottingFlesh" count="1,3" prob="1" tag="butcherHarvest"/>
	<drop event="Harvest" name="resourceAnimalFat" count="1,2" prob="0.33" tag="butcherHarvest"/>
	<drop event="Harvest" name="resourcePotassiumNitratePowder" count="4,8" tag="butcherHarvest"/>
	<drop event="Harvest" name="resourceBone" count="5,10" tag="butcherHarvest"/>
	<drop event="Destroy" name="resourceScrapPolymers" count="1,2"/>
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.5" stick_chance="1"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="FilterTags" value="fdecor,fother"/>
</block>

<block name="bodyBagYellow">
	<property name="Extends" value="bodyBagBlack"/>
	<property name="Model" value="Entities/Misc/body_bag_yellowPrefab"/>
</block>

<block name="bodyBagPile">
	<property name="Extends" value="bodyBagBlack"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Misc/body_bag_pilePrefab"/>
</block>

<block name="bodyBagPileMix">
	<property name="Extends" value="bodyBagBlack"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Misc/body_bag_pile_mixPrefab"/>
</block>

<block name="bodyBagPair">
	<property name="Extends" value="bodyBagBlack"/>
	<property name="Model" value="Entities/Misc/body_bag_pairPrefab"/>
</block>

<block name="bodyBagPairYellow">
	<property name="Extends" value="bodyBagBlack"/>
	<property name="Model" value="Entities/Misc/body_bag_pair_yellowPrefab"/>
</block>

<block name="bodyBagPairMixed">
	<property name="Extends" value="bodyBagBlack"/>
	<property name="Model" value="Entities/Misc/body_bag_pair_mixPrefab"/>
</block>

<block name="bodyBagBlackFlies">
	<property name="Extends" value="bodyBagBlack"/>
	<property name="Model" value="Entities/Misc/body_bag_fliesPrefab"/>
</block>

<block name="bodyBagYellowFlies">
	<property name="Extends" value="bodyBagBlack"/>
	<property name="Model" value="Entities/Misc/body_bag_yellow_fliesPrefab"/>
</block>

<block name="morticianDrawer">
	<property name="Material" value="Msteel"/>
	<property name="DisplayType" value="blockHardened"/>
	<property name="MaxDamage" value="4000"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="mortician_drawer"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Texture" value="191,446,446,307,307,307"/>
	<property class="RepairItems"> <property name="resourceForgedSteel" value="10"/> </property>
	<drop event="Harvest" name="resourceScrapIron" count="60" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="284"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntMorticianDrawer">
	<property name="Extends" value="morticianDrawer"/>
	<property name="CustomIcon" value="morticianDrawer"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="67"/>
</block>

<block name="furnaceDrawer">
	<property name="DisplayType" value="blockHardenedMulti"/>
	<property name="Material" value="Mmetal_hard"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="mortician_drawer"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Texture" value="446,191,385,307,307,307"/>
	<property class="RepairItems"> <property name="resourceForgedIron" value="10"/> </property>
	<drop event="Harvest" name="resourceScrapIron" count="40" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="164"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntFurnaceDrawer">
	<property name="Extends" value="furnaceDrawer"/>
	<property name="CustomIcon" value="furnaceDrawer"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="68"/>
	<property name="EconomicValue" value="100"/> <!-- disassemble value -->
</block>

<block name="greenDrawer">
	<property name="Extends" value="furnaceDrawer"/>
	<property name="HandleFace" value="South"/>
	<property name="Texture" value="385,446,446,307,307,307"/>
	<property name="ImposterExchange" value="imposterSheet" param1="123"/>
</block>

<block name="cntGreenDrawer">
	<property name="Extends" value="greenDrawer"/>
	<property name="CustomIcon" value="greenDrawer"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="69"/>
	<property name="EconomicValue" value="100"/> <!-- disassemble value -->
</block>

<block name="cntGreenDrawerInsecure">
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="greenDrawer"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="3"/>
	<property name="DisplayType" value="blockHardenedMulti"/>
	<property name="Material" value="Mmetal_hard"/> <property name="MaxDamage" value="1500"/>
	<property name="LPHardnessScale" value="8"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="mortician_drawer"/> <property name="HandleFace" value="South"/>
	<property name="Texture" value="385,446,446,307,307,307"/>
	<property name="ImposterExchange" value="imposterSheet" param1="123"/>
	<property class="RepairItems"> <property name="resourceForgedIron" value="6"/> </property>
	<drop event="Harvest" name="resourceScrapIron" count="32" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="128"/>
	<property name="Group" value="Building,advBuilding"/>
	<property name="DescriptionKey" value="cntSecureStorageChestDesc"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntGreenDrawerSecure">
	<property name="CreativeMode" value="Player"/>
	<property name="Extends" value="cntGreenDrawerInsecure"/>
	<property name="Tags" value="door"/>
	<property name="Class" value="SecureLoot"/>
	<property name="DowngradeBlock" value="cntGreenDrawerInsecure"/>
</block>

<block name="cntFileCabinetShortRandomLootHelper">
	<property name="CreativeMode" value="Dev"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="Material" value="Mmetal"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/LootContainers?filecabinet_short_closedPrefab.prefab"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Path" value="solid"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="CustomIcon" value="cntFileCabinetShortClosed"/> <property name="CustomIconTint" value="ff8080"/>
	<property class="RepairItems"> <property name="resourceForgedIron" value="2"/> <property name="resourceMechanicalParts" value="1"/> </property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="0,2" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="60"/>
	<property name="DescriptionKey" value="cntFileCabinetRandomLootHelperGroupDesc"/>
	<property name="FilterTags" value="floot,ffurniture,fdesign"/>
</block>

<block name="cntFileCabinetShortOpen">
	<property name="Extends" value="cntFileCabinetShortRandomLootHelper" param1="DisplayInfo,CustomIcon,CustomIconTint"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?filecabinet_short_emptyPrefab.prefab"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntFileCabinetShortClosed">
	<property name="Extends" value="cntFileCabinetShortOpen" param1="ModelOffset"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?filecabinet_short_closedPrefab.prefab"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="44"/>
</block>

<block name="cntFileCabinetTallRandomLootHelper">
	<property name="Extends" value="cntFileCabinetShortRandomLootHelper"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="#Entities/LootContainers?filecabinet_tall_closedPrefab.prefab"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="CustomIcon" value="cntFileCabinetTallClosed"/> <property name="CustomIconTint" value="ff8080"/>
</block>

<block name="cntFileCabinetTallOpen">
	<property name="Extends" value="cntFileCabinetShortOpen"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?filecabinet_tall_emptyPrefab.prefab"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,2,1"/>
</block>

<block name="cntFileCabinetTallClosed">
	<property name="Extends" value="cntFileCabinetShortClosed"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?filecabinet_tall_closedPrefab.prefab"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="ModelOffset" value="0,0,0"/>
</block>

<block name="cntLockersShortOpen">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/LootContainers?locker_ver3_emptyPrefab.prefab"/>
	<property name="ImposterExchange" value="imposterCTRSheet" param1="9"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="EconomicValue" value="60"/> <!-- disassemble value -->
	<property name="FilterTags" value="floot,ffurniture"/>
	<property name="OnlySimpleRotations" value="true"/>
</block>

<block name="cntLockersShortClosed">
	<property name="Extends" value="cntLockersShortOpen"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?locker_ver3_lootPrefab.prefab"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="43"/>
	<property name="OnlySimpleRotations" value="true"/>
</block>

<block name="cntLockersShortRandomLootHelper">
	<property name="Extends" value="cntLockersShortOpen" param1="DescriptionKey,MultiBlockDim"/>
	<property name="CustomIcon" value="cntLockersShortOpen"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="FilterTags" value="floot,ffurniture,floot,fdesign"/>
	<property name="DescriptionKey" value="cntLockersRandomLootHelperGroupDesc"/>
	<property name="OnlySimpleRotations" value="true"/>
</block>

<block name="cntLockersTallOpen">
	<property name="Extends" value="cntLockersShortOpen"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?locker_ver1_emptyPrefab.prefab"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="OnlySimpleRotations" value="true"/>
</block>

<block name="cntLockersTallClosed">
	<property name="Extends" value="cntLockersTallOpen"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?locker_ver1_lootPrefab.prefab"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="43"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="OnlySimpleRotations" value="true"/>
</block>

<block name="cntLockersTallRandomLootHelper">
	<property name="Extends" value="cntLockersTallOpen" param1="DescriptionKey,MultiBlockDim"/>
	<property name="CustomIcon" value="cntLockersTallOpen"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="FilterTags" value="floot,ffurniture,floot,fdesign"/>
	<property name="DescriptionKey" value="cntLockersRandomLootHelperGroupDesc"/>
	<property name="OnlySimpleRotations" value="true"/>
</block>

<block name="cntLockersTallDoubleOpen">
	<property name="Extends" value="cntLockersTallOpen"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?locker_ver2_emptyPrefab.prefab"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="OnlySimpleRotations" value="true"/>
</block>

<block name="cntLockersTallDoubleClosed">
	<property name="Extends" value="cntLockersTallClosed"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?locker_ver2_lootPrefab.prefab"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="OnlySimpleRotations" value="true"/>
</block>

<block name="cntLockersTallDoubleRandomLootHelper">
	<property name="Extends" value="cntLockersTallDoubleOpen" param1="DescriptionKey,MultiBlockDim"/>
	<property name="CustomIcon" value="cntLockersTallDoubleOpen"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="FilterTags" value="floot,ffurniture,floot,fdesign"/>
	<property name="DescriptionKey" value="cntLockersRandomLootHelperGroupDesc"/>
	<property name="OnlySimpleRotations" value="true"/>
</block>

<block name="cntLockersTallMixOpen">
	<property name="Extends" value="cntLockersTallOpen"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?locker_ver4_emptyPrefab.prefab"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="OnlySimpleRotations" value="true"/>
</block>

<block name="cntLockersTallMixClosed">
	<property name="Extends" value="cntLockersTallClosed"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?locker_ver4_lootPrefab.prefab"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="OnlySimpleRotations" value="true"/>
</block>

<block name="cntLockersTallMixRandomLootHelper">
	<property name="Extends" value="cntLockersTallMixOpen" param1="DescriptionKey,MultiBlockDim"/>
	<property name="CustomIcon" value="cntLockersTallMixOpen"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="FilterTags" value="floot,ffurniture,floot,fdesign"/>
	<property name="DescriptionKey" value="cntLockersRandomLootHelperGroupDesc"/>
	<property name="OnlySimpleRotations" value="true"/>
</block>

<block name="cntLockersTallMixLinkOpen">
	<property name="Extends" value="cntLockersTallOpen"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?locker_ver5_emptyPrefab.prefab"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="OnlySimpleRotations" value="true"/>
</block>

<block name="cntLockersTallMixLinkClosed">
	<property name="Extends" value="cntLockersTallClosed"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?locker_ver5_lootPrefab.prefab"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="OnlySimpleRotations" value="true"/>
</block>

<block name="cntLockersTallMixLinkRandomLootHelper">
	<property name="Extends" value="cntLockersTallMixLinkOpen" param1="DescriptionKey,MultiBlockDim"/>
	<property name="CustomIcon" value="cntLockersTallMixLinkOpen"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="FilterTags" value="floot,ffurniture,floot,fdesign"/>
	<property name="DescriptionKey" value="cntLockersRandomLootHelperGroupDesc"/>
	<property name="OnlySimpleRotations" value="true"/>
</block>

<block name="cntCoffin">
	<property name="Class" value="Loot"/>
	<property name="Material" value="Mwood_weak"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Furniture/coffin" param1="main_mesh"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,1,2"/>
	<property name="ImposterExchange" value="imposterPlate" param1="1"/>
	<property name="LootList" value="15"/>
	<drop event="Destroy" name="resourceWood" count="1,3"/>
	<property name="FilterTags" value="floot,ffurniture"/>
	<drop event="Harvest" name="resourceBone" prob=".05" count="1,4" tag="WasteTreasuresCoffinHarvest"/>
	<drop event="Harvest" name="resourceRawDiamond" prob=".05" count="1" tag="WasteTreasuresCoffinHarvest"/>
	<drop event="Harvest" name="resourceSilverNugget" prob=".05" count="1" tag="WasteTreasuresCoffinHarvest"/>
	<drop event="Harvest" name="resourceGoldNugget" prob=".05" count="1" tag="WasteTreasuresCoffinHarvest"/>
</block>

<block name="cntBathTubEmpty">
	<property name="Material" value="MstoneNoGlue"/>
	<property name="MaxDamage" value="200"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Plumbing/bath_tub_ver1" param1="main_mesh"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,1,2"/>
	<property name="CreativeMode" value="Player"/>
	<property name="ImposterExchange" value="imposterHalf" param1="148"/>
	<property class="RepairItems"> <property name="resourceCobblestones" value="10"/> </property>
	<drop event="Harvest" name="resourceRockSmall" count="12" tag="allHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="4" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5"/>
	<property name="EconomicValue" value="56"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
</block>

<block name="cntBathTubGore">
	<property name="Extends" value="cntBathTubEmpty"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="Plumbing/bath_tub_ver2" param1="main_mesh"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="37"/>
</block>

<block name="cntBathTubsRandomLootHelper">
	<property name="Extends" value="cntBathTubGore" param1="DescriptionKey,MultiBlockDim"/>
	<property name="CustomIcon" value="cntBathTubEmpty"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="FilterTags" value="floot,fdesign"/>
	<property name="DisplayInfo" value="Name"/>
</block>

<block name="decoClawFootBathTub">
	<property name="Extends" value="decoEntityMetalMaster"/>
	<property name="Material" value="Mmetal"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Model" value="Entities/Plumbing/clawFootTubPrefab"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<property name="MultiBlockDim" value="1,1,2"/><property name="DisplayType" value="blockMulti"/>
	<property class="RepairItems">
		<property name="resourceScrapIron" value="60"/>
		<property name="resourceMechanicalParts" value="2"/>
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceScrapIron" count="30" tag="allHarvest"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="0,2" tag="salvageHarvest"/>
</block>

<block name="cntBookcaseEmpty">
	<property name="CreativeMode" value="Player"/>
	<property name="Material" value="Mwood_weak"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="bookcase_empty"/> <property name="Place" value="TowardsPlacer90"/>
	<property name="Texture" value="269"/>
	<property name="UseGlobalUV" value="Local"/>
	<property class="RepairItems"> <property name="resourceWood" value="10"/> </property>
	<drop event="Destroy" name="resourceWood" count="1,3"/>
	<property name="FilterTags" value="floot,ffurniture"/>
	<property name="SortOrder2" value="0060"/> <!-- SortShape -->
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
</block>

<block name="cntBookcaseFull">
	<property name="CreativeMode" value="Player"/>
	<property name="Material" value="Mwood_weak"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="bookcase_full"/> <property name="Place" value="TowardsPlacer90"/>
	<property name="Texture" value="67,269,269,269,269,269"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="49"/>
	<property class="RepairItems"> <property name="resourceWood" value="10"/> </property>
	<drop event="Destroy" name="resourceWood" count="1,3"/>
	<property name="FilterTags" value="floot,ffurniture"/>
	<property name="SortOrder2" value="0060"/> <!-- SortShape -->
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
</block>

<block name="cntBookcaseGoodRandomLootHelper">
	<property name="Extends" value="cntBookcaseFull" param1="DescriptionKey"/>
	<property name="CustomIcon" value="cntBookcaseFull"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="FilterTags" value="floot,ffurniture,floot,fdesign"/>
	<property name="DisplayInfo" value="Name"/>
</block>

<block name="cntBookcasePoorRandomLootHelper">
	<property name="Extends" value="cntBookcaseGoodRandomLootHelper" param1="DescriptionKey"/>
	<property name="CreativeMode" value="Dev"/>
</block>

<block name="cntPillCase">
	<property name="Class" value="Loot"/>
	<property name="Material" value="Mwood_weak"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_half"/>
	<property name="SortOrder2" value="0060"/> <!-- SortShape -->
	<property name="Texture" value="25,25,312,312,312,312"/> <!-- 55 wood -->
	<property name="Place" value="TowardsPlacer90"/>
	<property name="LootList" value="51"/>
	<property class="RepairItems"> <property name="resourceWood" value="10"/> </property>
	<drop event="Destroy" name="resourceWood" count="1,3"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntCashRegisterEmpty">
	<property name="Material" value="MmetalNoGlue"/>
	<property name="MaxDamage" value="250"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Path" value="solid"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="LootContainers/cash_register_empty" param1="main_mesh"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="ImposterExchange" value="imposterCTREighth" param1="148"/>
	<property name="ImposterDontBlock" value="true"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="1,3" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="0,3" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<drop event="Destroy" name="oldCash" count="1,3" prob="0.05" tag="salvageHarvest"/>
	<property name="FilterTags" value="floot,ffurniture"/>
	<property name="EconomicValue" value="250"/> <!-- disassemble value -->
</block>

<block name="cntCashRegister">
	<property name="Extends" value="cntCashRegisterEmpty"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Class" value="Loot"/>
	<property name="Material" value="MmetalNoGlue"/>
	<property name="Model" value="LootContainers/cash_register" param1="main_mesh"/>
	<property name="LootList" value="55"/>
	<drop event="Harvest" name="resourceElectricParts" count="1,3" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="0,3" tag="salvageHarvest"/>
</block>

<block name="cntCashRegisterRandomLootHelper">
	<property name="Extends" value="cntCashRegisterEmpty" param1="DescriptionKey"/>
	<property name="CustomIcon" value="cntCashRegisterEmpty"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="FilterTags" value="floot,fdesign"/>
	<property name="DisplayInfo" value="Name"/>
</block>

<block name="cntShoppingCartEmpty">
	<property name="CreativeMode" value="Player"/>
	<property name="Material" value="Mmetal"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="#Entities/LootContainers?shopping_cart_emptyPrefab.prefab"/>
	<property name="ImposterExchange" value="imposterCTREighth" param1="111"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="VehicleHitScale" value="4"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="1,3" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="100"/> <!-- disassemble value -->
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntShoppingCart">
	<property name="CreativeMode" value="Player"/>
	<property name="Class" value="Loot"/>
	<property name="Material" value="Mmetal"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="#Entities/LootContainers?shopping_cartPrefab.prefab"/>
	<property name="ImposterExchange" value="imposterCTREighth" param1="111"/>
	<property name="LootList" value="54"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="IsTerrainDecoration" value="true"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="1,3" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntShoppingCartRandomLootHelper">
	<property name="Extends" value="cntShoppingCartEmpty"/>
	<property name="CustomIcon" value="cntShoppingCartEmpty"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="FilterTags" value="floot,fdesign"/>
	<property name="DisplayInfo" value="Name"/>
</block>

<block name="cntShoppingBasketEmpty">
	<property name="Material" value="Mplastics"/>
	<property name="CreativeMode" value="Player"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="LootContainers/shopping_basket_empty" param1="main_mesh"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<drop event="Destroy" name="resourceScrapPolymers" count="5"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntShoppingBasket">
	<property name="Extends" value="cntShoppingBasketEmpty"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="LootContainers/shopping_basket" param1="main_mesh"/>
	<property name="CustomIcon" value="cntShoppingBasketEmpty"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="58"/>
</block>

<block name="cntShoppingBasketRandomLootHelper">
	<property name="Extends" value="cntShoppingBasketEmpty"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="cntShoppingBasketEmpty"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="DescriptionKey" value="cntGenericRandomLootHelperDesc"/>
	<property name="FilterTags" value="floot,ffurniture,fdesign"/>
	<property name="DisplayInfo" value="Name"/>
</block>

<block name="cntToolBoxOpen">
	<property name="Extends" value="decoEntityMetalMaster"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/LootContainers?metalToolBoxEmptyPrefab.prefab"/>
	<property name="AllowAllRotations" value="true"/>
	<property name="ImposterExclude" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="1,2" tag="salvageHarvest"/>
	<property name="FilterTags" value="floot,fdecor,ffurniture"/>
</block>

<block name="cntToolBoxClosed">
	<property name="Extends" value="cntToolBoxOpen"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?metalToolBoxClosedPrefab.prefab"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="124"/>
</block>

<block name="cntToolBoxRandomLootHelper">
	<property name="Extends" value="cntToolBoxOpen"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="cntToolBoxClosed"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="Model" value="#Entities/LootContainers?metalToolBoxClosedPrefab.prefab"/>
	<property name="FilterTags" value="floot,ffurniture,fdesign"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="DescriptionKey" value="cntGenericRandomLootHelperDesc"/>
</block>

<block name="cntRollingToolBoxOpen">
	<property name="Extends" value="cntToolBoxOpen"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?rollingToolChestEmptyPrefab.prefab"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="2,3" tag="salvageHarvest"/>
</block>

<block name="cntRollingToolBoxClosed">
	<property name="Extends" value="cntToolBoxClosed"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?rollingToolChestClosedPrefab.prefab"/>
</block>

<block name="cntRollingToolBoxRandomLootHelper">
	<property name="Extends" value="cntRollingToolBoxOpen"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="cntRollingToolBoxClosed"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="Model" value="#Entities/LootContainers?rollingToolChestClosedPrefab.prefab"/>
	<property name="FilterTags" value="floot,ffurniture,fdesign"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="DescriptionKey" value="cntGenericRandomLootHelperDesc"/>
</block>

<block name="cntUtilityCartEmpty">
	<property name="CreativeMode" value="Player"/>
	<property name="Material" value="Mplastics"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/LootContainers?utilityCartEmptyPrefab.prefab"/>
	<property name="Path" value="solid"/>
	<property name="IsDecoration" value="true"/>
	<property class="RepairItems">
		<property name="resourceScrapIron" value="20"/>
		<property name="resourceMechanicalParts" value="6"/>
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="1,3" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="2,4" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="3,6"/>
	<drop event="Fall" count="0" stick_chance="0"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="EconomicValue" value="60"/> <!-- disassemble value -->
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntUtilityCartFull">
	<property name="Extends" value="cntUtilityCartEmpty"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?utilityCartFullPrefab.prefab"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="117"/>
</block>

<block name="cntUtilityCartRandomLootHelper">
	<property name="Extends" value="cntUtilityCartEmpty"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="cntUtilityCartEmpty"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="DescriptionKey" value="cntGenericRandomLootHelperDesc"/>
	<property name="FilterTags" value="floot,ffurniture,fdesign"/>
	<property name="DisplayInfo" value="Name"/>
</block>

<block name="cntJanitorCartFull">
	<property name="Extends" value="cntUtilityCartFull"/>
	<property name="Model" value="Entities/Commercial/janitorCartPrefab"/>
	<property name="StabilitySupport" value="true"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="2,1,1"/>
</block>

<block name="storeShelving01">
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="Material" value="Mmetal"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Commercial/store_shelving01" param1="main_mesh"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Path" value="solid"/>
	<property class="RepairItems"> <property name="resourceForgedIron" value="3"/> </property>
	<drop event="Harvest" name="resourceScrapIron" count="17" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="18"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</block>

<block name="storeShelving01Double">
	<property name="Extends" value="storeShelving01"/>
	<property name="Model" value="Commercial/store_shelving01_double" param1="main_mesh"/>
</block>

<block name="storeShelving01Top">
	<property name="Extends" value="storeShelving01"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Model" value="Commercial/store_shelving01_top" param1="main_mesh"/>
</block>

<block name="storeShelving01TopDouble">
	<property name="Extends" value="storeShelving01"/>
	<property name="Model" value="Commercial/store_shelving01_top_double" param1="main_mesh"/>
</block>

<block name="cntVendingMachine">
	<property name="Group" value="Science"/>
	<property name="CreativeMode" value="Player"/>
	<property name="DescriptionKey" value="cntVendingMachineGroupDesc"/>
	<property name="DisplayType" value="blockHardenedMulti"/>
	<property name="Material" value="Mmetal_medium"/>
	<property name="LightOpacity" value="0"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Class" value="VendingMachine"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Crafting/vending_machine_playerPrefab"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="ImposterExchange" value="imposterBlock" param1="143"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
	<property class="RepairItems"> <property name="resourceForgedIron" value="5"/> </property>
	<property name="TraderID" value="3"/>
	<property name="Stacknumber" value="10"/>
	<property name="EconomicValue" value="2000"/>
	<property name="Buff" value="buffShocked"/>
	<drop event="Destroy" count="0"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntVendingMachineTrader">
	<property name="Extends" value="cntVendingMachine"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Crafting/vending_machine_traderPrefab"/>
	<property name="TraderID" value="5"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntVendingMachine2Broken"> <!-- beverages vending machine -->
	<property name="CreativeMode" value="Player"/>
	<property name="Group" value="Science"/>
	<property name="DescriptionKey" value="cntVendingMachineGroupDesc"/>
	<property name="CustomIcon" value="cntVendingMachine2Broken"/>
	<property name="DisplayType" value="blockHardenedMulti"/>
	<property name="Material" value="Mmetal_medium"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Crafting/vending_machinePrefab"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="ImposterExchange" value="imposterBlock" param1="143"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property class="RepairItems"> <property name="resourceForgedIron" value="5"/> </property>
	<property name="Stacknumber" value="10"/>
	<property name="EconomicValue" value="2000"/>
	<property name="Buff" value="buffShocked"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="2,6" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="2,4" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceForgedIron" count="1,3" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapPolymers" count="2,5" tag="allHarvest"/>
	<drop event="Harvest" name="resourceSpring" count="1,3" tag="allHarvest"/>
	<drop event="Harvest" name="resourceForgedSteel" count="2,3" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<drop event="Destroy" count="0"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntVendingMachine2">
	<property name="Extends" value="cntVendingMachine2Broken"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="Entities/Crafting/vending_machinePrefab"/>
	<property name="Class" value="VendingMachine"/>
	<property name="TraderID" value="4"/>
</block>

<block name="cntVendingMachine2RandomLootHelper">
	<property name="Extends" value="cntVendingMachine2Broken" param1="MultiBlockDim,DescriptionKey"/>
	<property name="CustomIcon" value="cntVendingMachine2Broken"/><property name="CustomIconTint" value="ff8080"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="LightOpacity" value="0"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="FilterTags" value="floot,fdesign"/>
</block>

<block name="cntMailbox">
	<property name="Class" value="Loot"/>
	<property name="Material" value="Mmetal_thin"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="HousingDecor/mailbox" param1="main_mesh"/> <property name="Place" value="TowardsPlacer"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="LootList" value="14"/>
	<property name="FuelValue" value="150"/>
	<property class="RepairItems"> <property name="resourceForgedIron" value="2"/> <property name="resourceWood" value="3"/> </property>
	<drop event="Destroy" name="resourceScrapIron" count="5"/>
	<property name="EconomicValue" value="12"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="FilterTags" value="floot,foutdoor,ffurniture"/>
</block>

<block name="cntMailBox01">
	<property name="Extends" value="cntMailbox"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="LootContainers/mailbox01" param1="main_mesh"/>
</block>

<block name="cntMailBox02">
	<property name="Extends" value="cntMailbox"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="LootContainers/mailbox02" param1="main_mesh"/>
</block>

<block name="cntMailBox03">
	<property name="Extends" value="cntMailbox"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="LootContainers/mailbox03" param1="main_mesh"/>
</block>

<block name="cntBackpack01">
	<property name="CreativeMode" value="Player"/>
	<property name="Class" value="Loot"/>
	<property name="DisplayType" value="blockHardened"/>
	<property name="Material" value="Mcloth"/>
	<property name="LightOpacity" value="0"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/LootContainers?backpack01Prefab.prefab"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="LootList" value="9"/>
	<drop event="Harvest" name="resourceCloth" count="2" tag="allHarvest"/>
	<drop event="Destroy" name="resourceCloth" count="1"/>
	<property name="FilterTags" value="floot"/>
</block>

<block name="cntFetchQuestSatchel">
	<property name="Extends" value="cntBackpack01"/>
	<property name="Class" value="QuestLoot"/>
	<property name="CustomIconTint" value="80ff80"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/LootContainers?loot_satchelPrefab.prefab"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="MaxDamage" value="500"/>
	<property name="LootList" value="72"/>
	<property name="CreativeMode" value="None"/>
	<property name="IndexName" value="FetchContainer"/>
	<property name="StabilityIgnore" value="true"/> <!-- gravity shmavity -->
</block>

<block name="cntBackpack03">
	<property name="Extends" value="cntBackpack01"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?backpack03Prefab.prefab"/>
</block>

<block name="cntDuffle01">
	<property name="Extends" value="cntBackpack01"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?duffle01Prefab.prefab"/>
</block>

<block name="cntSportsBag01">
	<property name="Extends" value="cntBackpack01"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?sports_bag01Prefab.prefab"/>
</block>

<block name="cntSportsBag02">
	<property name="Extends" value="cntBackpack01"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?sports_bag02Prefab.prefab"/>
</block>

<block name="cntPurse01">
	<property name="Extends" value="cntBackpack01"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?pursePrefab.prefab"/>
	<property name="LootList" value="48"/>
	<drop event="Destroy" count="0"/>
</block>

<block name="cntSuitcase">
	<property name="CreativeMode" value="Player"/>
	<property name="Class" value="Loot"/>
	<property name="DisplayType" value="blockHardened"/>
	<property name="Material" value="Mcloth"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="ModelEntity"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="#Entities/LootContainers?luggageMediumClosedPrefab.prefab"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="LootList" value="36"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceScrapPolymers" count="2,8" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapPolymers" count="1,2"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntLuggageMediumOpen">
	<property name="Material" value="Mcloth"/>
	<property name="MaxDamage" value="50"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/LootContainers?luggageMediumEmptyPrefab.prefab"/>
	<property name="ImposterExclude" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="" count="0" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapPolymers" count="2,8" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapPolymers" count="1,2"/>
	<property name="FilterTags" value="floot,fdecor,ffurniture"/>
</block>
<block name="cntLuggageMediumClosed">
	<property name="Extends" value="cntLuggageMediumOpen"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="36"/>
	<property name="Model" value="#Entities/LootContainers?luggageMediumClosedPrefab.prefab"/>
</block>
<block name="cntLuggageMediumRandomLootHelper">
	<property name="Extends" value="cntLuggageMediumOpen" param1="Class,LootList"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="cntLuggageMediumOpen"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="FilterTags" value="floot,fdecor,ffurniture,fdesign"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="DescriptionKey" value="cntGenericRandomLootHelperDesc"/>
</block>

<block name="cntLuggageBigOpen">
	<property name="Extends" value="cntLuggageMediumOpen"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?luggageBigEmptyPrefab.prefab"/>
</block>
<block name="cntLuggageBigClosed">
	<property name="Extends" value="cntLuggageMediumClosed"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?luggageBigClosedPrefab.prefab"/>
</block>
<block name="cntLuggageBigRandomLootHelper">
	<property name="Extends" value="cntLuggageMediumRandomLootHelper"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="cntLuggageBigOpen"/>
	<property name="Model" value="#Entities/LootContainers?luggageBigEmptyPrefab.prefab"/>
</block>

<block name="cntLuggagePileAOpen">
	<property name="Extends" value="cntLuggageMediumOpen"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?luggagePileEmptyAPrefab.prefab"/>
</block>
<block name="cntLuggagePileAClosed">
	<property name="Extends" value="cntLuggageMediumClosed"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?luggagePileClosedAPrefab.prefab"/>
</block>
<block name="cntLuggagePileARandomLootHelper">
	<property name="Extends" value="cntLuggageMediumRandomLootHelper"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="cntLuggagePileAOpen"/>
	<property name="Model" value="#Entities/LootContainers?luggagePileEmptyAPrefab.prefab"/>
</block>

<block name="cntLuggagePileBOpen">
	<property name="Extends" value="cntLuggageMediumOpen"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?luggagePileEmptyBPrefab.prefab"/>
</block>
<block name="cntLuggagePileBClosed">
	<property name="Extends" value="cntLuggageMediumClosed"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/LootContainers?luggagePileClosedBPrefab.prefab"/>
</block>
<block name="cntLuggagePileBRandomLootHelper">
	<property name="Extends" value="cntLuggageMediumRandomLootHelper"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="cntLuggagePileBClosed"/>
	<property name="Model" value="#Entities/LootContainers?luggagePileClosedBPrefab.prefab"/>
</block>

<block name="cntBagsRandomLootHelper">
	<property name="CreativeMode" value="Dev"/>
	<property name="Material" value="MdroppedBackpack"/>
	<property name="LightOpacity" value="0"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/LootContainers?backpack_droppedPrefab.prefab"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="CustomIcon" value="cntDuffle01"/>
	<property name="CustomIconTint" value="ff8080"/>
	<drop event="Destroy" count="0"/>
	<property name="FilterTags" value="floot,fdesign"/>
</block>

<block name="cntBackpackDropped"> <!-- This is the blue backpack that the player will drop on death. It is an entity now. -->
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="cntBackpack01"/>
	<property name="Class" value="Backpack"/>
	<property name="Material" value="MdroppedBackpack"/>
	<property name="LightOpacity" value="0"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/LootContainers?backpack_droppedPrefab.prefab"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="LootList" value="41"/>
	<drop event="Destroy" count="0"/>
	<property name="FilterTags" value="floot"/>
</block>

<block name="treePlant02"> <!-- pottedPlant -->
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="Material" value="MfertilizedClayPlanter"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Plants/plant02" param1="main_mesh"/>
	<property name="CanPickup" value="true"/>
	<drop event="Destroy" name="resourceClayLump" count="6"/>
	<drop event="Fall" name="resourceClayLump" count="6" prob="1.0" stick_chance="0"/>
	<property name="EconomicValue" value="6"/>
	<property name="EconomicBundleSize" value="20"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
</block>

<block name="birdBathPlanter">
	<!-- <property name="Material" value="MfertilizedClayPlanter"/> -->
	<property name="Material" value="MstoneNoGlue"/>
	<property name="MaxDamage" value="200"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="OutdoorDecor/bird_bath_planter" param1="main_mesh"/>
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="170"/>
	<property class="RepairItems"> <property name="resourceCobblestones" value="5"/> </property>
	<drop event="Harvest" name="resourceRockSmall" count="4" tag="allHarvest"/>
	<drop event="Harvest" name="resourceClayLump" count="10" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.1" stick_chance="0.5"/>
	<property name="EconomicValue" value="56"/>
	<property name="FilterTags" value="fdecor,fother,foutdoor,ffurniture"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
</block>

<block name="cntBirdnest">
	<property name="Class" value="Loot"/>
	<property name="Material" value="Mwood_weak"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Model" value="#Entities/LootContainers?birdnestPrefab.prefab"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="LootList" value="25"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="resourceCloth" count="1" prob="0.3" tag="allHarvest"/>
	<drop event="Harvest" name="resourceFeather" count="3" prob="0.35" tag="allHarvest"/>
	<drop event="Harvest" name="resourceFeather" count="2" prob="0.6" tag="allHarvest"/>
	<drop event="Destroy" name="resourceYuccaFibers" count="2,8"/>
	<property name="FilterTags" value="floot,foutdoor"/>
</block>

<block name="driftwood">
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="Material" value="Mwood_weak"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Plants/driftwood" param1="main_mesh"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="VehicleHitScale" value="999"/>
	<drop event="Harvest" name="resourceWood" count="8,14" tag="oreWoodHarvest"/>
	<!-- <drop event="Destroy" name="treePlantedMaple1m" count="x"/> -->
	<drop event="Destroy" name="treePlantedMountainPine1m" count="1" prob="0.03"/>
	<property name="FilterTags" value="fdecor,fother,outdoor"/>
</block>

<block name="driftwood2">
	<property name="Extends" value="driftwood"/>
	<property name="Model" value="Plants/driftwood2" param1="main_mesh"/>
</block>

<block name="modularFireWoodStackA">
	<property name="Material" value="Mwood_weak"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/OutdoorDecor/modularFireWoodStackAPrefab"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="ImposterExchange" value="imposterBlock" param1="32"/>
	<property name="CustomUpgradeSound" value="place_block_wood"/>
	<drop event="Harvest" name="resourceWood" count="30" tag="oreWoodHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.3" stick_chance="1"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="FilterTags" value="fdecor,fother,foutdoor"/>
</block>

<block name="modularFireWoodStackB">
	<property name="Extends" value="modularFireWoodStackA"/>
	<property name="Model" value="Entities/OutdoorDecor/modularFireWoodStackBPrefab"/>
</block>

<block name="modularFireWoodStackC">
	<property name="Extends" value="modularFireWoodStackA"/>
	<property name="MaxDamage" value="50"/>
	<drop event="Harvest" name="resourceWood" count="10" tag="oreWoodHarvest"/>
	<property name="Model" value="Entities/OutdoorDecor/modularFireWoodStackCPrefab"/>
	<property name="ImposterExchange" value="imposterPyramid" param1="32"/>
</block>

<block name="decoWildWestWagon">
	<property name="Extends" value="decoEntityWoodMaster"/>
	<property name="Model" value="Entities/OutdoorDecor/wildWestWagonPrefab"/>
	<property name="MultiBlockDim" value="4,3,2"/>
	<property name="ActivationDistance" value="8"/>
	<property name="DisplayType" value="blockMulti"/>
	<property class="RepairItems">
		<property name="resourceWood" value="60"/>
		<property name="resourceScrapIron" value="16"/>
		<property name="resourceCloth" value="12"/>
		<property name="resourceMechanicalParts" value="2"/>
	</property>
	<drop event="Harvest" name="resourceWood" count="30" prob="1" tag="allHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="8" prob="1" tag="allHarvest"/>
	<drop event="Harvest" name="resourceCloth" count="6" tag="allHarvest"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="1,2" prob="0.5" tag="allHarvest"/>
	<property name="FilterTags" value="fdecor,fother,outdoor"/>
</block>

<block name="decoWildWestWagonWheelBack">
	<property name="Extends" value="decoEntityWoodMaster"/>
	<property name="Model" value="Entities/OutdoorDecor/wildWestWagonWheelBackPrefab"/>
	<property class="RepairItems"> <property name="resourceWood" value="8"/> </property>
	<drop event="Harvest" name="resourceWood" count="4" prob="1" tag="allHarvest"/>
	<property name="FilterTags" value="fdecor,fother,outdoor"/>
</block>

<block name="decoWildWestWagonWheelFront">
	<property name="Extends" value="decoWildWestWagonWheelBack"/>
	<property name="Model" value="Entities/OutdoorDecor/wildWestWagonWheelFrontPrefab"/>
</block>

<block name="decoCowSkull">
	<property name="Extends" value="decoEntityPolymerMaster" param1="RepairItems"/>
	<property name="Material" value="Mrubble"/>
	<property name="MaxDamage" value="100"/>
	<property name="Model" value="Entities/OutdoorDecor/cowSkullPrefab"/> <property name="HandleFace" value="Bottom"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<drop event="Harvest" name="resourceBone" count="1,4" tag="allHarvest"/>
</block>

<block name="modularRopeTiled">
	<property name="Extends" value="decoEntityPolymerMaster" param1="RepairItems"/>
	<property name="Material" value="MclothStable"/>
	<property name="Model" value="Entities/OutdoorDecor/modularRopeTiledPrefab"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<drop event="Harvest" name="resourceYuccaFibers" count="4" tag="allHarvest"/>
	<drop event="Fall" count="0"/>
</block>

<block name="modularRopeTopTied">
	<property name="Extends" value="modularRopeTiled"/>
	<property name="Model" value="Entities/OutdoorDecor/modularRopeTopTiedPrefab"/>
</block>

<block name="modularRopeNoose">
	<property name="Extends" value="modularRopeTiled"/>
	<property name="Model" value="Entities/OutdoorDecor/modularRopeNoosePrefab"/>
</block>

<block name="cinderBlocks01">
	<property name="Material" value="Mstone_scrap"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Industrial/cinder_blocks01" param1="main_mesh"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="ImposterExchange" value="imposterCTREighth" param1="2"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="VehicleHitScale" value="999"/>
	<!-- legacy code that places one random block as the place action
	<property name="PlaceAltBlockValue" value="cinderBlocks01,cinderBlocks02,cinderBlocks03"/> -->
	<drop event="Harvest" name="resourceRockSmall" count="5" tag="allHarvest"/>
	<drop event="Destroy" name="resourceRockSmall" count="5"/>
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.5" stick_chance="1"/>
	<property name="FilterTags" value="fdecor,fother,foutdoor"/>
</block>

<block name="cinderBlocks02">
	<property name="Extends" value="cinderBlocks01"/>
	<property name="Model" value="Industrial/cinder_blocks02" param1="main_mesh"/>
</block>

<block name="cinderBlocks03">
	<property name="Extends" value="cinderBlocks01"/>
	<property name="Model" value="Industrial/cinder_blocks03" param1="main_mesh"/>
</block>

<block name="rock01">
	<property name="CreativeMode" value="Player"/>
	<property name="Material" value="Mstone"/>
	<property name="MaxDamage" value="1"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="New"/> <property name="Texture" value="175"/>
	<property name="Mesh" value="cutoutmoveable"/>
	<property name="Model" value="rock01"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="CanPickup" value="true" param1="resourceRockSmall"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<drop event="Destroy" name="resourceRockSmall" count="1"/>
	<property name="FilterTags" value="foutdoor"/>
</block>

<block name="rock02">
	<property name="Extends" value="rock01"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="rock02"/>
</block>

<block name="rock03">
	<property name="Extends" value="rock01"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="rock01"/>
</block>

<block name="rock04">
	<property name="Extends" value="rock01"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="rock04"/>
</block>

<block name="rock05">
	<property name="Extends" value="rock01"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="rock05"/>
</block>

<block name="rock06">
	<property name="Extends" value="rock02"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="rock06"/>
</block>

<block name="rock07">
	<property name="Extends" value="rock04"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="rock07"/>
</block>

<block name="rock08">
	<property name="Extends" value="rock01"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="rock01"/>
</block>

<block name="rock09">
	<property name="Extends" value="rock01"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="rock01"/>
</block>

<block name="rock10">
	<property name="Extends" value="rock01"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="rock01"/>
</block>

<block name="rock11">
	<property name="Extends" value="rock01"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="rock01"/>
</block>

<block name="rock12">
	<property name="Extends" value="rock01"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="rock01"/>
</block>

<block name="rockResource"> <!-- biome decoration -->
	<property name="CreativeMode" value="Dev"/>
	<property name="Material" value="Mboulder"/>
	<!--property name="StabilitySupport" value="false" NOT SUPPORTED FOR MULTIBLOCKS! /-->
	<property name="Shape" value="ModelEntity"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="BigDecorationRadius" value="3"/>
	<property name="IsDistantDecoration" value="false"/>
	<property name="Model" value="Entities/Resources/rock_resourcePrefab"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="DisplayType" value="blockHardenedMulti"/>
	<property name="MultiBlockDim" value="3,2,3"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="PassThroughDamage" value="true"/>
	<drop event="Harvest" name="resourceRockSmall" count="22" tag="oreWoodHarvest"/>
	<drop event="Destroy" count="0"/>
	<property name="DowngradeBlock" value="rockResourceBroke1"/>
	<property name="Map.Color" value="120,120,120"/>
	<property name="FilterTags" value="foutdoor"/>
</block>

<block name="rockResourceBroke1">
	<property name="Extends" value="rockResource"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Resources/rock_resource_broke1Prefab"/>
	<property name="DowngradeBlock" value="rockResourceBroke2"/>
</block>

<block name="rockResourceBroke2">
	<property name="Extends" value="rockResource" param1="DowngradeBlock"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Resources/rock_resource_broke2Prefab"/>
</block>

<block name="rockResource02"> <!-- biome decoration -->
	<property name="Extends" value="rockResource"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Resources/rock_resource02Prefab"/>
	<property name="ModelOffset" value="0,-0.08,0"/>
	<property name="MultiBlockDim" value="3,2,3"/>
	<property name="DowngradeBlock" value="rockResource02Broke1"/>
</block>

<block name="rockResource02Broke1">
	<property name="Extends" value="rockResource"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Resources/rock_resource02_broke1Prefab"/>
	<property name="DowngradeBlock" value="rockResource02Broke2"/>
</block>

<block name="rockResource02Broke2">
	<property name="Extends" value="rockResource" param1="DowngradeBlock"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Resources/rock_resource02_broke2Prefab"/>
	<property name="MultiBlockDim" value="1,2,1"/>
</block>

<block name="oreBoulderMaster"> <!-- used in deco_ore_vein POIs -->
	<property name="Extends" value="rockResource" param1="MultiBlockDim,DowngradeBlock,Harvest"/>
	<property name="CreativeMode" value="None"/>
	<property name="Tags" value="ore"/>
	<property name="Material" value="MoreStone"/>
	<property name="Model" value="Entities/Resources/oreIronBoulderPrefab"/>
	<property name="DescriptionKey" value="oreBoulderGroupDesc"/>
	<drop event="Harvest" name="resourceRockSmall" count="14" tag="oreWoodHarvest"/>
</block>

<block name="oreIronBoulder">
	<property name="Extends" value="oreBoulderMaster"/>
	<property name="Tags" value="ore"/>
	<property name="Material" value="MoreMetal"/>
	<property name="Model" value="Entities/Resources/oreIronBoulderPrefab"/>
	<drop event="Harvest" name="resourceScrapIron" count="105" tag="oreWoodHarvest"/>
</block>

<block name="oreLeadBoulder">
	<property name="Extends" value="oreBoulderMaster"/>
	<property name="Material" value="MoreMetal"/>
	<property name="Model" value="Entities/Resources/oreLeadBoulderPrefab"/>
	<drop event="Harvest" name="resourceScrapLead" count="50" tag="oreWoodHarvest"/>
</block>

<block name="oreCoalBoulder">
	<property name="Extends" value="oreBoulderMaster"/>
	<property name="Model" value="Entities/Resources/oreCoalBoulderPrefab"/>
	<drop event="Harvest" name="resourceCoal" count="50" tag="oreWoodHarvest"/>
	<drop event="Harvest" name="resourceCoal" count="50" tag="coalHarvest"/>
</block>

<block name="orePotassiumNitrateBoulder">
	<property name="Extends" value="oreBoulderMaster"/>
	<property name="Model" value="Entities/Resources/oreNitrateBoulderPrefab"/>
	<drop event="Harvest" name="resourcePotassiumNitratePowder" count="50" tag="oreWoodHarvest"/>
</block>

<block name="oreShaleBoulder">
	<property name="Extends" value="oreBoulderMaster"/>
	<property name="Model" value="Entities/Resources/oreShaleBoulderPrefab"/>
	<drop event="Harvest" name="resourceOilShale" count="50" tag="oreWoodHarvest"/>
</block>

<!-- not used in prefabs
<block name="rockResource02Broke3">
	<property name="Extends" value="rockResource" param1="DowngradeBlock"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Resources/rock_resource02_broke3Prefab"/>
	<property name="MultiBlockDim" value="2,2,2"/>
-->

<block name="cobweb">
	<property name="Material" value="Mcloth"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Collide" value="melee"/>
	<property name="Model" value="Entities/Decor/cobwebPrefab"/>
	<drop event="Destroy" count="0"/>
	<property name="FilterTags" value="fdecor,fother"/>
</block>

<block name="hangingMoss">
	<property name="Material" value="Mcloth"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Collide" value="melee"/>
	<property name="Model" value="Entities/Decor/hangingMossPrefab"/>
	<drop event="Destroy" count="0"/>
	<property name="FilterTags" value="fdecor,fother"/>
</block>

<block name="stalactite01">
	<property name="Material" value="MoreStone"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="movement,melee"/>
	<property name="Model" value="OutdoorDecor/stalactite01" param1="main_mesh"/>
	<drop event="Harvest" name="resourcePotassiumNitratePowder" count="21" tag="oreWoodHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="resourcePotassiumNitratePowder" count="21" prob="0.4" stick_chance="0"/>
	<property name="FilterTags" value="foutdoor,fterrain"/>
</block>

<block name="stalactite02">
	<property name="Extends" value="stalactite01"/>
	<property name="Model" value="OutdoorDecor/stalactite02" param1="main_mesh"/>
</block>

<block name="stalactite03">
	<property name="Extends" value="stalactite01"/>
	<property name="Model" value="OutdoorDecor/stalactite03" param1="main_mesh"/>
</block>

<block name="stalactite04">
	<property name="Extends" value="stalactite01"/>
	<property name="Model" value="OutdoorDecor/stalactite04" param1="main_mesh"/>
</block>

<block name="stalagmite01">
	<property name="Extends" value="stalactite01"/>
	<property name="Texture" value="1"/>
	<property name="Model" value="OutdoorDecor/stalagmite01" param1="main_mesh"/>
</block>

<block name="stalagmite02">
	<property name="Extends" value="stalagmite01"/>
	<property name="Model" value="OutdoorDecor/stalagmite02" param1="main_mesh"/>
</block>

<block name="stalagmite03">
	<property name="Extends" value="stalagmite01"/>
	<property name="Model" value="OutdoorDecor/stalagmite03" param1="main_mesh"/>
</block>

<block name="stalagmite04">
	<property name="Extends" value="stalagmite01"/>
	<property name="Model" value="OutdoorDecor/stalagmite04" param1="main_mesh"/>
</block>

<block name="emberPileDeco1">
	<property name="Material" value="Mwood_weak"/>
	<property name="Tags" value="coalBurnedDmg"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="OutdoorDecor/ember_pile_1" param1="main_mesh"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="ParticleName" value="ember_pile"/>
	<property name="ParticleOffset" value="0,0,0"/>
	<property name="BuffsWhenWalkedOn" value="buffBurningEnvironment"/>
	<!-- <property name="ActiveRadiusEffects" value="buffCampfireAOE(3)"/> -->
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="VehicleHitScale" value="999"/>
	<drop event="Harvest" name="resourceCoal" count="2,4" tag="oreWoodHarvest"/>
	<drop event="Harvest" name="resourceCoal" count="2,4" tag="coalHarvest"/>
	<drop event="Destroy" name="resourceWood" count="1"/>
	<property name="FilterTags" value="fdecor,fother,foutdoor"/>
</block>

<block name="emberPileDeco2">
	<property name="Extends" value="emberPileDeco1"/>
	<property name="Model" value="OutdoorDecor/ember_pile_2" param1="main_mesh"/>
	<property name="ParticleName" value="hotembers"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="ParticleOffset" value="0,3,0"/>
</block>

<block name="emberPileDeco3">
	<property name="Tags" value="coalBurnedDmg"/>
	<property name="Material" value="Mwood_weak"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="OutdoorDecor/ember_pile_3" param1="main_mesh"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="VehicleHitScale" value="999"/>
	<drop event="Harvest" name="resourceCoal" count="2,4" tag="oreWoodHarvest"/>
	<drop event="Harvest" name="resourceCoal" count="2,4" tag="coalHarvest"/>
	<drop event="Destroy" name="resourceWood" count="1"/>
	<property name="FilterTags" value="fdecor,fother,foutdoor"/>
</block>

<block name="emberPileDeco4">
	<property name="Extends" value="emberPileDeco3"/>
	<property name="Model" value="OutdoorDecor/ember_pile_4" param1="main_mesh"/>
</block>

<block name="emberPileLightPOI1">
	<property name="Tags" value="coalBurnedDmg"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Class" value="Light"/>
	<property name="CustomIcon" value="emberPileDeco1"/>
	<property name="Material" value="Mwood_weak"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Lighting/ember_pile_1Prefab"/>
	<property name="Light" value="0.5"/>
	<property name="IsTerrainDecoration" value="true"/>
	<!-- <property name="ParticleName" value="ember_pile"/>
	<property name="ParticleOffset" value="0,0,0"/> -->
	<property name="BuffsWhenWalkedOn" value="buffBurningEnvironment"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="resourceCoal" count="3,6" tag="oreWoodHarvest"/>
	<drop event="Harvest" name="resourceCoal" count="3,6" tag="coalHarvest"/>
	<drop event="Destroy" name="resourceWood" count="1"/>
	<property name="FilterTags" value="fdecor,fother,foutdoor"/>
</block>

<block name="emberPileLightPOI2">
	<property name="Extends" value="emberPileLightPOI1"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="emberPileDeco2"/>
	<property name="Model" value="Entities/Lighting/ember_pile_2Prefab"/>
	<!-- <property name="ParticleName" value="hotembers"/>	-->
</block>

<block name="poleTop01">
	<property name="Material" value="Mmetal"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Industrial/pole_top01" param1="main_mesh"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="resourceForgedIron" count="1,4" tag="allHarvest"/>
	<drop event="Harvest" name="resourceForgedSteel" count="1,3" tag="salvageHarvest"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="2,6" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="FilterTags" value="fdecor,fother"/>
</block>

<block name="airConditioner">
	<property name="Material" value="Mmetal"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Appliances/ac_unitPrefab"/> <property name="HandleFace" value="Bottom"/>
	<property name="ImposterExchange" value="imposterBlock" param1="52"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="3,12" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="1,4" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMetalPipe" count="1,5" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="1,10" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<drop event="Destroy" name="resourceRadiator" count="1" prob="0.7" tag="salvageHarvest"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="450"/> <!-- disassemble value -->
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
</block>

<block name="airConditionVentFan">
	<property name="Material" value="Mmetal"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Appliances/vent_fanPrefab"/>
	<property name="HandleFace" value="Bottom"/>
	<property name="ImposterExchange" value="imposterPlate" param1="168"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="3,12" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="1,4" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMetalPipe" count="1,5" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="1,10" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="450"/> <!-- disassemble value -->
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
</block>

<block name="airConditionVentFanDouble">
	<property name="Extends" value="airConditionVentFan"/>
	<property name="Model" value="Entities/Appliances/vent_fan_doublePrefab"/>
	<property name="MultiBlockDim" value="2,1,1"/><property name="DisplayType" value="blockMulti"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="3,12" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="1,4" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMetalPipe" count="1,5" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="1,10" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
</block>

<block name="satelliteDish">
	<property name="Material" value="Mmetal_thin"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Electrical/satellite_dishPrefab"/> <property name="HandleFace" value="Bottom"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="2,6" tag="salvageHarvest"/> <!-- HV: mounted fluorescent lamp -->
	<drop event="Harvest" name="resourceScrapPolymers" count="1,2" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="5" prob="1"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="Group" value="Science"/>
	<property name="EconomicValue" value="175"/>
	<property name="FilterTags" value="fdecor,felectrical"/>
	<property name="SortOrder1" value="70a0"/>
</block>

<block name="satelliteDishSmall">
	<property name="Extends" value="satelliteDish" param1="MultiBlockDim"/>
	<property name="Model" value="Entities/Electrical/satellite_dish_smallPrefab"/> <property name="HandleFace" value="North"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="2,6" tag="salvageHarvest"/> <!-- HV: mounted fluorescent lamp -->
	<drop event="Harvest" name="resourceScrapPolymers" count="1,2" tag="salvageHarvest"/>
</block>

<block name="graveStone01">
	<property name="Material" value="Mstone"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="OutdoorDecor/grave_stone01" param1="main_mesh"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="resourceRockSmall" count="10" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.5" stick_chance="1"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="FilterTags" value="fdecor,fother"/>
</block>

<block name="graveStone02">
	<property name="Extends" value="graveStone01"/>
	<property name="Model" value="OutdoorDecor/grave_stone02" param1="main_mesh"/>
</block>

<block name="graveStone03">
	<property name="Extends" value="graveStone01"/>
	<property name="Model" value="OutdoorDecor/grave_stone03" param1="main_mesh"/>
</block>

<block name="graveStone04">
	<property name="Extends" value="graveStone01"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="Model" value="OutdoorDecor/grave_stone04" param1="main_mesh"/>
</block>

<block name="graveStone05">
	<property name="Extends" value="graveStone04"/>
	<property name="Model" value="OutdoorDecor/grave_stone05" param1="main_mesh"/>
</block>

<block name="graveStone06">
	<property name="Extends" value="graveStone04"/>
	<property name="Model" value="OutdoorDecor/grave_stone06" param1="main_mesh"/>
</block>

<block name="graveStone07">
	<property name="Extends" value="graveStone04"/>
	<property name="Model" value="OutdoorDecor/grave_stone07" param1="main_mesh"/>
</block>

<block name="graveStone08">
	<property name="Extends" value="graveStone04"/>
	<property name="Model" value="OutdoorDecor/grave_stone08" param1="main_mesh"/>
</block>

<block name="cntMunitionsBox"> <!-- military ammo -->
	<property name="Class" value="Loot"/>
	<property name="Material" value="Mmetal"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="LootContainers/munitions_box01" param1="main_mesh"/>
	<property name="Place" value="TowardsPlacer"/>
	<property name="ImposterExchange" value="imposterHalf" param1="112"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="LootList" value="40"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceForgedIron" count="2,4" prob="1" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceForgedSteel" count="2,4" prob="0.5" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="30" prob="1" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<property name="EconomicValue" value="250"/> <!-- disassemble value -->
	<property name="FilterTags" value="floot"/>
</block>

<block name="decoHoistChain">
	<property name="Extends" value="decoEntityMetalMaster"/>
	<property name="Material" value="Mmetal_chains"/>
	<property name="Model" value="Entities/Industrial/hoistChainPrefab"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="LightOpacity" value="0"/>
	<drop event="Harvest" name="resourceScrapIron" count="10" tag="allHarvest"/>
</block>

<block name="decoHoistSpreader">
	<property name="Extends" value="decoHoistChain"/>
	<property name="MaxDamage" value="1000"/>
	<property name="Model" value="Entities/Industrial/hoistFrameSpreaderPrefab"/>
	<property name="MultiBlockDim" value="3,2,3"/><property name="DisplayType" value="blockMulti"/>
</block>

<block name="decoHoistHook">
	<property name="Extends" value="decoHoistChain"/>
	<property name="Model" value="Entities/Industrial/hoistHookPrefab"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="1,3" tag="salvageHarvest"/>
</block>

<block name="decoHoistMagnet">
	<property name="Extends" value="decoHoistChain"/>
	<property name="Model" value="Entities/Industrial/hoistMagnetPrefab"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="1,4" tag="salvageHarvest"/>
</block>

<block name="decoHoistTopMount">
	<property name="Extends" value="decoHoistHook"/>
	<property name="Model" value="Entities/Industrial/hoistTopMountPrefab"/>
</block>

<block name="decoHandTruck">
	<property name="Extends" value="decoEntityMetalMaster"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Model" value="Entities/Commercial/handTruckPrefab"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="1,2" tag="salvageHarvest"/>
</block>

<block name="palletWhiteBagsBase"> <!-- white sacks, full -->
	<property name="Material" value="Msandstone"/>
	<property name="MaxDamage" value="200"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Industrial/pallet_bags_basePrefab"/>
	<property name="ImposterExchange" value="imposterBlock" param1="125"/>
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="resourceCement" count="10,100" tag="allHarvest"/>
	<drop event="Harvest" name="resourceWood" count="3" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.5" stick_chance="1"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="FilterTags" value="fdecor,fother"/>
</block>

<block name="palletWhiteBagsTile"> <!-- white sacks, full -->
	<property name="Extends" value="palletWhiteBagsBase"/>
	<property name="Model" value="Entities/Industrial/pallet_bags_tilePrefab"/>
	<drop event="Harvest" name="resourceWood" count="0" tag="allHarvest"/>
</block>

<block name="palletWhiteBagsTop"> <!-- white sacks, 1/3 -->
	<property name="Extends" value="palletWhiteBagsBase" param1="Path"/>
	<property name="Model" value="Entities/Industrial/pallet_bags_topPrefab"/>
	<property name="ImposterExchange" value="imposterHalf" param1="125"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="resourceWood" count="0" tag="allHarvest"/>
</block>

<block name="palletWhiteBagsPartial1">
	<property name="Extends" value="palletWhiteBagsBase" param1="Path"/>
	<property name="Model" value="Entities/Industrial/pallet_bags_brokePrefab"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
</block>

<block name="palletWhiteBagsPartial2">
	<property name="Extends" value="palletWhiteBagsBase" param1="Path"/>
	<property name="Model" value="Entities/Industrial/pallet_bags_broke2Prefab"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
</block>

<block name="palletWhiteBagsLoose">
	<property name="Extends" value="palletWhiteBagsBase" param1="Path"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Model" value="Entities/Industrial/pallet_bags_loosePrefab"/>
	<drop event="Harvest" name="resourceWood" count="0" tag="allHarvest"/>
</block>

<block name="palletBrownBoxesBase"> <!-- brown boxes, full -->
	<property name="Material" value="MCardboardLoot"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Industrial/pallet_boxes_basePrefab"/>
	<property name="ImposterExchange" value="imposterBlock" param1="149"/>
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
	<property name="Path" value="solid"/>
	<drop event="Harvest" name="resourcePaper" count="1,3" tag="allHarvest"/>
	<drop event="Harvest" name="resourceScrapPolymers" count="1,3" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="FilterTags" value="fdecor,fother"/>
</block>

<block name="palletBrownBoxesTile"> <!-- brown boxes, full -->
	<property name="Extends" value="palletBrownBoxesBase"/>
	<property name="Model" value="Entities/Industrial/pallet_boxes_tilePrefab"/>
	<drop event="Harvest" name="resourceWood" count="0" tag="allHarvest"/>
</block>

<block name="palletBrownBoxesTop"> <!-- brown boxes, 1/3 -->
	<property name="Extends" value="palletBrownBoxesBase" param1="Path"/>
	<property name="Model" value="Entities/Industrial/pallet_boxes_topPrefab"/>
	<property name="ImposterExchange" value="imposterHalf" param1="149"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="resourceWood" count="0" tag="allHarvest"/>
</block>

<block name="palletBrownBoxesLoose">
	<property name="Extends" value="palletBrownBoxesBase" param1="Path"/>
	<property name="Model" value="Entities/Industrial/pallet_boxes_loosePrefab"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="resourceWood" count="0" tag="allHarvest"/>
</block>

<block name="palletBricksBase"> <!-- dark brown bricks, full -->
	<property name="Material" value="Mrubble"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Industrial/pallet_bricks_basePrefab"/>
	<property name="ImposterExchange" value="imposterBlock" param1="57"/>
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="resourceWood" count="3" tag="allHarvest"/>
	<drop event="Harvest" name="resourceRockSmall" count="50" tag="oreWoodHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.5" stick_chance="1"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="FilterTags" value="fdecor,fother"/>
</block>

<block name="palletBricksTile"> <!-- dark brown bricks, full -->
	<property name="Extends" value="palletBricksBase"/>
	<property name="Model" value="Entities/Industrial/pallet_bricks_tilePrefab"/>
	<drop event="Harvest" name="resourceWood" count="0" tag="allHarvest"/>
</block>

<block name="palletBricksTop"> <!-- dark brown bricks, 1/3 -->
	<property name="Extends" value="palletBricksBase" param1="Path"/>
	<property name="Model" value="Entities/Industrial/pallet_bricks_topPrefab"/>
	<property name="ImposterExchange" value="imposterHalf" param1="57"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="resourceWood" count="0" tag="allHarvest"/>
</block>

<block name="palletBricksPartial1">
	<property name="Extends" value="palletBricksBase" param1="Path"/>
	<property name="Model" value="Entities/Industrial/pallet_bricks_brokePrefab"/>
</block>

<block name="palletBricksPartial2">
	<property name="Extends" value="palletBricksBase" param1="Path"/>
	<property name="Model" value="Entities/Industrial/pallet_bricks_broke2Prefab"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
</block>

<block name="palletBricksLoose">
	<property name="Extends" value="palletBricksBase" param1="Path"/>
	<property name="Model" value="Entities/Industrial/pallet_bricks_loosePrefab"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="resourceWood" count="0" tag="allHarvest"/>
</block>

<block name="palletBlueTarpBase"> <!-- blue wraps, big bag -->
	<property name="Material" value="Msandstone"/>
	<property name="MaxDamage" value="200"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Industrial/pallet_tarp_basePrefab"/>
	<property name="ImposterExchange" value="imposterBlock" param1="19"/>
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="resourceCobblestones" count="35" tag="allHarvest"/>
	<drop event="Harvest" name="resourceWood" count="3" tag="allHarvest"/>
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.5" stick_chance="1"/>
	<drop event="Destroy" count="0"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="FilterTags" value="fdecor,fother"/>
</block>

<block name="palletBlueTarpTile"> <!-- blue wraps, big bag? -->
	<property name="Extends" value="palletBlueTarpBase"/>
	<property name="Model" value="Entities/Industrial/pallet_tarp_tilePrefab"/>
	<drop event="Harvest" name="resourceWood" count="0" tag="allHarvest"/>
</block>

<block name="palletCompressedCardboard">
	<property name="Extends" value="decoEntityPolymerMaster" param1="RepairItems"/>
	<property name="Weight" value="16"/>
	<property name="Model" value="Entities/OutdoorDecor/cardboardPalletPrefab"/>
	<property name="ImposterExchange" value="imposterBlock" param1="139"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="resourcePaper" count="25" tag="allHarvest"/>
	<drop event="Fall" name="resourceScrapPolymers" count="0" prob="0" stick_chance="0"/>
	<property name="FilterTags" value="fdecor,fother,foutdoor"/>
</block>

<block name="palletEmpty">
	<property name="Extends" value="woodWeakNoUpgradeMaster" param1="Group"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Industrial/palletPrefab"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="FilterTags" value="fdecor,fother"/>
</block>

<block name="palletEmptyStack">
	<property name="Extends" value="woodNoUpgradeMaster" param1="Group"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Industrial/pallet_stackPrefab"/>
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="FilterTags" value="fdecor,fother"/>
</block>

<block name="campfire">
	<property name="Class" value="Campfire"/>
	<property name="Material" value="MstoneNoGlue"/>
	<property name="MaxDamage" value="100"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Crafting/campfirePrefab"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="ParticleName" value="campfire"/>
	<property name="ParticleOffset" value="0.5,0,0.5"/>
	<property name="Stacknumber" value="1"/>
	<property name="HeatMapStrength" value="5"/>
	<property name="HeatMapTime" value="5000"/>
	<property name="HeatMapFrequency" value="1000"/>
	<property name="BuffsWhenWalkedOn" value="buffBurningEnvironment"/>
	<property name="ActiveRadiusEffects" value="buffCampfireAOE(3)"/>

	<property class="Workstation">
		<property name="Modules" value="tools,output,fuel,input"/>
		<property name="Collide" value="melee,bullet,arrow,rocket"/>
	</property>
	<property name="WorkstationIcon" value="ui_game_symbol_campfire"/>
	<property name="CraftActionName" value="lblContextActionCook"/>
	<property name="CraftIcon" value="ui_game_symbol_spatula"/>
	<property name="OpenSound" value="campfire_open"/>
	<property name="CloseSound" value="campfire_close"/>
	<property name="CraftSound" value="campfire_cook_click"/>
	<property name="CraftCompleteSound" value="campfire_complete_item"/>
	<property name="WorkstationJournalTip" value="heatMapTip"/>
	<property name="PickupJournalEntry" value="campfireTip"/>

	<property class="RepairItems"> <property name="resourceRockSmall" value="8"/> </property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="" count="0" tag="salvageHarvest"/>
	<drop event="Destroy" count="0"/>
	<property name="Group" value="Basics,Food/Cooking,Building,advBuilding"/>
	<property name="DescriptionKey" value="campfireDesc"/>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<property name="SortOrder1" value="70i0"/>
</block>

<block name="forge">
	<property name="Class" value="Forge"/>
	<property name="UnlockedBy" value="perkAdvancedEngineering,forgeSchematic"/>
	<property name="Material" value="Mstone_scrap"/>
	<property name="MaxDamage" value="800"/>
	<property name="StabilitySupport" value="true"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Crafting/forgePrefab"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="ParticleName" value="forge"/>
	<property name="ParticleOffset" value="0.5,0,0.5"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Stacknumber" value="1"/>
	<property name="HeatMapStrength" value="6"/>
	<property name="HeatMapTime" value="5000"/>
	<property name="HeatMapFrequency" value="1000"/>
	<property name="BuffsWhenWalkedOn" value="buffBurningEnvironment"/>
	<property name="ActiveRadiusEffects" value="buffCampfireAOE(5)"/>

	<property class="Workstation">
		<property name="CraftingAreaRecipes" value="forge"/>
		<property name="Modules" value="tools,output,fuel,material_input"/>
		<property name="InputMaterials" value="iron,brass,lead,glass,stone,clay"/>
	</property>
	<property name="WorkstationIcon" value="ui_game_symbol_forge"/>
	<property name="OpenSound" value="forge_open"/>
	<property name="CloseSound" value="forge_close"/>
	<property name="CraftSound" value="forge_smelt_click"/>
	<property name="CraftCompleteSound" value="forge_item_complete"/>
	<property name="WorkstationJournalTip" value="forgeTip"/>

	<property class="RepairItems">
		<property name="resourceRockSmall" value="50"/>
		<property name="resourceClayLump" value="60"/>
		<property name="resourceLeather" value="20"/>
	</property>
	<drop event="Harvest" name="resourceRockSmall" count="30" tag="allHarvest"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceRockSmall" count="20" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceClayLump" count="20" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceLeather" count="5" tag="salvageHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.75" stick_chance="1"/>
	<property name="TakeDelay" value="15"/>
	<property name="Group" value="Building,advBuilding"/>
	<property name="DescriptionKey" value="forgeDesc"/>
	<property name="EconomicValue" value="1000"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<property name="SortOrder1" value="70i0"/>
</block>

<block name="cntCollapsedForge">
	<property name="CreativeMode" value="Dev"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="91"/>
	<property name="CustomIcon" value="forge"/>
	<property name="Material" value="Mstone_scrap"/>
	<property name="MaxDamage" value="500"/>
	<property name="StabilitySupport" value="true"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Crafting/forgePrefab"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property class="RepairItems">
		<property name="resourceRockSmall" value="50"/>
		<property name="resourceClayLump" value="60"/>
		<property name="resourceLeather" value="20"/>
	</property>
	<drop event="Harvest" name="resourceRockSmall" count="30" tag="allHarvest"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceRockSmall" count="20" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceClayLump" count="20" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceLeather" count="5" tag="salvageHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDestroyedStone" count="1" prob="0.75" stick_chance="1"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="SellableToTrader" value="false"/>
	<property name="FilterTags" value="floot,fdecor,ffurniture"/>
	<property name="SortOrder1" value="70i0"/>
</block>

<block name="workbench">
	<property name="Class" value="Workstation"/>
	<property name="Material" value="Mmetal"/>
	<property name="MaxDamage" value="800"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Crafting/workbenchPrefab"/>
	<property name="ModelOffset" value=".5,.5,0"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="UnlockedBy" value="perkAdvancedEngineering,workbenchSchematic"/>
	<property name="MultiBlockDim" value="2,2,1"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="HeatMapStrength" value="2"/>
	<property name="HeatMapTime" value="5000"/>
	<property name="HeatMapFrequency" value="1000"/>
	<!--<property name="RecipeList" value="backpack, workbench"/>-->
	<!--<property name="CraftTimeMultiplier" value="0.5,1"/>-->
	<property name="Stacknumber" value="1"/>

	<property class="Workstation">
		<property name="Modules" value="output"/>
		<property name="CraftingAreaRecipes" value="player,workbench"/>
	</property>
	<property name="WorkstationIcon" value="ui_game_symbol_workbench"/>
	<property name="OpenSound" value="open_workbench"/>
	<property name="CloseSound" value="close_workbench"/>
	<property name="WorkstationJournalTip" value="workbenchTip"/>

	<property class="RepairItems">
		<property name="resourceForgedIron" value="25"/>
		<property name="resourceMechanicalParts" value="20"/>
		<property name="resourceWood" value="50"/>
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="200" tag="allHarvest"/>
	<drop event="Harvest" name="resourceWood" count="20" tag="allHarvest"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceForgedIron" count="10" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="8" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceWood" count="20" tag="salvageHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
	<property name="TakeDelay" value="15"/>
	<property name="DescriptionKey" value="workbenchDesc"/>
	<property name="EconomicValue" value="2000"/>
	<property name="Group" value="Building,advBuilding"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<property name="SortOrder1" value="70i0"/>
</block>

<block name="cntCollapsedWorkbench">
	<property name="CreativeMode" value="Dev"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="92"/>
	<property name="CustomIcon" value="workbench"/>
	<property name="Material" value="Mmetal"/>
	<property name="MaxDamage" value="500"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Crafting/workbenchPrefab"/>
	<property name="ModelOffset" value=".5,.5,0"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="2,2,1"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="25"/>
		<property name="resourceMechanicalParts" value="20"/>
		<property name="resourceWood" value="50"/>
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="200" tag="allHarvest"/>
	<drop event="Harvest" name="resourceWood" count="20" tag="allHarvest"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceForgedIron" count="10" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="8" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceWood" count="20" tag="salvageHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="SellableToTrader" value="false"/>
	<property name="FilterTags" value="floot,fdecor,ffurniture"/>
	<property name="SortOrder1" value="70i0"/>
</block>

<block name="cementMixer">
	<property name="Class" value="Workstation"/>
	<property name="Material" value="Miron_scrap"/>
	<property name="MaxDamage" value="800"/>
	<property name="StabilitySupport" value="true"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Crafting/cement_mixerPrefab"/>
	<property name="Place" value="TowardsPlacer"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="UnlockedBy" value="perkAdvancedEngineering,cementMixerSchematic"/>
	<property name="Stacknumber" value="1"/>
	<property name="HeatMapStrength" value="2"/>
	<property name="HeatMapTime" value="5000"/>
	<property name="HeatMapFrequency" value="1000"/>
	<!--<property name="CraftTimeMultiplier" value="0.5,1"/>-->

	<property class="Workstation">
		<property name="Modules" value="output"/>
	</property>
	<property name="WorkstationIcon" value="ui_game_symbol_cement"/>
	<property name="CraftActionName" value="lblContextActionMix"/>
	<property name="CraftIcon" value="ui_game_symbol_cement"/>
	<property name="OpenSound" value="cement_mixer_open"/>
	<property name="CloseSound" value="cement_mixer_close"/>
	<property name="CraftSound" value="cement_mixer_start_click"/>
	<property name="CraftCompleteSound" value="cement_mixer_complete"/>
	<property name="WorkstationJournalTip" value="cementMixerTip"/>

	<property class="RepairItems">
		<property name="resourceForgedIron" value="25"/>
		<property name="resourceSpring" value="4"/>
		<property name="resourceMechanicalParts" value="10"/>
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="300" tag="allHarvest"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceForgedIron" count="10" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceSpring" count="2" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="4" tag="salvageHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="TakeDelay" value="15"/>
	<property name="DescriptionKey" value="cementMixerDesc"/>
	<property name="EconomicValue" value="2500"/>
	<property name="Group" value="Building,advBuilding"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<property name="SortOrder1" value="70i0"/>
</block>

<block name="cntCollapsedCementMixer">
	<property name="CreativeMode" value="Dev"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="93"/>
	<property name="CustomIcon" value="cementMixer"/>
	<property name="Material" value="Miron_scrap"/>
	<property name="MaxDamage" value="500"/>
	<property name="StabilitySupport" value="true"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Crafting/cement_mixerPrefab"/>
	<property name="Place" value="TowardsPlacer"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="25"/>
		<property name="resourceSpring" value="4"/>
		<property name="resourceMechanicalParts" value="10"/>
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="300" tag="allHarvest"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceForgedIron" count="10" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceSpring" count="2" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="4" tag="salvageHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="SellableToTrader" value="false"/>
	<property name="FilterTags" value="floot,fdecor,ffurniture"/>
	<property name="SortOrder1" value="70i0"/>
</block>

<block name="chemistryStation">
	<property name="Class" value="Campfire"/>
	<property name="Material" value="Miron_scrap"/>
	<property name="MaxDamage" value="800"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="ParticleName" value="chemistryStation"/>
	<property name="ParticleOffset" value="0,0,0"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Crafting/chemistry_stationPrefab"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="3,2,1"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UnlockedBy" value="perkYeahScience,chemistryStationSchematic"/>
	<property name="Stacknumber" value="1"/>
	<property name="HeatMapStrength" value="5"/>
	<property name="HeatMapTime" value="5000"/>
	<property name="HeatMapFrequency" value="1000"/>
	<property name="ActiveRadiusEffects" value="buffCampfireAOE(3)"/>

	<property class="Workstation">
		<property name="Modules" value="output,fuel,input"/>
	</property>
	<property name="WorkstationIcon" value="ui_game_symbol_chemistry"/>
	<property name="CraftActionName" value="lblContextActionMix"/>
	<property name="CraftIcon" value="ui_game_symbol_chemistry"/>
	<property name="OpenSound" value="chem_station_open"/>
	<property name="CloseSound" value="chem_station_close"/>
	<property name="CraftSound" value="chem_station_mix_click"/>
	<property name="CraftCompleteSound" value="chem_station_complete_item"/>
	<property name="WorkstationJournalTip" value="chemistryStationTip"/>

	<property class="RepairItems">
		<property name="resourceForgedIron" value="10"/>
		<property name="resourceMetalPipe" value="10"/>
		<property name="resourceWood" value="40"/>
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="80" tag="allHarvest"/>
	<drop event="Harvest" name="resourceWood" count="16" tag="allHarvest"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceForgedIron" count="4" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMetalPipe" count="4" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceWood" count="15" tag="salvageHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="TakeDelay" value="15"/>
	<property name="Group" value="Science,Building,advBuilding"/>
	<property name="EconomicValue" value="4000"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<property name="SortOrder1" value="70i0"/>
</block>

<block name="cntCollapsedChemistryStation">
	<property name="CreativeMode" value="Dev"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="94"/>
	<property name="CustomIcon" value="chemistryStation"/>
	<property name="Material" value="Miron_scrap"/>
	<property name="MaxDamage" value="500"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Crafting/chemistry_stationPrefab"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="3,2,1"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="10"/>
		<property name="resourceMetalPipe" value="10"/>
		<property name="resourceWood" value="40"/>
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="80" tag="allHarvest"/>
	<drop event="Harvest" name="resourceWood" count="16" tag="allHarvest"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceForgedIron" count="4" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMetalPipe" count="4" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceWood" count="15" tag="salvageHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="SellableToTrader" value="false"/>
	<property name="FilterTags" value="floot,fdecor,ffurniture"/>
	<property name="SortOrder1" value="70i0"/>
</block>

<block name="tableSaw">
	<property name="Extends" value="cementMixer" param1="DescriptionKey,CraftSound,CraftCompleteSound"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Model" value="Entities/Crafting/table_sawPrefab"/>
	<property class="Workstation">
		<property name="Modules" value="output"/>
		<property name="CraftingAreaRecipes" value="tablesaw"/>
	</property>
	<property name="UnlockedBy" value="perkAdvancedEngineering,tableSawSchematic"/>
	<property name="WorkstationIcon" value="ui_game_symbol_table_saw"/>
	<property name="CraftActionName" value="lblContextActionCraft"/>
	<property name="CraftIcon" value="ui_game_symbol_table_saw"/>
	<property name="OpenSound" value="open_workbench"/>
	<property name="CloseSound" value="close_workbench"/>
	<property name="WorkstationJournalTip" value="tableSawTip"/>
	<property name="WorkstationWindow" value="workstation_workbench"/>
</block>

<block name="cntShippingCrateHero">
	<property name="DescriptionKey" value="cntLootCrateHeroDesc"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="#Entities/LootContainers?crate_storePrefab.prefab"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="Material" value="Mwood_regular"/>
	<drop event="Destroy" count="0"/>
	<property name="DowngradeBlock" value="cntLootCrateHero"/>
	<property name="FilterTags" value="floot"/>
</block>

<block name="cntShippingCrateShamway">
	<property name="DescriptionKey" value="cntShippingCrateGroupDesc"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="#Entities/LootContainers?crate_store_ShamwayPrefab.prefab"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="Material" value="Mwood_regular"/>
	<drop event="Destroy" count="0"/>
	<property name="DowngradeBlock" value="cntLootCrateShamway"/>
	<property name="FilterTags" value="floot"/>
</block>

<block name="cntShippingCrateLabEquipment">
	<property name="Extends" value="cntShippingCrateShamway"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="#Entities/LootContainers?crate_store_PopNPillsPrefab.prefab"/>
	<property name="DowngradeBlock" value="cntLootCrateLabEquipment"/>
</block>

<block name="cntShippingCrateBookstore">
	<property name="Extends" value="cntShippingCrateShamway"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="#Entities/LootContainers?crate_store_CrackABookPrefab.prefab"/>
	<property name="DowngradeBlock" value="cntLootCrateBookstore"/>
</block>

<block name="cntShippingCrateCarParts">
	<property name="Extends" value="cntShippingCrateShamway" param1="DescriptionKey"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="#Entities/LootContainers?crate_store_PassNGasPrefab.prefab"/>
	<property name="DowngradeBlock" value="cntLootCrateCarParts"/>
</block>

<block name="cntShippingCrateShotgunMessiah">
	<property name="Extends" value="cntShippingCrateShamway"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="#Entities/LootContainers?crate_store_ShotgunPrefab.prefab"/>
	<property name="DowngradeBlock" value="cntLootCrateShotgunMessiah"/>
</block>

<block name="cntShippingCrateWorkingStiffs">
	<property name="Extends" value="cntShippingCrateShamway"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="#Entities/LootContainers?crate_store_WorkingStiffsPrefab.prefab"/>
	<property name="DowngradeBlock" value="cntLootCrateWorkingStiffs"/>
</block>

<block name="cntShippingCrateConstructionSupplies">
	<property name="Extends" value="cntShippingCrateShamway" param1="DisplayInfo"/>
	<property name="CustomIcon" value="cntShippingCrateHero"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="DescriptionKey" value="cntConstructionSuppliesRandomLootHelperDesc"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="#Entities/LootContainers?crate_storePrefab.prefab"/>
	<property name="DowngradeBlock" value="cntConstructionSuppliesRandomLootHelper"/>
</block>

<block name="cntGarageStorage">
	<property name="CustomIcon" value="cntGarageStorage"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="Class" value="Loot"/>
	<property name="Material" value="MCardboardLoot"/>
	<property name="Path" value="solid"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_no_cull"/> <!-- will not hide adjacent faces (if rotated) -->
	<property name="AllowAllRotations" value="true"/>
	<property name="Texture" value="276,276,270,270,270,270"/>
	<property name="LootList" value="22"/>
	<property class="RepairItems"> <property name="resourcePaper" value="10"/> <property name="resourceWood" value="4"/> </property>
	<drop event="Destroy" name="resourcePaper" count="2,8"/>
	<property name="FilterTags" value="floot"/>
</block>

<block name="cntLootCrateBookstore">
	<property name="Extends" value="cntGarageStorage"/>
	<property name="LootList" value="89"/>
</block>

<block name="cntLootCrateCarParts">
	<property name="Extends" value="cntGarageStorage"/>
	<property name="LootList" value="90"/>
</block>

<block name="cntLootCrateHero">
<!-- <property name="Extends" value="cntChest01"/> -->
	<property name="Extends" value="cntGarageStorage" param1="DescriptionKey"/>
	<property name="LootList" value="95"/>
</block>

<block name="cntCardboardBox">
	<property name="Extends" value="cntGarageStorage"/>
	<property name="LootList" value="15"/>
</block>

<block name="cntLootCrateLabEquipment">
	<property name="Extends" value="cntGarageStorage" param1="DescriptionKey"/>
	<property name="LootList" value="96"/>
</block>

<block name="cntLootCrateShamway">
	<property name="Extends" value="cntGarageStorage"/>
	<property name="LootList" value="59"/>
</block>

<block name="cntLootCrateConstructionSupplies">
	<property name="Extends" value="cntGarageStorage"/>
	<property name="LootList" value="88"/>
</block>

<block name="cntLootCrateShotgunMessiah">
	<property name="Extends" value="cntGarageStorage"/>
	<property name="LootList" value="50"/>
</block>

<block name="cntLootCrateWorkingStiffs">
	<property name="Extends" value="cntGarageStorage"/>
	<property name="LootList" value="53"/>
</block>

<block name="cntLootChestHero">
	<property name="Class" value="SecureLoot"/>
	<property name="Tags" value="door"/>
	<property name="Material" value="Mmetal_weak"/>
	<property name="MaxDamage" value="7000"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="#Entities/LootContainers?loot_cratePrefab.prefab"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="LootList" value="41"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="6"/>
	</property>
	<property name="DowngradeBlock" value="cntLootChestHeroInsecure"/>
		<property name="LockPickItem" value="resourceLockPick"/>
		<property name="LockPickTime" value="15"/>
		<property name="LockPickBreakChance" value="0.75"/>
	<drop event="Harvest" name="resourceScrapIron" count="10,20" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="156"/>
	<property name="FilterTags" value="floot,ffurniture"/>
</block>

<block name="cntLootChestHeroInsecure">
	<property name="Extends" value="cntLootChestHero" param1="DowngradeBlock"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="cntLootChestHero"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="41"/>
	<property name="DescriptionKey" value="cntLootChestHeroDesc"/>
	<drop event="Destroy" name="resourceScrapIron" count="5" prob="1"/>
</block>

<block name="cntBuriedStashChest">
	<property name="Extends" value="cntLootChestHeroInsecure" param1="DescriptionKey"/>
	<property name="CustomIcon" value="cntLootChestHero"/> <property name="CustomIconTint" value="80ff80"/>
	<property name="Class" value="QuestLoot"/>
	<property name="LootList" value="102"/>
	<property name="CreativeMode" value="Dev"/>
</block>

<block name="cntBuriedWeaponChest">
	<property name="Extends" value="cntLootChestHeroInsecure" param1="DescriptionKey"/>
	<property name="CustomIcon" value="cntLootChestHero"/> <property name="CustomIconTint" value="80ff80"/>
	<property name="Class" value="QuestLoot"/>
	<property name="LootList" value="122"/>
	<property name="CreativeMode" value="Dev"/>
</block>

<block name="carsRandomHelper">
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="cntCar03SedanDamage0Master"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="ItemTypeIcon" value="explosion"/>
	<property name="Material" value="Mmetal"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="16"/>
	<property name="IsReplaceRandom" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Place" value="TowardsPlacer"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_white_dmg0Prefab.prefab"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="ShowModelOnFall" value="false"/>
	<drop event="Destroy" count="0"/>
	<property name="BigDecorationRadius" value="5"/>
	<property name="CanDecorateOnSlopes" value="false"/>
	<!-- <property name="RandomTintColor1" value="0,255,0" param1="car03_white"/> -->
	<property name="ActivationDistance" value="8"/>
	<property name="FilterTags" value="floot,fdesign"/>
	<property name="DisplayInfo" value="Name"/>
</block>

<block name="carWrecksRandomHelper">
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="cntCar03SedanDamage2Master"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="ItemTypeIcon" value="explosion"/>
	<property name="Material" value="Mmetal"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Place" value="TowardsPlacer"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_white_dmg2Prefab.prefab"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="ShowModelOnFall" value="false"/>
	<drop event="Destroy" count="0"/>
	<property name="BigDecorationRadius" value="5"/>
	<property name="CanDecorateOnSlopes" value="false"/>
	<!-- <property name="RandomTintColor1" value="0,255,0" param1="car03_white"/> -->
	<property name="ActivationDistance" value="8"/>
	<property name="FilterTags" value="floot,fdesign"/>
	<property name="DisplayInfo" value="Name"/>
</block>

<block name="cntCar03SedanDamage0Master">
	<property name="CreativeMode" value="None"/>
	<property name="Material" value="Mmetal"/>
	<property name="Class" value="CarExplodeLoot"/> <!-- cars explode when destroyed by a tool without harvest settings -->
	<property name="CustomIcon" value="cntCar03SedanDamage0Master"/>
	<property name="ItemTypeIcon" value="explosion"/>
	<property name="LootList" value="19"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Place" value="TowardsPlacer"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_white_dmg0Prefab.prefab"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="2,2,6"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="ShowModelOnFall" value="false"/>
	<property name="PassThroughDamage" value="true"/>
	<drop event="Harvest" name="resourceLeather" count="1,3" prob="0.5" tag="allHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="10,20" tag="allHarvest"/>
	<drop event="Harvest" name="cntCar03SedanDamage0Master" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceHeadlight" count="1" prob="0.2" tag="salvageHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="1,2" prob="0.1" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="0,2" prob="0.1" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="0,2" prob="0.1" tag="salvageHarvest"/>
	<!-- <drop event="Fall" name="cntCar03SedanDamage1Master" count="1" prob="1.0" stick_chance="1"/> -->
	<property name="DowngradeBlock" value="cntCar03SedanDamage1Master"/>
	<property name="BigDecorationRadius" value="5"/>
	<property name="CanDecorateOnSlopes" value="false"/>
	<property class="Explosion">
		<property name="ParticleIndex" value="4"/> <!-- which prefab/particle is used -->
		<property name="RadiusBlocks" value="3.5"/> <!-- damage radius for blocks -->
		<property name="BlockDamage" value="500"/> <!-- damage for blocks in the center of the explosion -->

		<property name="RadiusEntities" value="5"/> <!-- damage radius for entities -->
		<property name="EntityDamage" value="250"/> <!-- damage for entities in the center of the explosion -->
	</property>
	<property name="ActivationDistance" value="6"/>
	<property name="FilterTags" value="floot"/>
</block>

<block name="cntCar03SedanDamage1Master">
	<property name="CreativeMode" value="None"/>
	<property name="Material" value="Mmetal"/>
	<property name="Class" value="CarExplodeLoot"/>
	<property name="ItemTypeIcon" value="explosion"/>
	<property name="CustomIcon" value="cntCar03SedanDamage1Master"/>
	<property name="LootList" value="19"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Place" value="TowardsPlacer"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_white_dmg1Prefab.prefab"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="2,2,6"/>
	<property name="ShowModelOnFall" value="false"/>
	<property name="PassThroughDamage" value="true"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="smallEngine" count="1" prob="0.25" tag="salvageHarvest"/>
	<drop event="Harvest" name="carBattery" count="1" prob="0.25" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceAcid" prob=".05" count="1" tag="WasteTreasuresAcidHarvest"/>
	<drop event="Harvest" name="resourceRadiator" count="1" prob="0.5" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceOil" count="1,3" prob="0.5" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceCloth" count="3,7" tag="allHarvest"/>
	<drop event="Harvest" name="resourceSpring" count="2,4" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="10,35" tag="salvageHarvest"/>
	<drop event="Harvest" name="ammoGasCan" count="50,500" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="12" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="2,4" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="0,2" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="0,2" prob="0.1" tag="salvageHarvest"/>
	<property name="DowngradeBlock" value="cntCar03SedanDamage2Master"/>
	<property name="BigDecorationRadius" value="5"/>
	<property name="CanDecorateOnSlopes" value="false"/>
	<property class="Explosion">
		<property name="ParticleIndex" value="4"/> <!-- which prefab/particle is used -->
		<property name="RadiusBlocks" value="3.5"/> <!-- damage radius for blocks -->
		<property name="BlockDamage" value="500"/> <!-- damage for blocks in the center of the explosion -->
		<property name="RadiusEntities" value="5"/> <!-- damage radius for entities -->
		<property name="EntityDamage" value="250"/> <!-- damage for entities in the center of the explosion -->
	</property>
	<property name="ActivationDistance" value="6"/>
	<property name="FilterTags" value="floot"/>
</block>

<block name="cntCar03SedanDamage2Master"> <!-- car wreck -->
	<property name="CreativeMode" value="None"/>
	<property name="Class" value="CarExplode"/>
	<property name="CustomIcon" value="cntCar03SedanDamage2Master"/>
	<property name="ItemTypeIcon" value="explosion"/>
	<property name="Material" value="Mmetal"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Place" value="TowardsPlacer"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_white_dmg2Prefab.prefab"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="2,2,6"/>
	<property name="ShowModelOnFall" value="false"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMetalPipe" count="5" prob="0.5" tag="salvageHarvest"/>
	<drop event="Harvest" name="ammoGasCan" count="50,500" prob="0.5" tag="allHarvest"/>
	<drop event="Harvest" name="ammoGasCan" count="50,500" prob="0.5" tag="salvageHarvest"/> <!-- together 100 avg -->
	<drop event="Harvest" name="resourceHeadlight" count="1" prob="0.45" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="20" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapPolymers" count="2,7" tag="salvageHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="1,5" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="0,2" prob="0.1" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="12" tag="allHarvest"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="1" stick_chance="1"/>
	<property name="BigDecorationRadius" value="5"/>
	<property name="CanDecorateOnSlopes" value="false"/>
	<property class="Explosion">
		<property name="ParticleIndex" value="4"/> <!-- which prefab/particle is used -->
		<property name="RadiusBlocks" value="3.5"/> <!-- damage radius for blocks -->
		<property name="BlockDamage" value="500"/> <!-- damage for blocks in the center of the explosion -->
		<property name="RadiusEntities" value="5"/> <!-- damage radius for entities -->
		<property name="EntityDamage" value="250"/> <!-- damage for entities in the center of the explosion -->
	</property>
	<property name="ActivationDistance" value="6"/>
	<property name="FilterTags" value="floot"/>
</block>

<block name="cntCar03SedanDamage0v01">
	<property name="Extends" value="cntCar03SedanDamage0Master"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIconTint" value="5050d0"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_blue_dmg0Prefab.prefab"/>
	<property name="DowngradeBlock" value="cntCar03SedanDamage1v01"/>
</block>

<block name="cntCar03SedanDamage0v02">
	<property name="Extends" value="cntCar03SedanDamage0Master"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIconTint" value="b0b050"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_yellow_dmg0Prefab.prefab"/>
	<property name="DowngradeBlock" value="cntCar03SedanDamage1v02"/>
</block>

<block name="cntCar03SedanDamage0v03">
	<property name="Extends" value="cntCar03SedanDamage0Master"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_mixed_dmg0Prefab.prefab"/>
	<property name="DowngradeBlock" value="cntCar03SedanDamage1v03"/>
</block>

<block name="cntCar03SedanDamage0v04">
	<property name="Extends" value="cntCar03SedanDamage0Master"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_white_dmg0Prefab.prefab"/>
	<property name="DowngradeBlock" value="cntCar03SedanDamage1v04"/>
</block>

<block name="cntCar03SedanDamage0v05">
	<property name="Extends" value="cntCar03SedanDamage0Master"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIconTint" value="b05050"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_red_dmg0Prefab.prefab"/>
	<property name="DowngradeBlock" value="cntCar03SedanDamage1v05"/>
</block>

<block name="cntCar03SedanDamage0v06">
	<property name="Extends" value="cntCar03SedanDamage0Master"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIconTint" value="50c050"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_green_dmg0Prefab.prefab"/>
	<property name="DowngradeBlock" value="cntCar03SedanDamage1v06"/>
</block>

<block name="cntCar03SedanDamage0v07">
	<property name="Extends" value="cntCar03SedanDamage0Master"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIconTint" value="404040"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_black_dmg0Prefab.prefab"/>
	<property name="DowngradeBlock" value="cntCar03SedanDamage1v07"/>
</block>

<block name="cntCar03SedanDamage0v08">
	<property name="Extends" value="cntCar03SedanDamage0Master"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIconTint" value="c0c0c0"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_cop_dmg0Prefab.prefab"/>
	<property name="DowngradeBlock" value="cntCar03SedanDamage1v08"/>
</block>

<block name="cntCar03SedanDamage1v01">
	<property name="Extends" value="cntCar03SedanDamage1Master"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIconTint" value="5050d0"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_blue_dmg1Prefab.prefab"/>
	<property name="DowngradeBlock" value="cntCar03SedanDamage2v01"/>
</block>

<block name="cntCar03SedanDamage1v02">
	<property name="Extends" value="cntCar03SedanDamage1Master"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIconTint" value="b0b050"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_yellow_dmg1Prefab.prefab"/>
	<property name="DowngradeBlock" value="cntCar03SedanDamage2v02"/>
</block>

<block name="cntCar03SedanDamage1v03">
	<property name="Extends" value="cntCar03SedanDamage1Master"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_mixed_dmg1Prefab.prefab"/>
	<property name="DowngradeBlock" value="cntCar03SedanDamage2v03"/>
</block>

<block name="cntCar03SedanDamage1v04">
	<property name="Extends" value="cntCar03SedanDamage1Master"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_white_dmg1Prefab.prefab"/>
	<property name="DowngradeBlock" value="cntCar03SedanDamage2v04"/>
</block>

<block name="cntCar03SedanDamage1v05">
	<property name="Extends" value="cntCar03SedanDamage1Master"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIconTint" value="b05050"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_red_dmg1Prefab.prefab"/>
	<property name="DowngradeBlock" value="cntCar03SedanDamage2v05"/>
</block>

<block name="cntCar03SedanDamage1v06">
	<property name="Extends" value="cntCar03SedanDamage1Master"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIconTint" value="50c050"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_green_dmg1Prefab.prefab"/>
	<property name="DowngradeBlock" value="cntCar03SedanDamage2v06"/>
</block>

<block name="cntCar03SedanDamage1v07">
	<property name="Extends" value="cntCar03SedanDamage1Master"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIconTint" value="404040"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_black_dmg1Prefab.prefab"/>
	<property name="DowngradeBlock" value="cntCar03SedanDamage2v07"/>
</block>

<block name="cntCar03SedanDamage1v08">
	<property name="Extends" value="cntCar03SedanDamage1Master"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIconTint" value="c0c0c0"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_cop_dmg1Prefab.prefab"/>
	<property name="DowngradeBlock" value="cntCar03SedanDamage2v08"/>
</block>

<block name="cntCar03SedanDamage2v01">
	<property name="Extends" value="cntCar03SedanDamage2Master"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIconTint" value="5050d0"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_blue_dmg2Prefab.prefab"/>
</block>

<block name="cntCar03SedanDamage2v02">
	<property name="Extends" value="cntCar03SedanDamage2Master"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIconTint" value="b0b050"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_yellow_dmg2Prefab.prefab"/>
</block>

<block name="cntCar03SedanDamage2v03">
	<property name="Extends" value="cntCar03SedanDamage2Master"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_mixed_dmg2Prefab.prefab"/>
</block>

<block name="cntCar03SedanDamage2v04">
	<property name="Extends" value="cntCar03SedanDamage2Master"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_white_dmg2Prefab.prefab"/>
</block>

<block name="cntCar03SedanDamage2v05">
	<property name="Extends" value="cntCar03SedanDamage2Master"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIconTint" value="b05050"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_red_dmg2Prefab.prefab"/>
</block>

<block name="cntCar03SedanDamage2v06">
	<property name="Extends" value="cntCar03SedanDamage2Master"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIconTint" value="50c050"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_green_dmg2Prefab.prefab"/>
</block>

<block name="cntCar03SedanDamage2v07">
	<property name="Extends" value="cntCar03SedanDamage2Master"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIconTint" value="404040"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_black_dmg2Prefab.prefab"/>
</block>

<block name="cntCar03SedanDamage2v08">
	<property name="Extends" value="cntCar03SedanDamage2Master"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIconTint" value="c0c0c0"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_cop_dmg2Prefab.prefab"/>
</block>

<!--   Gazz:  The new set doesn't have any version with a frame only and no body pieces  -->

<block name="crushedCars">
	<property name="DisplayType" value="blockHardenedMulti"/>
	<property name="Material" value="Mmetal_hard"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="#Entities/Vehicles?Crushed_Vehicles/crushed_vehiclePrefab.prefab"/>
	<property name="ModelOffset" value="0,.5,.5"/>
	<property name="Place" value="TowardsPlacer"/>
	<property name="MultiBlockDim" value="5,1,2"/>
	<property name="RandomTintColor1" value="25,15,10" param1="crushed_vehicles"/>
	<property name="RandomTintColor2" value="15,30,55" param1="crushed_vehicles"/>
	<property name="RandomTintColor3" value="90,90,90" param1="crushed_vehicles"/>
	<property name="RandomTintColor4" value="80,80,15" param1="crushed_vehicles"/>
	<property name="RandomTintColor5" value="60,15,20" param1="crushed_vehicles"/>
	<property name="RandomTintColor6" value="10,15,25" param1="crushed_vehicles"/>
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
	<drop event="Harvest" name="resourceScrapIron" count="40,70" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="FilterTags" value="floot,fdecor,fother,fconstruction,fdestruction"/>
</block>

<block name="cntBusSchool">
	<property name="DisplayType" value="blockHardenedMulti"/>
	<property name="Material" value="Mmetal_hard"/>
	<property name="Class" value="CarExplodeLoot"/>
	<property name="ItemTypeIcon" value="explosion"/>
	<property name="LootList" value="19"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="#Entities/Vehicles?busPrefab.prefab"/>
	<property name="ModelOffset" value=".5,.5,.5"/> <!-- buses are shifted in the fbx file -->
	<property name="Place" value="TowardsPlacer"/>
	<property name="MultiBlockDim" value="3,4,12"/>
	<property name="ActivationDistance" value="15"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="BigDecorationRadius" value="5"/>
	<property name="CanDecorateOnSlopes" value="false"/>
	<property name="ShowModelOnFall" value="false"/>
	<property name="RandomTintColor1" value="188,148,20" param1="bus"/>
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
	<property name="VerticalOffset" value="0.5"/>
	<property class="Explosion">
		<property name="ParticleIndex" value="5"/> <!-- which prefab/particle is used -->
		<property name="RadiusBlocks" value="5"/> <!-- damage radius for blocks -->
		<property name="BlockDamage" value="5000"/> <!-- damage for blocks in the center of the explosion -->
		<property name="RadiusEntities" value="5"/> <!-- damage radius for entities -->
		<property name="EntityDamage" value="250"/> <!-- damage for entities in the center of the explosion -->
	</property>
	<drop event="Harvest" name="cntBusSchool" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="ammoGasCan" count="100,1000" tag="allHarvest"/>
	<drop event="Harvest" name="ammoGasCan" count="100,1000" tag="salvageHarvest"/>
	<drop event="Harvest" name="carBattery" count="1" prob="0.6" tag="salvageHarvest"/>
	<drop event="Harvest" name="smallEngine" count="1" prob="0.75" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceAcid" prob=".15" count="1" tag="WasteTreasuresAcidHarvest"/>
	<drop event="Harvest" name="resourceCloth" count="10,20" tag="allHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="1,5" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceHeadlight" count="1,2" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceLeather" count="4,12" prob="0.5" tag="allHarvest"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="7,20" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMetalPipe" count="5" prob="0.5" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceOil" count="2,4" prob="0.5" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceOil" count="1,4" prob="0.5" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceRadiator" count="1" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="50,120" tag="allHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="30,116" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapPolymers" count="8,22" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceSpring" count="3,6" tag="salvageHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="FilterTags" value="floot"/>
</block>

<block name="cntBusSchoolShort">
	<property name="Extends" value="cntBusSchool"/>
	<property name="Model" value="#Entities/Vehicles?bus_shortPrefab.prefab"/>
	<property name="MultiBlockDim" value="3,4,7"/>
	<property name="RandomTintColor1" value="188,148,20" param1="bus"/>
</block>

<block name="cntBusShuttle">
	<property name="Extends" value="cntBusSchool"/>
	<property name="Model" value="#Entities/Vehicles?bus_shuttlePrefab.prefab"/>
	<property name="MultiBlockDim" value="3,4,7"/>
	<property name="ActivationDistance" value="10"/>
	<property name="RandomTintColor1" value="35,35,45" param1="bus"/>
</block>

<block name="cntBusCity">
	<property name="Extends" value="cntBusSchool"/>
	<property name="Model" value="#Entities/Vehicles?bus_cityPrefab.prefab"/>
	<property name="ModelOffset" value="0,.5,0"/>
	<property name="MultiBlockDim" value="3,3,9"/>
	<property name="RandomTintColor1" value="70,85,130" param1="bus_city"/>
</block>

<block name="cntArmyTruckOpen">
	<property name="Extends" value="cntBusSchool"/>

	<property name="CreativeMode" value="None"/>

	<property name="Model" value="#Entities/Vehicles?Truck/armyTruckPrefab.prefab"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="MultiBlockDim" value="3,3,7"/>
	<property name="VerticalOffset" value="0"/>
</block>

<block name="cntArmyTruckClosed">
	<property name="Extends" value="cntBusSchool"/>
	<property name="LootList" value="83"/>
	<property name="Model" value="#Entities/Vehicles?Truck/armyTruckPrefab.prefab"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="MultiBlockDim" value="3,3,7"/>
	<property name="VerticalOffset" value="0"/>
	<drop event="Harvest" name="resourceMilitaryFiber" count="10,20" tag="WasteTreasuresCompleteHarvest"/>
</block>

<block name="cntWastelandRandomLootHelper">
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="cntWastelandRandomLootHelper"/>
	<property name="DescriptionKey" value="randomLootSpawnerDesc"/>
	<property name="Material" value="Mstone"/>
	<property name="Texture" value="277"/>
	<property name="ImposterExclude" value="true"/>
	<property name="DisplayInfo" value="Name"/>
	<property name="FilterTags" value="floot,fdesign"/>
	<property name="Mesh" value="opaque2"/>
</block>

<block name="cntDesertRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper"/>
	<property name="CreativeMode" value="Dev"/>
</block>

<block name="cntBurntForestRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper"/>
	<property name="CreativeMode" value="Dev"/>
</block>

<block name="cntForestRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper"/>
	<property name="CreativeMode" value="Dev"/>
</block>

<block name="cntHouseRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper"/>
	<property name="CreativeMode" value="Dev"/>
</block>

<block name="cntStreetRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper"/>
	<property name="CreativeMode" value="Dev"/>
</block>

<block name="cntYardRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper"/>
	<property name="CreativeMode" value="Dev"/>
</block>

<block name="cntGarageRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper" param1="CustomIcon"/>
	<property name="Texture" value="283,283,280,279,280,279"/> <!-- BRN 283, YEL 280, GRN 278, PUR 279 -->
	<property name="CreativeMode" value="Dev"/>
	<property name="Mesh" value="opaque2"/>
</block>

<block name="cntConstructionSuppliesRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper" param1="CustomIcon,DescriptionKey"/>
	<property name="Texture" value="278"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="FilterTags" value="floot,fdesign"/>
	<property name="Mesh" value="opaque2"/>
</block>

<block name="cntStoreCratesRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper" param1="DescriptionKey"/>
	<property name="CustomIcon" value="cntConstructionSuppliesRandomLootHelper"/>
	<property name="CreativeMode" value="Dev"/>
</block>

<block name="cntToolsAndForgeRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper" param1="CustomIcon,DescriptionKey"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Texture" value="278"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="triangle"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Mesh" value="opaque2"/>
</block>

<block name="cntWorkstationsRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper" param1="CustomIcon,DescriptionKey"/>
	<property name="CustomIcon" value="cntToolsAndForgeRandomLootHelper"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Texture" value="279"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Crafting/chemistry_stationPrefab"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<!-- <property name="MultiBlockDim" value="3,2,1"/> -->
</block>

<block name="cntWorkstationsBustedRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper" param1="CustomIcon,DescriptionKey"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="cntToolsAndForgeRandomLootHelper"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Crafting/chemistry_stationPrefab"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="FilterTags" value="fdesign"/>
</block>

<block name="cntForgeBustedRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper" param1="CustomIcon,DescriptionKey"/>
	<property name="CustomIcon" value="cntToolsAndForgeRandomLootHelper"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Crafting/forgePrefab"/>
	<property name="CustomIcon" value="forge"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="OnlySimpleRotations" value="true"/>
</block>

<block name="cntWorkbenchBustedRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper" param1="CustomIcon,DescriptionKey"/>
	<property name="CustomIcon" value="cntToolsAndForgeRandomLootHelper"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Crafting/workbenchPrefab"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="CustomIcon" value="workbench"/> <property name="CustomIconTint" value="ff8080"/>
</block>

<block name="cntCementMixerBustedRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper" param1="CustomIcon,DescriptionKey"/>
	<property name="CustomIcon" value="cntToolsAndForgeRandomLootHelper"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Crafting/cement_mixerPrefab"/>
	<property name="Place" value="TowardsPlacer"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="CustomIcon" value="cementMixer"/> <property name="CustomIconTint" value="ff8080"/>
</block>

<block name="cntChemistryStationBustedRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper" param1="CustomIcon,DescriptionKey"/>
	<property name="CustomIcon" value="chemistryStation"/> <property name="CustomIconTint" value="ff8080"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Crafting/chemistry_stationPrefab"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="OnlySimpleRotations" value="true"/>
</block>

<block name="questRallyMarker">
	<property name="Class" value="RallyMarker"/>
	<property name="CustomIconTint" value="80ff80"/>
	<property name="Material" value="Mwood"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Model" value="Entities/Quests/rally_pointPrefab"/>
	<property name="Collide" value="sight"/>
	<drop event="Fall" count="0" prob="0"/>
	<drop event="Destroy" count="0"/>
	<property name="IndexName" value="Rally"/>
</block>

<block name="questFuseBox">
	<property name="Extends" value="fusebox" param1="DescriptionKey"/>
	<property name="Class" value="QuestActivate"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="fusebox"/> <property name="CustomIconTint" value="80ff80"/>
	<property name="FilterTags" value="fdecor,fother,felectrical,fdesign"/>
</block>

<block name="cntQuestRandomLootHelper">
	<property name="Extends" value="cntWastelandRandomLootHelper" param1="DescriptionKey"/>
	<property name="IndexName" value="FetchContainer"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="#Entities/LootContainers?loot_satchelPrefab.prefab"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="CustomIcon" value="cntFetchQuestSatchel"/> <property name="CustomIconTint" value="80ff80"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Material" value="Mcloth"/>
	<property name="LightOpacity" value="0"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="IsTerrainDecoration" value="true"/>
	<property name="DisplayInfo" value="Name"/>
</block>

<block name="cntQuestTestLoot">
	<property name="Extends" value="cntWastelandRandomLootHelper" param1="CustomIcon"/>
	<property name="Class" value="Loot"/>
	<property name="CustomIconTint" value="80ff80"/>
	<property name="Texture" value="279"/> <!-- BRN 283, YEL 280, GRN 278, PUR 279 -->
	<property name="CreativeMode" value="Dev"/>
	<property name="LootList" value="103"/>
</block>

<block name="cntQuestLootBox"> <!-- deprecated -->
	<property name="Extends" value="cntChest01"/>
	<property name="CustomIcon" value="cntChest01"/> <property name="CustomIconTint" value="80ff80"/>
	<property name="CreativeMode" value="None"/>
	<property name="LootList" value="34"/>
</block>

<block name="sleeperSit">
	<property name="Class" value="Sleeper"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DescriptionKey" value="sleeperGroupDesc"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Zombies/SleeperPoses/idleSitPrefab"/>
	<property name="Pose" value="0"/>
	<property name="Material" value="Morganic"/>
	<property name="LookIdentity" value="0,0,1"/> <!-- this "sleeper pose" is looking in a certain direction
	In rot 0 (usually facing north),
	view direction 0,0,1 = north; 0,0,-1 = south; -1,0,0 = west, 1,0,0 = east -->
	<property name="FilterTags" value="fdesign"/>
</block>

<block name="sleeperBack">
	<property name="Extends" value="sleeperSit"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Zombies/SleeperPoses/idleBackPrefab"/>
	<property name="Pose" value="1"/>
	<property name="LookIdentity" value="1,0,0"/>
</block>

<block name="sleeperSideLeft">
	<property name="Extends" value="sleeperSit"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Zombies/SleeperPoses/idleSideLeftPrefab"/>
	<property name="Pose" value="2"/>
	<property name="LookIdentity" value="1,0,0"/>
</block>

<block name="sleeperSideRight">
	<property name="Extends" value="sleeperSit"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Zombies/SleeperPoses/idleSideRightPrefab"/>
	<property name="Pose" value="3"/>
	<property name="LookIdentity" value="-1,0,0"/>
</block>

<block name="sleeperStomach">
	<property name="Extends" value="sleeperSit"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Zombies/SleeperPoses/idleStomachPrefab"/>
	<property name="Pose" value="4"/>
	<property name="LookIdentity" value="0,0,1"/>
</block>

<block name="sleeperIdle">
	<property name="Extends" value="sleeperSit"/>
	<property name="ExcludeWalkType" value="4"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Zombies/SleeperPoses/idleSleepPrefab"/>
	<property name="Pose" value="5"/>
	<property name="LookIdentity" value="0,0,1"/>
</block>

<block name="sleeperCrawlerOnly">
	<property name="Extends" value="sleeperStomach" param1="DescriptionKey"/>
	<property name="CustomIcon" value="sleeperStomach"/> <property name="CustomIconTint" value="ffb0b0"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="SpawnGroup" value="ZombiesCrawlers"/>
</block>

<block name="sleeperWolfAnimal">
	<property name="Extends" value="sleeperSit" param1="MultiBlockDim"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Animals/Wolf/sleeperPose/idleSleepWolf"/>
	<property name="Pose" value="7"/>
	<property name="LookIdentity" value="0,0,1"/>
	<property name="SpawnGroup" value="WolfPack"/>
	<property name="DescriptionKey" value="sleeperAnimalDesc"/>
</block>

<block name="sleeperBearAnimal">
	<property name="Extends" value="sleeperWolfAnimal"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Animals/Bear/sleeperPose/idleSleeperBear"/>
	<property name="MultiBlockDim" value="1,2,1"/><property name="DisplayType" value="blockMulti"/>
	<property name="Pose" value="8"/>
	<property name="SpawnGroup" value="BearGroup"/>
</block>

<block name="sleeperBoarAnimal">
	<property name="Extends" value="sleeperWolfAnimal"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Animals/Boar/sleeperPose/idleSleepBoar"/>
	<property name="Pose" value="5"/>
	<property name="SpawnGroup" value="BoarGroup"/>
</block>

<block name="sleeperGraceAnimal">
	<property name="Extends" value="sleeperBoarAnimal"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="sleeperBoarAnimal"/> <property name="CustomIconTint" value="ffb0b0"/>
	<property name="SpawnGroup" value="GraceGroup"/>
</block>

<block name="sleeperVultureAnimal">
	<property name="Extends" value="sleeperWolfAnimal"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Animals/Vulture/sleeperPose/idleSleeperVulture"/>
	<property name="Pose" value="1"/>
	<property name="SpawnGroup" value="VultureGroup"/>
</block>

<block name="sleeperSnakeAnimal">
	<property name="Extends" value="sleeperWolfAnimal"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Animals/Snake/sleeperPose/idleSleeperSnake"/>
	<property name="Pose" value="1"/>
	<property name="SpawnGroup" value="SnakeGroup"/>
</block>

<block name="sleeperZombieDogAnimal">
	<property name="Extends" value="sleeperWolfAnimal"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Animals/Wolf/sleeperPose/idleSleepZombieDog"/>
	<property name="CustomIcon" value="sleeperWolfAnimal"/>
	<property name="SpawnGroup" value="ZombieDogGroup"/>
</block>

<block name="sleeperZombieBearAnimal">
	<property name="Extends" value="sleeperBearAnimal"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="sleeperBearAnimal"/>
	<property name="SpawnGroup" value="ZombieBearsGroup"/>
</block>

<block name="porchLight01">
	<property name="Class" value="Light"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DescriptionKey" value="lightPOIGroupDesc"/>
	<property name="Material" value="Mmetal_thin"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="ModelEntity"/>
	<property name="Light" value="0.5"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="Model" value="Entities/Lighting/porchLight01Prefab"/> <property name="HandleFace" value="West"/>
	<property name="ImposterDontBlock" value="true"/>
	<property class="RepairItems"> <property name="resourceForgedIron" value="1"/> <property name="resourceElectricParts" value="3"/> </property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="1,4" tag="salvageHarvest"/> <!-- HV: mounted lamp -->
	<drop event="Destroy" name="resourceScrapIron" count="5" prob="1"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="TakeDelay" value="-1"/>
	<property name="Group" value="Science"/>
	<property name="EconomicValue" value="76"/>
	<property name="FilterTags" value="fdecor,felectrical"/>
	<property name="SortOrder1" value="70a0"/>
</block>

<block name="porchLight04">
	<property name="Extends" value="porchLight01"/>
	<property name="CreativeMode" value="Dev"/> <!-- does NOT extend -->
	<property name="Model" value="Entities/Lighting/porchLight04Prefab"/>
</block>

<block name="porchLight04Brass">
	<property name="Extends" value="porchLight01"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Lighting/porchLight04BrassPrefab"/>
	<drop event="Destroy" name="resourceScrapBrass" count="10,30" prob="1"/>
</block>

<block name="ceilingLight01">
	<property name="Extends" value="porchLight01"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Material" value="Mglass"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Model" value="Entities/Lighting/ceilingLight01Prefab"/> <property name="HandleFace" value="Top"/>
	<drop event="Destroy" count="0"/>
</block>

<block name="ceilingLight02">
	<property name="Extends" value="porchLight01"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Lighting/ceilingLight02Prefab"/> <property name="HandleFace" value="Top"/>
</block>

<block name="ceilingLight02Brass">
	<property name="Extends" value="porchLight04Brass"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Lighting/ceilingLight02BrassPrefab"/> <property name="HandleFace" value="Top"/>
</block>

<block name="ceilingLight04">
	<property name="Extends" value="porchLight01"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Lighting/ceilingLight04Prefab"/> <property name="HandleFace" value="Top"/>
</block>

<block name="ceilingLight05">
	<property name="Extends" value="porchLight01"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Lighting/ceilingLight05Prefab"/> <property name="HandleFace" value="Top"/>
</block>

<block name="ceilingLight05Brass">
	<property name="Extends" value="porchLight04Brass"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Lighting/ceilingLight05BrassPrefab"/> <property name="HandleFace" value="Top"/>
</block>

<block name="wallLight01">
	<property name="Extends" value="porchLight01"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Lighting/wall_light01Prefab"/> <property name="HandleFace" value="South"/>
</block>

<block name="ceilingLight07">
	<property name="Extends" value="porchLight01"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Lighting/ceilingLight07Prefab"/>
	<property name="HandleFace" value="Top"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="1"/>
		<property name="resourceElectricParts" value="3"/>
		<property name="resourceElectricParts" value="2"/>
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="2,6" tag="salvageHarvest"/> <!-- HV: mounted fluorescent lamp -->
	<drop event="Harvest" name="resourceScrapPolymers" count="1,2" tag="salvageHarvest"/>
	<property name="EconomicValue" value="191"/>
</block>

<block name="streetLight01">
	<property name="Class" value="Light" param1="HandleFace"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DescriptionKey" value="lightPOIGroupDesc"/>
	<property name="Material" value="Mmetal"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="ModelEntity"/>
	<property name="ImposterExchange" value="streetLightImposter"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Model" value="Entities/Lighting/street_light01Prefab"/> <!-- <property name="HandleFace" value="Bottom"/> -->
	<property name="OnlySimpleRotations" value="true"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="4,8" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceForgedSteel" count="1,2" prob="1" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="TakeDelay" value="-1"/>
	<property name="Group" value="Science"/>
	<property name="FilterTags" value="fdecor,felectrical"/>
	<property name="SortOrder1" value="70a0"/>
</block>

<block name="streetLightClassic">
	<property name="Extends" value="porchLight01" param1="HandleFace"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Lighting/streetLamp_ClassicPrefab"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,5,1"/>
	<property name="Material" value="Mmetal"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="ImposterExchange" value="imposterDontBlockCTRPole" param1="169"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="4,6" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
</block>

<block name="industrialLight01">
	<property name="Class" value="Light"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DescriptionKey" value="lightPOIGroupDesc"/>
	<property name="Group" value="Science"/>
	<property name="Material" value="Mmetal_thin"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="ModelEntity"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Light" value="0.5"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="Model" value="Entities/Lighting/industrialLight01Prefab"/> <property name="HandleFace" value="South"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="1"/>
		<property name="resourceElectricParts" value="3"/>
		<property name="resourceElectricParts" value="2"/>
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="2,6" tag="salvageHarvest"/> <!-- HV: mounted fluorescent lamp -->
	<drop event="Harvest" name="resourceScrapPolymers" count="1,2" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="5" prob="1"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="TakeDelay" value="-1"/>
	<property name="EconomicValue" value="175"/>
	<property name="FilterTags" value="fdecor,felectrical"/>
	<property name="SortOrder1" value="70a0"/>
</block>

<block name="sconce1Light">
	<property name="Extends" value="porchLight01"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Lighting/sconce_1_Prefab"/>
</block>

<block name="sconce1LightShadow">
	<property name="Extends" value="porchLight01"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="sconce1Light"/>
	<property name="Model" value="Entities/Lighting/sconce_1_ShadowPrefab"/>
</block>

<block name="lanternDecorLight">
	<property name="Extends" value="porchLight01"/>
	<property name="Model" value="Entities/Lighting/lanternDecorPrefab"/>
</block>

<block name="flashlightDecor">
	<property name="Extends" value="porchLight01"/>
	<property name="Model" value="Entities/Lighting/flashlightDecorPrefab"/> <property name="HandleFace" value="Bottom"/>
</block>

<block name="industrialLight02">
	<property name="Extends" value="porchLight01"/>
	<property name="Model" value="Entities/Lighting/industrial_light_02Prefab"/> <property name="HandleFace" value="Top"/>
</block>

<block name="industrialLight02Red">
	<property name="Extends" value="porchLight01"/>
	<property name="Model" value="Entities/Lighting/industrial_light_02_redPrefab"/> <property name="HandleFace" value="Top"/>
</block>

<block name="ceilingFanLight">
	<property name="Extends" value="porchLight01"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Lighting/ceiling_fanPrefab"/> <property name="HandleFace" value="Top"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="1"/>
		<property name="resourceElectricParts" value="3"/>
		<property name="resourceMechanicalParts" value="2"/>
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="1,2" tag="salvageHarvest"/>
</block>

<block name="chandelierLight">
	<property name="Extends" value="streetLight01"/>
	<property name="Model" value="Entities/Electrical/chandelierPrefab"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="2,3,2"/>
	<property name="ActivationDistance" value="6"/>
	<property name="StabilitySupport" value="true"/>
	<property name="Path" value="solid"/>
	<property name="Group" value="Science,Decor/Miscellaneous"/>
	<property name="FilterTags" value="fdecor,felectrical,fother,ffurniture"/>
</block>

<block name="candelabraLight">
	<property name="Extends" value="decoEntityMetalMaster" param1="Harvest"/>
	<property name="Material" value="Mbrass"/>
	<property name="MeltTimePerUnit" value=".4"/>
	<property name="Weight" value="83"/>
	<property name="Class" value="Light"/>
	<property name="DescriptionKey" value="lightPOIGroupDesc"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Light" value="0.5"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="Model" value="Entities/Furniture/candelabraPrefab"/>
	<property name="ImposterDontBlock" value="true"/>
	<property class="RepairItems"> <property name="resourceScrapBrass" value="50"/> </property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceScrapBrass" count="15,25" tag="salvageHarvest"/>
	<drop event="Destroy" name="candle" count="1,3" prob="1"/>
	<property name="TakeDelay" value="-1"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="EconomicValue" value="76"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
	<property name="SortOrder1" value="70a0"/>
</block>

<block name="endTable">
	<property name="Extends" value="woodWeakNoUpgradeMaster"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Furniture/end_table" param1="main_mesh"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture"/>
</block>

<block name="endTableLamp">
	<property name="Extends" value="porchLight01" param1="HandleFace"/>
	<property name="DescriptionKey" value="furnitureGroupDesc"/>
	<property name="Stacknumber" value="3"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Lighting/end_table_lightPrefab"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</block>

<block name="signExitLight">
	<property name="Extends" value="porchLight01"/>
	<property name="Model" value="Entities/Lighting/exit_signPrefab"/> <property name="HandleFace" value="South"/>
</block>

<block name="roadBarricadeLight">
	<property name="Extends" value="porchLight01" param1="HandleFace"/>
	<property name="Material" value="Mmetal"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="3,2,1"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Model" value="Entities/Signs/barricadePrefab"/>
	<property name="Collide" value="melee,bullet,arrow,rocket,movement"/>
	<drop event="Destroy" name="resourceScrapIron" count="3,12"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="FilterTags" value="fdecor,fother,ffurniture,felectrical"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
</block>

<block name="deskLampLight">
	<property name="Extends" value="porchLight04Brass" param1="HandleFace"/>
	<property name="Model" value="Entities/Lighting/desk_lampPrefab"/>
	<drop event="Destroy" name="resourceScrapBrass" count="8,18" prob="1"/>
</block>

<block name="tableLampLight">
	<property name="Extends" value="porchLight01" param1="HandleFace"/>
	<property name="Model" value="Entities/Lighting/table_lampPrefab"/>
</block>

<block name="tableLampTippedOverLight">
	<property name="Extends" value="porchLight01" param1="HandleFace"/>
	<property name="Model" value="Entities/Lighting/table_lamp_tipped_overPrefab"/>
</block>

<block name="workLightPOI">
	<property name="Extends" value="porchLight01" param1="HandleFace"/>
	<property name="Model" value="Entities/Lighting/work_lightPrefab"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Collide" value="melee,bullet,arrow,rocket,movement"/>
</block>

<block name="spotlightNailedDownPOI">
	<property name="Class" value="Light"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DescriptionKey" value="lightPOIGroupDesc"/>
	<property name="Material" value="Mmetal"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Electrical/spotlightStaticPrefab"/>
	<property name="Place" value="Spotlight"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property class="RepairItems">
		<property name="resourceElectricParts" value="6"/>
		<property name="resourceScrapIron" value="40"/>
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="24" tag="allHarvest"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceScrapIron" count="20" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="3" tag="salvageHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="TakeDelay" value="-1"/>
	<property name="Group" value="Science"/>
	<property name="FilterTags" value="fdecor,felectrical"/>
	<property name="SortOrder1" value="70a0"/>
</block>

<block name="spotlightPlayer">
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="spotlightNailedDownPOI"/>
	<property name="Class" value="Spotlight"/>
	<property name="DescriptionKey" value="lightPlayerGroupDesc"/>
	<property name="UnlockedBy" value="perkAdvancedEngineering,spotlightPlayerSchematic"/>
	<property name="RuntimeSwitch" value="true"/>
	<property name="Material" value="Mmetal"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Lighting/player_spotlightPrefab"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Place" value="Spotlight"/>
	<property class="RepairItems">
		<property name="resourceElectricParts" value="6"/>
		<property name="resourceScrapIron" value="40"/>
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="24" tag="allHarvest"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceScrapIron" count="20" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="3" tag="salvageHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="EconomicValue" value="310"/>
	<property name="Group" value="Science"/>
	<property name="TakeDelay" value="10"/>
	<property name="PickupJournalEntry" value="cameraTip"/>
	<property name="FilterTags" value="fdecor,felectrical"/>
	<property name="SortOrder1" value="70a0"/>
</block>
<!-- basic light bulb -->
<block name="ceilingLight01_player">
	<property name="Class" value="PoweredLight"/>
	<property name="Extends" value="porchLight01"/>
	<property name="CreativeMode" value="Player"/>
	<property name="DescriptionKey" value="lightPlayerGroupDesc"/>
	<property name="UnlockedBy" value="perkAdvancedEngineering,generatorbankSchematic"/>
	<property name="CustomIcon" value="ceilingLight01"/>
	<property name="RuntimeSwitch" value="true"/>
	<property name="Material" value="Mglass"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Model" value="Entities/Lighting/player_ceilingLight01Prefab"/> <property name="HandleFace" value="Top"/>
	<property name="TakeDelay" value="5"/>
</block>
<!-- non powered lantern -->
<block name="lanternLight_player">
	<property name="Extends" value="porchLight01" param1="HandleFace,DescriptionKey"/>
	<property name="Class" value=""/>
	<property name="CreativeMode" value="Player"/>
	<property name="CanPickup" value="true"/>
	<property name="CustomIcon" value="lanternDecorLight"/>
	<property name="UnlockedBy" value="perkArtOfMiningLantern"/>
	<property name="Material" value="Mglass"/>
	<property name="Model" value="Entities/Lighting/lanternPlayerPrefab"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="TakeDelay" value="2"/>
	<property name="Group" value="Science,Building,advBuilding"/>
</block>
<!-- mid ranged light with cover -->
<block name="industrialLight01_player">
	<property name="Extends" value="ceilingLight01_player"/>
	<property name="RequiredPower" value="7"/>
	<property name="Material" value="Mmetal"/>
	<property name="DescriptionKey" value="lightPlayerGroupDesc"/>
	<property name="UnlockedBy" value="perkAdvancedEngineering,generatorbankSchematic"/>
	<property name="CustomIcon" value="industrialLight01"/>
	<property name="Model" value="Entities/Lighting/player_industrialLight01Prefab"/> <property name="HandleFace" value="Top"/>
</block>
<!-- shielded light bulb -->
<block name="industrialLight02_player">
	<property name="Extends" value="ceilingLight01_player"/>
	<property name="Material" value="Mmetal"/>
	<property name="DescriptionKey" value="lightPlayerGroupDesc"/>
	<property name="UnlockedBy" value="perkAdvancedEngineering,generatorbankSchematic"/>
	<property name="CustomIcon" value="industrialLight02"/>
	<property name="Model" value="Entities/Lighting/industrial_light_02_PlayerPrefab Variant"/> <property name="HandleFace" value="Top"/>
</block>
<!-- fluorescent light -->
<block name="ceilingLight07_player">
	<property name="Extends" value="ceilingLight01_player"/>
	<property name="RequiredPower" value="10"/>
	<property name="Material" value="Mmetal"/>
	<property name="DescriptionKey" value="lightPlayerGroupDesc"/>
	<property name="UnlockedBy" value="perkAdvancedEngineering,generatorbankSchematic"/>
	<property name="CustomIcon" value="ceilingLight07"/>
	<property name="Model" value="Entities/Lighting/player_ceilingLight07Prefab"/> <property name="HandleFace" value="Top"/>
</block>

<block name="wallTorchLight">
	<property name="CreativeMode" value="Dev"/>
	<property name="Class" value="Light"/>
	<property name="Material" value="Mpaper"/>
	<property name="MaxDamage" value="1"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Entities/Lighting/torch_wallPrefab"/>
	<!--property name="ParticleName" value="torch_wall"/-->
	<property name="Place" value="Torch"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="CanPickup" value="true" param1="meleeToolTorch"/>
	<property class="RepairItems"> <property name="resourceWood" value="1"/> </property>
	<drop event="Destroy" name="meleeToolTorch" count="1"/>
	<property name="Group" value="Building,advBuilding"/>
	<property name="DescriptionKey" value="torchGroupDesc"/>
	<property name="FilterTags" value="fdecor,felectrical"/>
	<property name="SortOrder1" value="70a0"/>
</block>

<block name="torchWallHolder">
	<property name="Material" value="Mmetal_weak"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="ModelEntity"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Entities/Lighting/torch_wallPrefab"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="wallTorchLightPlayer"/>
		<property name="Item" value="meleeToolTorch"/>
		<property name="ItemCount" value="1"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="DescriptionKey" value="torchPlayerGroupDesc"/>
	<property name="FilterTags" value="fdecor,felectrical"/>
	<property name="SortOrder1" value="70a0"/>
</block>

<block name="candleWallLight">
	<property name="CreativeMode" value="Dev"/>
	<property name="Class" value="Light"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Material" value="Mpaper"/>
	<property name="MaxDamage" value="1"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="ModelEntity"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Entities/Lighting/candle_wallPrefab"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="OnlySimpleRotations" value="true"/>
	<!--<property name="ParticleName" value="candleWall_flame"/>-->
	<property name="CanPickup" value="true" param1="candle"/>
	<property class="RepairItems"> <property name="resourceYuccaFibers" value="1"/> </property>
	<drop event="Destroy" name="candle" count="1"/>
	<property name="Group" value="Building,advBuilding"/>
	<property name="DescriptionKey" value="torchGroupDesc"/>
	<property name="FilterTags" value="fdecor,felectrical"/>
	<property name="SortOrder1" value="70a0"/>
</block>

<block name="candleTableLight">
	<property name="Extends" value="candleWallLight"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Lighting/candle_tablePrefab"/>
	<!--<property name="ParticleName" value="candle_flame"/>-->
	<property name="Group" value="Building,advBuilding"/>
</block>

<block name="wallTorchLightPlayer">
	<property name="Extends" value="wallTorchLight"/>
	<property name="Model" value="Entities/Lighting/torch_wall_playerPrefab"/>
	<property name="StabilitySupport" value="false"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="wallTorchLight"/>
	<property name="Stacknumber" value="50"/>
	<property name="Class" value="TorchHeatMap"/> <!-- HeatMapFrequency is not used. 1 min realtime updates that scale to match world time rate -->
	<property name="HeatMapStrength" value="1"/>
	<property name="HeatMapTime" value="4000"/> <!-- 1000 per world hour. str1, t6000, f5 = 2.5; str1, t9000, f5 = 4; str4.05, t12000, f15 = 4.05-8.1; -->
	<property name="DescriptionKey" value="torchPlayerGroupDesc"/>
</block>

<block name="candleWallLightPlayer">
	<property name="Extends" value="candleWallLight"/>
	<property name="Model" value="Entities/Lighting/candle_wall_playerPrefab"/>
	<property name="StabilitySupport" value="false"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="candleWallLight"/>
	<property name="Stacknumber" value="50"/>
	<property name="Class" value="TorchHeatMap"/>
	<property name="HeatMapStrength" value=".5"/>
	<property name="HeatMapTime" value="4000"/>
	<property name="DescriptionKey" value="torchPlayerGroupDesc"/>
</block>

<block name="candleTableLightPlayer">
	<property name="Extends" value="candleWallLightPlayer"/>
	<property name="StabilitySupport" value="false"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="candleTableLight"/>
	<property name="Model" value="Entities/Lighting/candle_table_playerPrefab"/>
	<!--<property name="ParticleName" value="candle_flame"/>-->
</block>

<block name="burningBarrelPlayer">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster" param1="SortOrder1,SortOrder2"/>
	<property name="CreativeMode" value="Player"/>
	<property name="CanPickup" value="true"/>
	<property name="Path" value="solid"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Lighting/barrel03_burning_playerPrefab"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="ImposterExchange" value="imposterDontBlockCTRQuarter" param1="156"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Stacknumber" value="50"/>
	<property name="Class" value="TorchHeatMap"/>
	<property name="HeatMapStrength" value="1"/>
	<property name="HeatMapTime" value="4000"/>
	<property name="Group" value="Building,advBuilding"/>
	<property name="DescriptionKey" value="torchPlayerGroupDesc"/>
	<property name="SortOrder1" value="70a0"/>
	<property name="FilterTags" value="fdecor,felectrical"/>
</block>

<block name="burningBarrel">
	<property name="Extends" value="burningBarrelPlayer" param1="Class,HeatMapStrength,HeatMapTime,HeatMapFrequency"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Lighting/barrel03_burningPrefab"/>
	<property name="Class" value="Light"/>
	<property name="Light" value="0.5"/>
	<property name="DescriptionKey" value="lightPOIGroupDesc"/>
	<property name="CanPickup" value="false"/>
</block>

<block name="xRayDisplayLight1">
	<property name="Extends" value="porchLight01"/>
	<property name="Model" value="Entities/Lighting/xray_displayPrefab"/> <property name="HandleFace" value="South"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="3,6" tag="salvageHarvest"/> <!-- HV: electronics -->
	<drop event="Harvest" name="resourceScrapPolymers" count="1,2" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="2" prob="1"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="xRayDisplayLight2">
	<property name="Extends" value="xRayDisplayLight1"/>
	<property name="Model" value="Entities/Lighting/xray_display_2Prefab"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="3,6" tag="salvageHarvest"/> <!-- HV: electronics -->
	<drop event="Harvest" name="resourceScrapPolymers" count="1,2" tag="salvageHarvest"/>
</block>

<block name="keystoneBlock"> <!-- landclaim -->
	<property name="Class" value="LandClaim"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Material" value="Msteel"/>
	<property name="DisplayType" value="blockHardened"/>
	<property name="Texture" value="189"/>
	<property name="Weight" value="0"/>
	<property name="SortOrder2" value="0050"/> <!-- SortShape -->
	<property class="RepairItems"> <property name="resourceRockSmall" value="10"/> </property>
	<property name="IndexName" value="lpblock"/>
	<drop event="Destroy" count="0"/>
	<property name="Stacknumber" value="1"/>
	<property name="TakeDelay" value="30"/>
	<property name="Group" value="Building,advBuilding"/>
	<property name="EconomicValue" value="1"/>
	<property name="SellableToTrader" value="false"/>
	<property name="ActivationDistance" value="25"/>
	<property name="FilterTags" value="fbuilding"/>
	<property name="DisplayInfo" value="Custom"/>
	<property name="UseGlobalUV" value="Local"/> <!-- players want to see the flag rotated correctly -->
</block>

<block name="flagPoleWhiteRiver">
	<property name="CreativeMode" value="Dev"/>
	<property name="DisplayType" value="blockHardenedMulti"/>
	<property name="Material" value="Mmetal_hard"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Decor/flag_polePrefab"/>
	<property name="MultiBlockDim" value="1,20,1"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="LootList" value="42"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<drop event="Destroy" count="0"/>
	<property name="FilterTags" value="fdecor,fother"/>
</block>

<block name="spawnTrader">
	<property name="Extends" value="metalTrussingRampOld" param1="DescriptionKey"/>
	<property name="CustomIcon" value="metalTrussingRampOld"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Class" value="SpawnEntity"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Entities/Electrical/battery_bankPrefab"/> <property name="HandleFace" value="Bottom"/>
	<property name="SpawnClass" value="npcTraderJoel,npcTraderRekt,npcTraderHugh,npcTraderBob,npcTraderJen"/>
	<property name="FilterTags" value="fdesign"/>
	<property name="Collide" value="sight"/>
</block>

<block name="signShopOpen">
	<property name="Class" value="Light"/>
	<property name="DescriptionKey" value="lightPOIGroupDesc"/>
	<property name="IndexName" value="TraderOnOff"/>
	<property name="CustomIcon" value="signShopOpenSwitch"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="ModelEntity"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Model" value="Entities/Signs/sign_open_Prefab"/> <property name="HandleFace" value="South"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Material" value="Mmetal_weak"/>
	<property name="OnlySimpleRotations" value="true"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="2" prob="0.7" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapPolymers" count="2" prob="0.8" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,5" prob="1"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="TakeDelay" value="-1"/>
	<property name="Group" value="Science,Decor/Miscellaneous"/>
	<property name="EconomicValue" value="150"/> <!-- disassemble value -->
	<property name="FilterTags" value="fdecor,fsigns,fother,felectrical"/>
	<property name="SortOrder1" value="70s0"/>
</block>

<block name="generatorbank">
	<property name="CreativeMode" value="Player"/>
	<property name="Class" value="Generator"/>
	<property name="DisplayType" value="blockElectricalHardened"/>
	<property name="UnlockedBy" value="perkAdvancedEngineering,generatorbankSchematic"/>
	<property name="Material" value="Mmetal_medium"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Mesh" value="models"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Electrical/generatorPrefab"/> <property name="HandleFace" value="Bottom"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="DescriptionKey" value="powerSourceDesc"/>
	<property name="MaxFuel" value="1000"/>
	<property name="OutputPerFuel" value="11250"/>
	<property name="MaxPower" value="12250"/>
	<property name="OutputPerStack" value="100"/>
	<property name="SlotItem" value="smallEngine"/>
	<property name="Group" value="Science"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="8"/>
		<property name="resourceMechanicalParts" value="8"/>
		<property name="resourceElectricParts" value="8"/>
		<property name="resourceElectricParts" value="3"/>
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="192" tag="allHarvest"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceForgedIron" count="3" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="3" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="3" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="1,2" prob="0.6" tag="salvageHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="Stacknumber" value="1"/>
	<property name="TakeDelay" value="15"/>
	<property name="EconomicValue" value="500"/>
	<property name="FilterTags" value="fdecor,felectrical"/>
	<property name="SortOrder1" value="70a0"/>
</block>

<block name="cntCollapsedGeneratorbank">
	<property name="CreativeMode" value="Dev"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="98"/>
	<property name="CustomIcon" value="generatorbank"/>
	<property name="Material" value="Miron_scrap"/>
	<property name="MaxDamage" value="500"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Mesh" value="models"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Electrical/generatorPrefab"/> <property name="HandleFace" value="Bottom"/>
	<property name="Place" value="TowardsPlacer"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="8"/>
		<property name="resourceMechanicalParts" value="8"/>
		<property name="resourceElectricParts" value="8"/>
		<property name="resourceElectricParts" value="3"/>
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="192" tag="allHarvest"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceForgedIron" count="3" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="3" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="3" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="1,2" prob="0.6" tag="salvageHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="SellableToTrader" value="false"/>
	<property name="FilterTags" value="floot,fdecor,ffurniture"/>
</block>

<block name="solarbank">
	<property name="CreativeMode" value="Player"/>
	<property name="Class" value="SolarPanel"/>
	<property name="Material" value="Mmetal_weak"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Mesh" value="models"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Electrical/solar_panelPrefab"/>
	<property name="ModelOffset" value=".5,.5,0"/>
	<property name="DisplayType" value="blockElectricalMulti"/>
	<property name="MultiBlockDim" value="4,1,1"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="ImposterExchange" value="imposterRamp" param1="18"/>
	<property name="DescriptionKey" value="powerSourceDesc"/>
	<property name="OutputPerStack" value="30"/>
	<property name="SlotItem" value="solarCell"/>
	<property name="MaxPower" value="180"/>
	<property name="Group" value="Science"/>
	<property name="ActivationDistance" value="6"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="5"/>
		<property name="resourceElectricParts" value="3"/>
		<property name="resourceElectricParts" value="2"/>
		<property name="resourceScrapPolymers" value="2"/>
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="" count="0" tag="salvageHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="Stacknumber" value="1"/>
	<property name="TakeDelay" value="15"/>
	<property name="EconomicValue" value="2000"/>
	<property name="FilterTags" value="fdecor,felectrical"/>
	<property name="SortOrder1" value="70a0"/>
</block>

<block name="cntCollapsedSolarbank">
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="solarbank"/>
	<property name="Material" value="Miron_scrap"/>
	<property name="MaxDamage" value="500"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Mesh" value="models"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Electrical/solar_panelPrefab"/>
	<property name="ModelOffset" value=".5,.5,0"/>
	<property name="MultiBlockDim" value="4,1,1"/><property name="DisplayType" value="blockMulti"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="ImposterExchange" value="imposterRamp" param1="18"/>
	<property name="IsTerrainDecoration" value="true"/>
	<drop event="Harvest" name="resourceScrapIron" count="120" tag="allHarvest"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceForgedIron" count="3" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="2,3" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="1,2" prob="0.5" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapPolymers" count="1,2" tag="salvageHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="SellableToTrader" value="false"/>
	<property name="FilterTags" value="floot,fdecor,ffurniture"/>
</block>

<block name="batterybank">
	<property name="CreativeMode" value="Player"/>
	<property name="Class" value="BatteryBank"/>
	<property name="Material" value="Mmetal_weak"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Mesh" value="models"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Electrical/battery_bankPrefab"/> <property name="HandleFace" value="Bottom"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="DescriptionKey" value="powerSourceDesc"/>
	<property name="UnlockedBy" value="perkAdvancedEngineering,batterybankSchematic"/>
	<property name="MaxPower" value="400"/>
	<property name="InputPerTick" value="5"/>
	<property name="ChargePerInput" value="1"/>
	<property name="OutputPerStack" value="50"/>
	<property name="OutputPerCharge" value="90"/>
	<property name="SlotItem" value="carBattery"/>
	<property name="Group" value="Science"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="8"/>
		<property name="resourceElectricParts" value="6"/>
		<property name="resourceElectricParts" value="2"/>
		<property name="resourceScrapPolymers" value="4"/>
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="120" tag="allHarvest"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceForgedIron" count="3" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="2,3" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="1,2" prob="0.6" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapPolymers" count="1,2" tag="salvageHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="Stacknumber" value="1"/>
	<property name="TakeDelay" value="15"/>
	<property name="EconomicValue" value="400"/>
	<property name="FilterTags" value="fdecor,felectrical"/>
	<property name="SortOrder1" value="70a0"/>
</block>

<block name="cntCollapsedBatterybank">
	<property name="CreativeMode" value="Dev"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="97"/>
	<property name="CustomIcon" value="batterybank"/>
	<property name="Material" value="Miron_scrap"/>
	<property name="MaxDamage" value="500"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Mesh" value="models"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Electrical/battery_bankPrefab"/> <property name="HandleFace" value="Bottom"/>
	<property name="Place" value="TowardsPlacer"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="8"/>
		<property name="resourceElectricParts" value="6"/>
		<property name="resourceElectricParts" value="2"/>
		<property name="resourceScrapPolymers" value="4"/>
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="120" tag="allHarvest"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceForgedIron" count="3" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="2,3" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="1,2" prob="0.6" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapPolymers" count="1,2" tag="salvageHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="Group" value="Decor/Miscellaneous"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="SellableToTrader" value="false"/>
	<property name="FilterTags" value="floot,fdecor,ffurniture"/>
</block>

<block name="electricwirerelay">
	<property name="CreativeMode" value="Player"/>
	<property name="Class" value="Powered"/>
	<property name="UnlockedBy" value="perkAdvancedEngineering,generatorbankSchematic"/>
	<property name="Material" value="Mmetal_weak"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Entities/Electrical/relayPrefab"/> <property name="HandleFace" value="Bottom"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="DisplayType" value="blockElectrical"/>
	<property name="RequiredPower" value="1"/>
	<property name="Group" value="Science"/>
	<property class="RepairItems"> <property name="resourceForgedIron" value="1"/></property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="1" prob="0.2" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,5" prob="1"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="TakeDelay" value="5"/>
	<property name="EconomicValue" value="28"/>
	<property name="FilterTags" value="fdecor,felectrical"/>
	<property name="SortOrder1" value="70a0"/>
</block>

<block name="switch">
	<property name="CreativeMode" value="Player"/>
	<property name="Class" value="Switch"/>
	<property name="UnlockedBy" value="perkAdvancedEngineering,switchSchematic"/>
	<property name="Material" value="Mmetal_weak"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Entities/Electrical/power_switchPrefab"/> <property name="HandleFace" value="South"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="RequiredPower" value="1"/>
	<property name="DisplayType" value="blockElectrical"/>
	<property name="TriggerType" value="Switch"/>
	<property name="Group" value="Science"/>
	<property class="RepairItems"> <property name="resourceForgedIron" value="2"/> </property>
	<drop event="Destroy" name="resourceScrapIron" count="5" prob="1"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="TakeDelay" value="5"/>
	<property name="EconomicValue" value="50"/>
	<property name="FilterTags" value="fdecor,felectrical"/>
	<property name="SortOrder1" value="70a0"/>
</block>

<block name="pressureplate">
	<property name="CreativeMode" value="Player"/>
	<property name="Class" value="PressurePlate"/>
	<property name="DisplayType" value="blockElectricalHardened"/>
	<property name="UnlockedBy" value="perkAdvancedEngineering,pressureplateSchematic"/>
	<property name="Material" value="Mmetal_medium"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Entities/Electrical/pressure_platePrefab"/> <property name="HandleFace" value="Bottom"/>
	<property name="ImposterExchange" value="imposterPlate" param1="143"/>
	<property name="CanPickup" value="false"/>
	<property name="MultiBlockDim" value="1,1,1"/>
	<property name="RequiredPower" value="1"/>
	<property name="Group" value="Science"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="8"/>
		<property name="resourceMechanicalParts" value="1"/>
		<property name="resourceElectricParts" value="1"/>
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="1" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="1" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="5,20" prob="1"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="TakeDelay" value="5"/>
	<property name="EconomicValue" value="124"/>
	<property name="PickupJournalEntry" value="triggerDelayDurationTip,passthroughTriggeringTip"/>
	<property name="FilterTags" value="fdecor,felectrical,ftraps"/>
	<property name="SortOrder1" value="70a0"/>
</block>

<block name="pressureplateLong">
	<property name="Class" value="PressurePlate"/>
	<property name="DisplayType" value="blockElectricalHardenedMulti"/>
	<property name="UnlockedBy" value="perkAdvancedEngineering,pressureplateSchematic"/>
	<property name="Material" value="Mmetal_hard"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Entities/Electrical/pressure_plate_longPrefab"/> <property name="HandleFace" value="Bottom"/>
	<property name="MultiBlockDim" value="5,1,1"/>
	<property name="ImposterExchange" value="imposterPlate" param1="143"/>
	<property name="CanPickup" value="false"/>
	<property name="RequiredPower" value="1"/>
	<property name="Group" value="Science"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="40"/>
		<property name="resourceMechanicalParts" value="6"/>
		<property name="resourceElectricParts" value="4"/>
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="1" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="1" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="20,100" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="TakeDelay" value="5"/>
	<property name="EconomicValue" value="524"/>
	<property name="DescriptionKey" value="pressureplateDesc"/>
	<property name="PickupJournalEntry" value="triggerDelayDurationTip,passthroughTriggeringTip"/>
	<property name="FilterTags" value="fdecor,felectrical,ftraps"/>
	<property name="SortOrder1" value="70a0"/>
</block>

<block name="tripwirepost">
	<property name="CreativeMode" value="Player"/>
	<property name="Class" value="TripWire"/>
	<property name="UnlockedBy" value="perkAdvancedEngineering,pressureplateSchematic"/>
	<property name="Material" value="Mwood_weak"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Entities/Electrical/trip_wirePrefab"/> <property name="HandleFace" value="Bottom"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="RequiredPower" value="1"/>
	<property name="DisplayType" value="blockElectrical"/>
	<property name="Group" value="Science"/>
	<property class="RepairItems"> <property name="resourceWood" value="3"/> </property>
	<drop event="Destroy" name="resourceWood" count="5"/>
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.3" stick_chance="1"/>
	<property name="EconomicValue" value="16"/>
	<property name="PickupJournalEntry" value="triggerDelayDurationTip,passthroughTriggeringTip"/>
	<property name="FilterTags" value="fdecor,felectrical,ftraps"/>
	<property name="SortOrder1" value="70a0"/>
</block>

<block name="motionsensor">
	<property name="CreativeMode" value="Player"/>
	<property name="Class" value="MotionSensor"/>
	<property name="UnlockedBy" value="perkAdvancedEngineering,motionsensorSchematic"/>
	<property name="Material" value="Mmetal_weak"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Entities/Electrical/motion_sensorPrefab"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="RequiredPower" value="5"/>
	<property name="DisplayType" value="blockElectrical"/>
	<property name="YawRange" value="90"/>
	<property name="PitchRange" value="90"/>
	<property name="Group" value="Science"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="2"/>
		<property name="resourceElectricParts" value="1"/>
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="0,2" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="5,10" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="135"/>
	<property name="PickupJournalEntry" value="cameraTip,triggerDelayDurationTip,passthroughTriggeringTip"/>
	<property name="FilterTags" value="fdecor,felectrical,ftraps"/>
	<property name="SortOrder1" value="70a0"/>
</block>

<block name="electrictimerrelay">
	<property name="CreativeMode" value="Player"/>
	<property name="Class" value="TimerRelay"/>
	<property name="UnlockedBy" value="perkAdvancedEngineering,electrictimerrelaySchematic"/>
	<property name="Material" value="Mmetal_weak"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Entities/Electrical/relay_timerPrefab"/> <property name="HandleFace" value="Bottom"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="PoweredType" value="Constant"/>
	<property name="RequiredPower" value="1"/>
	<property name="DisplayType" value="blockElectrical"/>
	<property name="Group" value="Science"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="2"/>
		<property name="resourceElectricParts" value="3"/>
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="0,3" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="5,10" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="TakeDelay" value="5"/>
	<property name="EconomicValue" value="119"/>
	<property name="FilterTags" value="fdecor,felectrical"/>
	<property name="SortOrder1" value="70a0"/>
</block>

<block name="speaker">
	<property name="CreativeMode" value="Player"/>
	<property name="Class" value="Speaker"/>
	<property name="UnlockedBy" value="perkAdvancedEngineering,speakerSchematic"/>
	<property name="PlaySound" value="alarm1"/>
	<property name="Material" value="Mmetal_weak"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Electrical/loudspeakerPrefab"/> <property name="HandleFace" value="South"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="LootList" value="42"/>
	<property name="RequiredPower" value="5"/>
	<property name="DisplayType" value="blockElectrical"/>
	<property name="Group" value="Science"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="3"/>
		<property name="resourceElectricParts" value="2"/>
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="0,2" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="5,10" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="TakeDelay" value="5"/>
	<property name="EconomicValue" value="72"/>
	<property name="FilterTags" value="fdecor,felectrical"/>
	<property name="SortOrder1" value="70a0"/>
</block>

<block name="loudspeaker">
	<property name="CustomIcon" value="speaker"/>
	<property name="Class" value="SpeakerTrader"/>
	<property name="IndexName" value="TraderOnOff"/>
	<property name="OpenSound" value="trader_announce_open"/>
	<property name="CloseSound" value="trader_announce_closed"/>
	<property name="WarningSound" value="trader_announce_closing"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DisplayType" value="blockElectricalHardened"/>
	<property name="Material" value="Mmetal_hard"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Electrical/loudspeakerPrefab"/> <property name="HandleFace" value="South"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="LootList" value="42"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="2,4" tag="salvageHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="Group" value="Science"/>
	<property name="FilterTags" value="fdecor,felectrical"/>
	<property name="SortOrder1" value="70a0"/>
</block>

<block name="electricfencepost">
	<property name="CreativeMode" value="Player"/>
	<property name="Class" value="ElectricWire"/>
	<property name="UnlockedBy" value="perkAdvancedEngineering,electricfencepostSchematic"/>
	<property name="Material" value="Mmetal_weak"/>
	<property name="StabilitySupport" value="false"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Mesh" value="models"/>
	<property name="MaxDamage" value="200"/>
	<property name="DamageReceived" value="0.5"/>
	<property name="Model" value="Entities/Electrical/electric_fencePrefab"/> <property name="HandleFace" value="Bottom"/>
	<property class="RepairItems"> <property name="resourceElectricParts" value="1"/> <property name="resourceScrapIron" value="1"/> </property>
	<property name="DisplayType" value="blockElectricalMulti"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="RequiredPower" value="5"/>
	<property name="Buff" value="buffShocked"/>
	<property name="BuffChance" value="1"/>
	<property name="Group" value="Tools/Traps,Science"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="4"/>
		<property name="resourceElectricParts" value="1"/>
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="0,1" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="5,40" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="62"/>
	<property name="FilterTags" value="fdecor,felectrical,ftraps"/>
	<property name="SortOrder1" value="70a0"/>
</block>

<block name="dartTrap">
	<property name="CreativeMode" value="Player"/>
	<property name="Class" value="Launcher"/>
	<property name="DisplayType" value="blockElectricalHardened"/>
	<property name="UnlockedBy" value="perkAdvancedEngineering,dartTrapSchematic"/>
	<property name="Material" value="Mmetal_hard"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Mesh" value="models"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Electrical/arrowTrapPrefab"/> <property name="HandleFace" value="Bottom"/>
	<property name="PlaySound" value="darttrap_fire"/>
	<!-- <property name="StartSound" value="darttrap_start"/> -->
	<property name="EndSound" value="darttrap_end"/>
	<property name="ImposterExchange" value="imposterBlock" param1="109"/>
	<property name="BurstFireRate" value="0.5"/>
	<property name="ShowTargeting" value="false"/>
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
	<property name="AmmoItem" value="ammoDartIron"/>
	<property name="RequiredPower" value="10"/>
	<property name="Group" value="Tools/Traps,Science"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="16"/>
		<property name="resourceMechanicalParts" value="3"/>
		<property name="resourceElectricParts" value="2"/>
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="1,3" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="1,2" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="20,100" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="Stacknumber" value="10"/>
	<property name="TakeDelay" value="10"/>
	<property name="EconomicValue" value="220"/>
	<property name="FilterTags" value="fdecor,felectrical,ftraps"/>
	<property name="SortOrder1" value="70a0"/>
</block>

<block name="flamethrowerTrap">
	<property name="Extends" value="dartTrap"/>
	<property name="CreativeMode" value="None"/>
	<property name="Class" value="Launcher"/>
	<property name="DisplayType" value="blockElectricalHardenedMulti"/>
	<property name="Material" value="Mmetal_hard"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Mesh" value="models"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Electrical/flameThrowerTrapPrefab"/>
	<property name="MultiBlockDim" value="1,2,2"/>
	<property name="ModelOffset" value="0,.5,.5"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="PlaySound" value="darttrap_fire"/>
	<!-- <property name="StartSound" value="darttrap_start"/> -->
	<property name="EndSound" value="darttrap_end"/>
	<property name="BurstFireRate" value="0.3"/>
	<property name="ShowTargeting" value="false"/>
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
	<property name="AmmoItem" value="ammoGasCan"/>
	<property name="RequiredPower" value="10"/>
	<property name="Stacknumber" value="10"/>
	<property name="TakeDelay" value="10"/>
	<property name="EconomicValue" value="220"/>
	<property name="FilterTags" value="fdecor,felectrical,ftraps"/>
	<property name="SortOrder1" value="70a0"/>
</block>

<block name="bladeTrap">
	<property name="CreativeMode" value="Player"/>
	<property name="Class" value="BladeTrap"/>
	<property name="UnlockedBy" value="perkAdvancedEngineering,bladeTrapSchematic"/>
	<property name="Material" value="Mmetal_hard"/>
	<property name="Damage" value="20"/>
	<property name="DamageReceived" value="4"/>
	<property name="BreakingPercentage" value="0.5"/>
	<property name="BrokenPercentage" value="0.25"/>
	<property name="ImpactSound" value="bladetrap_impact"/>
	<property name="StartSound" value="bladetrap_startup"/>
	<property name="StopSound" value="bladetrap_stop"/>
	<property name="RunningSound" value="bladetrap_fire_lp"/>
	<property name="RunningSoundBreaking" value="bladetrap_dm1_lp"/>
	<property name="RunningSoundBroken" value="bladetrap_dm2_lp"/>
	<property name="MaxDamage" value="2000"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="ModelEntity"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Model" value="Entities/Electrical/trap_spinning_bladePrefab"/> <property name="HandleFace" value="Bottom"/>
	<property name="MultiBlockDim" value="3,1,3"/><property name="DisplayType" value="blockElectricalHardenedMulti"/>
	<property name="ImposterExchange" value="imposterPlate" param1="111"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="RequiredPower" value="20"/>
	<property name="Group" value="Tools/Traps,Science"/>
	<property name="ActivationDistance" value="6"/>
	<property class="RepairItems">
		<property name="resourceForgedSteel" value="16"/>
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceScrapIron" count="20,100" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="Stacknumber" value="10"/>
	<property name="TakeDelay" value="10"/>
	<property name="EconomicValue" value="444"/>
	<property name="FilterTags" value="fdecor,felectrical,ftraps"/>
	<property name="SortOrder1" value="70a0"/>
</block>

<block name="autoTurret">
	<property name="CreativeMode" value="Player"/>
	<property name="Class" value="Ranged"/>
	<property name="DisplayType" value="blockElectricalHardened"/>
	<property name="Material" value="Mmetal_medium"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Mesh" value="models"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Traps/AutoTurret/Auto_TurretPrefab"/>
	<property name="OnlySimpleRotations" value="true"/> <!-- the targeting math will NOT work if it's not upright -->
	<property name="AmmoItem" value="ammo9mmBulletBall"/>
	<property name="TurnSpeed" value="22.5"/>
	<property name="MaxDistance" value="30"/>
	<property name="EntityDamage" value="32"/> <!-- 188 dps, 213 dps burst -->
	<property name="BlockDamage" value="1"/>
	<property name="RaySpread" value="2.6"/> <!-- Spread 2.6deg: 1m cone (55% hit) @ 22m -->

	<property name="BustRoundCount" value="15"/>
	<property name="BurstFireRate" value="0.15"/>
	<property name="CooldownTime" value="2"/>
	<property name="OvershootTime" value="0.4"/>
	<property name="FallAsleepTime" value="10"/>
	<property name="WakeUpTime" value="0.5"/>

	<property name="YawRange" value="90"/>
	<property name="PitchRange" value="90"/>

	<property name="ParticlesMuzzleFire" value="nozzleflashuzi"/>
	<property name="ParticlesMuzzleSmoke" value="nozzlesmokeuzi"/>

	<property name="DamageBonus.head" value="3"/>
	<property name="DamageBonus.glass" value="1"/>
	<property name="DamageBonus.wood" value="2"/>
	<property name="DamageBonus.earth" value="0.2"/>
	<property name="DamageBonus.stone" value="0.2"/>
	<property name="DamageBonus.metal" value="0.2"/>

	<property name="TargetingSound" value="turret_retarget_lp"/>
	<property name="OverheatSound" value="turret_overheat_lp"/>
	<property name="WakeUpSound" value="turret_windup"/>
	<property name="FireSound" value="Pistol_Fire"/>
	<property name="RequiredPower" value="15"/>
	<property name="UnlockedBy" value="perkAdvancedEngineering,autoTurretSchematic"/>

	<property class="RepairItems">
		<property name="resourceForgedIron" value="12"/>
		<property name="resourceMechanicalParts" value="2"/>
		<property name="resourceElectricParts" value="2"/>
	</property>
	<!--
	<property class="UpgradeBlock">
		<property name="ToBlock" value="autoTurretSteelCased"/>
		<property name="Item" value="resourceForgedSteel"/>
		<property name="ItemCount" value="10"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>-->
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="1,4" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="1,4" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="10,40" prob="1" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>

	<property name="Stacknumber" value="10"/>
	<property name="EconomicValue" value="3000"/>
	<property name="EconomicBundleSize" value="1"/>
	<property name="ImposterExchange" value="imposterBlock" param1="109"/>
	<property name="Group" value="Tools/Traps,Science"/>
	<property name="PickupJournalEntry" value="cameraTip"/>
	<property name="FilterTags" value="fdecor,felectrical,ftraps"/>
	<property name="SortOrder1" value="70a0"/>
</block>

<block name="shotgunTurret">
	<property name="Extends" value="autoTurret"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Model" value="Entities/Traps/AutoTurret/Auto_TurretShotgunPrefab"/>
	<property name="AmmoItem" value="ammoShotgunShell"/> <!-- does not use the damage value -->
	<property name="MaxDistance" value="15"/>
	<property name="EntityDamage" value="9"/> <!-- does not use range falloff for damage -->
	<property name="BlockDamage" value="1"/>
	<property name="RaySpread" value="5.2"/> <!-- Spread 5.2deg: 1m cone(55% hit) @ 11m -->
	<property name="RayCount" value="8"/>
	<property name="BustRoundCount" value="4"/>
	<property name="BurstFireRate" value="0.61"/>
	<property name="CooldownTime" value="2"/>
	<property name="OvershootTime" value="0.8"/>

	<property name="ParticlesMuzzleFire" value="nozzleflash_shotgun"/>
	<property name="ParticlesMuzzleSmoke" value="nozzlesmokeuzi"/>

	<!--<property name="Buff" value="buffShotgunWound01"/>
	<property name="BuffChance" value="0.8"/>-->

	<property name="FireSound" value="pump_shotgun_fire"/>
	<property name="EconomicValue" value="2500"/>
	<property name="PickupJournalEntry" value="cameraTip"/>
	<property name="UnlockedBy" value="perkAdvancedEngineering,shotgunTurretSchematic"/>
</block>

 <!--
	<property name="Class" value="Powered"/>


	<property name="Class" value="Switch"/>
	<property name="TriggerType" value="Switch"/>


	<property name="Class" value="PoweredLight"/>
	<property name="RequiredPower" value="1"/>
	<property name="RuntimeSwitch" value="true"/>

	<property name="ActiveRadiusEffects" value="buffCampfireAOE(3)"/>

<block name="electricAirConditioner">
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="airConditioner"/>

	<property name="Class" value="PoweredLight"/>
	<property name="RequiredPower" value="1"/>
	<property name="RuntimeSwitch" value="true"/>



	<property name="Material" value="Mmetal"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Appliances/ac_unitPrefab"/>
	<property name="ImposterExchange" value="imposterBlock" param1="52"/>
	<property name="ActiveRadiusEffects" value="buffCampfireAOE(3)"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="resourceElectricParts" count="3,7" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceElectricParts" count="0,5" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMechanicalParts" count="0,4" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceMetalPipe" count="1,5" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="1,10" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="1,15"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="450"/>
	<property name="Group" value="Science"/>
	<property name="TakeDelay" value="5"/>
	<property name="FilterTags" value="fdecor,felectrical"/>
	<property name="SortOrder1" value="70a0"/>
</block>
 -->

<block name="goreBlockAnimal">
	<property name="CreativeMode" value="None"/>
	<property name="Material" value="Morganic"/>
	<property name="MaxDamage" value="50"/>
	<property name="Shape" value="ModelEntity"/> <!-- A ModelEntity does NOT need a texture entry. -->
	<property name="Model" value="Entities/Gore/animal_remainsPrefab"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="FallDamage" value=".9"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Density" value="0.9"/>
	<drop event="Harvest" name="goreBlockAnimal" count="0" tool_category="Butcher"/>
	<drop event="Harvest" name="foodRottingFlesh" count="1" prob="1" tag="allHarvest"/>
	<drop event="Harvest" name="foodRottingFlesh" count="1,3" prob="1" tag="butcherHarvest"/>
	<drop event="Harvest" name="resourceAnimalFat" count="1,2" prob="1" tag="butcherHarvest"/>
	<drop event="Harvest" name="resourcePotassiumNitratePowder" count="4,8" tag="butcherHarvest"/>
	<drop event="Destroy" name="resourceBone" count="5,10" tag="butcherHarvest"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="FilterTags" value="fdecor,fother"/>
	<property name="SortOrder1" value="7000"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="goreBlockHumanCorpse">
	<property name="Material" value="Morganic"/>
	<property name="MaxDamage" value="50"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Gore/gore_block1_Prefab"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="FallDamage" value=".9"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<drop event="Harvest" name="goreBlockHumanCorpse" count="0" tool_category="Butcher"/>
	<drop event="Harvest" name="foodRottingFlesh" count="1" prob="1" tag="allHarvest"/>
	<drop event="Harvest" name="foodRottingFlesh" count="1,2" prob="1" tag="butcherHarvest"/>
	<drop event="Harvest" name="resourcePotassiumNitratePowder" count="4,8" tag="butcherHarvest"/>
	<drop event="Destroy" name="resourceBone" count="5,10" tag="butcherHarvest"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="FilterTags" value="fdecor,fother"/>
	<!-- <property name="DroppedEntityClass" value="EvisceratedRemains"/>
	Would drop this entity on destruction, containing any loot the block had. -->
</block>

<!-- <block name="goreBlockHumanLootable">   not used in prefabs
	<property name="Extends" value="goreBlockHumanCorpse"/>
	<property name="Class" value="Gore"/>
	<property name="BlockTag" value="Gore"/>
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="goreBlockHumanCorpse"/>

		 <property name="UpgradeRated.BlockCombined" value="air"/>
		WILL NOT WORK WITH GORE ANY MORE:
		<property name="UpgradeRated.ToBlock" value="air"/>
		<property name="UpgradeRated.Rate" value="50"/>
	<property name="LootList" value="15"/>  dummy loot list, will be overridden by the zombie that died
	<drop event="Harvest" name="foodRottingFlesh" count="1,3" prob="1" tag="butcherHarvest"/>
	<drop event="Harvest" name="resourceAnimalFat" count="1,2" prob="0.33" tag="butcherHarvest"/>
	<drop event="Harvest" name="resourceBone" count="5,10" prob="0.2" tag="butcherHarvest"/>
	<drop event="Harvest" name="resourceBone" count="5,10" prob="1" tag="butcherHarvest"/>
	<drop event="Destroy" count="0"/>
	<property name="DroppedEntityClass" value="EvisceratedRemains"/>
</block> -->

<block name="goreBlockHumanBones">
	<property name="Material" value="Morganic"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Gore/gore_block1_bonesPrefab"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="IsTerrainDecoration" value="true"/>
	<drop event="Harvest" name="goreBlockHumanBones" count="0" tool_category="Butcher"/>
	<drop event="Harvest" name="resourcePotassiumNitratePowder" count="2,4" tag="butcherHarvest"/>
	<drop event="Destroy" name="resourceBone" count="5,10" tag="butcherHarvest"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="FilterTags" value="fdecor,fother"/>
</block>

<block name="doorTrimTop">
	<property name="Extends" value="woodWeakNoUpgradeMaster"/>
	<property name="FilterTags" value="fdecor,fdoors"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="door_trim_top"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ImposterDontBlock" value="false"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="doorTrim2m">
	<property name="Extends" value="doorTrimTop"/>
	<property name="Model" value="door_trim_2m"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,2,1"/>
</block>

<block name="doorFrameWhite1">
	<property name="Extends" value="woodWeakNoUpgradeMaster"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Buildings/door_frame_white1" param1="main_mesh"/>
	<property name="Place" value="TowardsPlacer"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="LightOpacity" value="1"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="doorFrameWhiteBoarded1"/>
		<property name="Item" value="resourceWood"/>
		<property name="ItemCount" value="4"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="FilterTags" value="fdecor,fdoors"/>
	<property name="SortOrder1" value="7060"/>
	<property name="SortOrder2" value="0700"/> <!-- SortDoors -->
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="doorFrameWhiteBoarded1">
	<property name="Extends" value="woodWeakNoUpgradeMaster"/>
	<property name="Material" value="Mwood_regular"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Buildings/door_frame_white1" param1="main_mesh"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Place" value="TowardsPlacer"/>
	<property name="PassThroughDamage" value="true"/>
	<property name="LightOpacity" value="6"/>
	<property name="Model" value="Buildings/door_frame_white_boarded1" param1="main_mesh"/>
	<property name="DowngradeBlock" value="doorFrameWhite1"/>
	<property name="FilterTags" value="fdecor,fdoors"/>
	<property name="SortOrder1" value="7060"/>
	<property name="SortOrder2" value="0700"/> <!-- SortDoors -->
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="doorFrameWhite2">
	<property name="Extends" value="doorFrameWhite1"/>
	<property name="Model" value="Buildings/door_frame_white2" param1="main_mesh"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="doorFrameWhiteBoarded2"/> </property>
</block>

<block name="doorFrameWhiteBoarded2">
	<property name="Extends" value="doorFrameWhiteBoarded1"/>
	<property name="Model" value="Buildings/door_frame_white_boarded2" param1="main_mesh"/>
	<property name="DowngradeBlock" value="doorFrameWhite2"/>
</block>

<block name="doorFrameMetal1">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Buildings/door_frame_metal1" param1="main_mesh"/>
	<property name="Place" value="TowardsPlacer"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="LightOpacity" value="1"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="doorFrameMetalBoarded1"/>
		<property name="Item" value="resourceWood"/>
		<property name="ItemCount" value="4"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="FilterTags" value="fdecor,fdoors"/>
	<property name="SortOrder1" value="7060"/>
	<property name="SortOrder2" value="0700"/> <!-- SortDoors -->
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="doorFrameMetalBoarded1">
	<property name="Extends" value="doorFrameWhiteBoarded1"/>
	<property name="Model" value="Buildings/door_frame_metal_boarded1" param1="main_mesh"/>
	<property name="DowngradeBlock" value="doorFrameMetal1"/>
</block>

<block name="doorFrameMetal2">
	<property name="Extends" value="doorFrameMetal1"/>
	<property name="Model" value="Buildings/door_frame_metal2" param1="main_mesh"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="doorFrameMetalBoarded2"/> </property>
</block>

<block name="doorFrameMetalBoarded2">
	<property name="Extends" value="doorFrameWhiteBoarded1"/>
	<property name="Material" value="Mwood_regular"/>
	<property name="Model" value="Buildings/door_frame_metal_boarded2" param1="main_mesh"/>
	<property name="DowngradeBlock" value="doorFrameMetal2"/>
</block>

<block name="woodBarsCentered">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Texture" value="84"/>
	<property name="MaxDamage" value="300"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="iron_bars_centered"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExcludeAndStop" value="true"/>
	<property name="AllowAllRotations" value="true"/>
	<property name="Place" value="TowardsPlacer"/>
	<property name="Collide" value="movement,melee,rocket"/> <!-- -rocket -->
	<property class="RepairItems"> <property name="resourceWood" value="4"/> </property>
	<property name="DescriptionKey" value="woodBarsDesc"/>
	<property name="FilterTags" value="fdecor,fother,fwindows,fdoors"/>
	<property name="SortOrder1" value="7060"/>
	<property name="SortOrder2" value="0061"/> <!-- SortDoors -->
	<property name="Group" value="Building,advBuilding"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="ironBarsCentered"/>
		<property name="Item" value="resourceForgedIron"/>
		<property name="ItemCount" value="10"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
</block>

<block name="woodBars">
	<property name="Extends" value="woodBarsCentered"/>
	<property name="Model" value="iron_bars"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0060"/> <!-- SortDoors -->
	<property class="UpgradeBlock"> <property name="ToBlock" value="ironBars"/> </property>
</block>

<block name="ironBarsCentered">
	<property name="CustomIcon" value="ironBars"/>
	<property name="DisplayType" value="blockHardened"/>
	<property name="Material" value="Mmetal_hard"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="iron_bars_centered"/>
	<property name="Texture" value="446"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExcludeAndStop" value="true"/>
	<property name="Place" value="TowardsPlacer"/>
	<property name="AllowAllRotations" value="true"/>
	<property name="Collide" value="movement,melee,rocket"/> <!-- -rocket -->
	<property class="RepairItems"> <property name="resourceForgedIron" value="10"/> </property>
	<drop event="Harvest" name="resourceScrapIron" count="32" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="Group" value="Building,advBuilding"/>
	<property name="EconomicValue" value="10"/>
	<property name="DescriptionKey" value="ironBarsDesc"/>
	<property name="FilterTags" value="fdecor,fother,fwindows,fdoors"/>
	<property name="SortOrder1" value="7060"/>
	<property name="SortOrder2" value="0061"/> <!-- SortDoors -->
</block>

<block name="ironBars">
	<property name="Extends" value="ironBarsCentered"/>
	<property name="Model" value="iron_bars"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0060"/> <!-- SortDoors -->
</block>

<block name="concreteBarrier1">
	<property name="Extends" value="concreteNoUpgradeMaster"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="Entities/Industrial/concrete_barrierPrefab"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="3,1,1"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="FilterTags" value="fbuilding,fdecor,fother,fwindows,fdoors"/>
	<property name="SortOrder1" value="7060"/>
	<property name="SortOrder2" value="0051"/> <!-- SortDoors -->
</block>

<block name="concreteBarrier2">
	<property name="Extends" value="concreteBarrier1"/>
	<property name="Model" value="Entities/Industrial/concrete_barrier_2Prefab"/>
</block>

<block name="concreteBarrier3">
	<property name="Extends" value="concreteBarrier1"/>
	<property name="Model" value="Entities/Industrial/concrete_barrier_2Prefab"/>
</block>

<block name="securityGateCTRPlate">
	<property name="Material" value="Mmetal"/>
	<property name="MaxDamage" value="2000"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="security_gate_centered"/>
	<property name="Texture" value="446"/>
	<property name="ImposterExchange" value="imposterCTRSheet" param1="144"/>
	<property name="Collide" value="movement,melee,rocket"/> <!-- -rocket -->
	<property class="RepairItems"> <property name="resourceForgedIron" value="8"/> </property>
	<drop event="Harvest" name="resourceScrapIron" count="50" prob="1" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.6" stick_chance="1"/>
	<property name="EconomicValue" value="80"/>
	<property name="FilterTags" value="fdecor,fother,fwindows,fdoors"/>
	<property name="SortOrder1" value="7060"/>
	<property name="SortOrder2" value="0051"/> <!-- SortDoors -->
</block>

<block name="securityGatePlate">
	<property name="Extends" value="securityGateCTRPlate"/>
	<property name="Model" value="security_gate_plate"/>
	<property name="ImposterExchange" value="imposterPlate" param1="144"/>
	<property name="SortOrder2" value="0050"/> <!-- SortDoors -->
</block>

<block name="jailBars">
	<property name="Material" value="Msteel"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Doors/jail_barsPrefab"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Collide" value="movement,melee,rocket"/> <!-- -rocket -->
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="DisplayType" value="blockHardenedMulti"/>
	<property name="ImposterExclude" value="true"/>
	<property name="DescriptionKey" value="jailBarsDesc"/>
	<drop event="Harvest" name="resourceScrapIron" count="20,60" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="Group" value="Building,advBuilding"/>
	<property name="FilterTags" value="fdecor,fdoors"/>
	<property name="SortOrder1" value="7060"/>
	<property name="SortOrder2" value="0070"/> <!-- SortDoors -->
</block>

<block name="jailDoorStatic">
	<property name="Extends" value="jailBars"/>
	<property name="Model" value="Entities/Doors/jail_door_staticPrefab"/>

	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="" count="0" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="20,60" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Destroy" name="resourceSpring" count="0,2" prob="1" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceMechanicalParts" count="1,2" prob="1" tag="salvageHarvest"/>
</block>

<block name="jailDoorStaticCentered">
	<property name="Extends" value="jailBars"/>
	<property name="CustomIcon" value="jailDoorStatic"/>
	<property name="Model" value="Entities/Doors/jail_door_static_centeredPrefab"/>

	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="" count="0" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="20,60" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Destroy" name="resourceSpring" count="0,2" prob="1" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceMechanicalParts" count="1,2" prob="1" tag="salvageHarvest"/>
</block>

<block name="secureDoorWooden">
	<property name="Class" value="DoorSecure"/>
	<property name="Material" value="Mwood_regular"/><property name="MaxDamage" value="250"/>
	<property name="PassThroughDamage" value="true"/>
	<property name="LightOpacity" value="1"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="FuelValue" value="200"/>
	<property name="Tags" value="door"/>
	<property name="BlockTag" value="Door"/>
	<property name="Place" value="Door"/> <!-- build restriction -->
	<property name="PlaceEverywhere" value="true"/>
	<property name="AllowAllRotations" value="true"/> <!-- enables the 45 degree rotations -->
	<property name="Model" value="Entities/Doors/wooden_door_v1Prefab"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="ImposterExchange" value="imposterBlock" param1="35"/>
	<property name="Mesh-Damage-1" value="Door/Door_DMG0"/>
	<property name="Mesh-Damage-2" value="Door/Door_DMG1"/>
	<property name="Mesh-Damage-3" value="Door/Door_DMG2"/>
	<property name="Mesh-Damage-4" value="Door/Door_DMG3"/>
	<property name="Mesh-Damage-5" value="Door/Door_DMG4"/>
	<property name="OpenSound" value="open_door_wood"/>
	<property name="CloseSound" value="close_door_wood"/>
	<property class="RepairItems"> <property name="resourceWood" value="3"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="secureReinforcedDoorWooden"/>
		<property name="Item" value="resourceWood"/>
		<property name="ItemCount" value="4"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood"/>
	<drop event="Harvest" name="resourceWood" count="2" tag="allHarvest"/> <!-- harvest amount is 40% of the building cost -->
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
	<property name="Group" value="Building,advBuilding"/>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="10"/>
	<property name="FilterTags" value="fdecor,fdoors"/>
	<property name="SortOrder1" value="7060"/>
	<property name="SortOrder2" value="0100"/> <!-- SortDoors -->
</block>

<block name="secureReinforcedDoorWooden">
	<property name="DescriptionKey" value="doorGroupDesc"/>
	<property name="Class" value="DoorSecure"/>
	<property name="Material" value="MwoodReinforced"/><property name="MaxDamage" value="250"/>
	<property name="PassThroughDamage" value="true"/>
	<property name="LightOpacity" value="1"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="BlockTag" value="Door"/>
	<property name="Tags" value="door"/>
	<property name="Place" value="Door"/> <!-- build restriction -->
	<property name="PlaceEverywhere" value="true"/>
	<property name="AllowAllRotations" value="true"/> <!-- enables the 45 degree rotations -->
	<property name="Model" value="Entities/Doors/wooden_door_v2Prefab"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="ImposterExchange" value="imposterBlock" param1="35"/>
	<property name="Mesh-Damage-1" value="Door/Door_DMG0"/>
	<property name="Mesh-Damage-2" value="Door/Door_DMG1"/>
	<property name="Mesh-Damage-3" value="Door/Door_DMG2"/>
	<property name="Mesh-Damage-4" value="Door/Door_DMG3"/>
	<property name="Mesh-Damage-5" value="Door/Door_DMG4"/>
	<property name="OpenSound" value="open_door_wood"/>
	<property name="CloseSound" value="close_door_wood"/>
	<property class="RepairItems"> <property name="resourceWood" value="3"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="metalReinforcedDoorWooden"/>
		<property name="Item" value="resourceScrapIron"/>
		<property name="ItemCount" value="12"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal"/>
	<property name="DowngradeBlock" value="secureDoorWooden"/>
	<drop event="Harvest" name="resourceWood" count="2" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
	<property name="FilterTags" value="fdecor,fdoors"/>
	<property name="SortOrder1" value="7060"/>
	<property name="SortOrder2" value="0105"/> <!-- SortDoors -->
</block>

<block name="metalReinforcedDoorWooden">
	<property name="DescriptionKey" value="doorGroupDesc"/>
	<property name="Class" value="DoorSecure"/>
	<property name="Material" value="MwoodMetal"/>
	<property name="PassThroughDamage" value="true"/>
	<property name="LightOpacity" value="1"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="BlockTag" value="Door"/>
	<property name="Tags" value="door"/>
	<property name="Place" value="Door"/> <!-- build restriction -->
	<property name="PlaceEverywhere" value="true"/>
	<property name="AllowAllRotations" value="true"/> <!-- enables the 45 degree rotations -->
	<property name="Model" value="Entities/Doors/wooden_door_v3Prefab"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="ImposterExchange" value="imposterBlock" param1="35"/>
	<property name="Mesh-Damage-1" value="Door/Door_DMG0"/>
	<property name="Mesh-Damage-2" value="Door/Door_DMG1"/>
	<property name="Mesh-Damage-3" value="Door/Door_DMG2"/>
	<property name="Mesh-Damage-4" value="Door/Door_DMG3"/>
	<property name="Mesh-Damage-5" value="Door/Door_DMG4"/>
	<property name="OpenSound" value="open_door_wood"/>
	<property name="CloseSound" value="close_door_wood"/>
	<property class="RepairItems"> <property name="resourceScrapIron" value="10"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="ironDoor1_v1"/>
		<property name="Item" value="ironDoor1_v1"/>
		<property name="ItemCount" value="1"/>
		<property name="UpgradeHitCount" value="5"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal"/>
	<property name="DowngradeBlock" value="secureReinforcedDoorWooden"/>
	<drop event="Harvest" name="resourceScrapIron" count="6" prob="1" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
	<property name="FilterTags" value="fdecor,fdoors"/>
	<property name="SortOrder1" value="7060"/>
	<property name="SortOrder2" value="0110"/> <!-- SortDoors -->
</block>

<block name="ironDoor1_v1">
	<property name="Class" value="DoorSecure"/>
	<property name="DisplayType" value="blockHardenedMulti"/>
	<property name="Material" value="Mmetal_hard"/> <!-- 2500 -->
	<property name="PassThroughDamage" value="true"/>
	<property name="LightOpacity" value="1"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Tags" value="door"/>
	<property name="BlockTag" value="Door"/>
	<property name="Place" value="Door"/> <!-- build restriction -->
	<property name="PlaceEverywhere" value="true"/>
	<property name="AllowAllRotations" value="true"/> <!-- enables the 45 degree rotations -->
	<property name="Model" value="Entities/Doors/steel_door_1_v1Prefab"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="ImposterExchange" value="imposterBlock" param1="77"/>
	<property name="Mesh-Damage-1" value="Position/Door/Door_DMG0"/>
	<property name="Mesh-Damage-2" value="Position/Door/Door_DMG1"/>
	<property name="Mesh-Damage-3" value="Position/Door/Door_DMG2"/>
	<property name="Mesh-Damage-4" value="Position/Door/Door_DMG3"/>
	<property name="Mesh-Damage-5" value="Position/Door/Door_DMG4"/>
	<property name="OpenSound" value="open_door_metal"/>
	<property name="CloseSound" value="close_door_metal"/>
	<property class="RepairItems"> <property name="resourceForgedIron" value="10"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="ironDoor1_v2"/>
		<property name="Item" value="resourceForgedIron"/>
		<property name="ItemCount" value="10"/>
		<property name="UpgradeHitCount" value="5"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal"/>
	<drop event="Harvest" name="resourceScrapIron" count="40" prob="1" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="Group" value="Building,advBuilding"/>
	<property name="EconomicValue" value="60"/>
	<property name="IndexName" value="TraderOnOff"/> <!-- flag this block to change to locked/unlocked if in a trader station -->
	<property name="FilterTags" value="fdecor,fdoors"/>
	<property name="SortOrder1" value="7060"/>
	<property name="SortOrder2" value="0300"/> <!-- SortDoors -->
</block>

<block name="ironDoor1_v2">
	<property name="Extends" value="ironDoor1_v1"/>
	<property name="DescriptionKey" value="doorGroupDesc"/>
	<property name="Model" value="Entities/Doors/steel_door_1_v2Prefab"/><property name="ModelOffset" value="0,0,0"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="ironDoor1_v3"/> </property>
	<property name="DowngradeBlock" value="ironDoor1_v1"/>
	<property name="SortOrder2" value="0305"/> <!-- SortDoors -->
</block>

<block name="ironDoor1_v3">
	<property name="Extends" value="ironDoor1_v1"/>
	<property name="DescriptionKey" value="doorGroupDesc"/>
	<property name="Model" value="Entities/Doors/steel_door_1_v3Prefab"/><property name="ModelOffset" value="0,0,0"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="vaultDoor01"/>
		<property name="Item" value="vaultDoor01"/>
		<property name="ItemCount" value="1"/>
		<property name="UpgradeHitCount" value="6"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal"/>
	<property name="DowngradeBlock" value="ironDoor1_v2"/>
	<property name="SortOrder2" value="0310"/> <!-- SortDoors -->
</block>

<block name="vaultDoor01">
	<property name="Class" value="DoorSecure"/>
	<property name="Material" value="Msteel"/>
	<property name="PassThroughDamage" value="true"/>
	<property name="LightOpacity" value="1"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Tags" value="door"/>
	<property name="BlockTag" value="Door"/>
	<property name="Place" value="Door"/> <!-- build restriction -->
	<property name="PlaceEverywhere" value="true"/>
	<property name="AllowAllRotations" value="true"/> <!-- enables the 45 degree rotations -->
	<property name="Model" value="Entities/Doors/steel_door_2_v1Prefab"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="DisplayType" value="blockHardenedMulti"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="ImposterExchange" value="imposterBlock" param1="77"/>
	<property name="Mesh-Damage-1" value="Door/Door_DMG0"/>
	<property name="Mesh-Damage-2" value="Door/Door_DMG1"/>
	<property name="Mesh-Damage-3" value="Door/Door_DMG2"/>
	<property name="Mesh-Damage-4" value="Door/Door_DMG3"/>
	<property name="Mesh-Damage-5" value="Door/Door_DMG4"/>
	<property name="OpenSound" value="open_door_vault"/>
	<property name="CloseSound" value="close_door_vault"/>
	<property class="RepairItems"> <property name="resourceForgedSteel" value="12"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="vaultDoor02"/>
		<property name="Item" value="resourceForgedSteel"/>
		<property name="ItemCount" value="12"/>
		<property name="UpgradeHitCount" value="6"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal"/>
	<drop event="Harvest" name="resourceScrapIron" count="96" prob="1" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="Group" value="Building,advBuilding"/>
	<property name="EconomicValue" value="432"/>
	<property name="FilterTags" value="fdecor,fdoors"/>
	<property name="SortOrder1" value="7060"/>
	<property name="SortOrder2" value="0340"/> <!-- SortDoors -->
</block>

<block name="vaultDoor02">
	<property name="Extends" value="vaultDoor01"/>
	<property name="DescriptionKey" value="doorGroupDesc"/>
	<property name="Model" value="Entities/Doors/steel_door_2_v2Prefab"/><property name="ModelOffset" value="0,0,0"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="vaultDoor03"/> </property>
	<property name="DowngradeBlock" value="vaultDoor01"/>
	<property name="SortOrder2" value="0345"/> <!-- SortDoors -->
</block>

<block name="vaultDoor03">
	<property name="DescriptionKey" value="doorGroupDesc"/>
	<property name="Class" value="DoorSecure"/>
	<property name="Material" value="Msteel"/>
	<property name="PassThroughDamage" value="true"/>
	<property name="LightOpacity" value="1"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Tags" value="door"/>
	<property name="BlockTag" value="Door"/>
	<property name="Place" value="Door"/> <!-- build restriction -->
	<property name="PlaceEverywhere" value="true"/>
	<property name="AllowAllRotations" value="true"/> <!-- enables the 45 degree rotations -->
	<property name="Model" value="Entities/Doors/steel_door_2_v3Prefab"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="ImposterExchange" value="imposterBlock" param1="77"/>
	<property name="DisplayType" value="blockHardenedMulti"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="Mesh-Damage-1" value="Door/Door_DMG0"/>
	<property name="Mesh-Damage-2" value="Door/Door_DMG1"/>
	<property name="Mesh-Damage-3" value="Door/Door_DMG2"/>
	<property name="Mesh-Damage-4" value="Door/Door_DMG3"/>
	<property name="Mesh-Damage-5" value="Door/Door_DMG4"/>
	<property name="OpenSound" value="open_door_vault"/>
	<property name="CloseSound" value="close_door_vault"/>
	<property class="RepairItems"> <property name="resourceForgedSteel" value="12"/> </property>
	<property name="DowngradeBlock" value="vaultDoor02"/>
	<drop event="Harvest" name="resourceScrapIron" count="96" prob="1" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="Group" value="Building,advBuilding"/>
	<property name="FilterTags" value="fdecor,fdoors"/>
	<property name="SortOrder1" value="7060"/>
	<property name="SortOrder2" value="0350"/> <!-- SortDoors -->
</block>

<block name="vaultDoor03_Powered">
	<property name="Extends" value="vaultDoor03" param1="DowngradeBlock"/>
	<property name="DescriptionKey" value="vaultDoor03_PoweredDesc"/>
	<property name="CustomIcon" value="vaultDoor03"/>
	<property name="Class" value="PoweredDoor"/>
	<property name="MaxDamage" value="21000"/>
	<property name="UnlockedBy" value="perkAdvancedEngineering,poweredDoorsSchematic"/>
</block>

<block name="commercialDoor1_v1">
	<property name="DescriptionKey" value="doorGroupDesc"/>
	<property name="Class" value="DoorSecure"/>
	<property name="Material" value="Mmetal"/>
	<property name="PassThroughDamage" value="true"/>
	<property name="LightOpacity" value="1"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Tags" value="door"/>
	<property name="BlockTag" value="Door"/>
	<property name="Place" value="Door"/> <!-- build restriction -->
	<property name="PlaceEverywhere" value="true"/>
	<property name="AllowAllRotations" value="true"/> <!-- enables the 45 degree rotations -->
	<property name="Model" value="Entities/Doors/commercial_door_1_v1Prefab"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="ImposterExchange" value="imposterBlock" param1="9"/>
	<property name="Mesh-Damage-1" value="Door/Door_DMG0"/>
	<property name="Mesh-Damage-2" value="Door/Door_DMG1"/>
	<property name="Mesh-Damage-3" value="Door/Door_DMG2"/>
	<property name="Mesh-Damage-4" value="Door/Door_DMG3"/>
	<property name="Mesh-Damage-5" value="Door/Door_DMG4"/>
	<property name="OpenSound" value="open_door_metal"/>
	<property name="CloseSound" value="close_door_metal"/>
	<property class="RepairItems"> <property name="resourceForgedIron" value="2"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="commercialDoor1_v2"/>
		<property name="Item" value="resourceWood"/>
		<property name="ItemCount" value="4"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood"/>
	<drop event="Harvest" name="resourceScrapIron" count="8" prob="1" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Destroy" name="resourceScrapBrass" count="2,7" prob="1" tag="WasteTreasuresDoorHarvest"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="Group" value="Building,advBuilding"/>
	<property name="FilterTags" value="fdecor,fdoors"/>
	<property name="SortOrder1" value="7060"/>
	<property name="SortOrder2" value="0200"/> <!-- SortDoors -->
</block>

<block name="commercialDoor1_v2">
	<property name="Extends" value="commercialDoor1_v1"/>
	<property name="Material" value="Mwood_regular"/>
	<property name="PassThroughDamage" value="true"/>
	<property name="Texture" value="241"/>
	<property name="Model" value="Entities/Doors/commercial_door_1_v2Prefab"/><property name="ModelOffset" value="0,0,0"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="commercialDoor1_v3"/>
		<property name="Item" value="resourceScrapIron"/>
		<property name="ItemCount" value="20"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal"/>
	<property name="DowngradeBlock" value="commercialDoor1_v1"/>
	<property class="RepairItems"> <property name="resourceWood" value="3"/> </property>
	<drop event="Harvest" name="resourceWood" count="2" prob="1" tag="allHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="0" prob="1" tag="allHarvest"/>
	<drop event="Destroy" name="resourceScrapBrass" count="0" prob="0" tag="WasteTreasuresDoorHarvest"/>
	<drop event="Destroy" count="0"/>
	<property name="SortOrder2" value="0205"/> <!-- SortDoors -->
</block>

<block name="commercialDoor1_v3">
	<property name="DescriptionKey" value="doorGroupDesc"/>
	<property name="Class" value="DoorSecure"/>
	<property name="Material" value="Mmetal"/>
	<property name="PassThroughDamage" value="true"/>
	<property name="LightOpacity" value="1"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Tags" value="door"/>
	<property name="BlockTag" value="Door"/>
	<property name="Place" value="Door"/> <!-- build restriction -->
	<property name="PlaceEverywhere" value="true"/>
	<property name="AllowAllRotations" value="true"/> <!-- enables the 45 degree rotations -->
	<property name="Model" value="Entities/Doors/commercial_door_1_v3Prefab"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="ImposterExchange" value="imposterBlock" param1="9"/>
	<property name="Mesh-Damage-1" value="Door/Door_DMG0"/>
	<property name="Mesh-Damage-2" value="Door/Door_DMG1"/>
	<property name="Mesh-Damage-3" value="Door/Door_DMG2"/>
	<property name="Mesh-Damage-4" value="Door/Door_DMG3"/>
	<property name="Mesh-Damage-5" value="Door/Door_DMG4"/>
	<property name="OpenSound" value="open_door_metal"/>
	<property name="CloseSound" value="close_door_metal"/>
	<property name="DowngradeBlock" value="commercialDoor1_v2"/>
	<property class="RepairItems"> <property name="resourceScrapIron" value="20"/> </property>
	<drop event="Harvest" name="resourceScrapIron" count="8" prob="1" tag="allHarvest"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<drop event="Destroy" count="0"/>
	<property name="FilterTags" value="fdecor,fdoors"/>
	<property name="SortOrder1" value="7060"/>
	<property name="SortOrder2" value="0210"/> <!-- SortDoors -->
</block>

<block name="commercialDoor2_v1">
	<property name="Extends" value="commercialDoor1_v1"/>
	<property name="Model" value="Entities/Doors/commercial_door_2_v1Prefab"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="commercialDoor2_v2"/> </property>
	<property name="SortOrder2" value="0220"/> <!-- SortDoors -->
</block>

<block name="commercialDoor2_v2">
	<property name="Extends" value="commercialDoor1_v2"/>
	<property name="Model" value="Entities/Doors/commercial_door_2_v2Prefab"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="commercialDoor2_v3"/> </property>
	<property name="DowngradeBlock" value="commercialDoor2_v1"/>
	<property name="SortOrder2" value="0225"/> <!-- SortDoors -->
</block>

<block name="commercialDoor2_v3">
	<property name="Extends" value="commercialDoor1_v3"/>
	<property name="Model" value="Entities/Doors/commercial_door_2_v3Prefab"/>
	<property name="DowngradeBlock" value="commercialDoor2_v2"/>
	<property name="SortOrder2" value="0230"/> <!-- SortDoors -->
</block>

<block name="commercialDoor4_v1">
	<property name="Extends" value="commercialDoor1_v1"/>
	<property name="Model" value="Entities/Doors/commercial_door_4_v1Prefab"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="commercialDoor4_v2"/> </property>
	<property name="SortOrder2" value="0260"/> <!-- SortDoors -->
</block>

<block name="commercialDoor4_v2">
	<property name="Extends" value="commercialDoor1_v2"/>
	<property name="Model" value="Entities/Doors/commercial_door_4_v2Prefab"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="commercialDoor4_v3"/> </property>
	<property name="DowngradeBlock" value="commercialDoor4_v1"/>
	<property name="SortOrder2" value="0265"/> <!-- SortDoors -->
</block>

<block name="commercialDoor4_v3">
	<property name="Extends" value="commercialDoor1_v3"/>
	<property name="Model" value="Entities/Doors/commercial_door_4_v3Prefab"/>
	<property name="DowngradeBlock" value="commercialDoor4_v2"/>
	<property name="SortOrder2" value="0270"/> <!-- SortDoors -->
</block>

<block name="houseFrontDoor1_v1">
	<property name="DescriptionKey" value="doorGroupDesc"/>
	<property name="Class" value="DoorSecure"/>
	<property name="Material" value="Mwood_regular"/>
	<property name="PassThroughDamage" value="true"/>
	<property name="LightOpacity" value="1"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Doors/house_frontDoor1_v1Prefab"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="ImposterExchange" value="imposterBlock" param1="25"/>
	<property name="Tags" value="door"/>
	<property name="BlockTag" value="Door"/>
	<property name="Place" value="Door"/> <!-- build restriction -->
	<property name="PlaceEverywhere" value="true"/>
	<property name="AllowAllRotations" value="true"/> <!-- enables the 45 degree rotations -->
	<property name="Mesh-Damage-1" value="Door/Door_DMG0"/>
	<property name="Mesh-Damage-2" value="Door/Door_DMG1"/>
	<property name="Mesh-Damage-3" value="Door/Door_DMG2"/>
	<property name="Mesh-Damage-4" value="Door/Door_DMG3"/>
	<property name="Mesh-Damage-5" value="Door/Door_DMG4"/>
	<property name="OpenSound" value="open_door_wood"/>
	<property name="CloseSound" value="close_door_wood"/>
	<property class="RepairItems"> <property name="resourceWood" value="3"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="houseFrontDoor1_v2"/>
		<property name="Item" value="resourceWood"/>
		<property name="ItemCount" value="4"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood"/>
	<drop event="Harvest" name="resourceWood" count="2" prob="1" tag="allHarvest"/>
	<drop event="Destroy" name="resourceDoorKnob" count="1" prob="1" tag="WasteTreasuresDoorHarvest"/>
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
	<property name="FilterTags" value="fdecor,fdoors"/>
	<property name="SortOrder1" value="7060"/>
	<property name="SortOrder2" value="0140"/> <!-- SortDoors -->
</block>

<block name="houseFrontDoor1_v2">
	<property name="Extends" value="houseFrontDoor1_v1"/>
	<property name="Material" value="Mwood_weak"/>
	<property name="PassThroughDamage" value="true"/>
	<property name="Texture" value="241"/>
	<property name="Model" value="Entities/Doors/house_frontDoor1_v2Prefab"/><property name="ModelOffset" value="0,0,0"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="houseFrontDoor1_v3"/>
		<property name="Item" value="resourceScrapIron"/>
		<property name="ItemCount" value="20"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal"/>
	<property name="DowngradeBlock" value="houseFrontDoor1_v1"/>
	<drop event="Destroy" name="resourceDoorKnob" count="0" prob="0" tag="WasteTreasuresDoorHarvest"/>
	<drop event="Destroy" count="0"/>
	<property name="SortOrder2" value="0145"/> <!-- SortDoors -->
</block>

<block name="houseFrontDoor1_v3">
	<property name="Extends" value="commercialDoor1_v3"/>
	<property name="Texture" value="241"/>
	<property name="Model" value="Entities/Doors/house_frontDoor1_v3Prefab"/><property name="ModelOffset" value="0,0,0"/>
	<property name="ImposterExchange" value="imposterBlock" param1="25"/>
	<property name="OpenSound" value="open_door_wood"/>
	<property name="CloseSound" value="close_door_wood"/>
	<property name="DowngradeBlock" value="houseFrontDoor1_v2"/>
	<property name="SortOrder2" value="0150"/> <!-- SortDoors -->
</block>

<block name="houseFrontDoor2_v1">
	<property name="Extends" value="houseFrontDoor1_v1"/>
	<property name="Model" value="Entities/Doors/house_frontDoor2_v1Prefab"/>
	<property name="ImposterExchange" value="imposterBlock" param1="70"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="houseFrontDoor2_v2"/> </property>
	<property name="SortOrder2" value="0160"/> <!-- SortDoors -->
</block>

<block name="houseFrontDoor2_v2">
	<property name="Extends" value="houseFrontDoor1_v2"/>
	<property name="Model" value="Entities/Doors/house_frontDoor2_v2Prefab"/>
	<property name="ImposterExchange" value="imposterBlock" param1="70"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="houseFrontDoor2_v3"/> </property>
	<property name="DowngradeBlock" value="houseFrontDoor2_v1"/>
	<property name="SortOrder2" value="0165"/> <!-- SortDoors -->
</block>

<block name="houseFrontDoor2_v3">
	<property name="Extends" value="houseFrontDoor1_v3"/>
	<property name="Model" value="Entities/Doors/house_frontDoor2_v3Prefab"/>
	<property name="ImposterExchange" value="imposterBlock" param1="70"/>
	<property name="DowngradeBlock" value="houseFrontDoor2_v2"/>
	<property name="SortOrder2" value="0170"/> <!-- SortDoors -->
</block>

<block name="garageDoorMetal_v1">
	<property name="Class" value="DoorSecure"/>
	<!-- <property name="Class" value="PoweredDoor"/> -->
	<property name="Material" value="Mmetal"/><property name="MaxDamage" value="2500"/> <!-- need higher hit points to account for their area -->
	<property name="PassThroughDamage" value="true"/>
	<property name="LightOpacity" value="1"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Tags" value="door"/>
	<property name="BlockTag" value="Door"/>
	<property name="Model" value="Entities/Doors/garage_metal_v1Prefab"/>
	<property name="ModelOffset" value="0,0,1"/>
	<property name="Mesh-Damage-1" value="Door/Door_DMG0"/>
	<property name="Mesh-Damage-2" value="Door/Door_DMG1"/>
	<property name="Mesh-Damage-3" value="Door/Door_DMG2"/>
	<property name="Mesh-Damage-4" value="Door/Door_DMG3"/>
	<property name="Mesh-Damage-5" value="Door/Door_DMG4"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="3,2,2"/>
	<property name="ImposterExchange" value="imposterBlock" param1="57"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="OpenSound" value="open_garage_door"/>
	<property name="CloseSound" value="close_garage_door"/>
	<property class="RepairItems"> <property name="resourceForgedIron" value="10"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="garageDoorMetal_v2"/>
		<property name="Item" value="resourceForgedIron"/>
		<property name="ItemCount" value="20"/>
		<property name="UpgradeHitCount" value="5"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="" count="0" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="100" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Destroy" name="resourceSpring" count="1,2" prob="1" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceMechanicalParts" count="2,7" prob="1" tag="salvageHarvest"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="Group" value="Building,advBuilding"/>
	<property name="DescriptionKey" value="garageDoorMetalGroupDesc"/>
	<property name="Place" value="TowardsPlacer"/>
	<property name="PlaceEverywhere" value="true"/>
	<property name="FilterTags" value="fdecor,fdoors"/>
	<property name="SortOrder1" value="7060"/>
	<property name="SortOrder2" value="0400"/> <!-- SortDoors -->
</block>

<block name="garageDoorMetal_v2">
	<property name="Extends" value="garageDoorMetal_v1" param1="Harvest,Destroy"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Doors/garage_metal_v2Prefab"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="garageDoorMetal_v3"/>
		<property name="Item" value="resourceForgedIron"/>
		<property name="ItemCount" value="20"/>
		<property name="UpgradeHitCount" value="6"/>
	</property>
	<property name="DowngradeBlock" value="garageDoorMetal_v1"/>
	<drop event="Harvest" name="resourceScrapIron" count="20,90" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<property name="SortOrder2" value="0405"/> <!-- SortDoors -->
</block>

<block name="garageDoorMetal_v3">
	<property name="Class" value="DoorSecure"/>
	<!-- <property name="Class" value="PoweredDoor"/> -->
	<property name="CreativeMode" value="Dev"/>
	<property name="DisplayType" value="blockHardenedMulti"/>
	<property name="Material" value="Mmetal_hard"/><property name="MaxDamage" value="2500"/> <!-- need higher hit points to account for their area -->
	<property name="PassThroughDamage" value="true"/>
	<property name="LightOpacity" value="1"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Tags" value="door"/>
	<property name="BlockTag" value="Door"/>
	<property name="Model" value="Entities/Doors/garage_metal_v3Prefab"/>
	<property name="ModelOffset" value="0,0,1"/>
	<property name="Mesh-Damage-1" value="Door/Door_DMG0"/>
	<property name="Mesh-Damage-2" value="Door/Door_DMG1"/>
	<property name="Mesh-Damage-3" value="Door/Door_DMG2"/>
	<property name="Mesh-Damage-4" value="Door/Door_DMG3"/>
	<property name="Mesh-Damage-5" value="Door/Door_DMG4"/>
	<property name="MultiBlockDim" value="3,2,2"/>
	<property name="ImposterExchange" value="imposterBlock" param1="57"/>
	<property name="OpenSound" value="open_garage_door"/>
	<property name="CloseSound" value="close_garage_door"/>
	<property name="Place" value="TowardsPlacer"/>
	<property name="PlaceEverywhere" value="true"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property class="RepairItems"> <property name="resourceForgedIron" value="10"/> </property>
	<property name="DowngradeBlock" value="garageDoorMetal_v2"/>
	<drop event="Harvest" name="resourceScrapIron" count="100" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="DescriptionKey" value="garageDoorMetalGroupDesc"/>
	<property name="IndexName" value="TraderOnOff"/> <!-- flag this block to change to locked/unlocked if in a trader station -->
	<property name="FilterTags" value="fdecor,fdoors"/>
	<property name="SortOrder1" value="7060"/>
	<property name="SortOrder2" value="0410"/> <!-- SortDoors -->
</block>

<block name="garageDoorMetal_v1Powered">
	<property name="Class" value="PoweredDoor"/>
	<property name="CustomIcon" value="garageDoorMetal_v1"/>
	<property name="UnlockedBy" value="perkAdvancedEngineering,poweredDoorsSchematic"/>
	<property name="CreativeMode" value="Player"/>

	<property name="Material" value="Msteel"/><property name="MaxDamage" value="10000"/>
	<property name="PassThroughDamage" value="true"/>
	<property name="LightOpacity" value="1"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Tags" value="door"/>
	<property name="BlockTag" value="Door"/>
	<property name="Model" value="Entities/Doors/garage_metal_v1Prefab"/>
	<property name="ModelOffset" value="0,0,1"/>
	<property name="Mesh-Damage-1" value="Door/Door_DMG0"/>
	<property name="Mesh-Damage-2" value="Door/Door_DMG1"/>
	<property name="Mesh-Damage-3" value="Door/Door_DMG2"/>
	<property name="Mesh-Damage-4" value="Door/Door_DMG3"/>
	<property name="Mesh-Damage-5" value="Door/Door_DMG4"/>
	<property name="MultiBlockDim" value="3,2,2"/><property name="DisplayType" value="blockHardenedMulti"/>
	<property name="ImposterExchange" value="imposterBlock" param1="57"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="OpenSound" value="open_garage_door"/>
	<property name="CloseSound" value="close_garage_door"/>
	<property class="RepairItems"><property name="resourceForgedIron" value="43"/></property>
	<drop event="Harvest" name="resourceScrapIron" count="300" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="Group" value="Building,advBuilding"/>
	<property name="Place" value="TowardsPlacer"/>
	<property name="PlaceEverywhere" value="true"/>
	<property name="FilterTags" value="fdecor,fdoors"/>
	<property name="SortOrder1" value="7060"/>
	<property name="SortOrder2" value="0400"/> <!-- SortDoors -->
</block>

<block name="garageDoorHousePlayer">
	<property name="CreativeMode" value="Player"/>
	<property name="CustomIcon" value="garageDoorHouse"/>
	<property name="StabilitySupport" value="false"/>
	<property name="UnlockedBy" value="perkAdvancedEngineering,poweredDoorsSchematic"/>

	<property name="Class" value="DoorSecure"/>
	<property name="CreativeMode" value="Player"/>
	<property name="Material" value="Mmetal"/><property name="MaxDamage" value="7500"/>
	<property name="LightOpacity" value="1"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Tags" value="door"/>
	<property name="BlockTag" value="Door"/>
	<property name="Model" value="Entities/Doors/garage_housePrefab"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="Mesh-Damage-1" value="Door/Box1"/>
	<property name="MultiBlockDim" value="5,3,1"/><property name="DisplayType" value="blockMulti"/>
	<property name="ActivationDistance" value="6"/>
	<property name="ImposterExchange" value="imposterBlock" param1="43"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="OpenSound" value="open_garageindustrial"/>
	<property name="CloseSound" value="close_garageindustrial"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="48"/>
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="200" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Destroy" name="resourceSpring" count="4,8" prob="1" tag="allHarvest"/>
	<drop event="Destroy" name="resourceMechanicalParts" count="4,8" prob="1" tag="allHarvest"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="Group" value="Building,advBuilding"/>
	<property name="DescriptionKey" value="garageDoorHousePlayerDesc"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="PlaceEverywhere" value="true"/>
	<property name="FilterTags" value="fdecor,fdoors"/>
	<property name="SortOrder1" value="7060"/>
	<property name="SortOrder2" value="0400"/> <!-- SortDoors -->
</block>

<block name="garageDoorHouse">
	<property name="Extends" value="garageDoorHousePlayer" param1="UnlockedBy,RepairItems,Harvest,Destroy"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="MaxDamage" value="1300"/>
	<property class="RepairItems">
		<property name="resourceScrapIron" value="240"/>
		<property name="resourceMechanicalParts" value="12"/>
	</property>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="" count="0" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="30" tag="allHarvest"/>
	<drop event="Harvest" name="resourceForgedIron" count="4,8" tag="salvageHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Destroy" name="resourceSpring" count="1,2" prob="1" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceMechanicalParts" count="2,7" prob="1" tag="salvageHarvest"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
</block>

<block name="garageDoorHouseBrown">
	<property name="Class" value="DoorSecure"/>
	<!-- <property name="Class" value="PoweredDoor"/> -->
	<property name="CreativeMode" value="Dev"/>
	<property name="Material" value="Mmetal"/>
	<property name="PassThroughDamage" value="true"/>
	<property name="LightOpacity" value="1"/>
	<property name="MaxDamage" value="1300"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Tags" value="door"/>
	<property name="BlockTag" value="Door"/>
	<property name="Model" value="Entities/Doors/garage_house_brownPrefab"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="Mesh-Damage-1" value="Door/Box1"/>
<!--	<property name="Mesh-Damage-2" value="Door/Door_DMG1"/>
	<property name="Mesh-Damage-3" value="Door/Door_DMG2"/>
	<property name="Mesh-Damage-4" value="Door/Door_DMG3"/>
	<property name="Mesh-Damage-5" value="Door/Door_DMG4"/> -->
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="5,3,1"/>
	<property name="ActivationDistance" value="6"/>
	<property name="ImposterExchange" value="imposterBlock" param1="43"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="OpenSound" value="open_garage_door"/>
	<property name="CloseSound" value="close_garage_door"/>
	<property class="RepairItems">
		<property name="resourceScrapIron" value="240"/>
		<property name="resourceMechanicalParts" value="12"/>
	</property>

	<!--<property class="UpgradeBlock">
		<property name="ToBlock" value="garageDoorMetal_v2"/>
		<property name="Item" value="resourceScrapIron"/>
		<property name="ItemCount" value="240"/>
		<property name="UpgradeHitCount" value="5"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal"/>-->
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="" count="0" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="90" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Destroy" name="resourceSpring" count="1,2" prob="1" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceMechanicalParts" count="2,7" prob="1" tag="salvageHarvest"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="Group" value="Building,advBuilding"/>
	<property name="DescriptionKey" value="garageDoorMetalGroupDesc"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="PlaceEverywhere" value="true"/>
	<property name="FilterTags" value="fdecor,fdoors"/>
	<property name="SortOrder1" value="7060"/>
	<property name="SortOrder2" value="0400"/> <!-- SortDoors -->
</block>

<block name="garageDoorIndustrial">
	<property name="Class" value="DoorSecure"/>
	<!-- <property name="Class" value="PoweredDoor"/> -->
	<property name="CreativeMode" value="Dev"/>
	<property name="Material" value="Mmetal"/>
	<property name="PassThroughDamage" value="true"/>
	<property name="LightOpacity" value="1"/>
	<property name="MaxDamage" value="2000"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Tags" value="door"/>
	<property name="BlockTag" value="Door"/>
	<property name="Model" value="Entities/Doors/garage_industrialPrefab"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="Mesh-Damage-1" value="Door/Box1"/>
<!--	<property name="Mesh-Damage-2" value="Door/Door_DMG1"/>
	<property name="Mesh-Damage-3" value="Door/Door_DMG2"/>
	<property name="Mesh-Damage-4" value="Door/Door_DMG3"/>
	<property name="Mesh-Damage-5" value="Door/Door_DMG4"/> -->
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="5,3,1"/>
	<property name="ActivationDistance" value="6"/>
	<property name="ImposterExchange" value="imposterBlock" param1="43"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="OpenSound" value="open_garageindustrial"/>
	<property name="CloseSound" value="close_garageindustrial"/>
	<property class="RepairItems">
		<property name="resourceScrapIron" value="240"/>
		<property name="resourceMechanicalParts" value="12"/>
	</property>

	<!--<property class="UpgradeBlock">
		<property name="ToBlock" value="garageDoorMetal_v2"/>
		<property name="Item" value="resourceScrapIron"/>
		<property name="ItemCount" value="240"/>
		<property name="UpgradeHitCount" value="5"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal"/>-->
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="" count="0" tag="salvageHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="90" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Destroy" name="resourceSpring" count="1,2" prob="1" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceMechanicalParts" count="2,7" prob="1" tag="salvageHarvest"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="Group" value="Building,advBuilding"/>
	<property name="DescriptionKey" value="garageDoorMetalGroupDesc"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="PlaceEverywhere" value="true"/>
	<property name="FilterTags" value="fdecor,fdoors"/>
	<property name="SortOrder1" value="7060"/>
	<property name="SortOrder2" value="0400"/> <!-- SortDoors -->
</block>

<block name="garageDoorIndustrial_Powered">
	<property name="Class" value="PoweredDoor"/>
	<property name="UnlockedBy" value="perkAdvancedEngineering,poweredDoorsSchematic"/>
	<property name="Material" value="Msteel"/><property name="MaxDamage" value="14000"/>
	<property name="StabilitySupport" value="false"/>
	<property name="PassThroughDamage" value="true"/>
	<property name="LightOpacity" value="1"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Tags" value="door"/>
	<property name="BlockTag" value="Door"/>
	<property name="Model" value="Entities/Doors/garage_industrialPrefab"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="Mesh-Damage-1" value="Door/Box1"/>
	<property name="MultiBlockDim" value="5,3,1"/><property name="DisplayType" value="blockHardenedMulti"/>
	<property name="ActivationDistance" value="6"/>
	<property name="ImposterExchange" value="imposterBlock" param1="43"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="OpenSound" value="open_garageindustrial_powered"/>
	<property name="CloseSound" value="close_garageindustrial_powered"/>
	<property class="RepairItems">
		<property name="resourceForgedSteel" value="10"/>
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="100" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="Group" value="Building,advBuilding"/>
	<property name="DescriptionKey" value="garageDoorIndustrial_PoweredDesc"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="PlaceEverywhere" value="true"/>
	<property name="FilterTags" value="fdecor,fdoors"/>
	<property name="SortOrder1" value="7060"/>
	<property name="SortOrder2" value="0400"/> <!-- SortDoors -->
</block>

<block name="woodHatch1_v1">
	<property name="Class" value="DoorSecure"/>
	<property name="Material" value="Mwood_regular"/>
	<property name="PassThroughDamage" value="true"/>
	<property name="LightOpacity" value="1"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="ModelEntity"/>
	<property name="Tags" value="door"/>
	<property name="BlockTag" value="Door"/>
	<property name="PlaceEverywhere" value="true"/>
	<property name="Model" value="Entities/Doors/woodenHatch1_v1Prefab"/>
	<property name="ModelOffset" value="0,.5,0"/>
	<property name="MultiBlockDim" value="1,1,1"/> <!-- we need to override the default door size of 2 blocks high -->
	<property name="ImposterExchange" value="imposterPlate" param1="35"/>
	<property name="Mesh-Damage-1" value="Door/Hatch_DMG0"/>
	<property name="Mesh-Damage-2" value="Door/Hatch_DMG1"/>
	<property name="Mesh-Damage-3" value="Door/Hatch_DMG2"/>
	<property name="Mesh-Damage-4" value="Door/Hatch_DMG3"/>
	<property name="Mesh-Damage-5" value="Door/Hatch_DMG4"/>
	<property name="OpenSound" value="open_hatch_wood"/>
	<property name="CloseSound" value="close_hatch_wood"/>
	<property name="FuelValue" value="200"/>
	<property class="RepairItems"> <property name="resourceWood" value="3"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="woodHatch1_v2"/>
		<property name="Item" value="resourceWood"/>
		<property name="ItemCount" value="4"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood"/>
	<drop event="Harvest" name="resourceWood" count="2" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
	<property name="Group" value="Building,advBuilding"/>
	<property name="EconomicValue" value="5"/>
	<property name="EconomicBundleSize" value="10"/>
	<property name="FilterTags" value="fdecor,fdoors"/>
	<property name="SortOrder1" value="7060"/>
	<property name="SortOrder2" value="0500"/> <!-- SortDoors -->
</block>

<block name="woodHatch1_v2">
	<property name="Extends" value="woodHatch1_v1"/>
	<property name="DescriptionKey" value="doorGroupDesc"/>
	<property name="Material" value="MwoodReinforced"/>
	<property name="Model" value="Entities/Doors/woodenHatch1_v2Prefab"/><property name="ModelOffset" value="0,.5,0"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="woodHatch1_v3"/>
		<property name="Item" value="resourceScrapIron"/>
		<property name="ItemCount" value="12"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal"/>
	<property name="DowngradeBlock" value="woodHatch1_v1"/>
	<property name="SortOrder2" value="0505"/> <!-- SortDoors -->
</block>

<block name="woodHatch1_v3">
	<property name="Extends" value="woodHatch1_v1"/>
	<property name="DescriptionKey" value="doorGroupDesc"/>
	<property name="Material" value="MwoodMetal"/>
	<property name="Model" value="Entities/Doors/woodenHatch1_v3Prefab"/><property name="ModelOffset" value="0,.5,0"/>
	<property class="RepairItems"> <property name="resourceScrapIron" value="10"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="scrapHatch_v1"/>
		<property name="Item" value="scrapHatch_v1"/>
		<property name="ItemCount" value="1"/>
		<property name="UpgradeHitCount" value="5"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal"/>
	<drop event="Harvest" name="resourceWood" count="0" tag="allHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="6" prob="1" tag="allHarvest"/>
	<property name="DowngradeBlock" value="woodHatch1_v2"/>
	<property name="SortOrder2" value="0510"/> <!-- SortDoors -->
</block>

<block name="scrapHatch_v1">
	<property name="Class" value="DoorSecure"/>
	<property name="DisplayType" value="blockHardened"/>
	<property name="Material" value="Mmetal_medium"/>
	<property name="PassThroughDamage" value="true"/>
	<property name="LightOpacity" value="1"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="ModelEntity"/>
	<property name="Tags" value="door"/>
	<property name="BlockTag" value="Door"/>
	<property name="PlaceEverywhere" value="true"/>
	<property name="Place" value="Door"/> <!-- build restriction -->
	<property name="Model" value="Entities/Doors/scrap_hatch_v1Prefab"/>
	<property name="ModelOffset" value="0,.5,0"/>
	<property name="MultiBlockDim" value="1,1,1"/> <!-- we need to override the default door size of 2 blocks high -->
	<property name="ImposterExchange" value="imposterPlate" param1="57"/>
	<property name="Mesh-Damage-1" value="Door/Hatch_DMG0"/>
	<property name="Mesh-Damage-2" value="Door/Hatch_DMG1"/>
	<property name="Mesh-Damage-3" value="Door/Hatch_DMG2"/>
	<property name="Mesh-Damage-4" value="Door/Hatch_DMG3"/>
	<property name="Mesh-Damage-5" value="Door/Hatch_DMG4"/>
	<property name="OpenSound" value="open_hatch_scrap"/>
	<property name="CloseSound" value="close_hatch_scrap"/>
	<property class="RepairItems"> <property name="resourceScrapIron" value="40"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="scrapHatch_v2"/>
		<property name="Item" value="resourceScrapIron"/>
		<property name="ItemCount" value="40"/>
		<property name="UpgradeHitCount" value="5"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal"/>
	<drop event="Harvest" name="resourceScrapIron" count="16" prob="1" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="Group" value="Building,advBuilding"/>
	<property name="EconomicValue" value="20"/>
	<property name="FilterTags" value="fdecor,fdoors"/>
	<property name="SortOrder1" value="7060"/>
	<property name="SortOrder2" value="0520"/> <!-- SortDoors -->
</block>

<block name="scrapHatch_v2">
	<property name="Extends" value="scrapHatch_v1"/>
	<property name="DescriptionKey" value="doorGroupDesc"/>
	<property name="Model" value="Entities/Doors/scrap_hatch_v2Prefab"/><property name="ModelOffset" value="0,.5,0"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapHatch_v3"/> </property>
	<property name="DowngradeBlock" value="scrapHatch_v1"/>
	<property name="SortOrder2" value="0525"/> <!-- SortDoors -->
</block>

<block name="scrapHatch_v3">
	<property name="Extends" value="scrapHatch_v1"/>
	<property name="DescriptionKey" value="doorGroupDesc"/>
	<property name="Model" value="Entities/Doors/scrap_hatch_v3Prefab"/><property name="ModelOffset" value="0,.5,0"/>
	<property name="OpenSound" value="open_hatch_scrap"/>
	<property name="CloseSound" value="close_hatch_scrap"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="vaultHatch_v1"/>
		<property name="Item" value="vaultHatch_v1"/>
		<property name="ItemCount" value="1"/>
		<property name="UpgradeHitCount" value="6"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal"/>
	<property name="DowngradeBlock" value="scrapHatch_v2"/>
	<property name="SortOrder2" value="0530"/> <!-- SortDoors -->
</block>

<block name="vaultHatch_v1">
	<property name="Extends" value="vaultDoor01" param1="OnlySimpleRotations"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Model" value="Entities/Doors/steel_hatch_v1Prefab"/> <property name="ModelOffset" value="0,.5,0"/>
	<property name="ImposterExchange" value="imposterPlate" param1="77"/>
	<property name="MultiBlockDim" value="1,1,1"/>
	<property name="OpenSound" value="open_hatch_vault"/>
	<property name="CloseSound" value="close_hatch_vault"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="vaultHatch_v2"/> </property>
	<property name="EconomicValue" value="432"/>
	<property name="SortOrder2" value="0540"/> <!-- SortDoors -->
</block>

<block name="vaultHatch_v2">
	<property name="Extends" value="vaultHatch_v1"/>
	<property name="DescriptionKey" value="doorGroupDesc"/>
	<property name="Material" value="Msteel"/>
	<property name="Model" value="Entities/Doors/steel_hatch_v2Prefab"/> <property name="ModelOffset" value="0,.5,0"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="vaultHatch_v3"/> </property>
	<property name="DowngradeBlock" value="vaultHatch_v1"/>
	<property name="SortOrder2" value="0545"/> <!-- SortDoors -->
</block>

<block name="vaultHatch_v3">
	<property name="Extends" value="vaultDoor03" param1="OnlySimpleRotations"/>
	<property name="DescriptionKey" value="doorGroupDesc"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Model" value="Entities/Doors/steel_hatch_v3Prefab"/> <property name="ModelOffset" value="0,.5,0"/>
	<property name="MultiBlockDim" value="1,1,1"/>
	<property name="DisplayType" value="blockHardened"/>
	<property name="ImposterExchange" value="imposterPlate" param1="77"/>
	<property name="OpenSound" value="open_hatch_vault"/>
	<property name="CloseSound" value="close_hatch_vault"/>
	<property name="DowngradeBlock" value="vaultHatch_v2"/>
	<property name="SortOrder2" value="0550"/> <!-- SortDoors -->
</block>

<block name="vaultHatch_v3_Powered">
	<property name="Extends" value="vaultHatch_v3" param1="DowngradeBlock"/>
	<property name="DescriptionKey" value="vaultHatch_v3_PoweredDesc"/>
	<property name="CustomIcon" value="vaultHatch_v3"/>
	<property name="Class" value="PoweredDoor"/>
	<property name="MaxDamage" value="21000"/>
	<property name="UnlockedBy" value="perkAdvancedEngineering,poweredDoorsSchematic"/>
</block>

<block name="metalReinforcedWoodDrawBridge">
	<property name="Class" value="DrawBridge"/>
	<!-- <property name="Class" value="PoweredDoor"/> -->
	<property name="Material" value="MmetalDrawbridge"/>
	<property name="LightOpacity" value="1"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Texture" value="241"/> <!-- intentionally generates wood hit sounds -->
	<property name="Model" value="Entities/Doors/bridge_woodPrefab"/>
	<property name="ModelOffset" value="0,0,0"/>
	<!-- <property name="Mesh-Damage-1" value="Door/Door_DMG0"/> -->
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="5,6,7"/>
	<property name="OnlySimpleRotations" value="true"/>
	<property name="ImposterExchange" value="imposterDontBlockHalf" param1="120"/>
	<!--property name="BlockTag" value="Door" /--> <!-- this signals the path finder that it shall try doors prefered, we don't want this on draw bridges -->
	<property name="OpenSound" value="open_bridge"/>
	<property name="CloseSound" value="close_bridge"/>
	<property name="Place" value="DrawBridge"/>
	<property name="PlaceEverywhere" value="true"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="100"/>
		<property name="resourceWood" value="800"/>
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="400" prob="1" tag="allHarvest"/>
	<drop event="Harvest" name="resourceWood" count="400" prob="1" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Destroy" name="resourceSpring" count="4,12" prob="1" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceMechanicalParts" count="4,20" prob="1" tag="salvageHarvest"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="Stacknumber" value="1"/>
	<property name="DescriptionKey" value="drawBridgeGroupDesc"/>
	<property name="ActivationDistance" value="14"/> <!-- This is how far away you can PLACE the block and how far away you can ACTIVATE it -->
	<property name="Group" value="Building,advBuilding"/>
	<property name="FilterTags" value="fdecor,fdoors"/>
	<property name="SortOrder1" value="7060"/>
	<property name="SortOrder2" value="0600"/> <!-- SortDoors -->
</block>

<block name="metalReinforcedWoodDrawBridgePowered">
	<property name="Extends" value="metalReinforcedWoodDrawBridge" param1="UpgradeBlock.Item"/>
	<property name="DescriptionKey" value="drawBridgePoweredGroupDesc"/>
	<property name="Class" value="PoweredDoor"/>
	<property name="CustomIcon" value="metalReinforcedWoodDrawBridge"/>
	<property name="UnlockedBy" value="perkAdvancedEngineering,poweredDoorsSchematic"/>
</block>

<!-- <block name="metalReinforcedWoodDrawBridgeDouble">
	<property name="Group" value="Building"/>
	<property name="Class" value="DrawBridge"/>
	<property name="Material" value="Mmetal"/>
	<property name="LightOpacity" value="1"/>
	<property name="MaxDamage" value="10000"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Texture" value="241"/>
	<property name="Model" value="Entities/Doors/bridge_wood_doublePrefab"/>
	<property name="MultiBlockDim" value="4,1,12"/>
	<property name="BlockTag" value="Door"/>
	<property name="OpenSound" value="open_bridge"/>
	<property name="CloseSound" value="close_bridge"/>
	<property name="Place" value="DrawBridge"/>
	<property name="PlaceEverywhere" value="true"/>
	<property class="RepairItems">
		<property name="resourceForgedIron" value="100"/>
		<property name="resourceWood" value="2000"/>
	</property>
	<drop event="Harvest" name="resourceScrapIron" count="400" prob="1" tag="allHarvest"/>
	<drop event="Harvest" name="resourceWood" count="800" prob="1" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Destroy" name="resourceSpring" count="4,12" prob="1" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceMechanicalParts" count="4,20" prob="1" tag="salvageHarvest"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="DescriptionKey" value="drawBridgeGroupDesc"/>
	<property name="ActivationDistance" value="14"/>
	<property name="FilterTags" value="fdecor,fdoors"/>
	<property name="SortOrder1" value="7060"/>
</block>
-->

<block name="glassCTRSheet">
	<property name="Material" value="Mglass"/>
	<property name="LightOpacity" value="1"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Model" value="Entities/Buildings/glass_industrialPrefab"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="DescriptionKey" value="glassGroupDesc"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug"/>
		<property name="Item" value="resourceWood"/>
		<property name="ItemCount" value="4"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood"/>
	<drop event="Destroy" name="resourceBrokenGlass" count="1,3"/>
	<property name="EconomicValue" value="6"/>
	<property name="FilterTags" value="fdecor,fwindows"/>
	<property name="SortOrder1" value="7080"/>
</block>

<block name="glassBusinessBlock">
	<property name="Material" value="Mglass"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="1"/>
	<property name="Model" value="cube_glass"/>
	<property name="SortOrder2" value="0050"/> <!-- SortShape -->
	<property name="Mesh" value="transparent"/>
	<property name="Texture" value="285"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="DescriptionKey" value="glassGroupDesc"/>
	<drop event="Destroy" name="resourceBrokenGlass" count="1,3"/>
	<property name="EconomicValue" value="10"/>
	<property name="FilterTags" value="fdecor,fwindows"/>
	<property name="SortOrder1" value="7080"/>
</block>

<block name="glassBusinessPlate">
	<property name="Extends" value="glassBusinessBlock"/>
	<property name="Model" value="plate_glass"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="woodPlate"/>
		<property name="Item" value="resourceWood"/>
		<property name="ItemCount" value="4"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
</block>

<block name="glassBusinessPlateCurved">
	<property name="Extends" value="glassBusinessBlock"/>
	<property name="Model" value="plate_corner_round_1m"/>
</block>

<block name="glassBusinessSheet">
	<property name="Material" value="Mglass"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="billboard"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="LightOpacity" value="1"/>
	<property name="Mesh" value="transparent"/>
	<property name="Texture" value="285"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Weight" value="10"/>
	<property name="DescriptionKey" value="glassGroupDesc"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug"/>
		<property name="Item" value="resourceWood"/>
		<property name="ItemCount" value="4"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood"/>
	<drop event="Destroy" name="resourceBrokenGlass" count="1,3"/>
	<property name="EconomicValue" value="10"/>
	<property name="FilterTags" value="fdecor,fwindows"/>
	<property name="SortOrder1" value="7080"/>
</block>

<block name="glassBusinessCTRSheet">
	<property name="Extends" value="glassBusinessSheet"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="billboard_centered"/>
</block>

<block name="opaqueBusinessGlass">
	<property name="Extends" value="glassBusinessCTRSheet" param1="Mesh,Collide"/>
	<property name="Model" value="plate_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0160"/> <!-- SortShape -->
	<property name="Texture" value="532"/>
	<property name="ImposterExchange" value="imposterBlock" param1="163"/> <!-- door replacer -->
	<property name="LightOpacity" value="0"/>
</block>

<block name="glassShowerBlock">
	<property name="Material" value="Mglass"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="1"/> <!-- juuuust enough to get light level < 15 and keep the rain out -->
	<property name="Model" value="cube_glass"/>
	<property name="SortOrder2" value="0050"/> <!-- SortShape -->
	<property name="Mesh" value="transparent"/>
	<property name="Texture" value="285"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="DescriptionKey" value="glassGroupDesc"/>
	<drop event="Destroy" name="resourceBrokenGlass" count="1,3"/>
	<property name="FilterTags" value="fdecor,fwindows"/>
	<property name="SortOrder1" value="7080"/>
</block>

<block name="glassShowerRamp">
	<property name="Material" value="Mglass"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="1"/> <!-- juuuust enough to get light level < 15 and keep the rain out -->
	<property name="Model" value="ramp_glass"/>
	<property name="Mesh" value="transparent"/>
	<property name="Texture" value="285"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="DescriptionKey" value="glassGroupDesc"/>
	<drop event="Destroy" name="resourceBrokenGlass" count="1,3"/>
	<property name="FilterTags" value="fdecor,fwindows"/>
	<property name="SortOrder1" value="7080"/>
</block>

<block name="glassRampSheet">
	<property name="Extends" value="glassShowerRamp"/>
	<property name="Model" value="ramp_glass_sheet"/>
</block>

<block name="glassRampSheetCap">
	<property name="Extends" value="glassShowerRamp"/>
	<property name="Model" value="ramp_glass_sheet_cap"/>
</block>

<block name="glassRampSheetCap2">
	<property name="Extends" value="glassShowerRamp"/>
	<property name="Model" value="ramp_glass_sheet_cap2"/>
</block>

<block name="glassIndustrialCTRPlate">
	<property name="Material" value="Mglass"/>
	<property name="LightOpacity" value="8"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="plate_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="ImposterExchange" value="imposterBlock" param1="93"/>
	<property name="SortOrder2" value="0160"/> <!-- SortShape -->
	<property name="SortOrder1" value="7080"/>
	<property name="Texture" value="320"/>
	<property name="DescriptionKey" value="glassGroupDesc"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug"/>
		<property name="Item" value="resourceWood"/>
		<property name="ItemCount" value="4"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood"/>
	<drop event="Destroy" name="resourceBrokenGlass" count="1,3"/>
	<property name="EconomicValue" value="6"/>
	<property name="FilterTags" value="fdecor,fwindows"/>
</block>

<block name="glassIndustrialPlate">
	<property name="Extends" value="glassIndustrialCTRPlate" param1="Place"/>
	<property name="Model" value="Plate"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodPlate"/> </property>
	<property name="ImposterExchange" value="imposterPlate" param1="93"/>
</block>

<block name="glassIndustrial02CTRPlate">
	<property name="Material" value="Mglass"/>
	<property name="LightOpacity" value="8"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="plate_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0160"/> <!-- SortShape -->
	<property name="Texture" value="410,410,413,410,413,410"/>
	<property name="ImposterExchange" value="imposterBlock" param1="93"/>
	<property name="DescriptionKey" value="glassGroupDesc"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug"/>
		<property name="Item" value="resourceWood"/>
		<property name="ItemCount" value="4"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood"/>
	<property name="DowngradeBlock" value="glassIndustrial02Broken01CTRPlate"/>
	<drop event="Destroy" name="resourceBrokenGlass" count="1,3"/>
	<property name="EconomicValue" value="6"/>
	<property name="FilterTags" value="fdecor,fwindows"/>
	<property name="SortOrder1" value="7080"/>
</block>

<block name="glassIndustrial02Broken01CTRPlate">
	<property name="Extends" value="glassIndustrial02CTRPlate" param1="DowngradeBlock"/>
	<property name="Collide" value="movement,melee,rocket"/>
	<property name="LightOpacity" value="0"/>
	<property name="Mesh" value="cutout"/>
	<property name="Texture" value="410,410,414,410,414,410"/>
</block>

<block name="glassIndustrial02Broken02CTRPlate">
	<property name="Extends" value="glassIndustrial02CTRPlate"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="LightOpacity" value="0"/>
	<property name="Mesh" value="cutout"/>
	<property name="Texture" value="410,410,415,410,415,410"/>
	<property name="DowngradeBlock" value="glassIndustrial02Broken01CTRPlate"/>
</block>

<block name="glassIndustrial02Plate">
	<property name="Extends" value="glassIndustrial02CTRPlate" param1="Place"/>
	<property name="Model" value="Plate"/>
	<property name="Texture" value="413,430,410,410,410,410"/>
	<property name="ImposterExchange" value="imposterPlate" param1="170"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodPlate"/> </property>
	<property name="DowngradeBlock" value="glassIndustrial02Broken01Plate"/>
</block>

<block name="glassIndustrial02Broken01Plate">
	<property name="Extends" value="glassIndustrial02Broken01CTRPlate" param1="Place"/>
	<property name="Model" value="Plate"/>
	<property name="Texture" value="414,414,410,410,410,410"/>
	<property name="ImposterExchange" value="imposterPlate" param1="170"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodPlate"/> </property>
</block>

<block name="glassIndustrial02Broken02Plate">
	<property name="Extends" value="glassIndustrial02Broken02CTRPlate" param1="Place"/>
	<property name="Model" value="Plate"/>
	<property name="Texture" value="415,415,410,410,410,410"/>
	<property name="ImposterExchange" value="imposterPlate" param1="170"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="woodPlate"/> </property>
	<property name="DowngradeBlock" value="glassIndustrial02Broken01Plate"/>
</block>

<block name="stainedGlassPlate">
	<property name="Extends" value="glassBusinessPlate"/>
	<property name="Texture" value="596"/>
	<property name="LightOpacity" value="4"/>
</block>

<block name="stainedGlassCTRPlate">
	<property name="Extends" value="glassBusinessCTRSheet"/>
	<property name="Model" value="plate_centered"/>
	<property name="Texture" value="596"/>
	<property name="LightOpacity" value="4"/>
</block>

<block name="glassBulletproofBlock">
	<property name="Extends" value="glassBulletproofMaster"/>
	<property name="SortOrder2" value="0050"/> <!-- SortShape -->
	<property name="CustomIcon" value="glassBulletproofMaster"/>
	<property name="ImposterExchange" value="imposterBlock" param1="170"/> <!-- ShadowColour -->
</block>

<block name="glassBulletproofPlate">
	<property name="Extends" value="glassBulletproofMaster"/>
	<property name="Model" value="plate_glass"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="ImposterExchange" value="imposterPlate" param1="170"/> <!-- ShadowColour -->
	<property name="Group" value="Building,advBuilding"/>
</block>

<block name="glassOpaqueBulletproofPlate">
	<property name="Extends" value="glassBulletproofPlate"/>
	<property name="Model" value="Plate"/>
	<property name="Mesh" value="opaque"/>
	<property name="Texture" value="334"/>
</block>

<block name="glassBulletproofCTRPlate">
	<property name="Extends" value="glassBulletproofMaster"/>
	<property name="Model" value="plate_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0160"/> <!-- SortShape -->
	<property name="ImposterExchange" value="imposterBlock" param1="170"/> <!-- ShadowColour -->
	<property name="Group" value="Building,advBuilding"/>
</block>

<block name="glassOpaqueBulletproofCTRPlate">
	<property name="Extends" value="glassBulletproofCTRPlate"/>
	<property name="Mesh" value="opaque"/>
	<property name="Texture" value="334"/>
</block>

<block name="glassBulletproofPlateCurved">
	<property name="Extends" value="glassBulletproofMaster"/>
	<property name="Model" value="plate_corner_round_1m"/>
	<property name="ImposterExchange" value="imposterBlock" param1="170"/> <!-- ShadowColour -->
</block>

<block name="glassBulletproofRamp">
	<property name="Extends" value="glassBulletproofMaster"/>
	<property name="Model" value="ramp_glass"/>
	<property name="ImposterExchange" value="imposterRamp" param1="170"/> <!-- ShadowColour -->
</block>

<block name="glassBulletproofRampSheet">
	<property name="Extends" value="glassBulletproofMaster"/>
	<property name="Model" value="ramp_glass_sheet"/>
</block>

<!-- Window02 Prefab Versions -->

<block name="window02">
	<property name="Material" value="Mglass"/>
	<property name="LightOpacity" value="1"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="BlockTag" value="Window"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Model" value="Entities/Buildings/window02Prefab"/>
	<!-- <property name="ModelOffset" value="0,0.5,0"/> -->
	<property name="ImposterExchange" value="imposterBlock" param1="116"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug"/>
		<property name="Item" value="resourceWood"/>
		<property name="ItemCount" value="4"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood"/>
	<property name="DowngradeBlock" value="window02Frame"/>
	<drop event="Destroy" name="resourceBrokenGlass" count="1,3"/>
	<property name="EconomicValue" value="20"/>
	<property name="FilterTags" value="fdecor,fwindows"/>
	<property name="SortOrder1" value="7080"/>
</block>

<block name="window02Frame">
	<property name="Material" value="Mwood_weak"/>
	<property name="LightOpacity" value="0"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="BlockTag" value="Window"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="movement,melee,rocket"/> <!-- -rocket -->
	<property name="Mesh" value="models"/>
	<property name="Model" value="Buildings/window02_frame" param1="main_mesh"/>
	<property name="ModelOffset" value="0,0,0"/>
	<property name="ImposterExchange" value="imposterBlock" param1="116"/>
	<property class="RepairItems"> <property name="resourceWood" value="3"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug"/>
		<property name="Item" value="resourceWood"/>
		<property name="ItemCount" value="4"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood"/>
	<drop event="Destroy" count="0"/>
	<property name="FilterTags" value="fdecor,fwindows"/>
	<property name="SortOrder1" value="7080"/>
</block>

<block name="window03Broke1">
	<property name="Material" value="Mglass"/>
	<property name="LightOpacity" value="0"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Buildings/window03_broke1" param1="main_mesh"/>
	<property name="Place" value="TowardsPlacer"/>
	<property name="ImposterExchange" value="imposterBlock" param1="170"/> <!-- ShadowColour -->
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="DowngradeBlock" value="window03Frame"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug"/>
		<property name="Item" value="resourceWood"/>
		<property name="ItemCount" value="4"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood"/>
	<drop event="Destroy" name="resourceBrokenGlass" count="1,3"/>
	<property name="FilterTags" value="fdecor,fwindows"/>
	<property name="SortOrder1" value="7080"/>
</block>

<block name="window03Broke2">
	<property name="Extends" value="window03Broke1" param1="DowngradeBlock"/>
	<property name="Model" value="Buildings/window03_broke2" param1="main_mesh"/>
	<property name="Collide" value="movement,melee,rocket"/> <!-- -rocket -->
</block>

<block name="window03Broke3">
	<property name="Extends" value="window03Broke2"/>
	<property name="Model" value="Buildings/window03_broke3" param1="main_mesh"/>
	<drop event="Destroy" count="0"/>
</block>

<block name="window03Broke4">
	<property name="Extends" value="window03Broke2"/>
	<property name="Model" value="Buildings/window03_broke4" param1="main_mesh"/>
</block>

<block name="windowStoreOneSided">
	<property name="Extends" value="window03Broke2" param1="ImposterExchange"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Buildings/window_store_one_sidedPrefab"/>
	<property name="Place" value="TowardsPlacer90"/>
	<property name="ImposterExcludeAndStop" value="true"/>
	<property name="Collide" value="melee"/>
</block>

<block name="windowStoreTwoSided">
	<property name="Extends" value="windowStoreOneSided"/>
	<property name="Model" value="Entities/Buildings/window_store_two_sidedPrefab"/>
</block>

<block name="windowStoreTwoSidedCorner">
	<property name="Extends" value="windowStoreOneSided"/>
	<property name="Model" value="Entities/Buildings/window_store_two_sided_cornerPrefab"/>
</block>

<block name="windowStoreThreeSided">
	<property name="Extends" value="windowStoreOneSided"/>
	<property name="Model" value="Entities/Buildings/window_store_three_sidedPrefab"/>
</block>

<block name="windowStoreFourSided">
	<property name="Extends" value="windowStoreOneSided"/>
	<property name="Model" value="Entities/Buildings/window_store_four_sidedPrefab"/>
	<property name="Collide" value="movement,melee"/>
</block>

<block name="windowStoreOneSidedEmpty">
	<property name="Extends" value="windowStoreOneSided"/>
	<property name="Model" value="Entities/Buildings/window_store_one_sided_emptyPrefab"/>
</block>

<block name="windowStoreTwoSidedEmpty">
	<property name="Extends" value="windowStoreOneSided"/>
	<property name="Model" value="Entities/Buildings/window_store_two_sided_emptyPrefab"/>
</block>

<block name="windowStoreTwoSidedCornerEmpty">
	<property name="Extends" value="windowStoreOneSided"/>
	<property name="Model" value="Entities/Buildings/window_store_two_sided_corner_emptyPrefab"/>
</block>

<block name="windowStoreThreeSidedEmpty">
	<property name="Extends" value="windowStoreOneSided"/>
	<property name="Model" value="Entities/Buildings/window_store_three_sided_emptyPrefab"/>
</block>

<block name="windowStoreFourSidedEmpty">
	<property name="Extends" value="windowStoreOneSided"/>
	<property name="Model" value="Entities/Buildings/window_store_four_sided_emptyPrefab"/>
	<property name="Collide" value="movement,melee"/>
</block>

<block name="window03"> <!-- 1203 --> <!-- previous code no longer worked. Now it's a duplicate, deprecated -->
	<property name="Extends" value="window03Broke4"/>
	<property name="CustomIcon" value="window03Broke4"/>
	<property name="CreativeMode" value="Dev"/>
<!--
	<property name="Shape" value="ModelEntity"/>
	<property name="Texture" value="241"/>
	<property name="Model" value="Entities/Buildings/window03Prefab"/>
	<property name="ModelOffset" value="0,0.5,0"/>
	<property name="DowngradeBlock" value="window03Broke1"/>
-->
</block>

<block name="window03Frame">
	<property name="Extends" value="window03Broke2"/>
	<property name="Model" value="Buildings/window03_frame" param1="main_mesh"/>
	<property name="Material" value="Mwood_regular"/>
	<property name="MaxDamage" value="100"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<drop event="Destroy" count="0"/>
</block>

<block name="window03WoodBroke1">
	<property name="Material" value="Mglass"/>
	<property name="LightOpacity" value="0"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Buildings/window03_wood_broke1" param1="main_mesh"/>
	<property name="ImposterExchange" value="imposterBlock" param1="170"/> <!-- ShadowColour -->
	<property name="Place" value="TowardsPlacer"/>
	<property name="Collide" value="movement,melee,rocket"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug"/>
		<property name="Item" value="resourceWood"/>
		<property name="ItemCount" value="4"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood"/>
	<property name="DowngradeBlock" value="window03WoodFrame"/>
	<drop event="Destroy" name="resourceBrokenGlass" count="1,3"/>
	<property name="FilterTags" value="fdecor,fwindows"/>
	<property name="SortOrder1" value="7080"/>
</block>

<block name="window03WoodBroke2">
	<property name="Material" value="Mglass"/>
	<property name="LightOpacity" value="0"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Buildings/window03_wood_broke2" param1="main_mesh"/>
	<property name="Place" value="TowardsPlacer"/>
	<property name="ImposterExchange" value="imposterBlock" param1="170"/> <!-- ShadowColour -->
	<property name="Collide" value="movement,melee,rocket"/> <!-- -rocket -->
	<property class="RepairItems"> <property name="resourceWood" value="3"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug"/>
		<property name="Item" value="resourceWood"/>
		<property name="ItemCount" value="4"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood"/>
	<drop event="Destroy" name="resourceBrokenGlass" count="1,3"/>
	<property name="FilterTags" value="fdecor,fwindows"/>
	<property name="SortOrder1" value="7080"/>
</block>

<block name="window03WoodBroke3">
	<property name="Extends" value="window03WoodBroke2"/>
	<property name="Model" value="Buildings/window03_wood_broke3" param1="main_mesh"/>
</block>

<block name="window03WoodBroke4">
	<property name="Extends" value="window03WoodBroke2"/>
	<property name="Model" value="Buildings/window03_wood_broke4" param1="main_mesh"/>
</block>

<block name="window03Wood">
	<property name="DescriptionKey" value="woodFrameGroupDesc"/>
	<property name="Material" value="Mglass"/>
	<property name="LightOpacity" value="1"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Buildings/window03WoodPrefab"/>
	<property name="ImposterExchange" value="imposterBlock" param1="170"/> <!-- ShadowColour -->
	<property name="Place" value="TowardsPlacer"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Weight" value="0"/>
	<property name="FuelValue" value="200"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug"/>
		<property name="Item" value="resourceWood"/>
		<property name="ItemCount" value="4"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood"/>
	<property name="DowngradeBlock" value="window03WoodBroke1"/>
	<drop event="Destroy" name="resourceBrokenGlass" count="1,3"/>
	<property name="Group" value="Building,advBuilding"/>
	<property name="EconomicValue" value="8"/>
	<property name="EconomicBundleSize" value="20"/>
	<property name="FilterTags" value="fdecor,fwindows"/>
	<property name="SortOrder1" value="7080"/>
</block>

<block name="window03WoodFrame">
	<property name="Extends" value="window03WoodBroke2"/>
	<property name="Material" value="Mwood_regular"/>
	<property name="MaxDamage" value="100"/>
	<property name="Model" value="Buildings/window03_wood_frame" param1="main_mesh"/>
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<drop event="Destroy" count="0"/>
</block>

<block name="window04">
	<property name="Material" value="Mglass"/>
	<property name="LightOpacity" value="0"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Buildings/window04" param1="main_mesh"/>
	<property name="Place" value="TowardsPlacer"/>
	<property name="Collide" value="movement,melee,rocket"/> <!-- -rocket -->
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug"/>
		<property name="Item" value="resourceWood"/>
		<property name="ItemCount" value="4"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood"/>
	<property name="DowngradeBlock" value="window04Frame"/>
	<drop event="Destroy" name="resourceBrokenGlass" count="1,3"/>
	<property name="FilterTags" value="fdecor,fwindows"/>
	<property name="SortOrder1" value="7080"/>
</block>

<block name="window04Frame">
	<property name="Material" value="Mwood_regular"/>
	<property name="MaxDamage" value="100"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Buildings/window04_frame" param1="main_mesh"/> <property name="Place" value="TowardsPlacer"/>
	<property name="LightOpacity" value="0"/>
	<property name="Collide" value="movement,melee,rocket"/> <!-- -rocket -->
	<property class="RepairItems"> <property name="resourceWood" value="2"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug"/>
		<property name="Item" value="resourceWood"/>
		<property name="ItemCount" value="4"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood"/>
	<drop event="Destroy" count="0"/>
	<property name="FilterTags" value="fdecor,fwindows"/>
	<property name="SortOrder1" value="7080"/>
</block>

<block name="woodCrown">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="crown"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="Texture" value="583"/>
	<property name="ImposterExclude" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="FilterTags" value="fdecor,fwindows"/>
	<property name="SortOrder1" value="7080"/>
	<property name="LightOpacity" value="0"/> <!-- this block lets light pass through -->
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="woodCrownInsideCorner">
	<property name="Extends" value="woodCrown"/>
	<property name="Model" value="crown_inside_corner"/>
</block>

<block name="woodWindowTrim">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="window_trim"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExclude" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="FilterTags" value="fdecor,fwindows"/>
	<property name="SortOrder1" value="7080"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="woodWindowTrimBottom">
	<property name="Extends" value="woodWindowTrim"/>
	<property name="Model" value="window_trim_bottom"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="woodWindowTrimTop">
	<property name="Extends" value="woodWindowTrim"/>
	<property name="Model" value="window_trim_top"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="woodWindowTrimSides">
	<property name="Extends" value="woodWindowTrim"/>
	<property name="Model" value="window_trim_sides"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="woodWindowTrimTopFancy">
	<property name="Extends" value="woodWindowTrim"/>
	<property name="Model" value="window_trim_top_fancy"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="curtain_top1Sheet3">
	<property name="DisplayType" value="blockHardened"/>
	<property name="Material" value="Mcloth"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="4"/>
	<property name="Model" value="curtain"/>
	<property name="Mesh" value="cutout"/>
	<property name="Texture" value="63"/>
	<drop event="Destroy" name="resourceCloth" count="1,3" prob="1"/>
	<property name="EconomicValue" value="20"/>
	<property name="FilterTags" value="fdecor,fwindows"/>
	<property name="SortOrder1" value="7080"/>
</block>

<block name="curtain_bottom1Sheet3">
	<property name="Extends" value="curtain_top1Sheet3"/>
	<property name="Texture" value="66"/>
</block>

<block name="commercialBlindsTop">
	<property name="DisplayType" value="blockHardened"/>
	<property name="Material" value="Mcloth"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="2"/>
	<property name="Model" value="commercial_blind"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Texture" value="580"/>
	<property name="UseGlobalUV" value="L,D,D,D,D,D"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<drop event="Destroy" name="resourceScrapPolymers" count="1,2"/>
	<property name="EconomicValue" value="20"/>
	<property name="FilterTags" value="fdecor,fwindows"/>
	<property name="SortOrder1" value="7080"/>
</block>

<block name="commercialBlindsBottom">
	<property name="Extends" value="commercialBlindsTop"/>
	<property name="Model" value="billboard"/>
</block>

<block name="miniblindTopSheet">
	<property name="DisplayType" value="blockHardened"/>
	<property name="Material" value="Mcloth"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="2"/>
	<property name="Model" value="billboard"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Mesh" value="cutout"/>
	<property name="Texture" value="416"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<drop event="Destroy" name="resourceScrapPolymers" count="1,2"/>
	<property name="EconomicValue" value="20"/>
	<property name="FilterTags" value="fdecor,fwindows"/>
	<property name="SortOrder1" value="7080"/>
</block>

<block name="miniblindBottomSheet">
	<property name="Extends" value="miniblindTopSheet"/>
	<property name="Texture" value="417"/>
</block>

<block name="shutters1Plate">
	<property name="Extends" value="woodPlate"/>
	<property name="Texture" value="64,64,74,74,74,74"/>
	<property name="IsDecoration" value="true"/>
	<property name="FilterTags" value="fdecor,fwindows"/>
	<property name="SortOrder1" value="7080"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="boardedWindowsSheet4">
	<property name="Material" value="Mwood_regular"/>
	<property name="LightOpacity" value="5"/>
	<property name="Shape" value="New"/> <property name="Texture" value="241"/>
	<property name="Model" value="window_boarded"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="ImposterExchange" value="imposterSheet" param1="16"/>
	<property name="BlockTag" value="Window"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="FuelValue" value="150"/>
	<drop event="Destroy" count="0"/>
	<property name="FilterTags" value="fdecor,fwindows"/>
	<property name="SortOrder1" value="7080"/>
</block>

<block name="plywoodOsbCTRPlate">
	<property name="Material" value="Mwood_weak"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="plate_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0160"/> <!-- SortShape -->
	<property name="Texture" value="65"/>
	<property name="ImposterExchange" value="imposterBlock" param1="32"/>
	<property name="IsDecoration" value="true"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="WindowPlug01"/>
		<property name="Item" value="resourceWood"/>
		<property name="ItemCount" value="4"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood"/>
	<drop event="Destroy" count="0"/>
	<property name="FilterTags" value="fdecor,fwindows"/>
	<property name="SortOrder1" value="7080"/>
</block>

<block name="sidingWhiteBurntCTRPlate">
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<property name="Material" value="Mwood_regular"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="plate_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0160"/> <!-- SortShape -->
	<property name="Texture" value="302"/>
	<property name="ImposterExchange" value="imposterBlock" param1="85"/>
	<property name="IsDecoration" value="true"/>
	<property class="RepairItems"> <property name="resourceWood" value="3"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="WindowPlug01"/>
		<property name="Item" value="resourceWood"/>
		<property name="ItemCount" value="4"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood"/>
	<drop event="Destroy" count="0"/>
	<property name="FilterTags" value="fdecor,fwindows"/>
	<property name="SortOrder1" value="7080"/>
</block>

<block name="plainWoodBarricade02CTRPlate">
	<property name="Extends" value="sidingWhiteBurntCTRPlate"/>
	<property name="Texture" value="408"/>
	<property name="ImposterExchange" value="imposterBlock" param1="126"/>
</block>

<block name="woodBarricadeCTRPlate">
	<property name="Extends" value="sidingWhiteBurntCTRPlate"/>
	<property name="Texture" value="407"/>
	<property name="ImposterExchange" value="imposterBlock" param1="125"/>
</block>

<block name="window02Broken01CTRPlate">
	<property name="Extends" value="sidingWhiteBurntCTRPlate"/>
	<property name="LightOpacity" value="0"/>
	<property name="Mesh" value="cutout"/>
	<property name="Texture" value="410,410,409,410,409,410"/>
	<property name="ImposterExchange" value="imposterBlock" param1="116"/>
	<property name="Collide" value="movement,melee,rocket"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug"/>
	</property>
	<drop event="Harvest" name="resourceWood" count="2" tag="allHarvest"/>
	<drop event="Destroy" name="resourceBrokenGlass" count="1,3"/>
</block>

<block name="window02Broken02CTRPlate">
	<property name="Extends" value="window02Broken01CTRPlate"/>
	<property name="Texture" value="410,410,411,410,411,410"/>
</block>

<block name="window02Broken03CTRPlate">
	<property name="Extends" value="window02Broken01CTRPlate"/>
	<property name="Texture" value="410,410,412,410,412,410"/>
	<property name="Collide" value="movement,melee,rocket"/> <!-- -rocket -->
</block>

<block name="woodBarricade2CTRPlate">
	<property name="Extends" value="woodNoUpgradeMaster" param1="DescriptionKey"/>
	<property name="FilterTags" value="fdesign"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="window_centered"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExchange" value="imposterBlock" param1="126"/>
	<property name="FilterTags" value="fdecor,fwindows"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="plainWoodWindowPlug">
	<property name="Material" value="Mwood_regular"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="plate_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="ImposterExchange" value="imposterBlock" param1="126"/>
	<property name="SortOrder2" value="0160"/> <!-- SortShape -->
	<property name="Texture" value="408"/>
	<property name="IsDecoration" value="true"/>
	<property class="RepairItems"> <property name="resourceWood" value="3"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="WindowPlug01"/>
		<property name="Item" value="resourceWood"/>
		<property name="ItemCount" value="4"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood"/>
	<drop event="Destroy" count="0"/>
	<property name="FilterTags" value="fdecor,fwindows"/>
	<property name="SortOrder1" value="7080"/>
</block>

<block name="WindowPlug01">
	<property name="Extends" value="plainWoodWindowPlug"/>
	<property name="Model" value="WindowPlug01"/>
	<property name="Texture" value="408,408,408,408,408,408"/>
	<property name="UseGlobalUV" value="L,L,D,D,D,D"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="WindowPlug02"/> </property>
	<property name="DowngradeBlock" value="plainWoodWindowPlug"/>
</block>

<block name="WindowPlug02">
	<property name="Extends" value="plainWoodWindowPlug"/>
	<property name="Model" value="WindowPlug02"/>
	<property name="Texture" value="408,408,408,408,408,408"/>
	<property name="UseGlobalUV" value="L,L,D,D,D,D"/>
	<property class="UpgradeBlock"> <property name="ToBlock" value="WindowPlug03"/> </property>
	<property name="DowngradeBlock" value="WindowPlug01"/>
</block>

<block name="WindowPlug03">
	<property name="Extends" value="plainWoodWindowPlug"/>
	<property name="Material" value="MwoodReinforced"/>
	<property name="Model" value="WindowPlug03"/>
	<property name="Texture" value="408,408,408,408,408,408"/>
	<property name="UseGlobalUV" value="L,L,D,D,D,D"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="WindowPlug04"/>
		<property name="Item" value="resourceScrapIron"/>
		<property name="ItemCount" value="20"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal"/>
	<property name="DowngradeBlock" value="WindowPlug02"/>
</block>

<block name="WindowPlug04">
	<property name="Extends" value="WindowPlug03"/>
	<property name="Material" value="MwoodMetal"/>
	<property name="Model" value="WindowPlug04"/>
	<property name="Texture" value="408,408,384,408,384,408"/>
	<property name="ImposterExchange" value="imposterBlock" param1="122"/>
	<property class="RepairItems"> <property name="resourceWood" value="0"/> <property name="resourceScrapIron" value="20"/> </property>
	<property class="UpgradeBlock"> <property name="ToBlock" value="scrapIronWindowPlug05CTRPlate"/> </property>
	<property name="DowngradeBlock" value="WindowPlug03"/>
</block>

<block name="scrapIronWindowPlug05CTRPlate"> <!-- redundant? -->
	<property name="DisplayType" value="blockHardened"/>
	<property name="Material" value="Mmetal_medium"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="plate_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="ImposterExchange" value="imposterBlock" param1="87"/>
	<property name="SortOrder2" value="0160"/> <!-- SortShape -->
	<property name="Texture" value="307"/>
	<property class="RepairItems"> <property name="resourceScrapIron" value="40"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="rScrapIronWindowPlug06CTRPlate"/>
		<property name="Item" value="resourceScrapIron"/>
		<property name="ItemCount" value="40"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal"/>
	<drop event="Destroy" count="0"/>
	<property name="FilterTags" value="fdecor,fwindows"/>
	<property name="SortOrder1" value="7080"/>
</block>

<block name="rScrapIronWindowPlug06CTRPlate"> <!-- redundant? -->
	<property name="DisplayType" value="blockHardened"/>
	<property name="Material" value="Mmetal_medium"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="plate_centered"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="SortOrder2" value="0160"/> <!-- SortShape -->
	<property name="Texture" value="352"/>
	<property class="RepairItems"> <property name="resourceScrapIron" value="40"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="pouredRConcreteCTRPlate"/>
		<property name="Item" value="resourceConcreteMix"/>
		<property name="ItemCount" value="10"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_concrete"/>
	<property name="DowngradeBlock" value="scrapIronWindowPlug05CTRPlate"/>
	<drop event="Destroy" count="0"/>
	<property name="FilterTags" value="fdecor,fwindows"/>
	<property name="SortOrder1" value="7080"/>
</block>

<block name="trapSpikesWoodMaster">
	<property name="CreativeMode" value="None"/>
	<property name="Class" value="TrunkTip"/>
	<property name="BlockTag" value="Spike"/>
	<property name="Damage" value="33"/>
	<property name="Damage_received" value="33"/>
	<property name="Material" value="MtrapSpikesWood"/>
	<property name="MaxDamage" value="33"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Traps/trap_wood_spikes_dmg0" param1="main_mesh"/>
	<!--<property name="Model" value="Traps/trap_wood_spikes_dmg0" param1="main_mesh"/>-->
	<property name="IsTerrainDecoration" value="false"/>
	<property name="ImposterExclude" value="true"/>
	<property name="Collide" value="movement,melee"/>
	<property name="LightOpacity" value="6"/>
	<property name="Path" value="solid"/>
	<property name="FuelValue" value="1000"/>
	<!-- <property name="BuffsWhenWalkedOn" value="trapDamageZombie"/> -->
	<property class="RepairItems"> <property name="resourceWood" value="10"/> </property>
	<property name="CustomUpgradeSound" value="place_block_wood"/>
	<drop event="Destroy" name="resourceWood" count="2,6" prob="1"/>
	<drop event="Fall" count="0"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="DescriptionKey" value="trapSpikesGroupDesc"/>
	<property name="EconomicValue" value="30"/>
	<property name="EconomicBundleSize" value="20"/>
	<property name="FilterTags" value="fdecor,ftraps"/>
	<property name="SortOrder1" value="70g0"/>
</block>

<block name="trapSpikesWoodDmg2">
	<property name="Extends" value="trapSpikesWoodMaster"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Traps/trap_wood_spikes_dmg2" param1="main_mesh"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="trapSpikesWoodDmg0"/>
		<property name="Item" value="resourceWood"/>
		<property name="ItemCount" value="10"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
</block>

<block name="trapSpikesWoodDmg1">
	<property name="Extends" value="trapSpikesWoodMaster"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Traps/trap_wood_spikes_dmg1" param1="main_mesh"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="trapSpikesWoodDmg0"/>
		<property name="Item" value="resourceWood"/>
		<property name="ItemCount" value="5"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="DowngradeBlock" value="trapSpikesWoodDmg2"/>
</block>

<block name="trapSpikesWoodDmg0">
	<property name="Extends" value="trapSpikesWoodMaster"/>
	<property name="CustomIcon" value="trapSpikesWoodMaster"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="trapSpikesIronDmg0"/>
		<property name="Item" value="resourceForgedIron"/>
		<property name="ItemCount" value="4"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="DowngradeBlock" value="trapSpikesWoodDmg1"/>
</block>

<block name="trapSpikesScrapIronMaster">
	<!-- <property name="DisplayInfo" value="Name"/> -->
	<property name="CreativeMode" value="None"/>
	<property name="Class" value="TrunkTip"/>
	<property name="BlockTag" value="Spike"/>
	<property name="Damage" value="33"/>
	<property name="Damage_received" value="33"/>
	<property name="Material" value="MtrapSpikesIron"/>
	<property name="DisplayType" value="blockHardened"/>
	<property name="MaxDamage" value="132"/>

	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Traps/trap_iron_spikes_dmg0" param1="main_mesh"/>
	<property name="IsTerrainDecoration" value="false"/>
	<property name="ImposterExclude" value="true"/>
	<property name="Collide" value="movement,melee"/>

	<property name="LightOpacity" value="6"/>
	<property name="Path" value="solid"/>
	<!-- <property name="BuffsWhenWalkedOn" value="trapDamageZombie"/> -->
	<property class="RepairItems"> <property name="resourceForgedIron" value="2"/> </property>
	<property name="CustomUpgradeSound" value="place_block_metal"/>
	<drop event="Destroy" name="resourceScrapIron" count="10,20"/>
	<drop event="Fall" count="0"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="DescriptionKey" value="trapSpikesGroupDesc"/>
	<property name="EconomicValue" value="30"/>
	<property name="EconomicBundleSize" value="20"/>
	<property name="FilterTags" value="fdecor,ftraps"/>
	<property name="SortOrder1" value="70g0"/>
</block>

<block name="trapSpikesIronDmg2">
	<property name="Extends" value="trapSpikesScrapIronMaster"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Traps/trap_iron_spikes_dmg2" param1="main_mesh"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="trapSpikesIronDmg0"/>
		<property name="Item" value="resourceForgedIron"/>
		<property name="ItemCount" value="1"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
</block>

<block name="trapSpikesIronDmg1">
	<property name="Extends" value="trapSpikesScrapIronMaster"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Traps/trap_iron_spikes_dmg1" param1="main_mesh"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="trapSpikesIronDmg0"/>
		<property name="Item" value="resourceForgedIron"/>
		<property name="ItemCount" value="1"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="DowngradeBlock" value="trapSpikesIronDmg2"/>
</block>

<block name="trapSpikesIronDmg0">
	<property name="Extends" value="trapSpikesScrapIronMaster"/>
	<property name="CustomIcon" value="trapSpikesScrapIronMaster"/>
	<property name="DowngradeBlock" value="trapSpikesIronDmg1"/>
</block>

<block name="woodLogSpike1"> <!-- log spike 1 wood -->
	<property name="CreativeMode" value="Dev"/>
	<property name="Class" value="TrunkTip"/>
	<property name="BlockTag" value="Spike"/>
	<property name="Damage" value="3"/>
	<property name="Damage_received" value="7"/>
	<property name="Material" value="Mwood_regular"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="cone1m"/>
	<property name="Texture" value="21,21,22,22,22,22"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="ImposterExchange" value="imposterPyramid" param1="10"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="FuelValue" value="300"/>
	<!--property name="DontDamageOnTouch" value="true" /-->
	<!--<property name="BuffsWhenWalkedOn" value="trapDamage1Trigger"/>-->
	<property class="RepairItems"> <property name="resourceWood" value="10"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="rWoodLogSpike2"/>
		<property name="Item" value="resourceWood"/>
		<property name="ItemCount" value="10"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood"/>
	<drop event="Destroy" name="resourceWood" count="2,6" prob="1"/>
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="DescriptionKey" value="woodLogSpike1Desc"/>
	<property name="EconomicValue" value="30"/>
	<property name="EconomicBundleSize" value="20"/>
	<property name="FilterTags" value="fdecor,ftraps"/>
	<property name="SortOrder1" value="70g0"/>
</block>

<block name="rWoodLogSpike2"> <!-- log spike 2 rWood -->
	<property name="Extends" value="woodLogSpike1"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Damage" value="4"/>
	<property name="Damage_received" value="7"/>
	<property name="Texture" value="379"/>
	<property name="ImposterExchange" value="imposterPyramid" param1="119"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="rWoodMetalLogSpike3"/>
		<property name="Item" value="resourceScrapIron"/>
		<property name="ItemCount" value="20"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_metal"/>
	<property name="DowngradeBlock" value="woodLogSpike1"/>
	<property name="EconomicValue" value="0"/>
</block>

<block name="rWoodMetalLogSpike3"> <!-- log spike 3 wood+metal -->
	<property name="Extends" value="rWoodLogSpike2" param1="RepairItems"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Damage" value="5"/>
	<property name="Damage_received" value="10"/>
	<property name="Material" value="Mmetal"/>
	<property name="Texture" value="380"/>
	<property name="ImposterExchange" value="imposterPyramid" param1="120"/>
	<property class="RepairItems"> <property name="resourceScrapIron" value="20"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="scrapIronLogSpike4"/>
		<property name="ItemCount" value="40"/>
	</property>
	<property name="DowngradeBlock" value="rWoodLogSpike2"/>
	<drop event="Destroy" name="resourceWood" count="0"/>
	<drop event="Destroy" name="resourceScrapIron" count="8"/>
</block>

<block name="scrapIronLogSpike4"> <!-- log spike 4 scrap -->
	<property name="Extends" value="rWoodLogSpike2" param1="DowngradeBlock,RepairItems"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Damage" value="6"/>
	<property name="Damage_received" value="9"/>
	<property name="DisplayType" value="blockHardened"/>
	<property name="Material" value="Mmetal_medium"/>
	<property name="Texture" value="307"/>
	<property name="ImposterExchange" value="imposterPyramid" param1="87"/>
	<property class="RepairItems"> <property name="resourceScrapIron" value="40"/> </property>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="rScrapIronLogSpike5"/>
		<property name="ItemCount" value="40"/>
	</property>
	<drop event="Destroy" name="resourceWood" count="0"/>
	<drop event="Destroy" name="resourceScrapIron" count="15"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
</block>

<block name="rScrapIronLogSpike5"> <!-- log spike 5 rScrap -->
	<property name="Extends" value="scrapIronLogSpike4"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Damage" value="7"/>
	<property name="Damage_received" value="10"/>
	<property name="Texture" value="352"/>
	<property name="ImposterExchange" value="imposterPyramid" param1="110"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="steelLogSpike6"/>
		<property name="Item" value="resourceForgedSteel"/>
		<property name="ItemCount" value="10"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="DowngradeBlock" value="scrapIronLogSpike4"/>
</block>

<block name="steelLogSpike6"> <!-- log spike 6 Steel -->
	<property name="Class" value="TrunkTip"/>
	<property name="BlockTag" value="Spike"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Damage" value="7"/>
	<property name="Damage_received" value="40"/>
	<property name="DisplayType" value="blockHardened"/>
	<property name="Material" value="Msteel"/>
	<property name="Shape" value="New"/>
	<property name="LightOpacity" value="6"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="cone1m"/>
	<property name="Texture" value="356,355,356,356,356,356"/>
	<property name="ImposterExchange" value="imposterPyramid" param1="112"/>
	<property name="ImposterDontBlock" value="true"/>
	<property name="UseGlobalUV" value="Local"/>
	<!--property name="DontDamageOnTouch" value="true" /-->
	<!--<property name="BuffsWhenWalkedOn" value="trapDamage1Trigger"/>-->
	<property class="RepairItems"> <property name="resourceForgedSteel" value="10"/> </property>
	<property name="CustomUpgradeSound" value="place_block_metal"/>
	<property name="DowngradeBlock" value="rScrapIronLogSpike5"/>
	<drop event="Destroy" name="resourceScrapIron" count="10,20" prob="1"/>
	<drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
	<property name="EconomicValue" value="160"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="DescriptionKey" value="woodLogSpike1Desc"/>
	<property name="FilterTags" value="fdecor,ftraps"/>
	<property name="SortOrder1" value="70g0"/>
</block>

<block name="trapSpikesNew"> <!-- 6 stages total -->
	<property name="CreativeMode" value="Dev"/>
	<property name="Class" value="TrunkTip"/>
	<property name="BlockTag" value="Spike"/>
	<property name="Damage" value="5"/>
	<property name="Damage_received" value="33"/> <!-- due to passthrough damage this must be exactly equal to the block hit points -->
	<property name="Material" value="MtrapSpikesWood"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Traps/trap_spikes01Prefab"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="FuelValue" value="300"/>
	<property name="IsTerrainDecoration" value="true"/>
	<!--<property name="BuffsWhenWalkedOn" value="trapDamageZombie"/>-->
	<property class="RepairItems"> <property name="resourceWood" value="1"/> </property>
	<property name="DowngradeBlock" value="trapSpikesDamage1"/>
	<drop event="Destroy" name="resourceWood" count="1,3"/>
	<drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="EconomicValue" value="10"/>
	<property name="EconomicBundleSize" value="50"/>
	<property name="FilterTags" value="fdecor,ftraps"/>
	<property name="SortOrder1" value="70g0"/>
</block>

<block name="trapSpikesDamage1">
	<property name="Extends" value="trapSpikesNew"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Traps/trap_spikes01_damage01Prefab"/>
	<property name="DowngradeBlock" value="trapSpikesDamage2"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="trapSpikesNew"/>
		<property name="Item" value="resourceWood"/>
		<property name="ItemCount" value="3"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood"/>
</block>

<block name="trapSpikesDamage2">
	<property name="Extends" value="trapSpikesDamage1"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Traps/trap_spikes01_damage02Prefab"/>
	<property name="DowngradeBlock" value="trapSpikesDamage3"/>
	<property class="UpgradeBlock"> <property name="ItemCount" value="6"/> <property name="ToBlock" value="trapSpikesNew"/> </property>
</block>

<block name="trapSpikesDamage3">
	<property name="Extends" value="trapSpikesDamage1"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Traps/trap_spikes01_damage03Prefab"/>
	<property name="DowngradeBlock" value="trapSpikesDamage4"/>
	<property class="UpgradeBlock"> <property name="ItemCount" value="9"/> <property name="ToBlock" value="trapSpikesNew"/> </property>
</block>

<block name="trapSpikesDamage4">
	<property name="Extends" value="trapSpikesDamage1"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Traps/trap_spikes01_damage04Prefab"/>
	<property name="DowngradeBlock" value="trapSpikesDamage5"/>
	<property class="UpgradeBlock"> <property name="ItemCount" value="12"/> <property name="ToBlock" value="trapSpikesNew"/> </property>
</block>

<block name="trapSpikesDamage5">
	<property name="Extends" value="trapSpikesDamage1" param1="DowngradeBlock"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="Model" value="Entities/Traps/trap_spikes01_damage05Prefab"/>
	<property class="UpgradeBlock"> <property name="ItemCount" value="15"/> <property name="ToBlock" value="trapSpikesNew"/> </property>
</block>

<block name="barbedWireSheet">
	<property name="Class" value="Damage"/>
	<property name="BlockTag" value="Spike"/>
	<property name="Damage" value="1"/>
	<property name="DamageType" value="BarbedWire"/>
	<property name="Damage_received" value="6"/>
	<property name="Material" value="MbarbedWire"/>
	<property name="Shape" value="New"/>
	<property name="Mesh" value="cutout"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="billboard"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="movement,melee,rocket"/> <!-- -rocket -->
	<property name="Texture" value="68"/>
	<property name="ImposterExclude" value="true"/>
	<property name="ShapeMinBB" value="0.3,0,0.3"/>
	<property name="Group" value="Tools/Traps"/>
	<!--<property name="BuffsWhenWalkedOn" value="trapDamage1Trigger"/>-->
	<property class="RepairItems"> <property name="resourceScrapIron" value="15"/> </property>
	<drop event="Destroy" name="resourceScrapIron" count="1,12" prob="1"/>
	<property name="EconomicValue" value="15"/>
	<property name="FilterTags" value="fdecor,ftraps"/>
	<property name="SortOrder1" value="70g0"/>
</block>

<block name="barbedFence">
	<property name="Class" value="TrunkTip"/>
	<property name="BlockTag" value="Spike"/>
	<property name="Material" value="MbarbedFence"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Damage" value="1"/>
	<property name="DamageType" value="BarbedWire"/>
	<property name="Damage_received" value="6"/>
	<property name="Shape" value="New"/>
	<property name="Mesh" value="cutout"/>
	<property name="AllowAllRotations" value="true"/> <!-- enables the 45 degree rotations -->
	<property name="OnlySimpleRotations" value="true"/>
	<property name="LightOpacity" value="0"/>
	<property name="Model" value="trap_barbed_fence_shape"/>
	<property name="Place" value="TowardsPlacer"/>
	<property name="IsTerrainDecoration" value="false"/>
	<property name="Collide" value="melee,rocket"/>
	<property name="Texture" value="518"/>
	<property name="FuelValue" value="150"/>
	<!--<property name="BuffsWhenWalkedOn" value="trapDamage1Trigger"/>-->
	<property class="RepairItems"> <property name="resourceWood" value="20"/> <property name="resourceScrapIron" value="8"/> </property>
	<drop event="Harvest" name="resourceWood" count="8" tag="allHarvest"/>
	<drop event="Harvest" name="resourceScrapIron" count="3" tag="allHarvest"/>
	<drop event="Destroy" count="0"/>
	<property name="CanPlayersSpawnOn" value="false"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="EconomicValue" value="11"/>
	<property name="FilterTags" value="fdecor,ftraps"/>
	<property name="SortOrder1" value="70g0"/>
</block>

<block name="looseBoardsTrapBlock1x1">
	<property name="Extends" value="woodWeakNoUpgradeMaster"/>
	<property name="DescriptionKey" value="looseBoardsTrapBlock1x1Desc"/>
	<property name="Class" value="TrapDoor"/>
	<property name="TriggerDelay" value="0.25"/>
	<property name="TriggerSound" value="stepwoodsmallcreak"/>
	<property name="Shape" value="New"/>
	<property name="Path" value="solid"/>
	<property name="Model" value="siding_burnt01"/>
	<property name="ImposterExchange" value="imposterBlock" param1="86"/>
	<property name="CustomIcon" value="burntWoodBlock1"/>
	<property name="LightOpacity" value="3"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="FilterTags" value="fdecor,ftraps"/>
	<property name="SortOrder1" value="70g0"/>
	<drop event="Fall" count="0" prob="0"/>
	<property name="ShowModelOnFall" value="true"/>
</block>

<block name="looseBoardsTrapPlate1x1">
	<property name="Extends" value="looseBoardsTrapBlock1x1" param1="CustomIcon,Path"/>
	<property name="Model" value="Plate"/>
	<property name="SortOrder2" value="0150"/> <!-- SortShape -->
	<!-- <property name="CustomIcon" value="looseBoardsTrapPlate1x1"/> -->
	<property name="Texture" value="342,342,173,173,173,173"/>
</block>

<block name="looseBoardsTrapBlock3x3">
	<property name="Extends" value="looseBoardsTrapBlock1x1" param1="CustomIcon"/>
	<property name="TriggerDelay" value="0.8"/>
	<property name="TriggerSound" value="stepwoodbigcreak"/>
	<property name="Model" value="floor_trap_3x3"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="3,1,3"/>
	<property name="ActivationDistance" value="6"/>
	<property name="UseGlobalUV" value="Global"/>
	<property name="DowngradeBlock" value="looseBoardsTrapBlock3x3Destroyed"/>
	<property name="CopyPaintOnDowngrade" value="T,B"/>
</block>

<block name="looseBoardsTrapBlock3x3Destroyed">
	<property name="Extends" value="woodWeakNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_3x3x1_destroyed_wood"/>
	<property name="UseGlobalUV" value="D,D,D,D,L,D"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="3,1,3"/>
	<property name="FilterTags" value="fdecor,ftraps,fconstruction,fdestruction"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
	<drop event="Fall" count="0" prob="0"/>
	<property name="ShowModelOnFall" value="true"/>
</block>

<block name="trapGlassBusinessCTRSheet1x1">
	<property name="DescriptionKey" value="looseBoardsTrapBlock1x1Desc"/>
	<property name="Class" value="TrapDoor"/>
	<property name="TriggerDelay" value="0.25"/>
	<property name="TriggerSound" value="stepglasssmallcreak"/>
	<property name="CustomIcon" value="glassBusinessCTRSheet"/>
	<property name="Material" value="Mglass"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="billboard_centered"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="LightOpacity" value="1"/>
	<property name="Mesh" value="transparent"/>
	<property name="Texture" value="285"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property class="UpgradeBlock">
		<property name="ToBlock" value="plainWoodWindowPlug"/>
		<property name="Item" value="resourceWood"/>
		<property name="ItemCount" value="4"/>
		<property name="UpgradeHitCount" value="4"/>
	</property>
	<property name="CustomUpgradeSound" value="place_block_wood"/>
	<drop event="Destroy" name="resourceBrokenGlass" count="1,3"/>
	<property name="EconomicValue" value="10"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="FilterTags" value="fdecor,fwindows,ftraps"/>
	<property name="SortOrder1" value="70g0"/>
	<drop event="Fall" count="0" prob="0"/>
	<property name="ShowModelOnFall" value="true"/>
</block>

<block name="trapGlassBusinessSheet1x1">
	<property name="Extends" value="trapGlassBusinessCTRSheet1x1"/>
	<property name="CustomIcon" value="glassBusinessSheet"/>
	<property name="Model" value="billboard"/>
</block>

<block name="fakeCabinetDoorTrap1x1Sheet">
	<property name="Extends" value="woodWeakNoUpgradeMaster"/>
	<property name="MaxDamage" value="1"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="billboard"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="FilterTags" value="fdecor,ftraps,floot"/>
	<property name="DescriptionKey" value="fakeCabinetDoorTrapGroupDesc"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="fakeCabinetDoorTrap1x2Sheet">
	<property name="Extends" value="woodWeakNoUpgradeMaster"/>
	<property name="MaxDamage" value="1"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="billboard_2m"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="FilterTags" value="fdecor,fdoors,ftraps,floot"/>
	<property name="DescriptionKey" value="fakeCabinetDoorTrapGroupDesc"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="fakeCabinetDoorTrap1x1SheetMetal">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="MaxDamage" value="1"/>
	<property name="CustomIcon" value="corrugatedMetalSheet"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="billboard"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="FilterTags" value="fdecor,ftraps,floot"/>
	<property name="DescriptionKey" value="fakeCabinetDoorTrapGroupDesc"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="fakeCabinetDoorTrap1x2SheetMetal">
	<property name="Extends" value="corrugatedMetalNoUpgradeMaster"/>
	<property name="MaxDamage" value="1"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="billboard_2m"/> <property name="Place" value="TowardsPlacerInverted"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="1,2,1"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="FilterTags" value="fdecor,fdoors,ftraps,floot"/>
	<property name="DescriptionKey" value="fakeCabinetDoorTrapGroupDesc"/>
	<drop event="Fall" count="0" prob="0"/>
</block>

<block name="hubcapNoMine">
	<property name="CustomIcon" value="resourceHubcap"/>
	<property name="Material" value="MmetalNoGlue"/>
	<property name="MaxDamage" value="25"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Traps/trap_mine_hubcap" param1="main_mesh"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<drop event="Destroy" name="resourceHubcap" count="1"/>
	<property name="FilterTags" value="fdecor,fother,ftraps"/>
	<property name="SortOrder1" value="70g0"/>
</block>

<block name="mineCandyTin">
	<property name="Class" value="Mine"/> <!-- a mine destroyed by an *explosion* only has a 33% chance to detonate -->
	<property name="Tags" value="Mine"/>
	<property name="ItemTypeIcon" value="explosion"/>
	<property name="Material" value="MLandMine"/>
	<property name="Shape" value="Ext3dModel"/> <property name="Texture" value="293"/>
	<property name="Mesh" value="models"/>
	<property name="Model" value="Traps/trap_mine_tin" param1="main_mesh"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Stacknumber" value="25"/> <!-- STK explosives -->
	<property name="MaxDamage" value="4"/>
	<property name="TriggerDelay" value="0.5"/>
	<property name="TriggerSound" value="landmine_trigger"/>
	<property name="Explosion.ParticleIndex" value="11"/>
	<property name="Explosion.RadiusBlocks" value="2"/>
	<property name="Explosion.RadiusEntities" value="4"/>
	<property name="Explosion.BlockDamage" value="10"/>
	<property name="Explosion.EntityDamage" value="276"/> <!-- damage for entities in the center of the explosion. -->
	<property name="Explosion.DamageBonus.stone" value="0.1"/>
	<property name="Explosion.DamageBonus.metal" value="0.1"/>
	<property name="Explosion.DamageBonus.earth" value="0"/>
	<property name="Explosion.DamageBonus.wood" value="0"/>
	<property name="Explosion.DamageBonus.water" value="0"/>
	<property name="CanPickup" value="false"/>
	<!-- <property name="DropScale" value="3"/>  SUPPOSEDLY works (again) but since all blocks use the bag as a drop mesh by default...
	it  won't do anything interesting unless a specific drop mesh is declared. -->
	<drop event="Destroy" count="0"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="EconomicValue" value="97"/>
	<property name="FilterTags" value="fdecor,ftraps"/>
	<property name="SortOrder1" value="70g0"/>
</block>

<block name="rScrapIronPlateMine">
	<property name="CustomIcon" value="rScrapIronPlate"/>
	<property name="Class" value="Mine"/>
	<property name="Tags" value="Mine"/>
	<property name="ItemTypeIcon" value="explosion"/>
	<property name="UnlockedBy" value="perkYeahScience"/>
	<property name="Material" value="MLandMine"/>
	<property name="StabilitySupport" value="false"/> <!-- build restriction -->
	<property name="Shape" value="New"/>
	<property name="Model" value="Plate"/>
	<property name="Texture" value="352"/>
	<property name="Stacknumber" value="25"/> <!-- STK explosives -->
	<property name="MaxDamage" value="4"/>
	<property name="TriggerDelay" value="0.5"/>
	<property name="TriggerSound" value="landmine_trigger"/>
	<property name="Explosion.ParticleIndex" value="11"/>
	<property name="Explosion.RadiusBlocks" value="2"/>
	<property name="Explosion.RadiusEntities" value="3"/>
	<property name="Explosion.BlockDamage" value="10"/>
	<property name="Explosion.EntityDamage" value="276"/> <!-- damage for entities in the center of the explosion.  -->
	<property name="Explosion.DamageBonus.stone" value="0.1"/>
	<property name="Explosion.DamageBonus.metal" value="0.1"/>
	<property name="Explosion.DamageBonus.earth" value="0"/>
	<property name="Explosion.DamageBonus.wood" value="0"/>
	<property name="Explosion.DamageBonus.water" value="0"/>
	<property name="CanPickup" value="false"/>
	<drop event="Destroy" count="0"/>
	<property name="Group" value="Tools/Traps"/>
	<property name="EconomicValue" value="115"/>
	<property name="FilterTags" value="fdecor,ftraps"/>
	<property name="SortOrder1" value="70g0"/>
</block>

<block name="mineCookingPot">
	<property name="Extends" value="mineCandyTin"/>
	<property name="CustomIcon" value="toolCookingPot"/> <property name="CustomIconTint" value="ffb0b0"/>
	<property name="Model" value="CampingGear/cooking_pot" param1="main_mesh"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<property name="UnlockedBy" value="perkYeahScience"/>
	<property name="Stacknumber" value="25"/> <!-- STK explosives -->
	<property name="Explosion.RadiusBlocks" value="2"/>
	<property name="Explosion.RadiusEntities" value="3"/>
	<property name="Explosion.BlockDamage" value="10"/>
	<property name="Explosion.EntityDamage" value="300"/>
	<property name="CanPickup" value="true" param1="toolCookingPot"/>
	<property name="EconomicValue" value="120"/>
</block>

<block name="mineHubcap">
	<property name="Extends" value="mineCandyTin"/>
	<property name="Model" value="Traps/trap_mine_hubcap" param1="main_mesh"/>
	<property name="Stacknumber" value="20"/> <!-- STK explosives -->
	<property name="UnlockedBy" value="perkYeahScience"/>
	<property name="MaxDamage" value="5"/>
	<property name="Explosion.RadiusBlocks" value="3"/>
	<property name="Explosion.RadiusEntities" value="5"/>
	<property name="Explosion.BlockDamage" value="10"/>
	<property name="Explosion.EntityDamage" value="450"/>
	<property name="EconomicValue" value="146"/>
</block>

<block name="mineAirFilter">
	<property name="Extends" value="mineCandyTin"/>
	<property name="Model" value="Traps/trap_mine_filter" param1="main_mesh"/>
	<property name="Stacknumber" value="10"/> <!-- STK explosives -->
	<property name="MaxDamage" value="6"/>
	<property name="UnlockedBy" value="perkYeahScience"/>
	<property name="Explosion.RadiusBlocks" value="4"/>
	<property name="Explosion.RadiusEntities" value="5"/>
	<property name="Explosion.BlockDamage" value="10"/>
	<property name="Explosion.EntityDamage" value="690"/>
	<property name="EconomicValue" value="182"/>
</block>

<block name="cntBarrelMetalMaster">
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="cntBarrelAcidSingle00"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Industrial/barrelGasPrefab"/>
	<property name="Class" value="CarExplodeLoot"/>
	<property name="LootList" value="120"/>
	<property name="ItemTypeIcon" value="explosion"/>
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
	<property name="Material" value="MFuelBarrelMetal"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Path" value="solid"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="CanDecorateOnSlopes" value="false"/>
	<property class="Explosion">
		<property name="ParticleIndex" value="14"/>
		<property name="RadiusBlocks" value="5"/>
		<property name="BlockDamage" value="500"/>

		<property name="RadiusEntities" value="5"/>
		<property name="EntityDamage" value="250"/>
	</property>
	<property name="DescriptionKey" value="cntBarrelGroupDesc"/>
	<drop event="Harvest" name="resourceScrapIron" count="3,6" tag="allToolsHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="scrapMetalPile" count="1,5" prob="0.75" stick_chance="1"/>
	<property name="FilterTags" value="fdecor,fother,floot"/>
</block>

<block name="cntBarrelPolymerMaster">
	<property name="CreativeMode" value="None"/>
	<property name="CustomIcon" value="cntBarrelAcidSingle00"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Industrial/barrelGasPrefab"/>
	<property name="Class" value="CarExplodeLoot"/>
	<property name="LootList" value="120"/>
	<property name="ItemTypeIcon" value="explosion"/>
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
	<property name="Material" value="MFuelBarrelPolymer"/>
	<property name="Place" value="TowardsPlacerInverted"/>
	<property name="Path" value="solid"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="CanDecorateOnSlopes" value="false"/>
	<property class="Explosion">
		<property name="ParticleIndex" value="13"/>
		<property name="RadiusBlocks" value="5"/>
		<property name="BlockDamage" value="500"/>

		<property name="RadiusEntities" value="5"/>
		<property name="EntityDamage" value="250"/>
	</property>
	<property name="DescriptionKey" value="cntBarrelGroupDesc"/>
	<drop event="Harvest" name="resourceScrapPolymers" count="2,5" tag="allToolsHarvest"/>
	<drop event="Destroy" count="0"/>
	<drop event="Fall" name="resourceScrapPolymers" count="3" prob="0.3" stick_chance="0"/>
	<property name="FilterTags" value="fdecor,fother,floot"/>
</block>


<block name="cntBarrelAcidSingle00">
	<property name="Extends" value="cntBarrelMetalMaster" param1="CustomIcon"/>
	<property name="Model" value="Entities/Industrial/barrelAcidPrefab"/>
	<property name="LootList" value="120"/>
	<property name="Explosion.ParticleIndex" value="14"/>
</block>

<block name="cntBarrelAcidSingle45">
	<property name="Extends" value="cntBarrelAcidSingle00"/>
	<property name="Model" value="Entities/Industrial/barrelAcid45Prefab"/>
	<property name="Explosion.ParticleIndex" value="15"/>
</block>

<block name="cntBarrelAcidQuadA">
	<property name="Extends" value="cntBarrelAcidSingle00"/>
	<property name="Model" value="Entities/Industrial/barrelAcidQuadAPrefab"/>
	<property name="Explosion.ParticleIndex" value="15"/>
</block>

<block name="cntBarrelAcidQuadB">
	<property name="Extends" value="cntBarrelAcidSingle00"/>
	<property name="Model" value="Entities/Industrial/barrelAcidQuadBPrefab"/>
	<property name="Explosion.ParticleIndex" value="15"/>
</block>


<block name="cntBarrelGasSingle00">
	<property name="Extends" value="cntBarrelMetalMaster" param1="CustomIcon"/>
	<property name="Model" value="Entities/Industrial/barrelGasPrefab"/>
	<property name="LootList" value="120"/>
	<property name="Explosion.ParticleIndex" value="14"/>
</block>

<block name="cntBarrelGasSingle45">
	<property name="Extends" value="cntBarrelGasSingle00"/>
	<property name="Model" value="Entities/Industrial/barrelGas45Prefab"/>
	<property name="Explosion.ParticleIndex" value="15"/>
</block>

<block name="cntBarrelGasQuadA">
	<property name="Extends" value="cntBarrelGasSingle00"/>
	<property name="Model" value="Entities/Industrial/barrelGasQuadAPrefab"/>
	<property name="Explosion.ParticleIndex" value="16"/>
</block>

<block name="cntBarrelGasQuadB">
	<property name="Extends" value="cntBarrelGasSingle00"/>
	<property name="Model" value="Entities/Industrial/barrelGasQuadBPrefab"/>
	<property name="Explosion.ParticleIndex" value="16"/>
</block>

<block name="cntBarrelGasOld">
	<property name="Extends" value="cntBarrelGasSingle00"/>
	<property name="Model" value="Entities/Industrial/barrel03Prefab"/>
	<property name="Explosion.ParticleIndex" value="14"/>
</block>


<block name="cntBarrelGenericSingle00">
	<property name="Extends" value="cntBarrelMetalMaster" param1="CustomIcon"/>
	<property name="Model" value="Entities/Industrial/barrelGenericPrefab"/>
	<property name="LootList" value="120"/>
	<property name="Explosion.ParticleIndex" value="17"/>
</block>

<block name="cntBarrelGenericSingle45">
	<property name="Extends" value="cntBarrelGenericSingle00"/>
	<property name="Model" value="Entities/Industrial/barrelGeneric45Prefab"/>
	<property name="Explosion.ParticleIndex" value="18"/>
</block>

<block name="cntBarrelGenericQuadA">
	<property name="Extends" value="cntBarrelGenericSingle00"/>
	<property name="Model" value="Entities/Industrial/barrelGenericQuadAPrefab"/>
	<property name="Explosion.ParticleIndex" value="19"/>
</block>

<block name="cntBarrelGenericQuadB">
	<property name="Extends" value="cntBarrelGenericSingle00"/>
	<property name="Model" value="Entities/Industrial/barrelGenericQuadBPrefab"/>
	<property name="Explosion.ParticleIndex" value="19"/>
</block>


<block name="cntBarrelOilSingle00">
	<property name="Extends" value="cntBarrelMetalMaster" param1="CustomIcon"/>
	<property name="Model" value="Entities/Industrial/barrelOilPrefab"/>
	<property name="LootList" value="120"/>
	<property name="Explosion.ParticleIndex" value="14"/>
</block>

<block name="cntBarrelOilSingle45">
	<property name="Extends" value="cntBarrelOilSingle00"/>
	<property name="Model" value="Entities/Industrial/barrelOil45Prefab"/>
	<property name="Explosion.ParticleIndex" value="18"/>
</block>

<block name="cntBarrelOilQuadA">
	<property name="Extends" value="cntBarrelOilSingle00"/>
	<property name="Model" value="Entities/Industrial/barrelOilQuadAPrefab"/>
	<property name="Explosion.ParticleIndex" value="16"/>
</block>

<block name="cntBarrelOilQuadB">
	<property name="Extends" value="cntBarrelOilSingle00"/>
	<property name="Model" value="Entities/Industrial/barrelOilQuadBPrefab"/>
	<property name="Explosion.ParticleIndex" value="16"/>
</block>


<block name="cntBarrelRadiatedSingle00">
	<property name="Extends" value="cntBarrelMetalMaster" param1="CustomIcon"/>
	<property name="Model" value="Entities/Industrial/barrelRadiatedPrefab"/>
	<property name="LootList" value="120"/>
	<property name="Explosion.ParticleIndex" value="14"/>
</block>

<block name="cntBarrelRadiatedSingle45">
	<property name="Extends" value="cntBarrelRadiatedSingle00"/>
	<property name="Model" value="Entities/Industrial/barrelRadiated45Prefab"/>
	<property name="Explosion.ParticleIndex" value="18"/>
</block>

<block name="cntBarrelRadiatedQuadA">
	<property name="Extends" value="cntBarrelRadiatedSingle00"/>
	<property name="Model" value="Entities/Industrial/barrelRadiatedQuadAPrefab"/>
</block>

<block name="cntBarrelRadiatedQuadB">
	<property name="Extends" value="cntBarrelRadiatedSingle00"/>
	<property name="Model" value="Entities/Industrial/barrelRadiatedQuadBPrefab"/>
</block>


<block name="cntBarrelWhiteSingle00">
	<property name="Extends" value="cntBarrelMetalMaster" param1="CustomIcon"/>
	<property name="Model" value="Entities/Industrial/barrelWhitePrefab"/>
	<property name="LootList" value="120"/>
	<property name="Explosion.ParticleIndex" value="14"/>
</block>

<block name="cntBarrelWhiteSingle45">
	<property name="Extends" value="cntBarrelWhiteSingle00"/>
	<property name="Model" value="Entities/Industrial/barrelWhite45Prefab"/>
	<property name="Explosion.ParticleIndex" value="18"/>
</block>

<block name="cntBarrelWhiteQuadA">
	<property name="Extends" value="cntBarrelWhiteSingle00"/>
	<property name="Model" value="Entities/Industrial/barrelWhiteQuadAPrefab"/>
</block>

<block name="cntBarrelWhiteQuadB">
	<property name="Extends" value="cntBarrelWhiteSingle00"/>
	<property name="Model" value="Entities/Industrial/barrelWhiteQuadBPrefab"/>
</block>


<block name="cntBarrelPlasticSingle00">
	<property name="Extends" value="cntBarrelPolymerMaster" param1="CustomIcon"/>
	<property name="Model" value="Entities/Industrial/barrelPlasticPrefab"/>
	<property name="LootList" value="120"/>
	<property name="Explosion.ParticleIndex" value="14"/>
</block>

<block name="cntBarrelPlasticSingle45">
	<property name="Extends" value="cntBarrelPlasticSingle00"/>
	<property name="Model" value="Entities/Industrial/barrelPlastic45Prefab"/>
</block>

<block name="cntBarrelPlasticQuadA">
	<property name="Extends" value="cntBarrelPlasticSingle00"/>
	<property name="Model" value="Entities/Industrial/barrelPlasticQuadAPrefab"/>
</block>

<block name="cntBarrelPlasticQuadB">
	<property name="Extends" value="cntBarrelPlasticSingle00"/>
	<property name="Model" value="Entities/Industrial/barrelPlasticQuadBPrefab"/>
</block>

<block name="decoCarBackBumperUpright">
	<property name="Extends" value="decoEntityPolymerMaster" param1="RepairItems"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_back_bumperPrefab.prefab"/>
	<property name="MultiBlockDim" value="2,1,1"/><property name="DisplayType" value="blockMulti"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="melee,bullet,arrow,rocket,movement"/>
	<drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest"/>
	<property name="FilterTags" value="fdecor,fother,foutdoor"/>
</block>

<block name="decoCarBackBumperFlipped">
	<property name="Extends" value="decoCarBackBumperUpright"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_back_bumper_flippedPrefab.prefab"/>
</block>

<block name="decoCarFrontBumperFlat">
	<property name="Extends" value="decoCarBackBumperUpright"/>
	<property name="Model" value="#Entities/Vehicles?Car/front_bumperPrefab.prefab"/>
</block>

<block name="decoCarFrontBumperFlipped">
	<property name="Extends" value="decoCarBackBumperUpright"/>
	<property name="Model" value="#Entities/Vehicles?Car/front_bumper_flippedPrefab.prefab"/>
</block>

<block name="decoCarFrontDoorFlat">
	<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
	<property name="Model" value="#Entities/Vehicles?Car/front_car_door_flippedPrefab.prefab"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="melee,bullet,arrow,rocket,movement"/>
	<property name="FilterTags" value="fdecor,fother,foutdoor"/>
</block>

<block name="decoCarFrontDoorFlipped">
	<property name="Extends" value="decoCarFrontDoorFlat"/>
	<property name="Model" value="#Entities/Vehicles?Car/front_car_doorPrefab.prefab"/>
</block>

<block name="decoCarBackDoorFlat">
	<property name="Extends" value="decoCarFrontDoorFlat"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_back_doorPrefab.prefab"/>
</block>

<block name="decoCarBackDoorFlipped">
	<property name="Extends" value="decoCarFrontDoorFlat"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_back_door_flippedPrefab.prefab"/>
</block>

<block name="decoCarRadiatorFlat">
	<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_radiator_uprightPrefab.prefab"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="melee,bullet,arrow,rocket,movement"/>
	<drop event="Destroy" name="resourceRadiator" count="1" />
	<property name="FilterTags" value="fdecor,fother,foutdoor"/>
</block>

<block name="decoCarRadiatorFlipped">
	<property name="Extends" value="decoCarRadiatorFlat"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_radiatorPrefab.prefab"/>
</block>

<block name="decoCarSeatUpright">
	<property name="Extends" value="decoEntityPolymerMaster" param1="RepairItems"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_seat_uprightPrefab.prefab"/>
	<property name="MultiBlockDim" value="1,1,1"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="melee,bullet,arrow,rocket,movement"/>
	<drop event="Destroy" name="resourceScrapPolymers" count="4,7" tag="oreWoodHarvest"/>
	<property name="FilterTags" value="fdecor,fother,foutdoor"/>
</block>

<block name="decoCarSeatFlipped">
	<property name="Extends" value="decoCarSeatUpright"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_seatPrefab.prefab"/>
</block>

<block name="decoCarFenderFlat">
	<property name="Extends" value="decoEntityPolymerMaster" param1="RepairItems"/>
	<property name="Model" value="#Entities/Vehicles?Car/fenderPrefab.prefab"/>
	<property name="MultiBlockDim" value="2,1,1"/><property name="DisplayType" value="blockMulti"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="melee,bullet,arrow,rocket,movement"/>
	<drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest"/>
	<property name="FilterTags" value="fdecor,fother,foutdoor"/>
</block>

<block name="decoCarFenderFlipped">
	<property name="Extends" value="decoCarFenderFlat"/>
	<property name="Model" value="#Entities/Vehicles?Car/fender_flippedPrefab.prefab"/>
</block>

<block name="decoCarHoodFlat">
	<property name="Extends" value="decoEntityPolymerMaster" param1="RepairItems"/>
	<property name="Model" value="#Entities/Vehicles?Car/hoodPrefab.prefab"/>
	<property name="MultiBlockDim" value="2,1,1"/><property name="DisplayType" value="blockMulti"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="melee,bullet,arrow,rocket,movement"/>
	<drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest"/>
	<property name="FilterTags" value="fdecor,fother,foutdoor"/>
</block>

<block name="decoCarHoodFlipped">
	<property name="Extends" value="decoCarHoodFlat"/>
	<property name="Model" value="#Entities/Vehicles?Car/hood_flippedPrefab.prefab"/>
</block>

<block name="decoCarMotorFlat">
	<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
	<property name="Model" value="#Entities/Vehicles?Car/motorPrefab.prefab"/>
	<property name="MultiBlockDim" value="1,1,2"/><property name="DisplayType" value="blockMulti"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="melee,bullet,arrow,rocket,movement"/>
	<drop event="Harvest" name="terrStone" count="0" tool_category="Disassemble"/>
	<drop event="Harvest" name="smallEngine" count="1" tag="salvageHarvest"/>
	<drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest"/>
	<property name="FilterTags" value="fdecor,fother,foutdoor"/>
</block>

<block name="decoCarMotorFlipped">
	<property name="Extends" value="decoCarMotorFlat"/>
	<property name="Model" value="#Entities/Vehicles?Car/motor_flippedPrefab.prefab"/>
</block>

<block name="decoCarTrunkLidFlat">
	<property name="Extends" value="decoEntityPolymerMaster" param1="RepairItems"/>
	<property name="Model" value="#Entities/Vehicles?Car/trunk_lidPrefab.prefab"/>
	<property name="MultiBlockDim" value="2,1,1"/><property name="DisplayType" value="blockMulti"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="melee,bullet,arrow,rocket,movement"/>
	<drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest"/>
	<property name="FilterTags" value="fdecor,fother,foutdoor"/>
</block>

<block name="decoCarTrunkLidFlipped">
	<property name="Extends" value="decoCarTrunkLidFlat"/>
	<property name="Model" value="#Entities/Vehicles?Car/trunk_lid_flippedPrefab.prefab"/>
</block>

<block name="decoCarPartsRamp">
	<property name="Extends" value="decoEntityMetalMaster" param1="RepairItems"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_parts_rampPrefab.prefab"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="melee,bullet,arrow,rocket,movement"/>
	<drop event="Destroy" name="resourceScrapPolymers" count="3,7" tag="oreWoodHarvest"/>
	<property name="FilterTags" value="fdecor,fother,foutdoor"/>
</block>

<block name="decoCarTireSmallFlat">
	<property name="Extends" value="decoEntityPolymerMaster" param1="RepairItems"/>
	<property name="Weight" value="16"/>
	<property name="Model" value="Entities/OutdoorDecor/tire02Prefab"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="melee,bullet,arrow,rocket"/>
	<drop event="Destroy" name="resourceScrapPolymers" count="1,3" tag="oreWoodHarvest"/>
	<property name="FilterTags" value="fdecor,fother,foutdoor"/>
</block>

<block name="decoCarTireFlat">
	<property name="Extends" value="decoEntityPolymerMaster" param1="RepairItems"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_tirePrefab.prefab"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="melee,bullet,arrow,rocket,movement"/>
	<drop event="Destroy" name="resourceScrapPolymers" count="2,5" tag="oreWoodHarvest"/>
	<property name="FilterTags" value="fdecor,fother,foutdoor"/>
</block>

<block name="decoCarTirePile">
	<property name="Extends" value="decoEntityPolymerMaster" param1="RepairItems"/>
	<property name="Model" value="#Entities/Vehicles?Car/tire_pilePrefab.prefab"/>
	<property name="MultiBlockDim" value="2,1,1"/><property name="DisplayType" value="blockMulti"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="sight,melee,bullet,arrow,rocket,movement"/>
	<drop event="Destroy" name="resourceScrapPolymers" count="4,8" tag="oreWoodHarvest"/>
	<property name="FilterTags" value="fdecor,fother,foutdoor"/>
</block>

<block name="decoCarTireStack">
	<property name="Extends" value="decoCarTirePile"/>
	<property name="Model" value="#Entities/Vehicles?Car/tire_stackPrefab.prefab"/>
</block>

<block name="decoCarWheelFlat">
	<property name="Extends" value="decoEntityPolymerMaster" param1="RepairItems"/>
	<property name="Model" value="#Entities/Vehicles?Car/car_wheelPrefab.prefab"/>
	<property name="IsTerrainDecoration" value="true"/>
	<property name="Collide" value="melee,bullet,arrow,rocket,movement"/>
	<drop event="Destroy" name="resourceScrapPolymers" count="2,5" tag="oreWoodHarvest"/>
	<drop event="Destroy" name="resourceScrapIron" count="3,7" tag="oreWoodHarvest"/>
	<property name="FilterTags" value="fdecor,fother,foutdoor"/>
</block>

<block name="awningBlockVariantHelper">
	<property name="Extends" value="awningBlock"/>
	<property name="CustomIcon" value="awningBlock"/>
	<property name="CreativeMode" value="Player"/>
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc"/>
	<property name="ItemTypeIcon" value="all_blocks"/>
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="awningBlock,awningRamp,awningCNRFull,awningCNRInside,awningCNRRound,awningCNRRoundTop,awningGable,awningPyramid,awningRampSheet,awningRampSheetEdgeLeft,awningRampSheetEdgeRight,awningSheet"/>
</block>

<block name="brickBlockVariantHelper">
	<property name="Extends" value="brickBlock"/>
	<property name="CustomIcon" value="brickBlock"/>
	<property name="CreativeMode" value="Player"/>
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc"/>
	<property name="ItemTypeIcon" value="all_blocks"/>
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="brickBlock,brickRamp,brickArch,brickCNRFull,brickCNRInside,brickCNRRamp,brickCNRRampFiller,brickCTRpole,brickGableInvertedHalf,brickGableInvertedQuarter,brickGableInvertedSteep,brickGableQuarter,brickPlate,brickQuarterCNR,brickQuarterCNR3Way,brickQuarterSCtr,brickQuarterTeeSCtr,brickStairs25,brickStairs25CornerCNR,brickStairsFilledRailingLeft,brickStairsFilledRailingRight,brickWedgeCNRInsideBottom,brickWedgeCNRInsideSteepBase,brickWedgeCNRInsideSteepTop,brickWedgeCNRInsideTop,brickWedgeCNRSteepBase,brickWedgeCNRSteepTop,brickWedgeIncline,brickWedgeStairs,brickWedgeTipCNRFullBottom,brickWedgeTipCNRFullTop,brickWedgeTipStairs"/>
</block>

<block name="flagstoneBlockVariantHelper">
	<property name="Extends" value="flagstoneBlock"/>
	<property name="CustomIcon" value="flagstoneBlock"/>
	<property name="CreativeMode" value="Player"/>
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc"/>
	<property name="ItemTypeIcon" value="all_blocks"/>
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="flagstoneBlock,flagstoneRamp,flagstoneArch,flagstoneArrowSlitHalf,flagstoneCNRFull,flagstoneCNRInside,flagstoneCNRRamp,flagstoneCNRRampFiller,flagstoneCTRpole,flagstoneGableInvertedHalf,flagstoneGableInvertedQuarter,flagstoneGableInvertedSteep,flagstoneGableQuarter,flagstoneHalf,flagstonePillar100,flagstonePillar50,flagstonePlate,flagstonePole,flagstonePyramid,flagstoneQuarterCNR,flagstoneQuarterCNR3Way,flagstoneQuarterSCtr,flagstoneQuarterTeeSCtr,flagstoneStairs25,flagstoneStairs25CornerCNR,flagstoneWedge,flagstoneWedgeCNRInsideBottom,flagstoneWedgeCNRInsideSteepBase,flagstoneWedgeCNRInsideSteepTop,flagstoneWedgeCNRInsideTop,flagstoneWedgeCNRSteepBase,flagstoneWedgeCNRSteepTop,flagstoneWedgeIncline,flagstoneWedgeStairs,flagstoneWedgeTip,flagstoneWedgeTipCNRFullBottom,flagstoneWedgeTipCNRFullTop,flagstoneWedgeTipStairs"/>
</block>

<block name="pouredConcreteBlockVariantHelper">
	<property name="Extends" value="concreteBlock"/>
	<property name="CustomIcon" value="pouredConcreteBlock"/>
	<property name="CreativeMode" value="Player"/>
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc"/>
	<property name="ItemTypeIcon" value="all_blocks"/>
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="pouredConcreteBlock,pouredConcreteRamp,pouredConcreteArch,pouredConcreteArrowSlitHalf,pouredConcreteCNRFull,pouredConcreteCNRInside,pouredConcreteCNRRamp,pouredConcreteCNRRampFiller,pouredConcreteCNRRound,pouredConcreteCNRRoundTop,pouredConcreteCTRPlate,pouredConcreteCTRpole,pouredConcreteEighth,pouredConcreteGableInvertedHalf,pouredConcreteGableInvertedQuarter,pouredConcreteGableInvertedSteep,pouredConcreteGableQuarter,pouredConcreteHalf,pouredConcretePillar100,pouredConcretePillar100Cap,pouredConcretePillar50,pouredConcretePlate,pouredConcretePole,pouredConcretePyramid,pouredConcreteQuarter,pouredConcreteQuarterCNR,pouredConcreteQuarterCNR3Way,pouredConcreteQuarterSCtr,pouredConcreteQuarterTeeSCtr,pouredConcreteStairs25,pouredConcreteStairs25CornerCNR,pouredConcreteStairsFilledRailingLeft,pouredConcreteStairsFilledRailingRight,pouredConcreteSupport,pouredConcreteWedge,pouredConcreteWedgeCNRInsideBottom,pouredConcreteWedgeCNRInsideSteepBase,pouredConcreteWedgeCNRInsideSteepTop,pouredConcreteWedgeCNRInsideTop,pouredConcreteWedgeCNRSteepBase,pouredConcreteWedgeCNRSteepTop,pouredConcreteWedgeIncline,pouredConcreteWedgeStairs,pouredConcreteWedgeTip,pouredConcreteWedgeTipCNRFullBottom,pouredConcreteWedgeTipCNRFullTop,pouredConcreteWedgeTipStairs"/>
</block>

<block name="rebarFrameBlockVariantHelper">
	<property name="Extends" value="rebarFrameBlock"/>
	<property name="CustomIcon" value="rebarFrameBlock"/>
	<property name="CreativeMode" value="Player"/>
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc"/>
	<property name="ItemTypeIcon" value="all_blocks"/>
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="rebarFrameBlock,rebarFrameRamp,rebarFrameCNRInside,rebarFramePillar100"/>
</block>

<block name="scrapIronFrameBlockVariantHelper">
	<property name="Extends" value="scrapIronFrameBlock"/>
	<property name="CustomIcon" value="scrapIronFrameBlock"/>
	<property name="CreativeMode" value="Player"/>
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc"/>
	<property name="ItemTypeIcon" value="all_blocks"/>
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="scrapIronFrameBlock,scrapIronFrameRamp,scrapIronFrameArch,scrapIronFrameCNRFull,scrapIronFrameCNRInside,scrapIronFrameCNRRampFiller,scrapIronFrameGableInvertedHalf,scrapIronFrameGableInvertedQuarter,scrapIronFrameGableInvertedSteep,scrapIronFrameGableQuarter,scrapIronFrameHalf,scrapIronFramePillar100Cap,scrapIronFrameQuarterCNR,scrapIronFrameQuarterCNR3Way,scrapIronFrameQuarterSCtr,scrapIronFrameQuarterTeeSCtr,scrapIronFrameStairs25CornerCNR,scrapIronFrameWedge,scrapIronFrameWedgeCNRInsideBottom,scrapIronFrameWedgeCNRInsideSteepBase,scrapIronFrameWedgeCNRInsideSteepTop,scrapIronFrameWedgeCNRInsideTop,scrapIronFrameWedgeCNRSteepBase,scrapIronFrameWedgeCNRSteepTop,scrapIronFrameWedgeIncline,scrapIronFrameWedgeStairs,scrapIronFrameWedgeTip,scrapIronFrameWedgeTipCNRFullBottom,scrapIronFrameWedgeTipCNRFullTop,scrapIronFrameWedgeTipStairs"/>
</block>

<block name="woodFrameBlockVariantHelper">
	<property name="Extends" value="woodFrameBlock"/>
	<property name="CustomIcon" value="woodFrameBlock"/>
	<property name="CreativeMode" value="Player"/>
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc"/>
	<property name="ItemTypeIcon" value="all_blocks"/>
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="woodFrameBlock,woodFrameRamp,woodFrameArch,woodFrameCNRFull,woodFrameCNRInside,woodFrameCNRRampFiller,woodFrameGableInvertedHalf,woodFrameGableInvertedQuarter,woodFrameGableInvertedSteep,woodFrameGableQuarter,woodFrameHalf,woodFrameQuarterCNR,woodFrameQuarterCNR3Way,woodFrameQuarterSCtr,woodFrameQuarterTeeSCtr,woodFrameStairs25CornerCNR,woodFrameWedge,woodFrameWedgeCNRInsideBottom,woodFrameWedgeCNRInsideSteepBase,woodFrameWedgeCNRInsideSteepTop,woodFrameWedgeCNRInsideTop,woodFrameWedgeCNRSteepBase,woodFrameWedgeCNRSteepTop,woodFrameWedgeIncline,woodFrameWedgeStairs,woodFrameWedgeTipCNRFullBottom,woodFrameWedgeTipCNRFullTop,woodFrameWedgeTipStairs"/>
	<property name="Group" value="Basics,Building,advBuilding"/>
	<property name="PickupJournalEntry" value="shapeMenuTip"/>
</block>

<block name="woodCatwalkBlockVariantHelper">
	<property name="Extends" value="woodCatwalkRailing2"/>
	<property name="CustomIcon" value="woodCatwalkRailing2"/>
	<property name="CreativeMode" value="Player"/>
	<property name="DescriptionKey" value="woodCatwalkBlockVariantHelperDesc"/>
	<property name="ItemTypeIcon" value="all_blocks"/>
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="woodCatwalk,woodCatwalkRailing1,woodCatwalkRailing2,woodCatwalkRailingCNR,woodCatwalkWedgeRailing,palletEmpty,woodStairsBoard,woodStairsBoardRailing"/>
</block>

<block name="woodFenceRailingTrellisSheetBlockVariantHelper">
	<property name="Extends" value="woodFenceFarmSheet"/>
	<property name="CustomIcon" value="whitePicketFenceSheet"/>
	<property name="CreativeMode" value="Player"/>
	<property name="DescriptionKey" value="woodFenceRailingTrellisSheetBlockVariantHelperDesc"/>
	<property name="ItemTypeIcon" value="all_blocks"/>
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="whitePicketFenceSheet,woodFenceSheet,woodFenceFarmSheet,woodRailing,woodRailing3d,railingFloatLeft,railingFloatRight,woodTrellisDiamond,woodTrellisSquare,woodFenceFarmSheetBroken1,woodFenceFarmSheetBroken2,woodRailing3dBroke,woodFenceSheetBent1,woodFenceSheetBent2,woodFenceSheetBent3,woodFenceSheetBent4"/>
</block>

<block name="metalFenceRailingTrellisSheetBlockVariantHelper">
	<property name="Extends" value="railingBlackSheet"/>
	<property name="CustomIcon" value="railingBlackSheet"/>
	<property name="CreativeMode" value="Player"/>
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc"/>
	<property name="ItemTypeIcon" value="all_blocks"/>
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="railingBlackSheet,wroughtIronFenceSheet,metalRailing,metalRailing3d,metalRailing3dBroke,roadRailing,roadRailingPole,roadRailingEnd,roadRailingEnd2,chainLink,chainLinkFenceBottomPole,chainLinkFenceTop,chainLinkFenceTopPole,chainLinkFenceTopPole2,chainLinkCornerBottom,chainLinkCornerTop,chainLinkPole"/>
</block>

<block name="sectionalLeatherCouchSofaBlockVariantHelper">
	<property name="Extends" value="sectionalLeatherCouchSofaMiddle"/>
	<property name="CustomIcon" value="sectionalLeatherCouchSofaMiddle"/>
	<property name="CreativeMode" value="Player"/>
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc"/>
	<property name="ItemTypeIcon" value="all_blocks"/>
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="sectionalLeatherCouchSofaMiddle,sectionalLeatherCouchSofaArm,sectionalLeatherCouchSofaCorner"/>
</block>

<block name="sectionalPlaidCouchSofaBlockVariantHelper">
	<property name="Extends" value="sectionalPlaidCouchSofaMiddle"/>
	<property name="CustomIcon" value="sectionalPlaidCouchSofaMiddle"/>
	<property name="CreativeMode" value="Player"/>
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc"/>
	<property name="ItemTypeIcon" value="all_blocks"/>
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="sectionalPlaidCouchSofaMiddle,sectionalPlaidCouchSofaArm,sectionalPlaidCouchSofaCorner"/>
</block>

<block name="sandbagBlockVariantHelper">
	<property name="Extends" value="sandbagStraight01"/>
	<property name="CustomIcon" value="sandbagStraight01"/>
	<property name="CreativeMode" value="Player"/>
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc"/>
	<property name="ItemTypeIcon" value="all_blocks"/>
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="sandbagStraight01,sandbagCorner01Short,sandbagCorner02Long,sandbagEnd00,sandbagCap01,sandbagEnd01,sandbagEnd02,sandbagPile01,sandbagPile02,sandbagSingle01,sandbagSingle02,sandbagSingle03,sandbagSingle04,sandbagSingle05"/>
	<property name="EconomicValue" value="8"/>
</block>

<block name="glassBulletproofBlockVariantHelper">
	<property name="Extends" value="glassBulletproofCTRPlate"/>
	<property name="CustomIcon" value="glassBulletproofCTRPlate"/>
	<property name="CreativeMode" value="Player"/>
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc"/>
	<property name="ItemTypeIcon" value="all_blocks"/>
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="glassBulletproofCTRPlate,glassBulletproofPlate,glassBulletproofBlock,glassBulletproofRamp,glassBulletproofPlateCurved"/>
	<property name="Stacknumber" value="200"/>
</block>

<block name="glassBlockVariantHelper">
	<property name="Extends" value="glassBusinessSheet"/>
	<property name="CustomIcon" value="glassBusinessSheet"/>
	<property name="CreativeMode" value="Player"/>
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc"/>
	<property name="ItemTypeIcon" value="all_blocks"/>
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="glassBusinessSheet,glassBusinessCTRSheet,glassBusinessBlock,glassBusinessPlate,glassBusinessPlateCurved,glassRampSheet,glassRampSheetCap,glassRampSheetCap2,glassCTRSheet,glassShowerBlock,glassShowerRamp,glassIndustrial02CTRPlate,glassIndustrialCTRPlate,opaqueBusinessGlass,glassIndustrialPlate,glassIndustrial02Plate,stainedGlassPlate,stainedGlassCTRPlate"/>
	<property name="Group" value="Building,advBuilding"/>
</block>

<block name="metalTrussingIBeamBlockVariantHelper">
	<property name="Extends" value="iBeam"/>
	<property name="CustomIcon" value="iBeam"/>
	<property name="CreativeMode" value="Player"/>
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc"/>
	<property name="ItemTypeIcon" value="all_blocks"/>
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="iBeam,iBeamSmall,iBeamCorner,iBeamBent,iBeamSupport,iBeamFoundation,iBeamCentered,iBeamCornerCentered,iBeamTCentered,iBeamCenteredFoundation,iBeam5wayCentered,iBeam6wayCentered,metalTrussingBlock,metalTrussingRampOld,metalTrussingBlockOld,metalTrussingCentered"/>
</block>

<block name="woodFurnitureBlockVariantHelper">
	<property name="Extends" value="parkBenchA" param1="EconomicBundleSize"/>
	<property name="CustomIcon" value="cntStorageGeneric"/>
	<property name="CreativeMode" value="Player"/>
	<property name="DescriptionKey" value="woodFurnitureBlockVariantHelperDesc"/>
	<property name="ItemTypeIcon" value="all_blocks"/>
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="cntStorageGeneric,cntCabinetBottomFiller,cntCabinetBottom,cntCabinetBottomOpen,cntCupboardCabinetRedTopOpen,cntCupboardCabinetRedTopClosed,cntCupboardCornerCNRRed,cntCupboardCabinetFullRedTopClosed,cntCabinetBottomBrokenDoor,cntCabinetOldBottomOpen,cntCabinetOldBottom,cntCabinetOldCNRRoundFiller,cntCupboardCabinetOldTopOpen,cntCupboardCabinetOldTopClosed,cntCupboardCornerCNROld,cntCupboardCabinetFullOldTopClosed,cntBookcaseEmpty,cntBookcaseFull,cntPillCase,cntNightstandOpen,cntNightstandClosed,cntWoodDesk01Open,cntWoodDesk01Closed,woodChair1,oldChair1,decoPicnicTable,coffeeTable,endTable,tableDynamic,woodTable,woodCTRQuarter,decoWoodCTRQuarterSquareTop,woodPillar50,decoWoodPillar50SquareTop,woodPillar50CNR,woodPillar50CNRPlate,heatVent,woodSawhorse,decoWildWestWagonWheelBack,decoWildWestWagonWheelFront,decoClassicDogHouse,wineBarrel,wineBarrelSet,wineBarrelPlain,parkBenchA,parkBenchB,pew_segment01,pew_segment02,pew_segment03"/>
	<property name="EconomicValue" value="8"/>
</block>

<block name="woodSignBlockVariantHelper">
	<property name="Extends" value="parkBenchA" param1="EconomicBundleSize"/>
	<property name="CustomIcon" value="playerSignWood1x1"/>
	<property name="CreativeMode" value="Player"/>
	<property name="DescriptionKey" value="woodSignBlockVariantHelperDesc"/>
	<property name="ItemTypeIcon" value="all_blocks"/>
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="playerSignWood1x1,playerSignWood1x3,playerSignWood2x5,signShopColdBeer"/>
	<property name="EconomicValue" value="8"/>
</block>

<block name="metalSignLetterNumberBlockVariantHelper">
	<property name="Extends" value="metalSignLetter_a"/>
	<property name="CustomIcon" value="metalSignLetter_a"/>
	<property name="CreativeMode" value="Player"/>
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc"/>
	<property name="ItemTypeIcon" value="all_blocks"/>
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="metalSignLetter_a,metalSignLetter_b,metalSignLetter_c,metalSignLetter_d,metalSignLetter_e,metalSignLetter_f,metalSignLetter_g,metalSignLetter_h,metalSignLetter_i,metalSignLetter_j,metalSignLetter_k,metalSignLetter_l,metalSignLetter_m,metalSignLetter_n,metalSignLetter_o,metalSignLetter_p,metalSignLetter_q,metalSignLetter_r,metalSignLetter_s,metalSignLetter_t,metalSignLetter_u,metalSignLetter_v,metalSignLetter_w,metalSignLetter_x,metalSignLetter_y,metalSignLetter_z,metalSignLetter_0,metalSignLetter_1,metalSignLetter_2,metalSignLetter_3,metalSignLetter_4,metalSignLetter_5,metalSignLetter_6,metalSignLetter_7,metalSignLetter_8,metalSignLetter_9"/>
	<property name="Group" value="Building,advBuilding,Decor/Miscellaneous"/>
</block>

<block name="toiletBlockVariantHelper">
	<property name="Extends" value="cntToilet02"/>
	<property name="CustomIcon" value="cntToilet02"/>
	<property name="CreativeMode" value="Player"/>
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc"/>
	<property name="ItemTypeIcon" value="all_blocks"/>
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="cntToilet02,cntToilet01,cntToilet03"/>
</block>

<block name="metalFurnitureBlockVariantHelper">
	<property name="Extends" value="storeShelving01"/>
	<property name="CustomIcon" value="storeShelving01"/>
	<property name="CreativeMode" value="Player"/>
	<property name="DescriptionKey" value="metalFurnitureBlockVariantHelperDesc"/>
	<property name="ItemTypeIcon" value="all_blocks"/>
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="storeShelving01,storeShelving01Top,storeShelving01Double,storeShelving01TopDouble,cntLockersTallClosed,cntLockersShortClosed,cntLockersTallDoubleClosed,cntLockersTallMixClosed,cntLockersTallMixLinkClosed,cntMetalDesk02Closed,cntMetalDesk02Open,rustyIronTable,rScrapIronTable,cntMailBox01,cntMailBox02,cntMailBox03,cntMailbox,cntBin,cntTrash_can01,cntDomedTrashCanFull,radiatorHouse01Player,showerHead,faucet04,faucet02"/>
	<property name="Group" value="Decor/Miscellaneous"/>
</block>

<!-- Level designer variant blocks -->

<block name="selectorBathroomHelper">
	<property name="Extends" value="wallHungSink"/>
	<property name="CustomIcon" value="wallHungSink"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="DescriptionKey" value="blockVariantHelperGroupDesc"/>
	<property name="ItemTypeIcon" value="all_blocks"/>
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="wallHungSink,utilitySink,cntCabinetOldSink,cntGraniteSink,faucet04,faucet02,faucetBrass04,faucetBrass02,cntMedicineCabinetFaucetRandomLootHelper,cntMedicineCabinetClosedRandomLootHelper,cntPillCaseRandomLootHelper,showerHead,curtain_top1Sheet3,curtain_bottom1Sheet3,corrugatedMetalPillar0.025,awningSheet,glassBusinessSheet,glassBusinessCTRSheet,woodFenceSheet,woodPlate,radiatorHouse01,cntBin,cntWashingMachine,cntWasherRandomLootHelper,cntDryerRandomLootHelper,cntLaundryBasketRandomLootHelper,cntToilet01,cntToilet02,cntToilet03"/>
</block>

<!-- Test and designer blocks -->

<block name="TestCubeP">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="Cube_P"/>
	<property name="CreativeMode" value="Dev"/>
	<property name="CustomIcon" value="woodBlock"/>
</block>

<block name="TestCubeA">
	<property name="Extends" value="TestCubeP"/>
	<property name="Model" value="Cube_A"/>
	<property name="CreativeMode" value="Dev"/>
</block>

<block name="TestCubeC">
	<property name="Extends" value="TestCubeP"/>
	<property name="Model" value="Cube_C"/>
	<property name="CreativeMode" value="Dev"/>
</block>

<block name="TestCubeY">
	<property name="Extends" value="TestCubeP"/>
	<property name="Model" value="Cube_Y"/>
	<property name="CreativeMode" value="Dev"/>
</block>

<block name="TestCubeO">
	<property name="Extends" value="TestCubeP"/>
	<property name="Model" value="Cube_O"/>
	<property name="CreativeMode" value="Dev"/>
</block>

<block name="decals1"> <!-- decals are only used by the biome decorator -->
	<property name="CreativeMode" value="Test"/>
	<property name="Material" value="Mstone"/>
	<property name="Mesh" value="decals"/>
	<property name="Texture" value="500,501,502,503,504,505"/>
	<property name="FilterTags" value="fdecor,fother,foutdoor"/>
	<property name="SortOrder1" value="7030"/>
</block>

<block name="decals2">
	<property name="Extends" value="decals1"/>
	<property name="CreativeMode" value="Test"/>
	<property name="Texture" value="506,507,508,509,510,511"/>
</block>

<block name="decals3">
	<property name="Extends" value="decals1"/>
	<property name="CreativeMode" value="Test"/>
	<property name="Texture" value="512,513,514,515,512,512"/>
</block>

<block name="artcube"> <!-- This block is not redundant. Joel uses it to test model/texture changes. -->
	<property name="CreativeMode" value="Dev"/>
	<property name="DisplayType" value="blockHardened"/>
	<property name="Material" value="Mcloth"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Texture" value="293"/>
	<property name="Collide" value="movement,melee,bullet,arrow,rocket"/>
	<property name="Model" value="Entities/Buildings/artcube"/>
	<drop event="Destroy" count="0"/>
	<property name="FilterTags" value="fbuilding,fdesign"/>
	<property name="SortOrder1" value="40z0"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="cntLootWeapons"> <!-- Loot test block -->
	<property name="Extends" value="controlPanelBase01"/>
	<property name="CreativeMode" value="Test"/>
	<property name="CustomIcon" value="controlPanelTop07"/>
	<property name="Model" value="Industrial/control_panel_top_07" param1="main_mesh"/>
	<property name="MaxDamage" value="1"/>
	<property name="DescriptionKey" value="cntLootGroupDesc"/>
	<property name="DowngradeBlock" value="cntLootWeaponsInsecure"/>
	<drop event="Destroy" count="0"/>
	<property name="FilterTags" value="fdesign"/>
</block>

<block name="cntLootWeaponsInsecure"> <!-- Loot test block -->
	<property name="Extends" value="cntLootWeapons" param1="DowngradeBlock"/>
	<property name="CreativeMode" value="Test"/>
	<property name="CustomIcon" value="controlPanelTop03"/>
	<property name="Model" value="Industrial/control_panel_top_03" param1="main_mesh"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="104"/>
</block>

<block name="cntLootTools"> <!-- Loot test block -->
	<property name="Extends" value="cntLootWeapons"/>
	<property name="CreativeMode" value="Test"/>
	<property name="CustomIcon" value="controlPanelBase06"/>
	<property name="Model" value="Industrial/control_panel_base_06" param1="main_mesh"/>
	<property name="DowngradeBlock" value="cntLootToolsInsecure"/>
</block>

<block name="cntLootToolsInsecure"> <!-- Loot test block -->
	<property name="Extends" value="cntLootTools" param1="DowngradeBlock"/>
	<property name="CustomIcon" value="controlPanelBase05"/>
	<property name="Model" value="Industrial/control_panel_base_05" param1="main_mesh"/>
	<property name="Class" value="Loot"/>
	<property name="LootList" value="105"/>
	<property name="CreativeMode" value="Test"/>
</block>

<block name="adobeWhiteWindowArch3MCNR"> <!-- used in prefabs. Ignore, do not deprecate. -->
	<property name="Extends" value="brickWindowArch3MCNR" />
	<property name="CreativeMode" value="None"/>
	<property name="Texture" value="171,532,171,171,171,171"/>
	<property name="CustomIcon" value="brickWindowArch3MCNR"/>
</block>

<block name="adobeWhiteWindowArch3MCTR"> <!-- used in prefabs. Ignore, do not deprecate. -->
	<property name="Extends" value="brickWindowArch3MCTR" />
	<property name="CreativeMode" value="None"/>
	<property name="Texture" value="171,532,171,171,171,171"/>
	<property name="CustomIcon" value="brickWindowArch3MCTR"/>
</block>

<block name="adobeWhiteWindowArch3MTip"> <!-- used in prefabs. Ignore, do not deprecate. -->
	<property name="Extends" value="brickWindowArch3MTip" />
	<property name="CreativeMode" value="None"/>
	<property name="Texture" value="171,532,171,171,171,171"/>
	<property name="CustomIcon" value="brickWindowArch3MTip"/>
</block>
<!--<block name="raft">
	<property name="Material" value="Mwood"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="4,6,4"/>
	<property name="Model" value="#Entities/Vehicles?Raft/raftPrefab.prefab"/>
	<property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/>
	<drop event="Destroy" count="0"/>
	<property name="DescriptionKey" value="creativeMenuBlockGroupDesc"/>
</block>-->

<block name="rampCornerCutoutTest">
	<property name="CreativeMode" value="Test"/>
	<property name="Material" value="Mwood_regular"/>
	<property name="Texture" value="381"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_corner"/>
	<property name="SortOrder2" value="0230"/> <!-- SortShape -->
	<property name="Mesh" value="cutout"/>
</block>

<block name="curve_3x3x1TEST">
	<property name="CreativeMode" value="Test"/>
	<property name="Material" value="Mbrick"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="curve_3x3x1"/>
	<property name="Texture" value="171"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="3,1,3"/>
</block>

<block name="turret_3x3TEST">
	<property name="CreativeMode" value="Test"/>
	<property name="Material" value="Mmetal"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="turret_3x3"/>
	<property name="Texture" value="170"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="6,3,6"/>
	<drop event="Destroy" count="0"/>
</block>

<block name="turret_4x4x6TEST">
	<property name="CreativeMode" value="Test"/>
	<property name="Material" value="Mmetal"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="turret_4x4x6"/>
	<property name="Texture" value="170"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="4,6,4"/>
	<drop event="Destroy" count="0"/>
</block>

<block name="elevatorTest">
	<property name="CreativeMode" value="Test"/>
	<property name="Class" value="DoorSecure"/>
	<property name="Material" value="Mwood_regular"/>
	<property name="LightOpacity" value="1"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Elevators/elevator_testPrefab"/>
	<property name="ModelOffset" value="1,.5,1"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="2,1,2"/>
	<property name="BlockTag" value="Door"/>
	<property name="PlaceEverywhere" value="true"/>
	<property name="Place" value="Door"/>
	<property name="Mesh-Damage-1" value="Platform"/>
	<property name="OpenSound" value="open_door_wood"/>
	<property name="CloseSound" value="close_door_wood"/>
	<drop event="Destroy" count="0"/>
</block>

<block name="rampGutterTest">
	<property name="CreativeMode" value="Test"/>
	<property name="DisplayType" value="blockHardened"/>
	<property name="Material" value="Mmetal_medium"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_gutter"/>
	<property name="Texture" value="9"/>
	<property name="UseGlobalUV" value="D,L,D,D,D,D"/>
	<property name="ImposterExchange" value="imposterRamp" param1="172"/>
	<drop event="Destroy" count="0"/>
	<property name="FilterTags" value="fbuilding,fdesign"/>
	<property name="SortOrder1" value="40z0"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="rampGutterOutsideCornerTest"> <!-- rotations do not match a CNRFull -->
	<property name="CreativeMode" value="Test"/>
	<property name="DisplayType" value="blockHardened"/>
	<property name="Material" value="Mmetal_medium"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="ramp_gutter_outside_corner"/>
	<property name="Texture" value="9"/>
	<property name="UseGlobalUV" value="D,L,D,D,D,D"/>
	<drop event="Destroy" count="0"/>
	<property name="FilterTags" value="fbuilding,fdesign"/>
	<property name="SortOrder1" value="40z0"/>
	<property name="SortOrder2" value="0002"/>
</block>

<block name="cube3mTest">
	<property name="CreativeMode" value="Test"/>
	<property name="Material" value="Mglass"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_3m"/>
	<property name="Texture" value="532"/>
	<drop event="Destroy" count="0"/>
</block>

<block name="cube3x3x1Test">
	<property name="CreativeMode" value="Test"/>
	<property name="extends" value="looseBoardsTrapBlock1x1"/>
	<property name="Material" value="Mmetal_medium"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="cube_3x3x1"/>
	<property name="Texture" value="9"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="3,3,1"/>
	<drop event="Destroy" count="0"/>
</block>

<block name="arch_3m_full_TEST">
	<property name="CreativeMode" value="Test"/>
	<property name="Material" value="Mglass"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="arch_3m_full"/>
	<property name="Texture" value="171"/>
	<property name="DisplayType" value="blockMulti"/>
	<property name="MultiBlockDim" value="3,2,1"/>
	<drop event="Destroy" count="0"/>
</block>

<block name="woodCrownMiteredDoNotUse">
	<property name="Extends" value="woodCrown"/>
	<property name="Model" value="crown_mitered"/>
	<property name="CreativeMode" value="Test"/>
</block>


<!-- ore block visualisation start.  Uncomment this section to make underground ores visible.

<block name="terrStoneUnstable">
	<property name="Extends" value="glassShowerBlock"/>
	<property name="DisplayInfo" value="Name"/><property name="ActivationDistance" value="50"/>
</block>

<block name="terrSandStoneUnstable">
	<property name="Extends" value="terrStoneUnstable"/>
</block>

<block name="terrOreIron">
	<property name="Extends" value="rConcreteCTREighth"/>
	<property name="Texture" value="355"/>
	<property name="DisplayInfo" value="Name"/><property name="ActivationDistance" value="50"/>
</block>

<block name="terrOrePotassiumNitrate">
	<property name="Extends" value="concretePyramid"/>
	<property name="Texture" value="535"/>
	<property name="DisplayInfo" value="Name"/><property name="ActivationDistance" value="50"/>
</block>

<block name="terrOreLead">
	<property name="Extends" value="scrapIronBlock"/>
	<property name="DisplayInfo" value="Name"/><property name="ActivationDistance" value="50"/>
</block>

<block name="terrOreCoal">
	<property name="Extends" value="woodGable1m"/>
	<property name="Texture" value="552"/>
	<property name="DisplayInfo" value="Name"/><property name="ActivationDistance" value="50"/>
</block>

<block name="terrOreOilDeposit">
	<property name="Extends" value="woodCNRRamp"/>
	<property name="Texture" value="552"/>
	<property name="DisplayInfo" value="Name"/><property name="ActivationDistance" value="50"/>
</block>

ore block visualisation end -->


<!--
<block name=" BlockVariantHelper">
	<property name="Extends" value="XXXXXXXXXXXXXXXXXXXXXX"/>
	<property name="CustomIcon" value="XXXXXXXXXXXXXXXXXXXXXX"/>
	<property name="CreativeMode" value="Player"/>
	<property name="ItemTypeIcon" value="all_blocks"/>
	<property name="SelectAlternates" value="true" />
	<property name="PlaceAltBlockValue" value="XXXXXXXXXXXXXXXXXXXXXX"/>
</block>
-->

<block name="sandbagCap01"><!-- deprecated -->
	<property name="Extends" value="sandbagEnd00"/>
	<property name="CustomIcon" value="sandbagStraight01"/>
	<property name="CreativeMode" value="None"/>
</block>


</blocks>

<!-- Block limit: There can be 32k blocks in the game.  0-255 are reserved for air/terrain blocks.
	IDs are generated internally on loading the game/blocks/items (1 byte for terrain, 2 for the rest).

Template for adding new SHAPES:

<block name="woodINSERTNEWBLOCKNAME">
	<property name="Extends" value="woodNoUpgradeMaster"/>
	<property name="FilterTags" value="fdesign"/>
	<property name="Shape" value="New"/>
	<property name="Model" value="INSERTNEWSHAPENAME"/>
	<property name="UseGlobalUV" value="Local"/>
	<property name="CreativeMode" value="Test"/>
</block>

Template for adding new MODEL ENTITIES:

<block name="sandbagBlahWhatever">
	<property name="Material" value="Mmetal"/>
	<property name="Shape" value="ModelEntity"/>
	<property name="Model" value="Entities/Sandbags/sandbag_corner_02Prefab"/>
	<property name="CreativeMode" value="Test"/>
</block>
-->
